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SPT-Server-Build/Core/Models/Eft/Common/Globals.cs
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2025-01-08 06:25:51 -05:00

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using Core.Models.Eft.Common.Tables;
using Core.Models.Eft.Hideout;
namespace Core.Models.Eft.Common;
using System.Text.Json.Serialization;
public class Globals
{
[JsonPropertyName("time")]
public double? Time { get; set; }
[JsonPropertyName("config")]
public Config? Configuration { get; set; }
[JsonPropertyName("LocationInfection")]
public LocationInfection? LocationInfection { get; set; }
[JsonPropertyName("bot_presets")]
public List<BotPreset>? BotPresets { get; set; }
[JsonPropertyName("BotWeaponScatterings")]
public List<BotWeaponScattering>? BotWeaponScatterings { get; set; }
[JsonPropertyName("ItemPresets")]
public Dictionary<string, Preset>? ItemPresets { get; set; }
}
public class PlayerSettings
{
[JsonPropertyName("BaseMaxMovementRolloff")]
public double? BaseMaxMovementRolloff { get; set; }
[JsonPropertyName("EnabledOcclusionDynamicRolloff")]
public bool? IsEnabledOcclusionDynamicRolloff { get; set; }
[JsonPropertyName("IndoorRolloffMult")]
public double? IndoorRolloffMultiplier { get; set; }
[JsonPropertyName("MinStepSoundRolloffMult")]
public double? MinStepSoundRolloffMultiplier { get; set; }
[JsonPropertyName("MinStepSoundVolumeMult")]
public double? MinStepSoundVolumeMultiplier { get; set; }
[JsonPropertyName("MovementRolloffMultipliers")]
public List<MovementRolloffMultiplier>? MovementRolloffMultipliers { get; set; }
[JsonPropertyName("OutdoorRolloffMult")]
public double? OutdoorRolloffMultiplier { get; set; }
}
public class MovementRolloffMultiplier
{
[JsonPropertyName("MovementState")]
public string? MovementState { get; set; }
[JsonPropertyName("RolloffMultiplier")]
public double? RolloffMultiplier { get; set; }
}
public class RadioBroadcastSettings
{
[JsonPropertyName("EnabledBroadcast")]
public bool? EnabledBroadcast { get; set; }
[JsonPropertyName("RadioStations")]
public List<RadioStation>? RadioStations { get; set; }
}
public class RadioStation
{
[JsonPropertyName("Enabled")]
public bool? Enabled { get; set; }
[JsonPropertyName("Station")]
public string? Station { get; set; }
}
public class LocationInfection
{
[JsonPropertyName("Interchange")]
public double? Interchange { get; set; }
[JsonPropertyName("Lighthouse")]
public double? Lighthouse { get; set; }
[JsonPropertyName("RezervBase")]
public double? RezervBase { get; set; }
[JsonPropertyName("Sandbox")]
public double? Sandbox { get; set; }
[JsonPropertyName("Shoreline")]
public double? Shoreline { get; set; }
[JsonPropertyName("TarkovStreets")]
public double? TarkovStreets { get; set; }
[JsonPropertyName("Woods")]
public double? Woods { get; set; }
[JsonPropertyName("bigmap")]
public double? BigMap { get; set; }
[JsonPropertyName("factory4")]
public double? Factory4 { get; set; }
[JsonPropertyName("laboratory")]
public double? Laboratory { get; set; }
}
public class ArtilleryShelling
{
[JsonPropertyName("ArtilleryMapsConfigs")]
public Dictionary<string, ArtilleryMapSettings>? ArtilleryMapsConfigs { get; set; }
[JsonPropertyName("ProjectileExplosionParams")]
public ProjectileExplosionParams? ProjectileExplosionParams { get; set; }
[JsonPropertyName("MaxCalledShellingCount")]
public double? MaxCalledShellingCount { get; set; }
}
public class ArtilleryMapSettings
{
[JsonPropertyName("PlanedShellingOn")]
public bool? PlanedShellingOn { get; set; }
[JsonPropertyName("InitShellingTimer")]
public double? InitShellingTimer { get; set; }
[JsonPropertyName("BeforeShellingSignalTime")]
public double? BeforeShellingSignalTime { get; set; }
[JsonPropertyName("ShellingCount")]
public double? ShellingCount { get; set; }
[JsonPropertyName("ZonesInShelling")]
public double? ZonesInShelling { get; set; }
[JsonPropertyName("NewZonesForEachShelling")]
public bool? NewZonesForEachShelling { get; set; }
[JsonPropertyName("InitCalledShellingTime")]
public double? InitCalledShellingTime { get; set; }
[JsonPropertyName("ShellingZones")]
public List<ShellingZone>? ShellingZones { get; set; }
[JsonPropertyName("Brigades")]
public List<Brigade>? Brigades { get; set; }
[JsonPropertyName("ArtilleryShellingAirDropSettings")]
public ArtilleryShellingAirDropSettings? ArtilleryShellingAirDropSettings { get; set; }
[JsonPropertyName("PauseBetweenShellings")]
public XYZ? PauseBetweenShellings { get; set; }
}
public class ShellingZone
{
[JsonPropertyName("ID")]
public double? ID { get; set; }
[JsonPropertyName("PointsInShellings")]
public XYZ? PointsInShellings { get; set; }
[JsonPropertyName("ShellingRounds")]
public double? ShellingRounds { get; set; }
[JsonPropertyName("ShotCount")]
public double? ShotCount { get; set; }
[JsonPropertyName("PauseBetweenRounds")]
public XYZ? PauseBetweenRounds { get; set; }
[JsonPropertyName("PauseBetweenShots")]
public XYZ? PauseBetweenShots { get; set; }
[JsonPropertyName("Center")]
public XYZ? Center { get; set; }
[JsonPropertyName("Rotate")]
public double? Rotate { get; set; }
[JsonPropertyName("GridStep")]
public XYZ? GridStep { get; set; }
[JsonPropertyName("Points")]
public XYZ? Points { get; set; }
[JsonPropertyName("PointRadius")]
public double? PointRadius { get; set; }
[JsonPropertyName("ExplosionDistanceRange")]
public XYZ? ExplosionDistanceRange { get; set; }
[JsonPropertyName("AlarmStages")]
public List<AlarmStage>? AlarmStages { get; set; }
[JsonPropertyName("BeforeShellingSignalTime")]
public double? BeforeShellingSignalTime { get; set; }
[JsonPropertyName("UsedInPlanedShelling")]
public bool? UsedInPlanedShelling { get; set; }
[JsonPropertyName("UseInCalledShelling")]
public bool? UseInCalledShelling { get; set; }
[JsonPropertyName("IsActive")]
public bool? IsActive { get; set; }
}
public class AlarmStage
{
[JsonPropertyName("Value")]
public Position? Value { get; set; }
}
public class Brigade
{
[JsonPropertyName("ID")]
public double? Id { get; set; }
[JsonPropertyName("ArtilleryGuns")]
public List<ArtilleryGun>? ArtilleryGuns { get; set; }
