Files
SPT-Server-Build/Libraries/Core/Models/Spt/Bots/BotGenerationDetails.cs
T
2025-02-07 19:36:17 +00:00

129 lines
2.4 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Common;
namespace Core.Models.Spt.Bots;
public record BotGenerationDetails
{
/// <summary>
/// Should the bot be generated as a PMC
/// </summary>
[JsonPropertyName("isPmc")]
public bool? IsPmc
{
get;
set;
}
/// <summary>
/// assault/pmcBot etc
/// </summary>
[JsonPropertyName("role")]
public string? Role
{
get;
set;
}
/// <summary>
/// Side of bot
/// </summary>
[JsonPropertyName("side")]
public string? Side
{
get;
set;
}
/// <summary>
/// Active players current level
/// </summary>
[JsonPropertyName("playerLevel")]
public double? PlayerLevel
{
get;
set;
}
[JsonPropertyName("playerName")]
public string? PlayerName
{
get;
set;
}
/// <summary>
/// Level specific overrides for PMC level
/// </summary>
[JsonPropertyName("locationSpecificPmcLevelOverride")]
public MinMax? LocationSpecificPmcLevelOverride
{
get;
set;
}
/// <summary>
/// Delta of highest level of bot e.g. 50 means 50 levels above player
/// </summary>
[JsonPropertyName("botRelativeLevelDeltaMax")]
public double? BotRelativeLevelDeltaMax
{
get;
set;
}
/// <summary>
/// Delta of lowest level of bot e.g. 50 means 50 levels below player
/// </summary>
[JsonPropertyName("botRelativeLevelDeltaMin")]
public double? BotRelativeLevelDeltaMin
{
get;
set;
}
/// <summary>
/// How many to create and store
/// </summary>
[JsonPropertyName("botCountToGenerate")]
public int? BotCountToGenerate
{
get;
set;
}
/// <summary>
/// Desired difficulty of the bot
/// </summary>
[JsonPropertyName("botDifficulty")]
public string? BotDifficulty
{
get;
set;
}
/// <summary>
/// Will the generated bot be a player scav
/// </summary>
[JsonPropertyName("isPlayerScav")]
public bool? IsPlayerScav
{
get;
set;
}
[JsonPropertyName("eventRole")]
public string? EventRole
{
get;
set;
}
[JsonPropertyName("allPmcsHaveSameNameAsPlayer")]
public bool? AllPmcsHaveSameNameAsPlayer
{
get;
set;
}
}