d2e2f04c93
* Fix exception sometimes thrown on save
- Switch back from File.Rename to File.Move, as Rename is throwing exceptions on some users systems
* Change BTR skin to tarcola during Christmas event
* Added comment
* Remove unused using
* Add wipe Response model
* formatting and add Wipe Endpoint to V2
* Format Style Fixes
* Merge pull request #669 from sp-tarkov/Assembly-ref-validation
Validate core assembly reference when loading mods
* removed zombies from customs and interchange + increased infection across other maps that have zombie kill quests
* Don't apply hostility changes to maps without zombies during halloween
`ReplaceBotHostiltiy` has optional map whitelist param
* Updated hostility values for maps with infection:
bosses = hostile to player not to pmc bots
followers = hostile to player not to pmc bots
pmcs = hostile to player + always hostile to scavs
scavs = hostile to player and pmc bots
raiders = hostile to player and pmc bots
Adjusted infection rates to just maps with zombie kill quests
* Format Style Fixes
* Added missing values for event bosses
* Format Style Fixes
* Added missing values for `ravangezryachiyevent`
Fixed preset typo `bossTagillaAgro`
* Format Style Fixes
* Flagged `Night of The Cult` as halloween quest
* Fixed incorrect logic
* Enabled `Night of The Cult` bosses to spawn
* Format Style Fixes
* Addd a new ReleaseCheckService to notify users of updates (#670)
* Addd a new ReleaseCheckService to notify users of updates
- Pulls the latest release from GitHub API to compare the tag against the users current SPT version
- Runs at the very end of the startup process to avoid being pushed off screen by mod logging
- Only notifies of patch version increments, not major or minor increments
- Links the release notes so users can Ctrl+Click to open directly to the upgrade page
- Is run on its own thread, and discards all errors, so as to not impact users without an internet connection or ability to access GitHub
* Formatting
* Use record for the ReleaseInformation class
---------
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
* ProfileDataService changes:
Added `ClearProfileData()`
Replaced filepath access with `Path.Combine`
Reduced various sources of duplication
* Adjusted `Goons` spawn chance to 20% across `Customs/Lighthouse/Woods/Shoreline`
* Account for compound items in DialogHelper.GetMessageItemContents
* Generate weapon/armor price based on the child item price total
* Added halloween event bosses to april event
* Flagged infected spawns as `ForceSpawn` and ``
* Add migration for invalid pockets
* Default assign IEnumerable
* Post raid effect fixes:
When exiting raid with severe muscle pain, prevent client instructing server to add mild muscle pain
When exiting a raid with effect that has a timer, decrease timer value by amount of time spent in raid
* Updated nuget packages
* Fixed player scav not having correct HP values on limbs #642
* Remove unused record
* Revert "Updated nuget packages"
This reverts commit f6d9d461a6.
* Added `IMP mine detector` to reward and flea blacklist
* Fixed weapon builds not overwriting existing #654
Cleaned up `SaveWeaponBuild` and `SaveEquipmentBuild`
---------
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWXDEV@outlook.com>
Co-authored-by: sp-tarkov-bot <singleplayertarkov@gmail.com>
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Co-authored-by: Tyfon <29051038+tyfon7@users.noreply.github.com>
Co-authored-by: Archangel <jesse@archangel.wtf>
121 lines
4.1 KiB
C#
121 lines
4.1 KiB
C#
using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Extensions;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Utils;
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namespace SPTarkov.Server.Core.Helpers;
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[Injectable]
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public class DialogueHelper(ISptLogger<DialogueHelper> logger, ProfileHelper profileHelper)
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{
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/// <summary>
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/// Get the preview contents of the last message in a dialogue.
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/// </summary>
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/// <param name="dialogue"></param>
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/// <returns>MessagePreview</returns>
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public MessagePreview GetMessagePreview(Models.Eft.Profile.Dialogue? dialogue)
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{
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// The last message of the dialogue should be shown on the preview.
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var message = dialogue?.Messages?.LastOrDefault();
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MessagePreview result = new()
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{
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DateTime = message?.DateTime,
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MessageType = message?.MessageType,
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TemplateId = message?.TemplateId,
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UserId = dialogue?.Id,
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};
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if (message?.Text is not null)
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{
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result.Text = message.Text;
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}
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if (message?.SystemData is not null)
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{
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result.SystemData = message?.SystemData;
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}
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return result;
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}
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/// <summary>
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/// Get the item contents for a particular message.
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/// </summary>
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/// <param name="messageId"></param>
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/// <param name="sessionId">Session/player id</param>
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/// <param name="itemId">Item being moved to inventory</param>
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/// <returns>Collection of items from message</returns>
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public List<Item>? GetMessageItemContents(MongoId messageId, MongoId sessionId, MongoId itemId)
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{
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var fullProfile = profileHelper.GetFullProfile(sessionId);
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if (fullProfile.DialogueRecords is null)
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{
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logger.Error("DialogueData is null when trying to get message item contents");
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return [];
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}
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foreach (var (dialogId, dialog) in fullProfile.DialogueRecords)
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{
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var message = dialog.Messages?.FirstOrDefault(x => x.Id == messageId);
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if (message is null)
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{
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continue;
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}
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message.Items ??= new MessageItems();
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message.Items.Data ??= [];
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// Check reward count when item being moved (and its children) isn't in reward list
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// If count is 0, it means after this move occurs the reward array will be empty and all rewards collected
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var itemWithChildren = message.Items.Data.GetItemWithChildren(itemId);
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var remainingItems = message.Items.Data.Except(itemWithChildren);
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if (!remainingItems.Any())
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{
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message.RewardCollected = true;
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message.HasRewards = false;
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if (dialog.AttachmentsNew > 0)
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{
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dialog.AttachmentsNew--;
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}
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}
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return message.Items.Data;
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}
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return [];
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}
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/// <summary>
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/// Get the dialogs dictionary for a profile, create if it doesn't exist
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/// </summary>
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/// <param name="sessionId">Session/player id</param>
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/// <returns>Dialog dictionary</returns>
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public Dictionary<MongoId, Models.Eft.Profile.Dialogue> GetDialogsForProfile(MongoId sessionId)
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{
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var profile = profileHelper.GetFullProfile(sessionId);
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return profile.DialogueRecords ?? (profile.DialogueRecords = new Dictionary<MongoId, Models.Eft.Profile.Dialogue>());
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}
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/// <summary>
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/// Find and return a profiles dialogue by id
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/// </summary>
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/// <param name="profileId">Profile to look in</param>
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/// <param name="dialogueId">Dialog to return</param>
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/// <returns>Dialogue</returns>
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public Models.Eft.Profile.Dialogue? GetDialogueFromProfile(MongoId profileId, MongoId dialogueId)
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{
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var dialogues = GetDialogsForProfile(profileId);
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if (dialogues.TryGetValue(dialogueId, out var dialogue))
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{
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return dialogue;
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}
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logger.Error($"Unable to find a dialogue with id: {dialogueId} in profile: {profileId}");
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return null;
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}
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}
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