188 lines
7.6 KiB
C#
188 lines
7.6 KiB
C#
using SPTarkov.DI.Annotations;
|
|
using SPTarkov.Server.Core.Extensions;
|
|
using SPTarkov.Server.Core.Models.Common;
|
|
using SPTarkov.Server.Core.Models.Eft.Common;
|
|
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
|
|
using SPTarkov.Server.Core.Models.Eft.ItemEvent;
|
|
using SPTarkov.Server.Core.Models.Enums;
|
|
using SPTarkov.Server.Core.Models.Utils;
|
|
using SPTarkov.Server.Core.Services;
|
|
using SPTarkov.Server.Core.Utils.Cloners;
|
|
|
|
namespace SPTarkov.Server.Core.Helpers;
|
|
|
|
[Injectable]
|
|
public class QuestRewardHelper(
|
|
ISptLogger<QuestRewardHelper> logger,
|
|
PaymentHelper paymentHelper,
|
|
DatabaseService databaseService,
|
|
ProfileHelper profileHelper,
|
|
RewardHelper rewardHelper,
|
|
ServerLocalisationService serverLocalisationService,
|
|
ICloner cloner
|
|
)
|
|
{
|
|
/// <summary>
|
|
/// Value for in game reward traders to not duplicate quest rewards.
|
|
/// Value can be modified by modders by overriding this value with new traders.
|
|
/// Ensure to add Lightkeeper's ID (638f541a29ffd1183d187f57) and BTR Driver's ID (656f0f98d80a697f855d34b1)
|
|
/// </summary>
|
|
protected readonly MongoId[] InGameTraders = [Traders.LIGHTHOUSEKEEPER, Traders.BTR];
|
|
|
|
/// <summary>
|
|
/// Give player quest rewards - Skills/exp/trader standing/items/assort unlocks - Returns reward items player earned
|
|
/// SKIP quests completed in-game
|
|
/// </summary>
|
|
/// <param name="profileData">Player profile (scav or pmc)</param>
|
|
/// <param name="questId">questId of quest to get rewards for</param>
|
|
/// <param name="state">State of the quest to get rewards for</param>
|
|
/// <param name="sessionId">Session id</param>
|
|
/// <param name="questResponse">Response to send back to client</param>
|
|
/// <returns>Array of reward items player was given</returns>
|
|
public IEnumerable<Item> ApplyQuestReward(
|
|
PmcData profileData,
|
|
MongoId questId,
|
|
QuestStatusEnum state,
|
|
MongoId sessionId,
|
|
ItemEventRouterResponse questResponse
|
|
)
|
|
{
|
|
// Repeatable quest base data is always in PMCProfile, `profileData` may be scav profile
|
|
// TODO: Move repeatable quest data to profile-agnostic location
|
|
var fullProfile = profileHelper.GetFullProfile(sessionId);
|
|
var pmcProfile = fullProfile.CharacterData.PmcData;
|
|
if (pmcProfile is null)
|
|
{
|
|
logger.Error($"Unable to get pmc profile for: {sessionId}, no rewards given");
|
|
|
|
return [];
|
|
}
|
|
|
|
var questDetails = GetQuestFromDb(questId, pmcProfile);
|
|
if (questDetails is null)
|
|
{
|
|
logger.Warning(serverLocalisationService.GetText("quest-unable_to_find_quest_in_db_no_quest_rewards", questId));
|
|
|
|
return [];
|
|
}
|
|
|
|
if (IsInGameTrader(questDetails))
|
|
{
|
|
// Assuming in-game traders give ALL rewards
|
|
logger.Debug(
|
|
$"Skipping quest rewards for quest: {questDetails.Id}, trader: {questDetails.TraderId} in InGameRewardTrader list"
|
|
);
|
|
|
|
return [];
|
|
}
|
|
|
|
var questMoneyRewardBonusMultiplier = GetQuestMoneyRewardBonusMultiplier(pmcProfile);
|
|
if (questMoneyRewardBonusMultiplier > 0) // money = money + (money * IntelCenterBonus / 100)
|
|
{
|
|
questDetails = ApplyMoneyBoost(questDetails, questMoneyRewardBonusMultiplier, state);
|
|
}
|
|
|
|
// e.g. 'Success' or 'AvailableForFinish'
|
|
var rewards = questDetails.Rewards[state.ToString()];
|
|
return rewardHelper.ApplyRewards(rewards, CustomisationSource.UNLOCKED_IN_GAME, fullProfile, profileData, questId, questResponse);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines if quest rewards are given in raid by the trader instead of through messaging system.
