Files
SPT-Server-Build/Libraries/Core/Models/Spt/Server/Locations.cs
T
Chomp e3664d3614 Comment improvements
Made various variables static / readonly
2025-03-04 11:47:14 +00:00

222 lines
5.1 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Eft.Common.Tables;
namespace Core.Models.Spt.Server;
public record Locations
{
// sometimes we get the key or value given so save changing logic in each place
// have it key both
private static readonly Dictionary<string, string> _locationMappings = new()
{
// EFT
{ "factory4_day", "Factory4Day" },
{ "bigmap", "Bigmap" },
{ "develop", "Develop" },
{ "factory4_night", "Factory4Night" },
{ "hideout", "Hideout" },
{ "interchange", "Interchange" },
{ "laboratory", "Laboratory" },
{ "lighthouse", "Lighthouse" },
{ "privatearea", "PrivateArea" },
{ "rezervbase", "RezervBase" },
{ "shoreline", "Shoreline" },
{ "suburbs", "Suburbs" },
{ "tarkovstreets", "TarkovStreets" },
{ "terminal", "Terminal" },
{ "town", "Town" },
{ "woods", "Woods" },
{ "sandbox", "Sandbox" },
{ "sandbox_high", "SandboxHigh" },
// SPT
{ "Factory4Day", "Factory4Day" },
{ "Bigmap", "Bigmap" },
{ "Develop", "Develop" },
{ "Factory4Night", "Factory4Night" },
{ "Hideout", "Hideout" },
{ "Interchange", "Interchange" },
{ "Laboratory", "Laboratory" },
{ "Lighthouse", "Lighthouse" },
{ "PrivateArea", "PrivateArea" },
{ "RezervBase", "RezervBase" },
{ "Shoreline", "Shoreline" },
{ "Suburbs", "Suburbs" },
{ "TarkovStreets", "TarkovStreets" },
{ "Terminal", "Terminal" },
{ "Town", "Town" },
{ "Woods", "Woods" },
{ "Sandbox", "Sandbox" },
{ "SandboxHigh", "SandboxHigh" }
};
private Dictionary<string, Eft.Common.Location>? _locationDictionaryCache;
[JsonPropertyName("bigmap")]
public Eft.Common.Location? Bigmap
{
get;
set;
}
[JsonPropertyName("develop")]
public Eft.Common.Location? Develop
{
get;
set;
}
[JsonPropertyName("factory4_day")]
public Eft.Common.Location? Factory4Day
{
get;
set;
}
[JsonPropertyName("factory4_night")]
public Eft.Common.Location? Factory4Night
{
get;
set;
}
[JsonPropertyName("hideout")]
public Eft.Common.Location? Hideout
{
get;
set;
}
[JsonPropertyName("interchange")]
public Eft.Common.Location? Interchange
{
get;
set;
}
[JsonPropertyName("laboratory")]
public Eft.Common.Location? Laboratory
{
get;
set;
}
[JsonPropertyName("lighthouse")]
public Eft.Common.Location? Lighthouse
{
get;
set;
}
[JsonPropertyName("privatearea")]
public Eft.Common.Location? PrivateArea
{
get;
set;
}
[JsonPropertyName("rezervbase")]
public Eft.Common.Location? RezervBase
{
get;
set;
}
[JsonPropertyName("shoreline")]
public Eft.Common.Location? Shoreline
{
get;
set;
}
[JsonPropertyName("suburbs")]
public Eft.Common.Location? Suburbs
{
get;
set;
}
[JsonPropertyName("tarkovstreets")]
public Eft.Common.Location? TarkovStreets
{
get;
set;
}
[JsonPropertyName("terminal")]
public Eft.Common.Location? Terminal
{
get;
set;
}
[JsonPropertyName("town")]
public Eft.Common.Location? Town
{
get;
set;
}
[JsonPropertyName("woods")]
public Eft.Common.Location? Woods
{
get;
set;
}
[JsonPropertyName("sandbox")]
public Eft.Common.Location? Sandbox
{
get;
set;
}
[JsonPropertyName("sandbox_high")]
public Eft.Common.Location? SandboxHigh
{
get;
set;
}
/**
* Holds a mapping of the linkages between locations on the UI
*/
[JsonPropertyName("base")]
public LocationsBase? Base
{
get;
set;
}
/// <summary>
/// Get map locations as a dictionary, keyed by its name e.g. Factory4Day
/// </summary>
/// <returns></returns>
public Dictionary<string, Eft.Common.Location> GetDictionary()
{
if (_locationDictionaryCache is null)
{
HydrateDictionary();
}
return _locationDictionaryCache;
}
/// <summary>
/// Convert any type of key to Locations actual Property name.
/// "factory4_day" or "Factory4Day" returns "Factory4Day"
/// </summary>
/// <returns></returns>
public string GetMappedKey(string key)
{
return _locationMappings.TryGetValue(key, out var value) ? value : key;
}
private void HydrateDictionary()
{
var classProps = typeof(Locations).GetProperties().Where(p => p.PropertyType == typeof(Eft.Common.Location) && p.Name != "Item");
_locationDictionaryCache = classProps
.ToDictionary(propertyInfo => propertyInfo.Name, propertyInfo => propertyInfo.GetValue(this, null) as Eft.Common.Location);
}
}