Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Controllers/BuildController.cs
T
DrakiaXYZ d2e2f04c93 Merge 4.0.3 changes to main (#674)
* Fix exception sometimes thrown on save
- Switch back from File.Rename to File.Move, as Rename is throwing exceptions on some users systems

* Change BTR skin to tarcola during Christmas event

* Added comment

* Remove unused using

* Add wipe Response model

* formatting and add Wipe Endpoint to V2

* Format Style Fixes

* Merge pull request #669 from sp-tarkov/Assembly-ref-validation

Validate core assembly reference when loading mods

* removed zombies from customs and interchange + increased infection across other maps that have zombie kill quests

* Don't apply hostility changes to maps without zombies during halloween

`ReplaceBotHostiltiy` has optional map whitelist param

* Updated hostility values for maps with infection:
bosses = hostile to player not to pmc bots
followers = hostile to player not to pmc bots
pmcs = hostile to player + always hostile to scavs
scavs = hostile to player and pmc bots
raiders = hostile to player and pmc bots

Adjusted infection rates to just maps with zombie kill quests

* Format Style Fixes

* Added missing values for event bosses

* Format Style Fixes

* Added missing values for `ravangezryachiyevent`
Fixed preset typo `bossTagillaAgro`

* Format Style Fixes

* Flagged `Night of The Cult` as halloween quest

* Fixed incorrect logic

* Enabled `Night of The Cult` bosses to spawn

* Format Style Fixes

* Addd a new ReleaseCheckService to notify users of updates (#670)

* Addd a new ReleaseCheckService to notify users of updates
- Pulls the latest release from GitHub API to compare the tag against the users current SPT version
- Runs at the very end of the startup process to avoid being pushed off screen by mod logging
- Only notifies of patch version increments, not major or minor increments
- Links the release notes so users can Ctrl+Click to open directly to the upgrade page
- Is run on its own thread, and discards all errors, so as to not impact users without an internet connection or ability to access GitHub

* Formatting

* Use record for the ReleaseInformation class

---------

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>

* ProfileDataService changes:

Added `ClearProfileData()`
Replaced filepath access with `Path.Combine`
Reduced various sources of duplication

* Adjusted `Goons` spawn chance to 20% across `Customs/Lighthouse/Woods/Shoreline`

* Account for compound items in DialogHelper.GetMessageItemContents

* Generate weapon/armor price based on the child item price total

* Added halloween event bosses to april event

* Flagged infected spawns as `ForceSpawn` and ``

* Add migration for invalid pockets

* Default assign IEnumerable

* Post raid effect fixes:
When exiting raid with severe muscle pain, prevent client instructing server to add mild muscle pain
When exiting a raid with effect that has a timer, decrease timer value by amount of time spent in raid

* Updated nuget packages

* Fixed player scav not having correct HP values on limbs #642

* Remove unused record

* Revert "Updated nuget packages"

This reverts commit f6d9d461a6.

* Added `IMP mine detector` to reward and flea blacklist

* Fixed weapon builds not overwriting existing #654

Cleaned up `SaveWeaponBuild` and `SaveEquipmentBuild`

---------

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWXDEV@outlook.com>
Co-authored-by: sp-tarkov-bot <singleplayertarkov@gmail.com>
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Co-authored-by: Tyfon <29051038+tyfon7@users.noreply.github.com>
Co-authored-by: Archangel <jesse@archangel.wtf>
2025-10-31 14:55:07 -07:00

