Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/DialogueHelper.cs
T
DrakiaXYZ d2e2f04c93 Merge 4.0.3 changes to main (#674)
* Fix exception sometimes thrown on save
- Switch back from File.Rename to File.Move, as Rename is throwing exceptions on some users systems

* Change BTR skin to tarcola during Christmas event

* Added comment

* Remove unused using

* Add wipe Response model

* formatting and add Wipe Endpoint to V2

* Format Style Fixes

* Merge pull request #669 from sp-tarkov/Assembly-ref-validation

Validate core assembly reference when loading mods

* removed zombies from customs and interchange + increased infection across other maps that have zombie kill quests

* Don't apply hostility changes to maps without zombies during halloween

`ReplaceBotHostiltiy` has optional map whitelist param

* Updated hostility values for maps with infection:
bosses = hostile to player not to pmc bots
followers = hostile to player not to pmc bots
pmcs = hostile to player + always hostile to scavs
scavs = hostile to player and pmc bots
raiders = hostile to player and pmc bots

Adjusted infection rates to just maps with zombie kill quests

* Format Style Fixes

* Added missing values for event bosses

* Format Style Fixes

* Added missing values for `ravangezryachiyevent`
Fixed preset typo `bossTagillaAgro`

* Format Style Fixes

* Flagged `Night of The Cult` as halloween quest

* Fixed incorrect logic

* Enabled `Night of The Cult` bosses to spawn

* Format Style Fixes

* Addd a new ReleaseCheckService to notify users of updates (#670)

* Addd a new ReleaseCheckService to notify users of updates
- Pulls the latest release from GitHub API to compare the tag against the users current SPT version
- Runs at the very end of the startup process to avoid being pushed off screen by mod logging
- Only notifies of patch version increments, not major or minor increments
- Links the release notes so users can Ctrl+Click to open directly to the upgrade page
- Is run on its own thread, and discards all errors, so as to not impact users without an internet connection or ability to access GitHub

* Formatting

* Use record for the ReleaseInformation class

---------

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>

* ProfileDataService changes:

Added `ClearProfileData()`
Replaced filepath access with `Path.Combine`
Reduced various sources of duplication

* Adjusted `Goons` spawn chance to 20% across `Customs/Lighthouse/Woods/Shoreline`

* Account for compound items in DialogHelper.GetMessageItemContents

* Generate weapon/armor price based on the child item price total

* Added halloween event bosses to april event

* Flagged infected spawns as `ForceSpawn` and ``

* Add migration for invalid pockets

* Default assign IEnumerable

* Post raid effect fixes:
When exiting raid with severe muscle pain, prevent client instructing server to add mild muscle pain
When exiting a raid with effect that has a timer, decrease timer value by amount of time spent in raid

* Updated nuget packages

* Fixed player scav not having correct HP values on limbs #642

* Remove unused record

* Revert "Updated nuget packages"

This reverts commit f6d9d461a6.

* Added `IMP mine detector` to reward and flea blacklist

* Fixed weapon builds not overwriting existing #654

Cleaned up `SaveWeaponBuild` and `SaveEquipmentBuild`

---------

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWXDEV@outlook.com>
Co-authored-by: sp-tarkov-bot <singleplayertarkov@gmail.com>
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Co-authored-by: Tyfon <29051038+tyfon7@users.noreply.github.com>
Co-authored-by: Archangel <jesse@archangel.wtf>
2025-10-31 14:55:07 -07:00

121 lines
4.1 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Extensions;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Utils;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class DialogueHelper(ISptLogger<DialogueHelper> logger, ProfileHelper profileHelper)
{
/// <summary>
/// Get the preview contents of the last message in a dialogue.
/// </summary>
/// <param name="dialogue"></param>
/// <returns>MessagePreview</returns>
public MessagePreview GetMessagePreview(Models.Eft.Profile.Dialogue? dialogue)
{
// The last message of the dialogue should be shown on the preview.
var message = dialogue?.Messages?.LastOrDefault();
MessagePreview result = new()
{
DateTime = message?.DateTime,
MessageType = message?.MessageType,
TemplateId = message?.TemplateId,
UserId = dialogue?.Id,
};
if (message?.Text is not null)
{
result.Text = message.Text;
}
if (message?.SystemData is not null)
{
result.SystemData = message?.SystemData;
}
return result;
}
/// <summary>
/// Get the item contents for a particular message.
/// </summary>
/// <param name="messageId"></param>
/// <param name="sessionId">Session/player id</param>
/// <param name="itemId">Item being moved to inventory</param>
/// <returns>Collection of items from message</returns>
public List<Item>? GetMessageItemContents(MongoId messageId, MongoId sessionId, MongoId itemId)
{
var fullProfile = profileHelper.GetFullProfile(sessionId);
if (fullProfile.DialogueRecords is null)
{
logger.Error("DialogueData is null when trying to get message item contents");
return [];
}
foreach (var (dialogId, dialog) in fullProfile.DialogueRecords)
{
var message = dialog.Messages?.FirstOrDefault(x => x.Id == messageId);
if (message is null)
{
continue;
}
message.Items ??= new MessageItems();
message.Items.Data ??= [];
// Check reward count when item being moved (and its children) isn't in reward list
// If count is 0, it means after this move occurs the reward array will be empty and all rewards collected
var itemWithChildren = message.Items.Data.GetItemWithChildren(itemId);
var remainingItems = message.Items.Data.Except(itemWithChildren);
if (!remainingItems.Any())
{
message.RewardCollected = true;
message.HasRewards = false;
if (dialog.AttachmentsNew > 0)
{
dialog.AttachmentsNew--;
}
}
return message.Items.Data;
}
return [];
}
/// <summary>
/// Get the dialogs dictionary for a profile, create if it doesn't exist
/// </summary>
/// <param name="sessionId">Session/player id</param>
/// <returns>Dialog dictionary</returns>
public Dictionary<MongoId, Models.Eft.Profile.Dialogue> GetDialogsForProfile(MongoId sessionId)
{
var profile = profileHelper.GetFullProfile(sessionId);
return profile.DialogueRecords ?? (profile.DialogueRecords = new Dictionary<MongoId, Models.Eft.Profile.Dialogue>());
}
/// <summary>
/// Find and return a profiles dialogue by id
/// </summary>
/// <param name="profileId">Profile to look in</param>
/// <param name="dialogueId">Dialog to return</param>
/// <returns>Dialogue</returns>
public Models.Eft.Profile.Dialogue? GetDialogueFromProfile(MongoId profileId, MongoId dialogueId)
{
var dialogues = GetDialogsForProfile(profileId);
if (dialogues.TryGetValue(dialogueId, out var dialogue))
{
return dialogue;
}
logger.Error($"Unable to find a dialogue with id: {dialogueId} in profile: {profileId}");
return null;
}
}