Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Models/Spt/Config/RagfairConfig.cs
T
Chomp e8897886d2 Added an item type price multiplier override to GetFleaBasePriceMultiplier
All keycards now use a `2.5` multiplier, not just the red keycard
2025-09-18 14:03:28 +01:00

519 lines
17 KiB
C#

using System.Text.Json.Serialization;
using SPTarkov.Server.Core.Models.Common;
namespace SPTarkov.Server.Core.Models.Spt.Config;
public record RagfairConfig : BaseConfig
{
[JsonPropertyName("kind")]
public override string Kind { get; set; } = "spt-ragfair";
/// <summary>
/// How many seconds should pass before expired offers and processed + player offers checked if sold
/// </summary>
[JsonPropertyName("runIntervalSeconds")]
public int RunIntervalSeconds { get; set; }
/// <summary>
/// Default values used to hydrate `runIntervalSeconds` with
/// </summary>
[JsonPropertyName("runIntervalValues")]
public required RunIntervalValues RunIntervalValues { get; set; }
/// <summary>
/// Player listing settings
/// </summary>
[JsonPropertyName("sell")]
public required Sell Sell { get; set; }
/// <summary>
/// Trader ids + should their assorts be listed on flea
/// </summary>
[JsonPropertyName("traders")]
public required Dictionary<MongoId, bool> Traders { get; set; }
[JsonPropertyName("dynamic")]
public required Dynamic Dynamic { get; set; }
[JsonPropertyName("tieredFlea")]
public required TieredFlea TieredFlea { get; set; }
}
public record Sell
{
/// <summary>
/// Should a fee be deducted from player when listing an item for sale
/// </summary>
[JsonPropertyName("fees")]
public bool Fees { get; set; }
/// <summary>
/// Settings to control chances of offer being sold
/// </summary>
[JsonPropertyName("chance")]
public required Chance Chance { get; set; }
/// <summary>
/// Settings to control how long it takes for a player offer to sell
/// </summary>
[JsonPropertyName("time")]
public required MinMax<double> Time { get; set; }
/// <summary>
/// Seconds from clicking remove to remove offer from market
/// </summary>
[JsonPropertyName("expireSeconds")]
public int ExpireSeconds { get; set; }
}
public record Chance
{
/// <summary>
/// Base chance percent to sell an item
/// </summary>
[JsonPropertyName("base")]
public int Base { get; set; }
/// <summary>
/// Value to multiply the sell chance by
/// </summary>
[JsonPropertyName("sellMultiplier")]
public double SellMultiplier { get; set; }
/// <summary>
/// Max possible sell chance % for a player listed offer
/// </summary>
[JsonPropertyName("maxSellChancePercent")]
public int MaxSellChancePercent { get; set; }
/// <summary>
/// Min possible sell chance % for a player listed offer
/// </summary>
[JsonPropertyName("minSellChancePercent")]
public int MinSellChancePercent { get; set; }
}
public record Dynamic
{
/// <summary>
/// Should a purchased dynamic offers items be flagged as found in raid
/// </summary>
[JsonPropertyName("purchasesAreFoundInRaid")]
public bool PurchasesAreFoundInRaid { get; set; }
/// <summary>
/// Use the highest trader price for an offer if its greater than the price in templates/prices.json
/// </summary>
[JsonPropertyName("useTraderPriceForOffersIfHigher")]
public bool UseTraderPriceForOffersIfHigher { get; set; }
/// <summary>
/// Barter offer specific settings
/// </summary>
[JsonPropertyName("barter")]
public required BarterDetails Barter { get; set; }
[JsonPropertyName("pack")]
public required PackDetails Pack { get; set; }
/// <summary>
/// Dynamic offer price below handbook adjustment values
/// </summary>
[JsonPropertyName("offerAdjustment")]
public required OfferAdjustment OfferAdjustment { get; set; }
/// <summary>
/// How many offers should expire before an offer regeneration occurs
/// </summary>
[JsonPropertyName("expiredOfferThreshold")]
public int ExpiredOfferThreshold { get; set; }
/// <summary>
/// How many offers should be listed