}
public class ArtilleryGun
{
[JsonPropertyName("Position")]
public XYZ? Position { get; set; }
}
public class ArtilleryShellingAirDropSettings
{
[JsonPropertyName("UseAirDrop")]
public bool? UseAirDrop { get; set; }
[JsonPropertyName("AirDropTime")]
public double? AirDropTime { get; set; }
[JsonPropertyName("AirDropPosition")]
public XYZ? AirDropPosition { get; set; }
[JsonPropertyName("LootTemplateId")]
public string? LootTemplateId { get; set; }
}
public class ProjectileExplosionParams
{
[JsonPropertyName("Blindness")]
public XYZ? Blindness { get; set; }
[JsonPropertyName("Contusion")]
public XYZ? Contusion { get; set; }
[JsonPropertyName("ArmorDistanceDistanceDamage")]
public XYZ? ArmorDistanceDistanceDamage { get; set; }
[JsonPropertyName("MinExplosionDistance")]
public float? MinExplosionDistance { get; set; }
[JsonPropertyName("MaxExplosionDistance")]
public float? MaxExplosionDistance { get; set; }
[JsonPropertyName("FragmentsCount")]
public double? FragmentsCount { get; set; }
[JsonPropertyName("Strength")]
public float? Strength { get; set; }
[JsonPropertyName("ArmorDamage")]
public float? ArmorDamage { get; set; }
[JsonPropertyName("StaminaBurnRate")]
public float? StaminaBurnRate { get; set; }
[JsonPropertyName("PenetrationPower")]
public float? PenetrationPower { get; set; }
[JsonPropertyName("DirectionalDamageAngle")]
public float? DirectionalDamageAngle { get; set; }
[JsonPropertyName("DirectionalDamageMultiplier")]
public float? DirectionalDamageMultiplier { get; set; }
[JsonPropertyName("FragmentType")]
public string? FragmentType { get; set; }
[JsonPropertyName("DeadlyDistance")]
public float? DeadlyDistance { get; set; }
}
public class Config
{
[JsonPropertyName("ArtilleryShelling")]
public ArtilleryShelling? ArtilleryShelling { get; set; }
[JsonPropertyName("content")]
public Content? Content { get; set; }
[JsonPropertyName("AimPunchMagnitude")]
public double? AimPunchMagnitude { get; set; }
[JsonPropertyName("WeaponSkillProgressRate")]
public double? WeaponSkillProgressRate { get; set; }
[JsonPropertyName("SkillAtrophy")]
public bool? SkillAtrophy { get; set; }
[JsonPropertyName("exp")]
public Exp? Exp { get; set; }
[JsonPropertyName("t_base_looting")]
public double? TBaseLooting { get; set; }
[JsonPropertyName("t_base_lockpicking")]
public double? TBaseLockpicking { get; set; }
[JsonPropertyName("armor")]
public Armor? Armor { get; set; }
[JsonPropertyName("SessionsToShowHotKeys")]
public double? SessionsToShowHotKeys { get; set; }
[JsonPropertyName("MaxBotsAliveOnMap")]
public double? MaxBotsAliveOnMap { get; set; }
[JsonPropertyName("MaxBotsAliveOnMapPvE")]
public double? MaxBotsAliveOnMapPvE { get; set; }
[JsonPropertyName("RunddansSettings")]
public RunddansSettings? RunddansSettings { get; set; }
[JsonPropertyName("SavagePlayCooldown")]
public double? SavagePlayCooldown { get; set; }
[JsonPropertyName("SavagePlayCooldownNdaFree")]
public double? SavagePlayCooldownNdaFree { get; set; }
[JsonPropertyName("SeasonActivity")]
public SeasonActivity? SeasonActivity { get; set; }
[JsonPropertyName("MarksmanAccuracy")]
public double? MarksmanAccuracy { get; set; }
[JsonPropertyName("SavagePlayCooldownDevelop")]
public double? SavagePlayCooldownDevelop { get; set; }
[JsonPropertyName("TODSkyDate")]
public string? TODSkyDate { get; set; }
[JsonPropertyName("Mastering")]
public Mastering[] Mastering { get; set; }
[JsonPropertyName("GlobalItemPriceModifier")]
public double? GlobalItemPriceModifier { get; set; }
[JsonPropertyName("TradingUnlimitedItems")]
public bool? TradingUnlimitedItems { get; set; }
[JsonPropertyName("TradingUnsetPersonalLimitItems")]
public bool? TradingUnsetPersonalLimitItems { get; set; }
[JsonPropertyName("TransitSettings")]
public TransitSettings? TransitSettings { get; set; }
[JsonPropertyName("TripwiresSettings")]
public TripwiresSettings? TripwiresSettings { get; set; }
[JsonPropertyName("MaxLoyaltyLevelForAll")]
public bool? MaxLoyaltyLevelForAll { get; set; }
[JsonPropertyName("MountingSettings")]
public MountingSettings? MountingSettings { get; set; }
[JsonPropertyName("GlobalLootChanceModifier")]
public double? GlobalLootChanceModifier { get; set; }
[JsonPropertyName("GlobalLootChanceModifierPvE")]
public double? GlobalLootChanceModifierPvE { get; set; }
[JsonPropertyName("GraphicSettings")]
public GraphicSettings? GraphicSettings { get; set; }
[JsonPropertyName("TimeBeforeDeploy")]
public double? TimeBeforeDeploy { get; set; }
[JsonPropertyName("TimeBeforeDeployLocal")]
public double? TimeBeforeDeployLocal { get; set; }
[JsonPropertyName("TradingSetting")]
public double? TradingSetting { get; set; }
[JsonPropertyName("TradingSettings")]
public TradingSettings? TradingSettings { get; set; }
[JsonPropertyName("ItemsCommonSettings")]
public ItemsCommonSettings? ItemsCommonSettings { get; set; }
[JsonPropertyName("LoadTimeSpeedProgress")]
public double? LoadTimeSpeedProgress { get; set; }
[JsonPropertyName("BaseLoadTime")]
public double? BaseLoadTime { get; set; }
[JsonPropertyName("BaseUnloadTime")]
public double? BaseUnloadTime { get; set; }
[JsonPropertyName("BaseCheckTime")]
public double? BaseCheckTime { get; set; }
[JsonPropertyName("BluntDamageReduceFromSoftArmorMod")]
public double? BluntDamageReduceFromSoftArmorMod { get; set; }
[JsonPropertyName("BodyPartColliderSettings")]
public BodyPartColliderSettings? BodyPartColliderSettings { get; set; }
[JsonPropertyName("Customization")]
public Customization? Customization { get; set; }
[JsonPropertyName("UncheckOnShot")]
public bool? UncheckOnShot { get; set; }
[JsonPropertyName("BotsEnabled")]
public bool? BotsEnabled { get; set; }
[JsonPropertyName("BufferZone")]
public BufferZone? BufferZone { get; set; }
[JsonPropertyName("Airdrop")]
public AirdropGlobalSettings? Airdrop { get; set; }
[JsonPropertyName("ArmorMaterials")]
public ArmorMaterials? ArmorMaterials { get; set; }
[JsonPropertyName("ArenaEftTransferSettings")]
public ArenaEftTransferSettings
ArenaEftTransferSettings
{
get;
set;
} // TODO: this needs to be looked into, there are two types further down commented out with the same name