|
|
/// </summary>
|
|
/// <param name="quest">The quest to check.</param>
|
|
/// <returns>True if the quest's trader is in the in-game reward trader list; otherwise, false.</returns>
|
|
protected bool IsInGameTrader(Quest quest)
|
|
{
|
|
return InGameTraders.Contains(quest.TraderId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get quest by id from database (repeatable quests are stored in profile, check there if questId not found)
|
|
/// </summary>
|
|
/// <param name="questId">Id of quest to find</param>
|
|
/// <param name="pmcData">Player profile</param>
|
|
/// <returns>IQuest object</returns>
|
|
protected Quest? GetQuestFromDb(MongoId questId, PmcData pmcData)
|
|
{
|
|
// Look for quest in db
|
|
if (databaseService.GetQuests().TryGetValue(questId, out var quest))
|
|
{
|
|
return quest;
|
|
}
|
|
|
|
// Group daily/weekly/scav repeatable subtypes into one collection and find first that matched desired quest id
|
|
return pmcData
|
|
.RepeatableQuests?.SelectMany(repeatableQuestSubType => repeatableQuestSubType.ActiveQuests)
|
|
.FirstOrDefault(repeatableQuest => repeatableQuest.Id == questId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get players money reward bonus from profile
|
|
/// </summary>
|
|
/// <param name="pmcData">player profile</param>
|
|
/// <returns>bonus as a percent</returns>
|
|
protected double GetQuestMoneyRewardBonusMultiplier(PmcData pmcData)
|
|
{
|
|
// Check player has intel center
|
|
var moneyRewardBonuses = pmcData.Bonuses.Where(bonus => bonus.Type == BonusType.QuestMoneyReward);
|
|
|
|
// Get a total of the quest money reward percent bonuses
|
|
var moneyRewardBonusPercent = moneyRewardBonuses.Aggregate(0D, (accumulate, bonus) => accumulate + bonus.Value ?? 0);
|
|
|
|
// Calculate hideout management bonus as a percentage (up to 51% bonus)
|
|
var hideoutManagementSkill = pmcData.GetSkillFromProfile(SkillTypes.HideoutManagement);
|
|
|
|
// 5100 becomes 0.51, add 1 to it, 1.51
|
|
// We multiply the money reward bonuses by the hideout management skill multiplier, giving the new result
|
|
var hideoutManagementBonusMultiplier = hideoutManagementSkill != null ? 2 + hideoutManagementSkill.Progress / 1000 : 1;
|
|
|
|
// e.g 15% * 1.4
|
|
return moneyRewardBonusPercent + hideoutManagementBonusMultiplier ?? 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adjust a quests money rewards by supplied multiplier
|
|
/// </summary>
|
|
/// <param name="quest">Quest to apply bonus to</param>
|
|
/// <param name="bonusPercent">Percent to adjust money rewards by</param>
|
|
/// <param name="questStatus">Status of quest to apply money boost to rewards of</param>
|
|
/// <returns>Updated quest</returns>
|
|
public Quest ApplyMoneyBoost(Quest quest, double bonusPercent, QuestStatusEnum questStatus)
|
|
{
|
|
var clonedQuest = cloner.Clone(quest);
|
|
if (clonedQuest?.Rewards?["Success"] == null)
|
|
{
|
|
return clonedQuest;
|
|
}
|
|
|
|
// Grab just the money rewards from quest reward pool
|
|
var moneyRewards = clonedQuest
|
|
.Rewards["Success"]
|
|
.Where(reward =>
|
|
reward.Type == RewardType.Item
|
|
&& reward.Items != null
|
|
&& reward.Items.Count > 0
|
|
&& paymentHelper.IsMoneyTpl(reward.Items.FirstOrDefault().Template)
|
|
);
|
|
|
|
foreach (var moneyReward in moneyRewards)
|
|
{
|
|
// Add % bonus to existing StackObjectsCount
|
|
var rewardItem = moneyReward.Items?.FirstOrDefault();
|
|
if (rewardItem is null)
|
|
{
|
|
logger.Error($"Unable to apply money reward bonus to quest: {quest.Name} as no money item found");
|
|
|
|
continue;
|
|
}
|
|
|
|
var newCurrencyAmount = Math.Floor((rewardItem.Upd.StackObjectsCount ?? 0) * (1 + (bonusPercent / 100)));
|
|
rewardItem.Upd.StackObjectsCount = newCurrencyAmount;
|
|
moneyReward.Value = newCurrencyAmount;
|
|
}
|
|
|
|
return clonedQuest;
|
|
}
|
|
}
|