/// key can be mongoId or "default"
/// </summary>
[JsonPropertyName("offerItemCount")]
public required Dictionary<string, MinMax<int>> OfferItemCount { get; set; }
/// <summary>
/// How much should the price of an offer vary by (percent 0.8 = 80%, 1.2 = 120%)
/// </summary>
[JsonPropertyName("priceRanges")]
public required PriceRanges PriceRanges { get; set; }
/// <summary>
/// Should default presets to listed only or should non-standard presets found in globals.json be listed too
/// </summary>
[JsonPropertyName("showDefaultPresetsOnly")]
public bool ShowDefaultPresetsOnly { get; set; }
/// <summary>
/// Tpls that should not use the variable price system when their quality is less than 100% (lower dura/uses = lower price)
/// </summary>
[JsonPropertyName("ignoreQualityPriceVarianceBlacklist")]
public required HashSet<MongoId> IgnoreQualityPriceVarianceBlacklist { get; set; }
[JsonPropertyName("endTimeSeconds")]
public required MinMax<int> EndTimeSeconds { get; set; }
/// <summary>
/// Settings to control the durability range of item items listed on flea
/// </summary>
[JsonPropertyName("condition")]
public required Dictionary<MongoId, Condition> Condition { get; set; }
/// <summary>
/// Size stackable items should be listed for in percent of max stack size
/// </summary>
[JsonPropertyName("stackablePercent")]
public required MinMax<double> StackablePercent { get; set; }
/// <summary>
/// Items that cannot be stacked can have multiples sold in one offer, what range of values can be listed
/// </summary>
[JsonPropertyName("nonStackableCount")]
public required MinMax<int> NonStackableCount { get; set; }
/// <summary>
/// Range of rating offers for items being listed
/// </summary>
[JsonPropertyName("rating")]
public required MinMax<double> Rating { get; set; }
/// <summary>
/// Armor specific flea settings
/// </summary>
[JsonPropertyName("armor")]
public required ArmorSettings Armor { get; set; }
/// <summary>
/// A multiplier to apply to individual tpls price just prior to item quality adjustment
/// </summary>
[JsonPropertyName("itemPriceMultiplier")]
public Dictionary<MongoId, double>? ItemPriceMultiplier { get; set; }
/// <summary>
/// Percentage chance for offers to be listed in specified currency
/// </summary>
[JsonPropertyName("offerCurrencyChancePercent")]
public required Dictionary<MongoId, double> OfferCurrencyChangePercent { get; set; }
/// <summary>
/// Item tpls that should be forced to sell as a single item
/// </summary>
[JsonPropertyName("showAsSingleStack")]
public required HashSet<MongoId> ShowAsSingleStack { get; set; }
/// <summary>
/// Should christmas/halloween items be removed from flea when not within the seasonal bounds
/// </summary>
[JsonPropertyName("removeSeasonalItemsWhenNotInEvent")]
public bool RemoveSeasonalItemsWhenNotInEvent { get; set; }
/// <summary>
/// Flea blacklist settings
/// </summary>
[JsonPropertyName("blacklist")]
public required RagfairBlacklist Blacklist { get; set; }
/// <summary>
/// Dict of price limits keyed by item type
/// </summary>
[JsonPropertyName("unreasonableModPrices")]
public required Dictionary<MongoId, UnreasonableModPrices> UnreasonableModPrices { get; set; }
/// <summary>
/// Custom rouble prices for items to override values from prices.json
/// </summary>
[JsonPropertyName("itemPriceOverrideRouble")]
public required Dictionary<MongoId, double> ItemPriceOverrideRouble { get; set; }
[JsonPropertyName("generateBaseFleaPrices")]
public GenerateFleaPrices GenerateBaseFleaPrices { get; set; }
}
public record GenerateFleaPrices
{
/// <summary>
/// Should handbook prices be used (true) as a base or the values already in prices.json (false)
/// </summary>
[JsonPropertyName("useHandbookPrice")]
public bool UseHandbookPrice { get; set; }
/// <summary>
/// Multiplier to apply to handbook price
/// </summary>
[JsonPropertyName("priceMultiplier")]
public double PriceMultiplier { get; set; }
