Files
SPT-Server-Build/Core/Models/Spt/Config/QuestConfig.cs
T
2025-01-17 23:02:02 +00:00

368 lines
10 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Common;
using Core.Models.Enums;
using Core.Utils.Collections;
using Core.Utils.Json.Converters;
namespace Core.Models.Spt.Config;
public record QuestConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind { get; set; } = "spt-quest";
// Hours to get/redeem items from quest mail keyed by profile type
[JsonPropertyName("mailRedeemTimeHours")]
public Dictionary<string, double?>? MailRedeemTimeHours { get; set; }
[JsonPropertyName("questTemplateIds")]
public PlayerTypeQuestIds? QuestTemplateIds { get; set; }
/** Show non-seasonal quests be shown to player */
[JsonPropertyName("showNonSeasonalEventQuests")]
public bool? ShowNonSeasonalEventQuests { get; set; }
[JsonPropertyName("eventQuests")]
public Dictionary<string, EventQuestData>? EventQuests { get; set; }
[JsonPropertyName("repeatableQuests")]
public List<RepeatableQuestConfig>? RepeatableQuests { get; set; }
[JsonPropertyName("locationIdMap")]
public Dictionary<string, string>? LocationIdMap { get; set; }
[JsonPropertyName("bearOnlyQuests")]
public List<string>? BearOnlyQuests { get; set; }
[JsonPropertyName("usecOnlyQuests")]
public List<string>? UsecOnlyQuests { get; set; }
/** Quests that the keyed game version do not see/access */
[JsonPropertyName("profileBlacklist")]
public Dictionary<string, List<string>>? ProfileBlacklist { get; set; }
/** key=questid, gameversions that can see/access quest */
[JsonPropertyName("profileWhitelist")]
public Dictionary<string, List<string>>? ProfileWhitelist { get; set; }
}
public record PlayerTypeQuestIds
{
[JsonPropertyName("pmc")]
public QuestTypeIds? Pmc { get; set; }
[JsonPropertyName("scav")]
public QuestTypeIds? Scav { get; set; }
}
public record QuestTypeIds
{
[JsonPropertyName("elimination")]
public string? Elimination { get; set; }
[JsonPropertyName("completion")]
public string? Completion { get; set; }
[JsonPropertyName("exploration")]
public string? Exploration { get; set; }
[JsonPropertyName("pickup")]
public string? Pickup { get; set; }
}
public record EventQuestData
{
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("season")]
public SeasonalEventType? Season { get; set; }
[JsonPropertyName("startTimestamp")]
public long? StartTimestamp { get; set; }
[JsonPropertyName("endTimestamp")]
[JsonConverter(typeof(StringToNumberFactoryConverter))]
public long? EndTimestamp { get; set; }
[JsonPropertyName("yearly")]
public bool? Yearly { get; set; }
}
public record RepeatableQuestConfig
{
[JsonPropertyName("id")]
public string? Id { get; set; }
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("side")]
public string? Side { get; set; }
[JsonPropertyName("types")]
public List<string>? Types { get; set; }
[JsonPropertyName("resetTime")]
public long? ResetTime { get; set; }
[JsonPropertyName("numQuests")]
public int? NumQuests { get; set; }
[JsonPropertyName("minPlayerLevel")]
public int? MinPlayerLevel { get; set; }
[JsonPropertyName("rewardScaling")]
public RewardScaling? RewardScaling { get; set; }
[JsonPropertyName("locations")]
public Dictionary<ELocationName, List<string>>? Locations { get; set; }
[JsonPropertyName("traderWhitelist")]
public List<TraderWhitelist>? TraderWhitelist { get; set; }
[JsonPropertyName("questConfig")]
public RepeatableQuestTypesConfig? QuestConfig { get; set; }
/** Item base types to block when generating rewards */
[JsonPropertyName("rewardBaseTypeBlacklist")]
public List<string>? RewardBaseTypeBlacklist { get; set; }
/** Item tplIds to ignore when generating rewards */
[JsonPropertyName("rewardBlacklist")]
public List<string>? RewardBlacklist { get; set; }
[JsonPropertyName("rewardAmmoStackMinSize")]
public int? RewardAmmoStackMinSize { get; set; }
[JsonPropertyName("freeChangesAvailable")]
public int? FreeChangesAvailable { get; set; }
[JsonPropertyName("freeChanges")]
public int? FreeChanges { get; set; }
[JsonPropertyName("keepDailyQuestTypeOnReplacement")]
public bool? KeepDailyQuestTypeOnReplacement { get; set; }
}
public record RewardScaling
{
[JsonPropertyName("levels")]
public List<double>? Levels { get; set; }
[JsonPropertyName("experience")]
public List<double>? Experience { get; set; }
[JsonPropertyName("roubles")]
public List<double>? Roubles { get; set; }
[JsonPropertyName("gpCoins")]
public List<double>? GpCoins { get; set; }
[JsonPropertyName("items")]
public List<double>? Items { get; set; }
[JsonPropertyName("reputation")]
public List<double>? Reputation { get; set; }
[JsonPropertyName("rewardSpread")]
public double? RewardSpread { get; set; }
[JsonPropertyName("skillRewardChance")]
public List<double>? SkillRewardChance { get; set; }
[JsonPropertyName("skillPointReward")]
public List<double>? SkillPointReward { get; set; }
