Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Services/TraderStore.cs
T

94 lines
2.9 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.DI;
using SPTarkov.Server.Core.Models;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Utils;
namespace SPTarkov.Server.Core.Services;
/// <summary>
/// Source of truth for all default traders as well as any additional trader a server mod may add.
/// </summary>
[Injectable(InjectionType.Singleton, TypePriority = OnLoadOrder.TraderRegistration)]
public class TraderStore : IOnLoad
{
private readonly DatabaseService _databaseService;
private readonly IEnumerable<ITrader> _injectedTraders;
private readonly ISptLogger<TraderStore> _logger;
private readonly Dictionary<string, ITrader> _traders = new();
public TraderStore(DatabaseService databaseService,
IEnumerable<ITrader> injectedTraders,
ISptLogger<TraderStore> logger)
{
_databaseService = databaseService;
_injectedTraders = injectedTraders;
_logger = logger;
}
public Task OnLoad()
{
_logger.Info("Importing traders...");
var customTraders = 0;
foreach (var trader in _injectedTraders)
{
if (trader is ICustomTrader customTrader)
{
try
{
var dbTrader = new Trader()
{
Assort = customTrader.GetAssort(),
Base = customTrader.GetBase(),
QuestAssort = customTrader.GetQuestAssort(),
Dialogue = customTrader.GetDialogues(),
Suits = customTrader.GetSuits(),
Services = customTrader.GetServices(),
};
_databaseService.GetTraders().Add(trader.Id, dbTrader);
_traders.Add(trader.Id, trader);
_logger.Info($"Loaded custom trader: {trader.Name}");
customTraders++;
}
catch (Exception e)
{
_logger.Error("Failed to load custom trader", e);
}
}
else
{
_traders.Add(trader.Id, trader);
}
}
_logger.Info($"Importing traders complete {(customTraders == 0 ? "" : $"[{customTraders} traders loaded]")}");
return Task.CompletedTask;
}
/// <summary>
/// Returns a trader by given ID.
/// </summary>
/// <param name="traderId"></param>
/// <returns></returns>
public ITrader? GetTraderById(string traderId)
{
if (_traders.TryGetValue(traderId, out var trader))
{
return trader;
}
return null;
}
/// <summary>
/// Returns all traders in the game, including custom traders.
/// </summary>
/// <returns></returns>
public IEnumerable<ITrader> GetAllTraders()
{
return _traders.Values;
}
}