186 lines
6.1 KiB
C#
186 lines
6.1 KiB
C#
using SPTarkov.Server.Core.Controllers;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Launcher;
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using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Utils;
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using SPTarkov.Common.Annotations;
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namespace SPTarkov.Server.Core.Callbacks;
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[Injectable]
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public class ProfileCallbacks(
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HttpResponseUtil _httpResponse,
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TimeUtil _timeUtil,
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ProfileController _profileController,
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ProfileHelper _profileHelper
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)
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{
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/// <summary>
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/// Handle client/game/profile/create
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/// </summary>
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/// <returns></returns>
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public string CreateProfile(string url, ProfileCreateRequestData info, string sessionID)
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{
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var id = _profileController.CreateProfile(info, sessionID);
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return _httpResponse.GetBody(
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new CreateProfileResponse
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{
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UserId = id
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}
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);
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}
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/// <summary>
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/// Handle client/game/profile/list
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/// Get the complete player profile (scav + pmc character)
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/// </summary>
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/// <returns></returns>
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public string GetProfileData(string url, EmptyRequestData _, string sessionID)
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{
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return _httpResponse.GetBody(_profileController.GetCompleteProfile(sessionID));
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}
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/// <summary>
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/// Handle client/game/profile/savage/regenerate
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/// Handle the creation of a scav profile for player
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/// Occurs post-raid and when profile first created immediately after character details are confirmed by player
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/// </summary>
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/// <returns></returns>
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public string RegenerateScav(string url, EmptyRequestData _, string sessionID)
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{
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return _httpResponse.GetBody(
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new List<PmcData>
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{
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_profileController.GeneratePlayerScav(sessionID)
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}
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);
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}
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/// <summary>
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/// Handle client/game/profile/voice/change event
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/// </summary>
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/// <returns></returns>
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public string ChangeVoice(string url, ProfileChangeVoiceRequestData info, string sessionID)
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{
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_profileController.ChangeVoice(info, sessionID);
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return _httpResponse.NullResponse();
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}
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/// <summary>
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/// Handle client/game/profile/nickname/change event
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/// Client allows player to adjust their profile name
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/// </summary>
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/// <returns></returns>
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public string ChangeNickname(string url, ProfileChangeNicknameRequestData info, string sessionID)
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{
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var output = _profileController.ChangeNickname(info, sessionID);
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return output switch
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{
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"taken" => _httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotUnique, "The nickname is already in use"),
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"tooshort" => _httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotValid, "The nickname is too short"),
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_ => _httpResponse.GetBody<object>(
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new
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{
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status = 0,
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nicknamechangedate = _timeUtil.GetTimeStamp()
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}
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)
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};
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}
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/// <summary>
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/// Handle client/game/profile/nickname/validate
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/// </summary>
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/// <returns></returns>
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public string ValidateNickname(string url, ValidateNicknameRequestData info, string sessionID)
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{
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var output = _profileController.ValidateNickname(info, sessionID);
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return output switch
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{
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"taken" => _httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotUnique, "The nickname is already in use"),
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"tooshort" => _httpResponse.GetBody<object?>(null, BackendErrorCodes.NicknameNotValid, "The nickname is too short"),
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_ => _httpResponse.GetBody(
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new
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{
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status = "ok"
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}
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)
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};
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}
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/// <summary>
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/// Handle client/game/profile/nickname/reserved
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/// </summary>
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/// <returns></returns>
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public string GetReservedNickname(string url, EmptyRequestData _, string sessionID)
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{
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var fullProfile = _profileHelper.GetFullProfile(sessionID);
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if (fullProfile?.ProfileInfo?.Username is not null)
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{
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return _httpResponse.GetBody(fullProfile?.ProfileInfo?.Username);
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}
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return _httpResponse.GetBody("SPTarkov");
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}
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/// <summary>
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/// Handle client/profile/status
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/// Called when creating a character when choosing a character face/voice
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/// </summary>
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/// <returns></returns>
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public string GetProfileStatus(string url, EmptyRequestData _, string sessionID)
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{
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return _httpResponse.GetBody(_profileController.GetProfileStatus(sessionID));
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}
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/// <summary>
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/// Handle client/profile/view
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/// Called when viewing another players profile
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/// </summary>
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/// <returns></returns>
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public string GetOtherProfile(string url, GetOtherProfileRequest request, string sessionID)
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{
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return _httpResponse.GetBody(_profileController.GetOtherProfile(sessionID, request));
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}
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/// <summary>
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/// Handle client/profile/settings
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/// </summary>
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/// <returns></returns>
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public string GetProfileSettings(string url, GetProfileSettingsRequest info, string sessionID)
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{
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return _httpResponse.GetBody(_profileController.SetChosenProfileIcon(sessionID, info));
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}
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/// <summary>
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/// Handle client/game/profile/search
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/// </summary>
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/// <returns></returns>
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public string SearchProfiles(string url, SearchProfilesRequestData info, string sessionID)
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{
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return _httpResponse.GetBody(_profileController.SearchProfiles(info, sessionID));
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}
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/// <summary>
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/// Handle launcher/profile/info
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/// </summary>
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/// <returns></returns>
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public string GetMiniProfile(string url, GetMiniProfileRequestData info, string sessionID)
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{
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return _httpResponse.NoBody(_profileController.GetMiniProfile(sessionID));
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}
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/// <summary>
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/// Handle /launcher/profiles
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/// </summary>
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/// <returns></returns>
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public string GetAllMiniProfiles(string url, EmptyRequestData _, string sessionID)
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{
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return _httpResponse.NoBody(_profileController.GetMiniProfiles());
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}
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}
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