Files
SPT-Server-Build/Core/Utils/Watermark.cs
T
2025-01-15 15:06:54 +00:00

189 lines
5.9 KiB
C#

using Core.Annotations;
using Core.Models.Logging;
using Core.Models.Spt.Config;
using Core.Models.Utils;
using Core.Servers;
using Core.Services;
namespace Core.Utils;
[Injectable]
public class WatermarkLocale {
protected List<string> description;
protected List<string> warning;
protected List<string> modding;
public WatermarkLocale(LocalisationService localisationService) {
description = [
localisationService.GetText("watermark-discord_url"),
"",
localisationService.GetText("watermark-free_of_charge"),
localisationService.GetText("watermark-paid_scammed"),
localisationService.GetText("watermark-commercial_use_prohibited"),
];
warning = [
"",
localisationService.GetText("watermark-testing_build"),
localisationService.GetText("watermark-no_support"),
"",
$"{localisationService.GetText("watermark-report_issues_to")}:",
localisationService.GetText("watermark-issue_tracker_url"),
"",
localisationService.GetText("watermark-use_at_own_risk"),
];
modding = [
"",
localisationService.GetText("watermark-modding_disabled"),
"",
localisationService.GetText("watermark-not_an_issue"),
localisationService.GetText("watermark-do_not_report"),
];
}
public List<string> GetDescription() => description;
public List<string> GetWarning() => warning;
public List<string> GetModding() => modding;
}
[Injectable]
public class Watermark {
protected CoreConfig sptConfig;
protected List<string> text = [];
protected string versionLabel = "";
protected ISptLogger<Watermark> _logger;
protected ConfigServer _configServer;
protected LocalisationService _localisationService;
protected WatermarkLocale _watermarkLocale;
public Watermark(
ISptLogger<Watermark> logger,
ConfigServer configServer,
LocalisationService localisationService,
WatermarkLocale watermarkLocale
) {
_logger = logger;
_configServer = configServer;
_localisationService = localisationService;
_watermarkLocale = watermarkLocale;
sptConfig = _configServer.GetConfig<CoreConfig>();
}
public virtual void Initialize()
{
var description = _watermarkLocale.GetDescription();
var warning = _watermarkLocale.GetWarning();
var modding = _watermarkLocale.GetModding();
var versionTag = GetVersionTag();
versionLabel = $"{sptConfig.ProjectName} {versionTag}";
text = [versionLabel];
text = [..text, ..description];
/*
if (ProgramStatics.DEBUG) {
text = text.concat([...warning]);
}
if (!ProgramStatics.MODS) {
text = text.concat([...modding]);
}
*/
if (sptConfig.CustomWatermarkLocaleKeys?.Count > 0) {
foreach (var key in sptConfig.CustomWatermarkLocaleKeys) {
text.AddRange(["", _localisationService.GetText(key)]);
}
}
SetTitle();
ResetCursor();
Draw();
}
/**
* Get a version string (x.x.x) or (x.x.x-BLEEDINGEDGE) OR (X.X.X (18xxx))
* @param withEftVersion Include the eft version this spt version was made for
* @returns string
*/
public string GetVersionTag(bool withEftVersion = false) {
var sptVersion = /*ProgramStatics.SPT_VERSION ||*/ sptConfig.SptVersion;
var versionTag = /*ProgramStatics.DEBUG&*/ $"{sptVersion} - {_localisationService.GetText("bleeding_edge_build")}";
if (withEftVersion) {
var tarkovVersion = sptConfig.CompatibleTarkovVersion.Split(".").Last();
return $"{versionTag} ({tarkovVersion})";
}
return versionTag;
}
/**
* Handle singleplayer/settings/version
* Get text shown in game on screen, can't be translated as it breaks bsgs client when certian characters are used
* @returns string
*/
public string GetInGameVersionLabel()
{
var sptVersion = /*ProgramStatics.SPT_VERSION ||*/ sptConfig.SptVersion;
var versionTag = /*ProgramStatics.DEBUG ? */
$"{sptVersion} - BLEEDINGEDGE { /*ProgramStatics.COMMIT?.slice(0, 6) ?? */""}";
//: `${sptVersion} - ${ProgramStatics.COMMIT?.slice(0, 6) ?? ""}`;
return $"{sptConfig.ProjectName} {versionTag}";
}
/** Set window title */
protected void SetTitle()
{
Console.Title = versionLabel;
}
/** Reset console cursor to top */
protected void ResetCursor()
{
/*
if (!ProgramStatics.COMPILED) {
process.stdout.write("\u001B[2J\u001B[0;0f");
}
*/
}
/** Draw the watermark */
protected void Draw()
{
var result = new List<string>();
// Calculate size, add 10% for spacing to the right
var longestLength = text.Aggregate((a, b) => a.Length > b.Length ? a : b).Length * 1.1;
// Create line of - to add top/bottom of watermark
var line = "";
for (var i = 0; i < longestLength; ++i) {
line += "─";
}
// Opening line
result.Add($"┌─{line}─┐");
// Add content of watermark to screen
foreach (var watermarkText in text) {
var spacingSize = longestLength - watermarkText.Length;
var textWithRightPadding = watermarkText;
for (var i = 0; i < spacingSize; ++i) {
textWithRightPadding += " ";
}
result.Add($"│ {textWithRightPadding} │");
}
// Closing line
result.Add($"└─{line}─┘");
// Log watermark to screen
foreach (var text in result) {
_logger.LogWithColor(text, textColor: LogTextColor.Yellow);
}
}
}