[JsonPropertyName("KarmaCalculationSettings")]
public KarmaCalculationSettings? KarmaCalculationSettings { get; set; }
[JsonPropertyName("LegsOverdamage")]
public double? LegsOverdamage { get; set; }
[JsonPropertyName("HandsOverdamage")]
public double? HandsOverdamage { get; set; }
[JsonPropertyName("StomachOverdamage")]
public double? StomachOverdamage { get; set; }
[JsonPropertyName("Health")]
public Health? Health { get; set; }
[JsonPropertyName("rating")]
public Rating? Rating { get; set; }
[JsonPropertyName("tournament")]
public Tournament? Tournament { get; set; }
[JsonPropertyName("QuestSettings")]
public QuestSettings? QuestSettings { get; set; }
[JsonPropertyName("RagFair")]
public RagFair? RagFair { get; set; }
[JsonPropertyName("handbook")]
public Handbook? Handbook { get; set; }
[JsonPropertyName("FractureCausedByFalling")]
public Probability? FractureCausedByFalling { get; set; }
[JsonPropertyName("FractureCausedByBulletHit")]
public Probability? FractureCausedByBulletHit { get; set; }
[JsonPropertyName("WAVE_COEF_LOW")]
public double? WaveCoefficientLow { get; set; }
[JsonPropertyName("WAVE_COEF_MID")]
public double? WaveCoefficientMid { get; set; }
[JsonPropertyName("WAVE_COEF_HIGH")]
public double? WaveCoefficientHigh { get; set; }
[JsonPropertyName("WAVE_COEF_HORDE")]
public double? WaveCoefficientHorde { get; set; }
[JsonPropertyName("Stamina")]
public Stamina? Stamina { get; set; }
[JsonPropertyName("StaminaRestoration")]
public StaminaRestoration? StaminaRestoration { get; set; }
[JsonPropertyName("StaminaDrain")]
public StaminaDrain? StaminaDrain { get; set; }
[JsonPropertyName("RequirementReferences")]
public RequirementReferences? RequirementReferences { get; set; }
[JsonPropertyName("RestrictionsInRaid")]
public RestrictionsInRaid[] RestrictionsInRaid { get; set; }
[JsonPropertyName("SkillMinEffectiveness")]
public double? SkillMinEffectiveness { get; set; }
[JsonPropertyName("SkillFatiguePerPoint")]
public double? SkillFatiguePerPoint { get; set; }
[JsonPropertyName("SkillFreshEffectiveness")]
public double? SkillFreshEffectiveness { get; set; }
[JsonPropertyName("SkillFreshPoints")]
public double? SkillFreshPoints { get; set; }
[JsonPropertyName("SkillPointsBeforeFatigue")]
public double? SkillPointsBeforeFatigue { get; set; }
[JsonPropertyName("SkillFatigueReset")]
public double? SkillFatigueReset { get; set; }
[JsonPropertyName("DiscardLimitsEnabled")]
public bool? DiscardLimitsEnabled { get; set; }
[JsonPropertyName("EnvironmentSettings")]
public EnvironmentSetting2? EnvironmentSettings { get; set; }
[JsonPropertyName("EventSettings")]
public EventSettings? EventSettings { get; set; }
[JsonPropertyName("FavoriteItemsSettings")]
public FavoriteItemsSettings? FavoriteItemsSettings { get; set; }
[JsonPropertyName("VaultingSettings")]
public VaultingSettings? VaultingSettings { get; set; }
[JsonPropertyName("BTRSettings")]
public BTRSettings? BTRSettings { get; set; }
[JsonPropertyName("EventType")]
public string[] EventType { get; set; }
[JsonPropertyName("WalkSpeed")]
public XYZ? WalkSpeed { get; set; }
[JsonPropertyName("SprintSpeed")]
public XYZ? SprintSpeed { get; set; }
[JsonPropertyName("SquadSettings")]
public SquadSettings? SquadSettings { get; set; }
[JsonPropertyName("SkillEnduranceWeightThreshold")]
public double? SkillEnduranceWeightThreshold { get; set; }
[JsonPropertyName("TeamSearchingTimeout")]
public double? TeamSearchingTimeout { get; set; }
[JsonPropertyName("Insurance")]
public Insurance? Insurance { get; set; }
[JsonPropertyName("SkillExpPerLevel")]
public double? SkillExpPerLevel { get; set; }
[JsonPropertyName("GameSearchingTimeout")]
public double? GameSearchingTimeout { get; set; }
[JsonPropertyName("WallContusionAbsorption")]
public XYZ? WallContusionAbsorption { get; set; }
[JsonPropertyName("WeaponFastDrawSettings")]
public WeaponFastDrawSettings? WeaponFastDrawSettings { get; set; }
[JsonPropertyName("SkillsSettings")]
public SkillsSettings? SkillsSettings { get; set; }
[JsonPropertyName("AzimuthPanelShowsPlayerOrientation")]
public bool? AzimuthPanelShowsPlayerOrientation { get; set; }
[JsonPropertyName("Aiming")]
public Aiming? Aiming { get; set; }
[JsonPropertyName("Malfunction")]
public Malfunction? Malfunction { get; set; }
[JsonPropertyName("Overheat")]
public Overheat? Overheat { get; set; }
[JsonPropertyName("FenceSettings")]
public FenceSettings? FenceSettings { get; set; }
[JsonPropertyName("TestValue")]
public double? TestValue { get; set; }
[JsonPropertyName("Inertia")]
public Inertia? Inertia { get; set; }
[JsonPropertyName("Ballistic")]
public Ballistic? Ballistic { get; set; }
[JsonPropertyName("RepairSettings")]
public RepairSettings? RepairSettings { get; set; }
[JsonPropertyName("AudioSettings")]
public AudioSettings? AudioSettings { get; set; }
public CoopSettings? CoopSettings { get; set; }
public PveSettings? PveSettings { get; set; }
}
public class PveSettings
{
public List<string>? AvailableVersions { get; set; }
public bool? ModeEnabled { get; set; }
}
public class CoopSettings
{
public List<string>? AvailableVersions { get; set; }
}
public class RunddansSettings
{
[JsonPropertyName("accessKeys")]
public List<string>? AccessKeys { get; set; }
[JsonPropertyName("active")]
public bool? Active { get; set; }
[JsonPropertyName("activePVE")]
public bool? ActivePVE { get; set; }
[JsonPropertyName("applyFrozenEverySec")]
public double? ApplyFrozenEverySec { get; set; }
[JsonPropertyName("consumables")]
public List<string>? Consumables { get; set; }
[JsonPropertyName("drunkImmunitySec")]
public double? DrunkImmunitySec { get; set; }
[JsonPropertyName("durability")]
public XY? Durability { get; set; }
[JsonPropertyName("fireDistanceToHeat")]
public double? FireDistanceToHeat { get; set; }
[JsonPropertyName("grenadeDistanceToBreak")]
public double? GrenadeDistanceToBreak { get; set; }
[JsonPropertyName("interactionDistance")]
public double? InteractionDistance { get; set; }
[JsonPropertyName("knifeCritChanceToBreak")]
public double? KnifeCritChanceToBreak { get; set; }