240 lines
8.7 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Builds;
using SPTarkov.Server.Core.Models.Eft.PresetBuild;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils.Cloners;
namespace SPTarkov.Server.Core.Controllers;
[Injectable]
public class BuildController(
ISptLogger<BuildController> logger,
DatabaseService databaseService,
ProfileHelper profileHelper,
ServerLocalisationService serverLocalisationService,
ItemHelper itemHelper,
SaveServer saveServer,
ICloner cloner
)
{
/// <summary>
/// Handle client/handbook/builds/my/list
/// </summary>
/// <param name="sessionID">Session/player id</param>
/// <returns></returns>
public UserBuilds? GetUserBuilds(MongoId sessionID)
{
const string secureContainerSlotId = "SecuredContainer";
var profile = profileHelper.GetFullProfile(sessionID);
profile.UserBuildData ??= new UserBuilds
{
EquipmentBuilds = [],
WeaponBuilds = [],
MagazineBuilds = [],
};
// Ensure the secure container in the default presets match what the player has equipped
var defaultEquipmentPresetsClone = cloner.Clone(databaseService.GetTemplates().DefaultEquipmentPresets).ToList();
// Get players secure container
var playerSecureContainer = profile.CharacterData?.PmcData?.Inventory?.Items?.FirstOrDefault(x =>
x.SlotId == secureContainerSlotId
);
var firstDefaultItemsSecureContainer = defaultEquipmentPresetsClone
.FirstOrDefault()
?.Items?.FirstOrDefault(x => x.SlotId == secureContainerSlotId);
if (playerSecureContainer is not null && playerSecureContainer.Template != firstDefaultItemsSecureContainer?.Template)
// Default equipment presets' secure container tpl doesn't match players secure container tpl
{
foreach (var defaultPreset in defaultEquipmentPresetsClone)
{
// Find presets secure container
var secureContainer = defaultPreset.Items?.FirstOrDefault(item => item.SlotId == secureContainerSlotId);
if (secureContainer is not null)
{
secureContainer.Template = playerSecureContainer.Template;
}
}
}
// Clone player build data from profile and append the above defaults onto end
var userBuildsClone = cloner.Clone(profile?.UserBuildData);
userBuildsClone.EquipmentBuilds ??= [];
userBuildsClone.EquipmentBuilds?.AddRange(defaultEquipmentPresetsClone);
return userBuildsClone;
}
/// <summary>
/// Handle client/builds/weapon/save
/// </summary>
/// <param name="sessionId">Session/Player id</param>
/// <param name="request"></param>
public void SaveWeaponBuild(MongoId sessionId, PresetBuildActionRequestData request)
{
var profile = profileHelper.GetFullProfile(sessionId);
// Replace duplicate Id's. The first item is the base item.
// The root ID and the base item ID need to match.
request.Items = itemHelper.ReplaceIDs(request.Items, profile.CharacterData.PmcData);
request.Root = request.Items.FirstOrDefault().Id;
// Create new object ready to save into profile userbuilds.weaponBuilds
var newBuild = new WeaponBuild
{
Id = request.Id,
Name = request.Name,
Root = request.Root,
Items = request.Items.ToList(),
};
var savedWeaponBuilds = profile.UserBuildData.WeaponBuilds;
var existingBuild = savedWeaponBuilds.FirstOrDefault(build => build.Name == request.Name || build.Id == request.Id);
if (existingBuild is not null)
{
// exists, replace
profile.UserBuildData.WeaponBuilds.Remove(existingBuild);
profile.UserBuildData.WeaponBuilds.Add(newBuild);
}
else
{
// Add fresh
profile.UserBuildData.WeaponBuilds.Add(newBuild);
}
}
/// <summary>
/// Handle client/builds/equipment/save event
/// </summary>
/// <param name="sessionID">Session/player id</param>
/// <param name="request"></param>
public void SaveEquipmentBuild(MongoId sessionID, PresetBuildActionRequestData request)
{
var profile = profileHelper.GetFullProfile(sessionID);
var existingSavedEquipmentBuilds = saveServer.GetProfile(sessionID).UserBuildData.EquipmentBuilds;
// Replace duplicate ID's. The first item is the base item.
// Root ID and the base item ID need to match.
request.Items = itemHelper.ReplaceIDs(request.Items, profile.CharacterData.PmcData);
var newBuild = new EquipmentBuild
{
Id = request.Id,
Name = request.Name,
BuildType = EquipmentBuildType.Custom,
Root = request.Items.First().Id,
Items = request.Items.ToList(),
};
var existingBuild = existingSavedEquipmentBuilds?.FirstOrDefault(build => build.Name == request.Name || build.Id == request.Id);
if (existingBuild is not null)
{
// Already exists, replace
profile.UserBuildData.EquipmentBuilds.Remove(existingBuild);
profile.UserBuildData.EquipmentBuilds.Add(newBuild);
}
else
{
// Fresh, add new
profile.UserBuildData.EquipmentBuilds.Add(newBuild);
}
}
/// <summary>
/// Handle client/builds/delete
/// </summary>
/// <param name="sessionId">Session/Player id</param>
/// <param name="request"></param>
public void RemoveBuild(MongoId sessionId, RemoveBuildRequestData request)
{
RemovePlayerBuild(request.Id, sessionId);
}
/// <summary>
/// Handle client/builds/magazine/save
/// </summary>
/// <param name="sessionId">Session/Player id</param>
/// <param name="request"></param>
public void CreateMagazineTemplate(MongoId sessionId, SetMagazineRequest request)
{
var result = new MagazineBuild
{
Id = request.Id,
Name = request.Name,
Caliber = request.Caliber,
TopCount = request.TopCount,
BottomCount = request.BottomCount,
Items = request.Items,
};
var profile = profileHelper.GetFullProfile(sessionId);
profile.UserBuildData.MagazineBuilds ??= [];
// Check if template with desired name already exists and remove it
var magazineBuildToRemove = profile.UserBuildData.MagazineBuilds.FirstOrDefault(item => item.Name == request.Name);
if (magazineBuildToRemove is not null)
{
profile.UserBuildData.MagazineBuilds.Remove(magazineBuildToRemove);
}
// Add new template to profile
profile.UserBuildData.MagazineBuilds.Add(result);
}
/// <summary>
/// Handle client/builds/delete
/// Remove build from players profile
/// </summary>
/// <param name="idToRemove"></param>
/// <param name="sessionID">Session/Player id</param>
protected void RemovePlayerBuild(MongoId idToRemove, MongoId sessionID)
{
var profile = saveServer.GetProfile(sessionID);
var weaponBuilds = profile.UserBuildData.WeaponBuilds;
var equipmentBuilds = profile.UserBuildData.EquipmentBuilds;
var magazineBuilds = profile.UserBuildData.MagazineBuilds;
// Check for id in weapon array first
var matchingWeaponBuild = weaponBuilds.FirstOrDefault(weaponBuild => weaponBuild.Id == idToRemove);
if (matchingWeaponBuild is not null)
{
weaponBuilds.Remove(matchingWeaponBuild);
return;
}
// Id not found in weapons, try equipment
var matchingEquipmentBuild = equipmentBuilds.FirstOrDefault(equipmentBuild => equipmentBuild.Id == idToRemove);
if (matchingEquipmentBuild is not null)
{
equipmentBuilds.Remove(matchingEquipmentBuild);
return;
}
// Id not found in weapons/equipment, try mags
var matchingMagazineBuild = magazineBuilds.FirstOrDefault(magBuild => magBuild.Id == idToRemove);
if (matchingMagazineBuild is not null)
{
magazineBuilds.Remove(matchingMagazineBuild);
return;
}
// Not found in weapons,equipment or magazines, not good
logger.Error(serverLocalisationService.GetText("build-unable_to_delete_preset", idToRemove));
}
}