}
public record TraderWhitelist
{
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonPropertyName("traderId")]
public string? TraderId { get; set; }
[JsonPropertyName("questTypes")]
public List<string>? QuestTypes { get; set; }
[JsonPropertyName("rewardBaseWhitelist")]
public List<string>? RewardBaseWhitelist { get; set; }
[JsonPropertyName("rewardCanBeWeapon")]
public bool? RewardCanBeWeapon { get; set; }
[JsonPropertyName("weaponRewardChancePercent")]
public double? WeaponRewardChancePercent { get; set; }
}
public record RepeatableQuestTypesConfig
{
[JsonPropertyName("Exploration")]
public Exploration? Exploration { get; set; }
[JsonPropertyName("Completion")]
public Completion? Completion { get; set; }
[JsonPropertyName("Pickup")]
public Pickup? Pickup { get; set; }
[JsonPropertyName("Elimination")]
public List<EliminationConfig>? Elimination { get; set; }
}
public record Exploration : BaseQuestConfig
{
[JsonPropertyName("maxExtracts")]
public int? MaximumExtracts { get; set; }
[JsonPropertyName("maxExtractsWithSpecificExit")]
public int? MaximumExtractsWithSpecificExit { get; set; }
[JsonPropertyName("specificExits")]
public SpecificExits? SpecificExits { get; set; }
}
public record SpecificExits
{
[JsonPropertyName("probability")]
public double? Probability { get; set; }
[JsonPropertyName("passageRequirementWhitelist")]
public List<string>? PassageRequirementWhitelist { get; set; }
}
public record Completion : BaseQuestConfig
{
[JsonPropertyName("minRequestedAmount")]
public int? MinimumRequestedAmount { get; set; }
[JsonPropertyName("maxRequestedAmount")]
public int? MaximumRequestedAmount { get; set; }
[JsonPropertyName("uniqueItemCount")]
public int? UniqueItemCount { get; set; }
[JsonPropertyName("minRequestedBulletAmount")]
public int? MinimumRequestedBulletAmount { get; set; }
[JsonPropertyName("maxRequestedBulletAmount")]
public int? MaximumRequestedBulletAmount { get; set; }
[JsonPropertyName("useWhitelist")]
public bool? UseWhitelist { get; set; }
[JsonPropertyName("useBlacklist")]
public bool? UseBlacklist { get; set; }
}
public record Pickup : BaseQuestConfig
{
[JsonPropertyName("ItemTypeToFetchWithMaxCount")]
public List<PickupTypeWithMaxCount>? ItemTypeToFetchWithMaxCount { get; set; }
public List<string>? ItemTypesToFetch { get; set; }
[JsonPropertyName("maxItemFetchCount")]
public int? MaxItemFetchCount { get; set; }
}
public record PickupTypeWithMaxCount
{
[JsonPropertyName("itemType")]
public string? ItemType { get; set; }
[JsonPropertyName("maxPickupCount")]
public int? MaximumPickupCount { get; set; }
[JsonPropertyName("minPickupCount")]
public int? MinimumPickupCount { get; set; }
}
public record EliminationConfig : BaseQuestConfig
{
[JsonPropertyName("levelRange")]
public MinMax? LevelRange { get; set; }
[JsonPropertyName("targets")]
public List<Target>? Targets { get; set; }
[JsonPropertyName("bodyPartProb")]
public double? BodyPartProbability { get; set; }
[JsonPropertyName("bodyParts")]
public List<BodyPart>? BodyParts { get; set; }
[JsonPropertyName("specificLocationProb")]
public double? SpecificLocationProbability { get; set; }
[JsonPropertyName("distLocationBlacklist")]
public List<string>? DistLocationBlacklist { get; set; }
[JsonPropertyName("distProb")]
public double? DistanceProbability { get; set; }
[JsonPropertyName("maxDist")]
public double? MaxDistance { get; set; }
[JsonPropertyName("minDist")]
public double? MinDistance { get; set; }
[JsonPropertyName("maxKills")]
public int? MaxKills { get; set; }
[JsonPropertyName("minKills")]
public int? MinKills { get; set; }
[JsonPropertyName("minBossKills")]
public int? MinBossKills { get; set; }
[JsonPropertyName("maxBossKills")]
public int? MaxBossKills { get; set; }
[JsonPropertyName("minPmcKills")]
public int? MinPmcKills { get; set; }
[JsonPropertyName("maxPmcKills")]
public int? MaxPmcKills { get; set; }
[JsonPropertyName("weaponCategoryRequirementProb")]
public double? WeaponCategoryRequirementProbability { get; set; }
[JsonPropertyName("weaponCategoryRequirements")]
public List<WeaponRequirement>? WeaponCategoryRequirements { get; set; }
[JsonPropertyName("weaponRequirementProb")]
public double? WeaponRequirementProbability { get; set; }
[JsonPropertyName("weaponRequirements")]
public List<WeaponRequirement>? WeaponRequirements { get; set; }
}
public record BaseQuestConfig
{
[JsonPropertyName("possibleSkillRewards")]
public List<string>? PossibleSkillRewards { get; set; }
}
public class Target : ProbabilityObject<string, BossInfo>
{
}
public record BossInfo
{
[JsonPropertyName("isBoss")]
public bool? IsBoss { get; set; }
[JsonPropertyName("isPmc")]
public bool? IsPmc { get; set; }
}
public class BodyPart : ProbabilityObject<string, List<string>>
{
}
public class WeaponRequirement : ProbabilityObject<string, List<string>>
{
}