53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using Core.Models.Eft.Common.Tables;
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using System.Text.Json.Serialization;
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using Core.Models.Eft.Profile;
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namespace Core.Models.Spt.Templates;
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public class Templates
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{
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[JsonPropertyName("character")]
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public List<string> Character { get; set; }
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[JsonPropertyName("customisationStorage")]
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public List<CustomisationStorage> CustomisationStorage { get; set; }
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[JsonPropertyName("items")]
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public Dictionary<string, TemplateItem> Items { get; set; }
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[JsonPropertyName("prestige")]
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public Prestige Prestige { get; set; }
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[JsonPropertyName("quests")]
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public Dictionary<string, Quest> Quests { get; set; }
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[JsonPropertyName("repeatableQuests")]
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public RepeatableQuestDatabase RepeatableQuests { get; set; }
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[JsonPropertyName("handbook")]
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public HandbookBase Handbook { get; set; }
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[JsonPropertyName("customization")]
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public Dictionary<string, CustomizationItem> Customization { get; set; }
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/** The profile templates listed in the launcher on profile creation, split by account type (e.g. Standard) then side (e.g. bear/usec) */
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[JsonPropertyName("profiles")]
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public ProfileTemplates Profiles { get; set; }
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/** Flea prices of items - gathered from online flea market dump */
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[JsonPropertyName("prices")]
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public Dictionary<string, decimal> Prices { get; set; }
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/** Default equipment loadouts that show on main inventory screen */
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[JsonPropertyName("defaultEquipmentPresets")]
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public List<DefaultEquipmentPreset> DefaultEquipmentPresets { get; set; }
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/** Achievements */
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[JsonPropertyName("achievements")]
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public List<Achievement> Achievements { get; set; }
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/** Location services data */
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[JsonPropertyName("locationServices")]
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public LocationServices LocationServices { get; set; }
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} |