604137bad1
Moved values out of `ArmorItemCanHoldMods` and into frozen set Added Tpls to spelling dictionary Changed list parameters to be `ienumerable` or `icollection` where possible Made `ArmorItemHasRemovablePlateSlots` use class property directly Made `ItemHasSlots` return false when checked item doesn't exist instead of throwing an unhandled exception Folded `HasBuyRestrictions` logic into one line
9 lines
1.0 KiB
XML
9 lines
1.0 KiB
XML
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Gifter/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=ragfair/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Randomisable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=randomistion/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=scav/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Tarkov/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Tpls/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Usec/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary> |