/// <summary>
/// Don't allow prices being added that are below sell to trader price. Prevent ability to buy cheap items on flea and sell to traders for easy rep
/// </summary>
[JsonPropertyName("preventPriceBeingBelowTraderBuyPrice")]
public bool PreventPriceBeingBelowTraderBuyPrice { get; set; }
[JsonPropertyName("itemTplMultiplierOverride")]
public Dictionary<MongoId, double> ItemTplMultiplierOverride { get; set; }
[JsonPropertyName("itemTypeMultiplierOverride")]
public Dictionary<MongoId, double> ItemTypeMultiplierOverride { get; set; }
}
public record PriceRanges
{
[JsonPropertyName("default")]
public required MinMax<double> Default { get; set; }
[JsonPropertyName("preset")]
public required MinMax<double> Preset { get; set; }
[JsonPropertyName("pack")]
public required MinMax<double> Pack { get; set; }
}
public record BarterDetails
{
/// <summary>
/// Percentage change an offer is listed as a barter
/// </summary>
[JsonPropertyName("chancePercent")]
public double ChancePercent { get; set; }
/// <summary>
/// Min number of required items for a barter requirement
/// </summary>
[JsonPropertyName("itemCountMin")]
public int ItemCountMin { get; set; }
/// <summary>
/// Max number of required items for a barter requirement
/// </summary>
[JsonPropertyName("itemCountMax")]
public int ItemCountMax { get; set; }
/// <summary>
/// How much can the total price of requested items vary from the item offered
/// </summary>
[JsonPropertyName("priceRangeVariancePercent")]
public double PriceRangeVariancePercent { get; set; }
/// <summary>
/// Min rouble price for an offer to be considered for turning into a barter
/// </summary>
[JsonPropertyName("minRoubleCostToBecomeBarter")]
public double MinRoubleCostToBecomeBarter { get; set; }
/// <summary>
/// Should barter offers only single stack
/// </summary>
[JsonPropertyName("makeSingleStackOnly")]
public bool MakeSingleStackOnly { get; set; }
/// <summary>
/// Item Tpls to never be turned into a barter
/// </summary>
[JsonPropertyName("itemTypeBlacklist")]
public required HashSet<MongoId> ItemTypeBlacklist { get; set; }
}
public record PackDetails
{
/// <summary>
/// Percentage change an offer is listed as a pack
/// </summary>
[JsonPropertyName("chancePercent")]
public double ChancePercent { get; set; }
/// <summary>
/// Min number of required items for a pack
/// </summary>
[JsonPropertyName("itemCountMin")]
public int ItemCountMin { get; set; }
/// <summary>
/// Max number of required items for a pack
/// </summary>
[JsonPropertyName("itemCountMax")]
public int ItemCountMax { get; set; }
/// <summary>
/// item types to allow being a pack
/// </summary>
[JsonPropertyName("itemTypeWhitelist")]
public required HashSet<MongoId> ItemTypeWhitelist { get; set; }
}
public record OfferAdjustment
{
/// <summary>
/// Shuld offer price be adjusted when below handbook price
/// </summary>
[JsonPropertyName("adjustPriceWhenBelowHandbookPrice")]
public bool AdjustPriceWhenBelowHandbookPrice { get; set; }
/// <summary>
/// How big a percentage difference does price need to vary from handbook to be considered for adjustment
/// </summary>
[JsonPropertyName("maxPriceDifferenceBelowHandbookPercent")]
public double MaxPriceDifferenceBelowHandbookPercent { get; set; }
/// <summary>
/// How much to multiply the handbook price to get the new price
/// </summary>
[JsonPropertyName("handbookPriceMultiplier")]
public double HandbookPriceMultiplier { get; set; }
/// <summary>
/// What is the minimum rouble price to consider adjusting price of item
/// </summary>
[JsonPropertyName("priceThresholdRub")]
public double PriceThresholdRub { get; set; }
}
public record Condition
{
/// <summary>
/// Percentage change durability is altered
/// </summary>
[JsonPropertyName("conditionChance")]
public double ConditionChance { get; set; }
[JsonPropertyName("current")]