[JsonPropertyName("locations")]
public List<string>? Locations { get; set; }
[JsonPropertyName("multitoolRepairSec")]
public double? MultitoolRepairSec { get; set; }
[JsonPropertyName("nonExitsLocations")]
public List<string>? NonExitsLocations { get; set; }
[JsonPropertyName("rainForFrozen")]
public double? RainForFrozen { get; set; }
[JsonPropertyName("repairSec")]
public double? RepairSec { get; set; }
[JsonPropertyName("secToBreak")]
public XY? SecToBreak { get; set; }
[JsonPropertyName("sleighLocations")]
public List<string>? SleighLocations { get; set; }
}
public class SeasonActivity
{
[JsonPropertyName("InfectionHalloween")]
public SeasonActivityHalloween? InfectionHalloween { get; set; }
}
public class SeasonActivityHalloween
{
[JsonPropertyName("DisplayUIEnabled")]
public bool? DisplayUIEnabled { get; set; }
[JsonPropertyName("Enabled")]
public bool? Enabled { get; set; }
[JsonPropertyName("ZombieBleedMul")]
public double? ZombieBleedMul { get; set; }
}
public class EnvironmentSetting2
{
public EnvironmentUIData? EnvironmentUIData { get; set; }
}
public class EnvironmentUIData
{
public string[] TheUnheardEditionEnvironmentUiType { get; set; }
}
public class BodyPartColliderSettings
{
public BodyPartColliderPart? BackHead { get; set; }
public BodyPartColliderPart? Ears { get; set; }
public BodyPartColliderPart? Eyes { get; set; }
public BodyPartColliderPart? HeadCommon { get; set; }
public BodyPartColliderPart? Jaw { get; set; }
public BodyPartColliderPart? LeftCalf { get; set; }
public BodyPartColliderPart? LeftForearm { get; set; }
public BodyPartColliderPart? LeftSideChestDown { get; set; }
public BodyPartColliderPart? LeftSideChestUp { get; set; }
public BodyPartColliderPart? LeftThigh { get; set; }
public BodyPartColliderPart? LeftUpperArm { get; set; }
public BodyPartColliderPart? NeckBack { get; set; }
public BodyPartColliderPart? NeckFront { get; set; }
public BodyPartColliderPart? ParietalHead { get; set; }
public BodyPartColliderPart? Pelvis { get; set; }
public BodyPartColliderPart? PelvisBack { get; set; }
public BodyPartColliderPart? RibcageLow { get; set; }
public BodyPartColliderPart? RibcageUp { get; set; }
public BodyPartColliderPart? RightCalf { get; set; }
public BodyPartColliderPart? RightForearm { get; set; }
public BodyPartColliderPart? RightSideChestDown { get; set; }
public BodyPartColliderPart? RightSideChestUp { get; set; }
public BodyPartColliderPart? RightThigh { get; set; }
public BodyPartColliderPart? RightUpperArm { get; set; }
public BodyPartColliderPart? SpineDown { get; set; }
public BodyPartColliderPart? SpineTop { get; set; }
}
public class BodyPartColliderPart
{
[JsonPropertyName("PenetrationChance")]
public double? PenetrationChance { get; set; }
[JsonPropertyName("PenetrationDamageMod")]
public double? PenetrationDamageMod { get; set; }
[JsonPropertyName("PenetrationLevel")]
public double? PenetrationLevel { get; set; }
}
public class WeaponFastDrawSettings
{
[JsonPropertyName("HandShakeCurveFrequency")]
public double? HandShakeCurveFrequency { get; set; }
[JsonPropertyName("HandShakeCurveIntensity")]
public double? HandShakeCurveIntensity { get; set; }
[JsonPropertyName("HandShakeMaxDuration")]
public double? HandShakeMaxDuration { get; set; }
[JsonPropertyName("HandShakeTremorIntensity")]
public double? HandShakeTremorIntensity { get; set; }
[JsonPropertyName("WeaponFastSwitchMaxSpeedMult")]
public double? WeaponFastSwitchMaxSpeedMult { get; set; }
[JsonPropertyName("WeaponFastSwitchMinSpeedMult")]
public double? WeaponFastSwitchMinSpeedMult { get; set; }
[JsonPropertyName("WeaponPistolFastSwitchMaxSpeedMult")]
public double? WeaponPistolFastSwitchMaxSpeedMult { get; set; }
[JsonPropertyName("WeaponPistolFastSwitchMinSpeedMult")]
public double? WeaponPistolFastSwitchMinSpeedMult { get; set; }
}
public class EventSettings
{
[JsonPropertyName("EventActive")]
public bool? EventActive { get; set; }
[JsonPropertyName("EventTime")]
public double? EventTime { get; set; }
[JsonPropertyName("EventWeather")]
public EventWeather? EventWeather { get; set; }
[JsonPropertyName("ExitTimeMultiplier")]
public double? ExitTimeMultiplier { get; set; }
[JsonPropertyName("StaminaMultiplier")]
public double? StaminaMultiplier { get; set; }
[JsonPropertyName("SummonFailedWeather")]
public EventWeather? SummonFailedWeather { get; set; }
[JsonPropertyName("SummonSuccessWeather")]
public EventWeather? SummonSuccessWeather { get; set; }
[JsonPropertyName("WeatherChangeTime")]
public double? WeatherChangeTime { get; set; }
}
public class EventWeather
{
[JsonPropertyName("Cloudness")]
public double? Cloudness { get; set; }
[JsonPropertyName("Hour")]
public double? Hour { get; set; }
[JsonPropertyName("Minute")]
public double? Minute { get; set; }
[JsonPropertyName("Rain")]
public double? Rain { get; set; }
[JsonPropertyName("RainRandomness")]
public double? RainRandomness { get; set; }
[JsonPropertyName("ScaterringFogDensity")]
public double? ScaterringFogDensity { get; set; }
[JsonPropertyName("TopWindDirection")]
public XYZ? TopWindDirection { get; set; }
[JsonPropertyName("Wind")]
public double? Wind { get; set; }
[JsonPropertyName("WindDirection")]
public double? WindDirection { get; set; }
}
public class TransitSettings
{
[JsonPropertyName("BearPriceMod")]
public double? BearPriceMod { get; set; }
[JsonPropertyName("ClearAllPlayerEffectsOnTransit")]
public bool? ClearAllPlayerEffectsOnTransit { get; set; }
[JsonPropertyName("CoefficientDiscountCharisma")]
public double? CoefficientDiscountCharisma { get; set; }
[JsonPropertyName("DeliveryMinPrice")]
public double? DeliveryMinPrice { get; set; }
[JsonPropertyName("DeliveryPrice")]
public double? DeliveryPrice { get; set; }
[JsonPropertyName("ModDeliveryCost")]
public double? ModDeliveryCost { get; set; }
[JsonPropertyName("PercentageOfMissingEnergyRestore")]
public double? PercentageOfMissingEnergyRestore { get; set; }
[JsonPropertyName("PercentageOfMissingHealthRestore")]
public double? PercentageOfMissingHealthRestore { get; set; }
[JsonPropertyName("PercentageOfMissingWaterRestore")]
