400 lines
15 KiB
C#
400 lines
15 KiB
C#
using System.Text.Json.Serialization;
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using Core.Models.Eft.Common;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Eft.Inventory;
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using Core.Models.Eft.ItemEvent;
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using Core.Models.Spt.Config;
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using Core.Models.Spt.Inventory;
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namespace Core.Helpers;
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public class InventoryHelper
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{
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/// <summary>
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/// Add multiple items to player stash (assuming they all fit)
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/// </summary>
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/// <param name="sessionId">Session id</param>
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/// <param name="request">AddItemsDirectRequest request</param>
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/// <param name="pmcData">Player profile</param>
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/// <param name="output">Client response object</param>
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public void AddItemsToStash(
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string sessionId,
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AddItemsDirectRequest request,
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PmcData pmcData,
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ItemEventRouterResponse output)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Add whatever is passed in request.itemWithModsToAdd into player inventory (if it fits)
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/// </summary>
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/// <param name="sessionId">Session id</param>
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/// <param name="request">AddItemDirect request</param>
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/// <param name="pmcData">Player profile</param>
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/// <param name="output">Client response object</param>
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public void AddItemToStash(
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string sessionId,
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AddItemDirectRequest request,
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PmcData pmcData,
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ItemEventRouterResponse output)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Set FiR status for an item + its children
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/// </summary>
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/// <param name="itemWithChildren">An item</param>
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/// <param name="foundInRaid">Item was found in raid</param>
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protected void SetFindInRaidStatusForItem(Item[] itemWithChildren, bool foundInRaid)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Remove properties from a Upd object used by a trader/ragfair that are unnecessary to a player
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/// </summary>
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/// <param name="upd">Object to update</param>
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protected void RemoveTraderRagfairRelatedUpdProperties(Upd upd)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Can all provided items be added into player inventory
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/// </summary>
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/// <param name="sessionId">Player id</param>
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/// <param name="itemsWithChildren">Array of items with children to try and fit</param>
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/// <returns>True all items fit</returns>
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public bool CanPlaceItemsInInventory(string sessionId, Item[][] itemsWithChildren)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Do the provided items all fit into the grid
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/// </summary>
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/// <param name="containerFS2D">Container grid to fit items into</param>
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/// <param name="itemsWithChildren">Items to try and fit into grid</param>
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/// <returns>True all fit</returns>
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public bool CanPlaceItemsInContainer(int[][] containerFS2D, Item[][] itemsWithChildren)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Does an item fit into a container grid
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/// </summary>
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/// <param name="containerFS2D">Container grid</param>
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/// <param name="itemWithChildren">Item to check fits</param>
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/// <returns>True it fits</returns>
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public bool CanPlaceItemInContainer(int[][] containerFS2D, Item[] itemWithChildren)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Find a free location inside a container to fit the item
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/// </summary>
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/// <param name="containerFS2D">Container grid to add item to</param>
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/// <param name="itemWithChildren">Item to add to grid</param>
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/// <param name="containerId">Id of the container we're fitting item into</param>
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/// <param name="desiredSlotId">Slot id value to use, default is "hideout"</param>
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public void PlaceItemInContainer(
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int[][] containerFS2D,
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Item[] itemWithChildren,
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string containerId,
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string desiredSlotId = "hideout")
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Find a location to place an item into inventory and place it
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/// </summary>
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/// <param name="stashFS2D">2-dimensional representation of the container slots</param>
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/// <param name="sortingTableFS2D">2-dimensional representation of the sorting table slots</param>
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/// <param name="itemWithChildren">Item to place with children</param>
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/// <param name="playerInventory">Players inventory</param>
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/// <param name="useSortingTable">Should sorting table to be used if main stash has no space</param>
