Files
SPT-Server-Build/Core/Helpers/InRaidHelper.cs
T

103 lines
3.5 KiB
C#

using Core.Models.Eft.Common;
using Core.Models.Eft.Common.Tables;
namespace Core.Helpers;
public class InRaidHelper
{
/// <summary>
/// Deprecated. Reset the skill points earned in a raid to 0, ready for next raid.
/// </summary>
/// <param name="profile">Profile to update</param>
protected void ResetSkillPointsEarnedDuringRaid(PmcData profile)
{
throw new NotImplementedException();
}
/// <summary>
/// Update a player's inventory post-raid.
/// Remove equipped items from pre-raid.
/// Add new items found in raid to profile.
/// Store insurance items in profile.
/// </summary>
/// <param name="sessionID">Session id</param>
/// <param name="serverProfile">Profile to update</param>
/// <param name="postRaidProfile">Profile returned by client after a raid</param>
/// <param name="isSurvived">Indicates if the player survived the raid</param>
/// <param name="isTransfer">Indicates if it is a transfer operation</param>
public void SetInventory(
string sessionID,
PmcData serverProfile,
PmcData postRaidProfile,
bool isSurvived,
bool isTransfer)
{
throw new NotImplementedException();
}
/// <summary>
/// Remove FiR status from items.
/// </summary>
/// <param name="items">Items to process</param>
protected void RemoveFiRStatusFromCertainItems(List<Item> items)
{
throw new NotImplementedException();
}
/// <summary>
/// Add items from one parameter into another.
/// </summary>
/// <param name="itemsToAdd">Items we want to add</param>
/// <param name="serverInventoryItems">Location to add items to</param>
protected void AddItemsToInventory(List<Item> itemsToAdd, List<Item> serverInventoryItems)
{
throw new NotImplementedException();
}
/// <summary>
/// Clear PMC inventory of all items except those that are exempt.
/// Used post-raid to remove items after death.
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="sessionId">Session id</param>
public void DeleteInventory(PmcData pmcData, string sessionId)
{
throw new NotImplementedException();
}
/// <summary>
/// Remove FiR status from designated container.
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="pmcData">Player profile</param>
/// <param name="secureContainerSlotId">Container slot id to find items for and remove FiR from</param>
public void RemoveFiRStatusFromItemsInContainer(
string sessionId,
PmcData pmcData,
string secureContainerSlotId)
{
throw new NotImplementedException();
}
/// <summary>
/// Get a list of items from a profile that will be lost on death.
/// </summary>
/// <param name="pmcProfile">Profile to get items from</param>
/// <returns>List of items lost on death</returns>
protected List<Item> GetInventoryItemsLostOnDeath(PmcData pmcProfile)
{
throw new NotImplementedException();
}
/// <summary>
/// Does the provided item's slotId mean it's kept on the player after death?
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="itemToCheck">Item to check should be kept</param>
/// <returns>true if item is kept after death</returns>
protected bool IsItemKeptAfterDeath(PmcData pmcData, Item itemToCheck)
{
throw new NotImplementedException();
}
}