public double? PercentageOfMissingWaterRestore { get; set; }
[JsonPropertyName("RestoreHealthOnDestroyedParts")]
public bool? RestoreHealthOnDestroyedParts { get; set; }
[JsonPropertyName("ScavPriceMod")]
public double? ScavPriceMod { get; set; }
[JsonPropertyName("UsecPriceMod")]
public double? UsecPriceMod { get; set; }
[JsonPropertyName("active")]
public bool? Active { get; set; }
}
public class TripwiresSettings
{
[JsonPropertyName("CollisionCapsuleCheckCoef")]
public double? CollisionCapsuleCheckCoef { get; set; }
[JsonPropertyName("CollisionCapsuleRadius")]
public double? CollisionCapsuleRadius { get; set; }
[JsonPropertyName("DefuseTimeSeconds")]
public double? DefuseTimeSeconds { get; set; }
[JsonPropertyName("DestroyedSeconds")]
public double? DestroyedSeconds { get; set; }
[JsonPropertyName("GroundDotProductTolerance")]
public double? GroundDotProductTolerance { get; set; }
[JsonPropertyName("InertSeconds")]
public double? InertSeconds { get; set; }
[JsonPropertyName("InteractionSqrDistance")]
public double? InteractionSqrDistance { get; set; }
[JsonPropertyName("MaxHeightDifference")]
public double? MaxHeightDifference { get; set; }
[JsonPropertyName("MaxLength")]
public double? MaxLength { get; set; }
[JsonPropertyName("MaxPreviewLength")]
public double? MaxPreviewLength { get; set; }
[JsonPropertyName("MaxTripwireToPlayerDistance")]
public double? MaxTripwireToPlayerDistance { get; set; }
[JsonPropertyName("MinLength")]
public double? MinLength { get; set; }
[JsonPropertyName("MultitoolDefuseTimeSeconds")]
public double? MultitoolDefuseTimeSeconds { get; set; }
[JsonPropertyName("ShotSqrDistance")]
public double? ShotSqrDistance { get; set; }
}
public class MountingSettings
{
[JsonPropertyName("MovementSettings")]
public MountingMovementSettings? MovementSettings { get; set; }
[JsonPropertyName("PointDetectionSettings")]
public MountingPointDetectionSettings? PointDetectionSettings { get; set; }
}
public class MountingMovementSettings
{
[JsonPropertyName("ApproachTime")]
public double? ApproachTime { get; set; }
[JsonPropertyName("ApproachTimeDeltaAngleModifier")]
public double? ApproachTimeDeltaAngleModifier { get; set; }
[JsonPropertyName("ExitTime")]
public double? ExitTime { get; set; }
[JsonPropertyName("MaxApproachTime")]
public double? MaxApproachTime { get; set; }
[JsonPropertyName("MaxPitchLimitExcess")]
public double? MaxPitchLimitExcess { get; set; }
[JsonPropertyName("MaxVerticalMountAngle")]
public double? MaxVerticalMountAngle { get; set; }
[JsonPropertyName("MaxYawLimitExcess")]
public double? MaxYawLimitExcess { get; set; }
[JsonPropertyName("MinApproachTime")]
public double? MinApproachTime { get; set; }
[JsonPropertyName("MountingCameraSpeed")]
public double? MountingCameraSpeed { get; set; }
[JsonPropertyName("MountingSwayFactorModifier")]
public double? MountingSwayFactorModifier { get; set; }
[JsonPropertyName("PitchLimitHorizontal")]
public XYZ? PitchLimitHorizontal { get; set; }
[JsonPropertyName("PitchLimitHorizontalBipod")]
public XYZ? PitchLimitHorizontalBipod { get; set; }
[JsonPropertyName("PitchLimitVertical")]
public XYZ? PitchLimitVertical { get; set; }
[JsonPropertyName("RotationSpeedClamp")]
public double? RotationSpeedClamp { get; set; }
[JsonPropertyName("SensitivityMultiplier")]
public double? SensitivityMultiplier { get; set; }
}
public class MountingPointDetectionSettings
{
[JsonPropertyName("CheckHorizontalSecondaryOffset")]
public double? CheckHorizontalSecondaryOffset { get; set; }
[JsonPropertyName("CheckWallOffset")]
public double? CheckWallOffset { get; set; }
[JsonPropertyName("EdgeDetectionDistance")]
public double? EdgeDetectionDistance { get; set; }
[JsonPropertyName("GridMaxHeight")]
public double? GridMaxHeight { get; set; }
[JsonPropertyName("GridMinHeight")]
public double? GridMinHeight { get; set; }
[JsonPropertyName("HorizontalGridFromTopOffset")]
public double? HorizontalGridFromTopOffset { get; set; }
[JsonPropertyName("HorizontalGridSize")]
public double? HorizontalGridSize { get; set; }
[JsonPropertyName("HorizontalGridStepsAmount")]
public double? HorizontalGridStepsAmount { get; set; }
[JsonPropertyName("MaxFramesForRaycast")]
public double? MaxFramesForRaycast { get; set; }
[JsonPropertyName("MaxHorizontalMountAngleDotDelta")]
public double? MaxHorizontalMountAngleDotDelta { get; set; }
[JsonPropertyName("MaxProneMountAngleDotDelta")]
public double? MaxProneMountAngleDotDelta { get; set; }
[JsonPropertyName("MaxVerticalMountAngleDotDelta")]
public double? MaxVerticalMountAngleDotDelta { get; set; }
[JsonPropertyName("PointHorizontalMountOffset")]
public double? PointHorizontalMountOffset { get; set; }
[JsonPropertyName("PointVerticalMountOffset")]
public double? PointVerticalMountOffset { get; set; }
[JsonPropertyName("RaycastDistance")]
public double? RaycastDistance { get; set; }
[JsonPropertyName("SecondCheckVerticalDistance")]
public double? SecondCheckVerticalDistance { get; set; }
[JsonPropertyName("SecondCheckVerticalGridOffset")]
public double? SecondCheckVerticalGridOffset { get; set; }
[JsonPropertyName("SecondCheckVerticalGridSize")]
public double? SecondCheckVerticalGridSize { get; set; }
[JsonPropertyName("SecondCheckVerticalGridSizeStepsAmount")]
public double? SecondCheckVerticalGridSizeStepsAmount { get; set; }
[JsonPropertyName("VerticalGridSize")]
public double? VerticalGridSize { get; set; }
[JsonPropertyName("VerticalGridStepsAmount")]
public double? VerticalGridStepsAmount { get; set; }
}
public class GraphicSettings
{
[JsonPropertyName("ExperimentalFogInCity")]
public bool? ExperimentalFogInCity { get; set; }
}
public class BufferZone
{
[JsonPropertyName("CustomerAccessTime")]
public double? CustomerAccessTime { get; set; }
[JsonPropertyName("CustomerCriticalTimeStart")]
public double? CustomerCriticalTimeStart { get; set; }
[JsonPropertyName("CustomerKickNotifTime")]
public double? CustomerKickNotifTime { get; set; }
}
public class ItemsCommonSettings
{
[JsonPropertyName("ItemRemoveAfterInterruptionTime")]
public double? ItemRemoveAfterInterruptionTime { get; set; }