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/// <param name="output">Output to send back to client</param>
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protected void PlaceItemInInventory(
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int[][] stashFS2D,
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int[][] sortingTableFS2D,
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Item[] itemWithChildren,
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BotBaseInventory playerInventory,
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bool useSortingTable,
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ItemEventRouterResponse output)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handle Remove event
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/// Remove item from player inventory + insured items array
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/// Also deletes child items
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/// </summary>
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/// <param name="profile">Profile to remove item from (pmc or scav)</param>
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/// <param name="itemId">Items id to remove</param>
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/// <param name="sessionId">Session id</param>
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/// <param name="output">OPTIONAL - ItemEventRouterResponse</param>
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public void RemoveItem(PmcData profile, string itemId, string sessionId, ItemEventRouterResponse output = null)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Delete desired item from a player profiles mail
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/// </summary>
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/// <param name="sessionId">Session id</param>
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/// <param name="removeRequest">Remove request</param>
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/// <param name="output">OPTIONAL - ItemEventRouterResponse</param>
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public void RemoveItemAndChildrenFromMailRewards(string sessionId, InventoryRemoveRequestData removeRequest, ItemEventRouterResponse output = null)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Find item by id in player inventory and remove x of its count
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/// </summary>
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/// <param name="pmcData">player profile</param>
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/// <param name="itemId">Item id to decrement StackObjectsCount of</param>
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/// <param name="countToRemove">Number of item to remove</param>
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/// <param name="sessionId">Session id</param>
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/// <param name="output">ItemEventRouterResponse</param>
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/// <returns>ItemEventRouterResponse</returns>
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public ItemEventRouterResponse RemoveItemByCount(PmcData pmcData, string itemId, int countToRemove, string sessionId, ItemEventRouterResponse output = null)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the height and width of an item - can have children that alter size
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/// </summary>
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/// <param name="itemTpl">Item to get size of</param>
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/// <param name="itemId">Items id to get size of</param>
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/// <param name="inventoryItems"></param>
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/// <returns>[width, height]</returns>
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public List<int> GetItemSize(string itemTpl, string itemId, List<Item> inventoryItems)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Calculates the size of an item including attachments
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/// takes into account if item is folded
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/// </summary>
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/// <param name="itemTpl">Items template id</param>
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/// <param name="itemId">Items id</param>
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/// <param name="inventoryItemHash">Hashmap of inventory items</param>
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/// <returns>An array representing the [width, height] of the item</returns>
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protected List<int> GetSizeByInventoryItemHash(string itemTpl, string itemId, InventoryItemHash inventoryItemHash)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get a blank two-dimensional representation of a container
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/// </summary>
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/// <param name="containerH">Horizontal size of container</param>
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/// <param name="containerY">Vertical size of container</param>
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/// <returns>Two-dimensional representation of container</returns>
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protected List<List<int>> GetBlankContainerMap(int containerH, int containerY)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get a 2d mapping of a container with what grid slots are filled
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/// </summary>
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/// <param name="containerH">Horizontal size of container</param>
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/// <param name="containerV">Vertical size of container</param>
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/// <param name="itemList">Players inventory items</param>
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/// <param name="containerId">Id of the container</param>
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/// <returns>Two-dimensional representation of container</returns>
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public List<List<int>> GetContainerMap(int containerH, int containerV, List<Item> itemList, string containerId)
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{
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throw new NotImplementedException();
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}
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protected bool IsVertical(ItemLocation itemLocation)
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{
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throw new NotImplementedException();
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}
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protected InventoryItemHash GetInventoryItemHash(List<Item> inventoryItems)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Return the inventory that needs to be modified (scav/pmc etc)
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/// Changes made to result apply to character inventory
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/// Based on the item action, determine whose inventories we should be looking at for from and to.
