108 lines
2.1 KiB
C#
108 lines
2.1 KiB
C#
using System.Text.Json.Serialization;
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namespace SPTarkov.Server.Core.Models.Spt.Location;
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public record RaidChanges
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{
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/// <summary>
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/// What percentage of dynamic loot should the map contain
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/// </summary>
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[JsonPropertyName("dynamicLootPercent")]
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public double? DynamicLootPercent
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{
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get;
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set;
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}
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/// <summary>
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/// What percentage of static loot should the map contain
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/// </summary>
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[JsonPropertyName("staticLootPercent")]
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public double? StaticLootPercent
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{
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get;
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set;
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}
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/// <summary>
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/// How many seconds into the raid is the player simulated to spawn in at
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/// </summary>
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[JsonPropertyName("simulatedRaidStartSeconds")]
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public double? SimulatedRaidStartSeconds
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{
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get;
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set;
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}
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/// <summary>
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/// How many minutes are in the raid total
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/// </summary>
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[JsonPropertyName("raidTimeMinutes")]
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public double? RaidTimeMinutes
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{
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get;
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set;
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}
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/// <summary>
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/// The new number of seconds required to avoid a run through
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/// </summary>
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[JsonPropertyName("newSurviveTimeSeconds")]
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public double? NewSurviveTimeSeconds
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{
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get;
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set;
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}
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/// <summary>
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/// The original number of seconds required to avoid a run through
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/// </summary>
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[JsonPropertyName("originalSurvivalTimeSeconds")]
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public double? OriginalSurvivalTimeSeconds
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{
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get;
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set;
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}
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/// <summary>
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/// Any changes required to the extract list
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/// </summary>
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[JsonPropertyName("exitChanges")]
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public List<ExtractChange>? ExitChanges
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{
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get;
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set;
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}
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}
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public record ExtractChange
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{
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[JsonPropertyName("Name")]
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public string? Name
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{
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get;
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set;
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}
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[JsonPropertyName("MinTime")]
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public double? MinTime
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{
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get;
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set;
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}
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[JsonPropertyName("MaxTime")]
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public double? MaxTime
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{
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get;
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set;
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}
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[JsonPropertyName("Chance")]
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public double? Chance
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{
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get;
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set;
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}
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}
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