public required MinMax<double> Current { get; set; }
[JsonPropertyName("max")]
public required MinMax<double> Max { get; set; }
[JsonPropertyName("_name")]
public string? Name { get; set; }
}
public record RagfairBlacklist
{
/// <summary>
/// Damaged ammo packs
/// </summary>
[JsonPropertyName("damagedAmmoPacks")]
public bool DamagedAmmoPacks { get; set; }
/// <summary>
/// Custom blacklist for item Tpls
/// </summary>
[JsonPropertyName("custom")]
public required HashSet<MongoId> Custom { get; set; }
/// <summary>
/// BSG blacklist a large number of items from flea, true = use blacklist
/// </summary>
[JsonPropertyName("enableBsgList")]
public bool EnableBsgList { get; set; }
/// <summary>
/// Should quest items be blacklisted from flea
/// </summary>
[JsonPropertyName("enableQuestList")]
public bool EnableQuestList { get; set; }
/// <summary>
/// Should trader items that are blacklisted by bsg be listed on flea
/// </summary>
[JsonPropertyName("traderItems")]
public bool TraderItems { get; set; }
/// <summary>
/// Maximum level an armor plate can be found in a flea-listed armor item
/// </summary>
[JsonPropertyName("armorPlate")]
public required ArmorPlateBlacklistSettings ArmorPlate { get; set; }
/// <summary>
/// Should specific categories be blacklisted from the flea, true = use blacklist
/// </summary>
[JsonPropertyName("enableCustomItemCategoryList")]
public bool EnableCustomItemCategoryList { get; set; }
/// <summary>
/// Custom category blacklist for parent Ids
/// </summary>
[JsonPropertyName("customItemCategoryList")]
public required HashSet<MongoId> CustomItemCategoryList { get; set; }
}
public record ArmorPlateBlacklistSettings
{
/// <summary>
/// Max level of plates an armor can have without being removed
/// </summary>
[JsonPropertyName("maxProtectionLevel")]
public int MaxProtectionLevel { get; set; }
/// <summary>
/// Item slots to NOT remove from items on flea
/// </summary>
[JsonPropertyName("ignoreSlots")]
public required HashSet<string> IgnoreSlots { get; set; }
}
public record UnreasonableModPrices
{
/// <summary>
/// Enable a system that adjusts very high ragfair prices to be below a max multiple of items the handbook values
/// </summary>
[JsonPropertyName("enabled")]
public bool Enabled { get; set; }
/// <summary>
/// Multiplier to start adjusting item values from, e.g. a value of 10 means any value over 10x the handbook price gets adjusted
/// </summary>
[JsonPropertyName("handbookPriceOverMultiplier")]
public int HandbookPriceOverMultiplier { get; set; }
/// <summary>
/// The new multiplier for items found using above property, e.g. a value of 4 means set items price to 4x handbook price
/// </summary>
[JsonPropertyName("newPriceHandbookMultiplier")]
public int NewPriceHandbookMultiplier { get; set; }
[JsonPropertyName("itemType")]
public string? ItemType { get; set; }
}
public record ArmorSettings
{
/// <summary>
/// % chance / 100 that armor plates will be removed from an offer before listing
/// </summary>
[JsonPropertyName("removeRemovablePlateChance")]
public int RemoveRemovablePlateChance { get; set; }
/// <summary>
/// What slots are to be removed when removeRemovablePlateChance is true
/// </summary>
[JsonPropertyName("plateSlotIdToRemovePool")]
public HashSet<string> PlateSlotIdToRemovePool { get; set; }
}
public record TieredFlea
{
[JsonPropertyName("enabled")]
public bool Enabled { get; set; }
/// <summary>
/// key: tpl, value: playerlevel
/// </summary>
[JsonPropertyName("unlocksTpl")]
public required Dictionary<MongoId, int> UnlocksTpl { get; set; }
/// <summary>
/// key: item type id, value: playerlevel
/// </summary>
[JsonPropertyName("unlocksType")]
public required Dictionary<MongoId, int> UnlocksType { get; set; }
[JsonPropertyName("ammoTplUnlocks")]
public Dictionary<MongoId, int>? AmmoTplUnlocks { get; set; }
[JsonPropertyName("ammoTiersEnabled")]
public bool AmmoTiersEnabled { get; set; }
}