Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Controllers/AchievementController.cs
T
Jesse 83f629b407 Fix up AchievementController (#389)
* Stop blacklisted achievement profiles from counting up to total profile count

* Properly calculate percentage of profiles having achievements
2025-06-10 20:36:13 +01:00

78 lines
2.5 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Eft.Profile;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
namespace SPTarkov.Server.Core.Controllers;
[Injectable]
public class AchievementController(
ProfileHelper profileHelper,
DatabaseService databaseService,
ConfigServer configServer
)
{
protected CoreConfig coreConfig = configServer.GetConfig<CoreConfig>();
/// <summary>
/// Get base achievements
/// </summary>
/// <param name="sessionID">Session/player id</param>
/// <returns></returns>
public virtual GetAchievementsResponse GetAchievements(string sessionID)
{
return new GetAchievementsResponse
{
Elements = databaseService.GetAchievements()
};
}
/// <summary>
/// Shows % of 'other' players who've completed each achievement
/// </summary>
/// <param name="sessionId">Session/Player id</param>
/// <returns>CompletedAchievementsResponse</returns>
public virtual CompletedAchievementsResponse GetAchievementStatics(string sessionId)
{
var stats = new Dictionary<string, int>();
var profiles = profileHelper.GetProfiles()
.Where(kvp => !coreConfig.Features.AchievementProfileIdBlacklist.Contains(kvp.Value.ProfileInfo.ProfileId))
.ToDictionary();
var achievements = databaseService.GetAchievements();
foreach (var achievementId in achievements.Select(achievement => achievement.Id).Where(achievementId => !string.IsNullOrEmpty(achievementId)))
{
var profilesHaveAchievement = 0;
foreach (var (profileId, profile) in profiles)
{
if (profile.CharacterData?.PmcData?.Achievements is null)
{
continue;
}
if (!profile.CharacterData.PmcData.Achievements.ContainsKey(achievementId))
{
continue;
}
profilesHaveAchievement++;
}
var percentage = 0;
if (profiles.Count > 0)
{
percentage = (int)Math.Round((double)profilesHaveAchievement / profiles.Count * 100);
}
stats.Add(achievementId, percentage);
}
return new CompletedAchievementsResponse
{
Elements = stats
};
}
}