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/// </summary>
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/// <param name="request">Item interaction request</param>
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/// <param name="sessionId">Session id / playerid</param>
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/// <returns>OwnerInventoryItems with inventory of player/scav to adjust</returns>
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public OwnerInventoryItems GetOwnerInventoryItems(
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InventoryMoveRequestData request,
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string sessionId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get a two dimensional array to represent stash slots
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/// 0 value = free, 1 = taken
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/// </summary>
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/// <param name="pmcData">Player profile</param>
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/// <param name="sessionID">session id</param>
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/// <returns>2-dimensional array</returns>
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protected int[,] GetStashSlotMap(PmcData pmcData, string sessionID)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get a blank two-dimensional array representation of a container
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/// </summary>
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/// <param name="containerTpl">Container to get data for</param>
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/// <returns>blank two-dimensional array</returns>
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public int[,] GetContainerSlotMap(string containerTpl)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get a two-dimensional array representation of the players sorting table
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/// </summary>
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/// <param name="pmcData">Player profile</param>
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/// <returns>two-dimensional array</returns>
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protected int[,] GetSortingTableSlotMap(PmcData pmcData)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get Players Stash Size
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/// </summary>
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/// <param name="sessionID">Players id</param>
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/// <returns>Dictionary of 2 values, horizontal and vertical stash size</returns>
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protected Dictionary<int, int> GetPlayerStashSize(string sessionID)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the players stash items tpl
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/// </summary>
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/// <param name="sessionID">Player id</param>
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/// <returns>Stash tpl</returns>
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protected string GetStashType(string sessionID)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Internal helper function to transfer an item + children from one profile to another.
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/// </summary>
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/// <param name="sourceItems">Inventory of the source (can be non-player)</param>
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/// <param name="toItems">Inventory of the destination</param>
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/// <param name="request">Move request</param>
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public void MoveItemToProfile(Item[] sourceItems, Item[] toItems, InventoryMoveRequestData request)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Internal helper function to move item within the same profile.
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/// </summary>
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/// <param name="pmcData">profile to edit</param>
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/// <param name="inventoryItems"></param>
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/// <param name="moveRequest">client move request</param>
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/// <returns>True if move was successful</returns>
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public (bool success, string errorMessage) MoveItemInternal(
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PmcData pmcData,
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Item[] inventoryItems,
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InventoryMoveRequestData moveRequest)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Update fast panel bindings when an item is moved into a container that doesn't allow quick slot access
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/// </summary>
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/// <param name="pmcData">Player profile</param>
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/// <param name="itemBeingMoved">item being moved</param>
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protected void UpdateFastPanelBinding(PmcData pmcData, Item itemBeingMoved)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Internal helper function to handle cartridges in inventory if any of them exist.
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/// </summary>
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protected void HandleCartridges(Item[] items, InventoryMoveRequestData request)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get details for how a random loot container should be handled, max rewards, possible reward tpls
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/// </summary>
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/// <param name="itemTpl">Container being opened</param>
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/// <returns>Reward details</returns>
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public RewardDetails GetRandomLootContainerRewardDetails(string itemTpl)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get inventory configuration
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/// </summary>
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/// <returns>Inventory configuration</returns>
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public InventoryConfig GetInventoryConfig()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Recursively checks if the given item is
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/// inside the stash, that is it has the stash as
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/// ancestor with slotId=hideout
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/// </summary>
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/// <param name="pmcData">Player profile</param>
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/// <param name="itemToCheck">Item to look for</param>
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/// <returns>True if item exists inside stash</returns>
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public bool IsItemInStash(PmcData pmcData, Item itemToCheck)
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{
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throw new NotImplementedException();
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}
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public void ValidateInventoryUsesMongoIds(List<Item> itemsToValidate)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Does the provided item have a root item with the provided id
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/// </summary>
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/// <param name="pmcData">Profile with items</param>
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/// <param name="item">Item to check</param>
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/// <param name="rootId">Root item id to check for</param>
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/// <returns>True when item has rootId, false when not</returns>
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public bool DoesItemHaveRootId(PmcData pmcData, Item item, string rootId)
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{
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throw new NotImplementedException();
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}
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}
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public class InventoryItemHash
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{
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[JsonPropertyName("byItemId")]
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public Dictionary<string, Item> ByItemId { get; set; }
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[JsonPropertyName("byParentId")]
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public Dictionary<string, List<Item>> ByParentId { get; set; }
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}
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