Files
SPT-Server-Build/Core/Controllers/GameController.cs
T
2025-01-12 18:45:19 +00:00

216 lines
5.7 KiB
C#

using Core.Annotations;
using Core.Models.Eft.Common;
using Core.Models.Eft.Game;
using Core.Models.Eft.Profile;
using Core.Models.Enums;
using Core.Models.Spt.Config;
using Core.Servers;
using ILogger = Core.Models.Utils.ILogger;
namespace Core.Controllers;
[Injectable]
public class GameController
{
private readonly ConfigServer _configServer;
private readonly ILogger _logger;
private readonly CoreConfig _coreConfig;
public GameController(
ILogger logger,
ConfigServer configServer)
{
_logger = logger;
_configServer = configServer;
_coreConfig = configServer.GetConfig<CoreConfig>(ConfigTypes.CORE);
}
/// <summary>
/// Handle client/game/start
/// </summary>
/// <param name="url"></param>
/// <param name="info"></param>
/// <param name="sessionId"></param>
/// <param name="startTimeStampMs"></param>
public void GameStart(
string url,
EmptyRequestData info,
string sessionId,
long startTimeStampMs)
{
throw new NotImplementedException();
}
/// <summary>
/// Handles migrating profiles from older SPT versions
/// </summary>
/// <param name="fullProfile"></param>
/// <remarks>Formerly migrate39xProfile in node server</remarks>
private void MigrateProfile(SptProfile fullProfile)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/game/config
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public GameConfigResponse GetGameConfig(string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/game/mode
/// </summary>
/// <param name="sessionId"></param>
/// <param name="requestData"></param>
/// <returns></returns>
public GameModeResponse GetGameMode(
string sessionId,
GameModeRequestData requestData)
{
return new()
{
GameMode = "pve",
BackendUrl = "127.0.0.1:6969"
};
}
/// <summary>
/// Handle client/server/list
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public List<ServerDetails> GetServer(string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/match/group/current
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public CurrentGroupResponse GetCurrentGroup(string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/checkVersion
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public CheckVersionResponse GetValidGameVersion(string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/game/keepalive
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public GameKeepAliveResponse GetKeepAlive(string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle singleplayer/settings/getRaidTime
/// </summary>
/// <param name="sessionId"></param>
/// <param name="request"></param>
/// <returns></returns>
public GetRaidTimeResponse GetRaidTime(
string sessionId,
GetRaidTimeRequest request)
{
throw new NotImplementedException();
}
/// <summary>
///
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public SurveyResponseData GetSurvey(string sessionId)
{
return this._coreConfig.Survey;
}
/// <summary>
/// Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
/// </summary>
/// <param name="pmcProfile">Player profile</param>
private void WarnOnActiveBotReloadSkill(PmcData pmcProfile)
{
throw new NotImplementedException();
}
/// <summary>
/// When player logs in, iterate over all active effects and reduce timer
/// </summary>
/// <param name="pmcProfile">Profile to adjust values for</param>
private void UpdateProfileHealthValues(PmcData pmcProfile)
{
throw new NotImplementedException();
}
/// <summary>
/// Send starting gifts to profile after x days
/// </summary>
/// <param name="pmcProfile">Profile to add gifts to</param>
private void SendPraporGiftsToNewProfiles(PmcData pmcProfile)
{
throw new NotImplementedException();
}
/// <summary>
/// Get a list of installed mods and save their details to the profile being used
/// </summary>
/// <param name="fullProfile">Profile to add mod details to</param>
private void SaveActiveModsToProfile(SptProfile fullProfile)
{
throw new NotImplementedException();
}
/// <summary>
/// Add the logged in players name to PMC name pool
/// </summary>
/// <param name="pmcProfile">Profile of player to get name from</param>
private void AddPlayerToPmcNames(PmcData pmcProfile)
{
throw new NotImplementedException();
}
/// <summary>
/// Check for a dialog with the key 'undefined', and remove it
/// </summary>
/// <param name="fullProfile">Profile to check for dialog in</param>
private void CheckForAndRemoveUndefinedDialogues(SptProfile fullProfile)
{
throw new NotImplementedException();
}
/// <summary>
///
/// </summary>
/// <param name="fullProfile"></param>
private void LogProfileDetails(SptProfile fullProfile)
{
throw new NotImplementedException();
}
public void Load()
{
return; // TODO: actually implement
}
}