}
public class TradingSettings
{
[JsonPropertyName("BuyRestrictionMaxBonus")]
public Dictionary<string, BuyRestrictionMaxBonus>? BuyRestrictionMaxBonus { get; set; }
[JsonPropertyName("BuyoutRestrictions")]
public BuyoutRestrictions? BuyoutRestrictions { get; set; }
}
public class BuyRestrictionMaxBonus
{
[JsonPropertyName("multiplier")]
public double? Multiplier { get; set; }
}
public class BuyoutRestrictions
{
[JsonPropertyName("MinDurability")]
public double? MinDurability { get; set; }
[JsonPropertyName("MinFoodDrinkResource")]
public double? MinFoodDrinkResource { get; set; }
[JsonPropertyName("MinMedsResource")]
public double? MinMedsResource { get; set; }
}
public class Content
{
[JsonPropertyName("ip")]
public string? Ip { get; set; }
[JsonPropertyName("port")]
public double? Port { get; set; }
[JsonPropertyName("root")]
public string? Root { get; set; }
}
public class Exp
{
[JsonPropertyName("heal")]
public Heal? Heal { get; set; }
[JsonPropertyName("match_end")]
public MatchEnd? MatchEnd { get; set; }
[JsonPropertyName("kill")]
public Kill? Kill { get; set; }
[JsonPropertyName("level")]
public Level? Level { get; set; }
[JsonPropertyName("loot_attempts")]
public List<LootAttempt>? LootAttempts { get; set; }
[JsonPropertyName("expForLevelOneDogtag")]
public double? ExpForLevelOneDogtag { get; set; }
[JsonPropertyName("expForLockedDoorOpen")]
public double? ExpForLockedDoorOpen { get; set; }
[JsonPropertyName("expForLockedDoorBreach")]
public double? ExpForLockedDoorBreach { get; set; }
[JsonPropertyName("triggerMult")]
public double? TriggerMult { get; set; }
}
public class Heal
{
[JsonPropertyName("expForHeal")]
public double? ExpForHeal { get; set; }
[JsonPropertyName("expForHydration")]
public double? ExpForHydration { get; set; }
[JsonPropertyName("expForEnergy")]
public double? ExpForEnergy { get; set; }
}
public class MatchEnd
{
[JsonPropertyName("README")]
public string? ReadMe { get; set; }
[JsonPropertyName("survived_exp_requirement")]
public double? SurvivedExperienceRequirement { get; set; }
[JsonPropertyName("survived_seconds_requirement")]
public double? SurvivedSecondsRequirement { get; set; }
[JsonPropertyName("survived_exp_reward")]
public double? SurvivedExperienceReward { get; set; }
[JsonPropertyName("mia_exp_reward")]
public double? MiaExperienceReward { get; set; }
[JsonPropertyName("runner_exp_reward")]
public double? RunnerExperienceReward { get; set; }
[JsonPropertyName("leftMult")]
public double? LeftMultiplier { get; set; }
[JsonPropertyName("miaMult")]
public double? MiaMultiplier { get; set; }
[JsonPropertyName("survivedMult")]
public double? SurvivedMultiplier { get; set; }
[JsonPropertyName("runnerMult")]
public double? RunnerMultiplier { get; set; }
[JsonPropertyName("killedMult")]
public double? KilledMultiplier { get; set; }
[JsonPropertyName("transit_exp_reward")]
public double? TransitExperienceReward { get; set; }
[JsonPropertyName("transit_mult")]
public List<Dictionary<string, double>>? TransitMultiplier { get; set; }
}
public class Kill
{
[JsonPropertyName("combo")]
public Combo[] Combos { get; set; }
[JsonPropertyName("victimLevelExp")]
public double? VictimLevelExperience { get; set; }
[JsonPropertyName("headShotMult")]
public double? HeadShotMultiplier { get; set; }
[JsonPropertyName("expOnDamageAllHealth")]
public double? ExperienceOnDamageAllHealth { get; set; }
[JsonPropertyName("longShotDistance")]
public double? LongShotDistance { get; set; }
[JsonPropertyName("bloodLossToLitre")]
public double? BloodLossToLitre { get; set; }
[JsonPropertyName("botExpOnDamageAllHealth")]
public double? BotExperienceOnDamageAllHealth { get; set; }
[JsonPropertyName("botHeadShotMult")]
public double? BotHeadShotMultiplier { get; set; }
[JsonPropertyName("victimBotLevelExp")]
public double? VictimBotLevelExperience { get; set; }
[JsonPropertyName("pmcExpOnDamageAllHealth")]
public double? PmcExperienceOnDamageAllHealth { get; set; }
[JsonPropertyName("pmcHeadShotMult")]
public double? PmcHeadShotMultiplier { get; set; }
}
public class Combo
{
[JsonPropertyName("percent")]
public double? Percentage { get; set; }
}
public class Level
{
[JsonPropertyName("exp_table")]
public ExpTable[] ExperienceTable { get; set; }
[JsonPropertyName("trade_level")]
public double? TradeLevel { get; set; }
[JsonPropertyName("savage_level")]
public double? SavageLevel { get; set; }
[JsonPropertyName("clan_level")]
public double? ClanLevel { get; set; }
[JsonPropertyName("mastering1")]
public double? Mastering1 { get; set; }
[JsonPropertyName("mastering2")]
public double? Mastering2 { get; set; }
}
public class ExpTable
{
[JsonPropertyName("exp")]
public double? Experience { get; set; }
}
public class LootAttempt
{
[JsonPropertyName("k_exp")]
public double? ExperiencePoints { get; set; }
}
public class Armor
{
[JsonPropertyName("class")]
public List<Class>? Classes { get; set; }
}
public class Class
{
[JsonPropertyName("resistance")]
public double? Resistance { get; set; }
}
public class Mastering
{
[JsonPropertyName("Name")]
public string? Name { get; set; }
[JsonPropertyName("Templates")]
public List<string>? Templates { get; set; }
[JsonPropertyName("Level2")]
public double? Level2 { get; set; }
[JsonPropertyName("Level3")]
public double? Level3 { get; set; }
}
public class Customization
{
[JsonPropertyName("SavageHead")]
public Dictionary<string, Dictionary<string, object>>? Head { get; set; }
[JsonPropertyName("SavageBody")]
public Dictionary<string, Dictionary<string, object>>? Body { get; set; }
[JsonPropertyName("SavageFeet")]
public Dictionary<string, Dictionary<string, object>>? Feet { get; set; }
[JsonPropertyName("CustomizationVoice")]
public List<CustomizationVoice>? VoiceOptions { get; set; }
[JsonPropertyName("BodyParts")]
public BodyParts? BodyParts { get; set; }
}
public class CustomizationVoice
{
[JsonPropertyName("voice")]
public string? Voice { get; set; }
[JsonPropertyName("side")]
public List<string>? Side { get; set; }
[JsonPropertyName("isNotRandom")]
public bool? IsNotRandom { get; set; }
}
public class BodyParts
{
public string? Head { get; set; }
public string? Body { get; set; }
public string? Feet { get; set; }
public string? Hands { get; set; }
}
public class AirdropGlobalSettings
{
public string? AirdropViewType { get; set; }
public double? ParachuteEndOpenHeight { get; set; }
public double? ParachuteStartOpenHeight { get; set; }
public double? PlaneAdditionalDistance { get; set; }
public double? PlaneAirdropDuration { get; set; }
public double? PlaneAirdropFlareWait { get; set; }
public double? PlaneAirdropSmoke { get; set; }
public double? PlaneMaxFlightHeight { get; set; }
public double? PlaneMinFlightHeight { get; set; }
public double? PlaneSpeed { get; set; }
public double? SmokeActivateHeight { get; set; }
}
public class KarmaCalculationSettings
{
[JsonPropertyName("defaultPveKarmaValue")]
public double? DefaultPveKarmaValue { get; set; }
[JsonPropertyName("enable")]
public bool? Enable { get; set; }
[JsonPropertyName("expireDaysAfterLastRaid")]
public double? ExpireDaysAfterLastRaid { get; set; }
[JsonPropertyName("maxKarmaThresholdPercentile")]
public double? MaxKarmaThresholdPercentile { get; set; }
[JsonPropertyName("minKarmaThresholdPercentile")]
public double? MinKarmaThresholdPercentile { get; set; }
[JsonPropertyName("minSurvivedRaidCount")]
public double? MinSurvivedRaidCount { get; set; }
}
public class ArenaEftTransferSettings
{
public double? ArenaManagerReputationTaxMultiplier { get; set; }
public double? CharismaTaxMultiplier { get; set; }
public double? CreditPriceTaxMultiplier { get; set; }
public double? RubTaxMultiplier { get; set; }
public Dictionary<string, double>? TransferLimitsByGameEdition { get; set; }
public Dictionary<string, double>? TransferLimitsSettings { get; set; }
}
public class ArmorMaterials
{
[JsonPropertyName("UHMWPE")]
public ArmorType? UHMWPE { get; set; }
[JsonPropertyName("Aramid")]
public ArmorType? Aramid { get; set; }
[JsonPropertyName("Combined")]
public ArmorType? Combined { get; set; }
[JsonPropertyName("Titan")]
public ArmorType? Titan { get; set; }
[JsonPropertyName("Aluminium")]
public ArmorType? Aluminium { get; set; }
[JsonPropertyName("ArmoredSteel")]
public ArmorType? ArmoredSteel { get; set; }
[JsonPropertyName("Ceramic")]
public ArmorType? Ceramic { get; set; }
[JsonPropertyName("Glass")]
public ArmorType? Glass { get; set; }
}
public class ArmorType
{
[JsonPropertyName("Destructibility")]
public double? Destructibility { get; set; }
[JsonPropertyName("MinRepairDegradation")]
public double? MinRepairDegradation { get; set; }
[JsonPropertyName("MaxRepairDegradation")]
public double? MaxRepairDegradation { get; set; }
[JsonPropertyName("ExplosionDestructibility")]
public double? ExplosionDestructibility { get; set; }
[JsonPropertyName("MinRepairKitDegradation")]
public double? MinRepairKitDegradation { get; set; }
[JsonPropertyName("MaxRepairKitDegradation")]
public double? MaxRepairKitDegradation { get; set; }
}
public class Health
{
[JsonPropertyName("Falling")]
public Falling? Falling { get; set; }
[JsonPropertyName("Effects")]
public Effects? Effects { get; set; }
[JsonPropertyName("HealPrice")]
public HealPrice? HealPrice { get; set; }
[JsonPropertyName("ProfileHealthSettings")]
public ProfileHealthSettings? ProfileHealthSettings { get; set; }
}
public class Falling
{
[JsonPropertyName("DamagePerMeter")]
public double? DamagePerMeter { get; set; }
[JsonPropertyName("SafeHeight")]
public double? SafeHeight { get; set; }
}
public class Effects
{
[JsonPropertyName("Existence")]
public Existence? Existence { get; set; }
[JsonPropertyName("Dehydration")]
public Dehydration? Dehydration { get; set; }
[JsonPropertyName("BreakPart")]
public BreakPart? BreakPart { get; set; }
[JsonPropertyName("Contusion")]
public Contusion? Contusion { get; set; }
[JsonPropertyName("Disorientation")]
public Disorientation? Disorientation { get; set; }
[JsonPropertyName("Exhaustion")]
public Exhaustion? Exhaustion { get; set; }
[JsonPropertyName("LowEdgeHealth")]
public LowEdgeHealth? LowEdgeHealth { get; set; }
[JsonPropertyName("RadExposure")]
public RadExposure? RadExposure { get; set; }
[JsonPropertyName("Stun")]
public Stun? Stun { get; set; }
[JsonPropertyName("Intoxication")]
public Intoxication? Intoxication { get; set; }
[JsonPropertyName("Regeneration")]
public Regeneration? Regeneration { get; set; }
[JsonPropertyName("Wound")]
public Wound? Wound { get; set; }
[JsonPropertyName("Berserk")]
public Berserk? Berserk { get; set; }
[JsonPropertyName("Flash")]
public Flash? Flash { get; set; }
[JsonPropertyName("MedEffect")]
public MedEffect? MedEffect { get; set; }
[JsonPropertyName("Pain")]
public Pain? Pain { get; set; }
[JsonPropertyName("PainKiller")]
public PainKiller? PainKiller { get; set; }
[JsonPropertyName("SandingScreen")]
public SandingScreen? SandingScreen { get; set; }
[JsonPropertyName("MildMusclePain")]
public MusclePainEffect? MildMusclePain { get; set; }
[JsonPropertyName("SevereMusclePain")]
public MusclePainEffect? SevereMusclePain { get; set; }
[JsonPropertyName("Stimulator")]
public Stimulator? Stimulator { get; set; }
[JsonPropertyName("Tremor")]
public Tremor? Tremor { get; set; }
[JsonPropertyName("ChronicStaminaFatigue")]
public ChronicStaminaFatigue? ChronicStaminaFatigue { get; set; }
[JsonPropertyName("Fracture")]
public Fracture? Fracture { get; set; }
[JsonPropertyName("HeavyBleeding")]
public HeavyBleeding? HeavyBleeding { get; set; }
[JsonPropertyName("LightBleeding")]
public LightBleeding? LightBleeding { get; set; }
[JsonPropertyName("BodyTemperature")]
public BodyTemperature? BodyTemperature { get; set; }
[JsonPropertyName("ZombieInfection")]
public ZombieInfection? ZombieInfection { get; set; }
}
public class ZombieInfection
{
[JsonPropertyName("Dehydration")]
public double? Dehydration { get; set; }
[JsonPropertyName("HearingDebuffPercentage")]
public double? HearingDebuffPercentage { get; set; }
// The C on the Cumulatie down here is the russian C, its encoded differently, I THINK
// Just in case, dont change it
[JsonPropertyName("СumulativeTime")]
public double? CumulativeTime { get; set; }
}
public class Existence
{
[JsonPropertyName("EnergyLoopTime")]
public double? EnergyLoopTime { get; set; }
[JsonPropertyName("HydrationLoopTime")]
public double? HydrationLoopTime { get; set; }
[JsonPropertyName("EnergyDamage")]
public double? EnergyDamage { get; set; }
[JsonPropertyName("HydrationDamage")]
public double? HydrationDamage { get; set; }
[JsonPropertyName("DestroyedStomachEnergyTimeFactor")]
public double? DestroyedStomachEnergyTimeFactor { get; set; }
[JsonPropertyName("DestroyedStomachHydrationTimeFactor")]
public double? DestroyedStomachHydrationTimeFactor { get; set; }
}
public class Dehydration
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
[JsonPropertyName("BleedingHealth")]
public double? BleedingHealth { get; set; }
[JsonPropertyName("BleedingLoopTime")]
public double? BleedingLoopTime { get; set; }
[JsonPropertyName("BleedingLifeTime")]
public double? BleedingLifeTime { get; set; }
[JsonPropertyName("DamageOnStrongDehydration")]
public double? DamageOnStrongDehydration { get; set; }
[JsonPropertyName("StrongDehydrationLoopTime")]
public double? StrongDehydrationLoopTime { get; set; }
}
public class BreakPart
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
[JsonPropertyName("HealExperience")]
public double? HealExperience { get; set; }
[JsonPropertyName("OfflineDurationMin")]
public double? OfflineDurationMin { get; set; }
[JsonPropertyName("OfflineDurationMax")]
public double? OfflineDurationMax { get; set; }
[JsonPropertyName("RemovePrice")]
public double? RemovePrice { get; set; }
[JsonPropertyName("RemovedAfterDeath")]
public bool? RemovedAfterDeath { get; set; }
[JsonPropertyName("BulletHitProbability")]
public Probability? BulletHitProbability { get; set; }
[JsonPropertyName("FallingProbability")]
public Probability? FallingProbability { get; set; }
}
public class Contusion
{
[JsonPropertyName("Dummy")]
public double? Dummy { get; set; }
}
public class Disorientation
{
[JsonPropertyName("Dummy")]
public double? Dummy { get; set; }
}
public class Exhaustion
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
[JsonPropertyName("Damage")]
public double? Damage { get; set; }
[JsonPropertyName("DamageLoopTime")]
public double? DamageLoopTime { get; set; }
}
public class LowEdgeHealth
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
[JsonPropertyName("StartCommonHealth")]
public double? StartCommonHealth { get; set; }
}
public class RadExposure
{
[JsonPropertyName("Damage")]
public double? Damage { get; set; }
[JsonPropertyName("DamageLoopTime")]
public double? DamageLoopTime { get; set; }
}
public class Stun
{
[JsonPropertyName("Dummy")]
public double? Dummy { get; set; }
}
public class Intoxication
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
[JsonPropertyName("DamageHealth")]
public double? DamageHealth { get; set; }
[JsonPropertyName("HealthLoopTime")]
public double? HealthLoopTime { get; set; }
[JsonPropertyName("OfflineDurationMin")]
public double? OfflineDurationMin { get; set; }
[JsonPropertyName("OfflineDurationMax")]
public double? OfflineDurationMax { get; set; }
[JsonPropertyName("RemovedAfterDeath")]
public bool? RemovedAfterDeath { get; set; }
[JsonPropertyName("HealExperience")]
public double? HealExperience { get; set; }
[JsonPropertyName("RemovePrice")]
public double? RemovePrice { get; set; }
}
public class Regeneration
{
[JsonPropertyName("LoopTime")]
public double? LoopTime { get; set; }
[JsonPropertyName("MinimumHealthPercentage")]
public double? MinimumHealthPercentage { get; set; }
[JsonPropertyName("Energy")]
public double? Energy { get; set; }
[JsonPropertyName("Hydration")]
public double? Hydration { get; set; }
[JsonPropertyName("BodyHealth")]
public BodyHealth? BodyHealth { get; set; }
[JsonPropertyName("Influences")]
public Influences? Influences { get; set; }
}
public class BodyHealth
{
[JsonPropertyName("Head")]
public BodyHealthValue? Head { get; set; }
[JsonPropertyName("Chest")]
public BodyHealthValue? Chest { get; set; }
[JsonPropertyName("Stomach")]
public BodyHealthValue? Stomach { get; set; }
[JsonPropertyName("LeftArm")]
public BodyHealthValue? LeftArm { get; set; }
[JsonPropertyName("RightArm")]
public BodyHealthValue? RightArm { get; set; }
[JsonPropertyName("LeftLeg")]
public BodyHealthValue? LeftLeg { get; set; }
[JsonPropertyName("RightLeg")]
public BodyHealthValue? RightLeg { get; set; }
}
public class BodyHealthValue
{
[JsonPropertyName("Value")]
public double? Value { get; set; }
}
public class Influences
{
[JsonPropertyName("LightBleeding")]
public Influence? LightBleeding { get; set; }
[JsonPropertyName("HeavyBleeding")]
public Influence? HeavyBleeding { get; set; }
[JsonPropertyName("Fracture")]
public Influence? Fracture { get; set; }
[JsonPropertyName("RadExposure")]
public Influence? RadExposure { get; set; }
[JsonPropertyName("Intoxication")]
public Influence? Intoxication { get; set; }
}
public class Influence
{
[JsonPropertyName("HealthSlowDownPercentage")]
public double? HealthSlowDownPercentage { get; set; }
[JsonPropertyName("EnergySlowDownPercentage")]
public double? EnergySlowDownPercentage { get; set; }
[JsonPropertyName("HydrationSlowDownPercentage")]
public double? HydrationSlowDownPercentage { get; set; }
}
public class Wound
{
[JsonPropertyName("WorkingTime")]
public double? WorkingTime { get; set; }
[JsonPropertyName("ThresholdMin")]
public double? ThresholdMin { get; set; }
[JsonPropertyName("ThresholdMax")]
public double? ThresholdMax { get; set; }
}
public class Berserk
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("WorkingTime")]
public double? WorkingTime { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
}
public class Flash
{
[JsonPropertyName("Dummy")]
public double? Dummy { get; set; }
}
public class MedEffect
{
[JsonPropertyName("LoopTime")]
public double? LoopTime { get; set; }
[JsonPropertyName("StartDelay")]
public double? StartDelay { get; set; }
[JsonPropertyName("DrinkStartDelay")]
public double? DrinkStartDelay { get; set; }
[JsonPropertyName("FoodStartDelay")]
public double? FoodStartDelay { get; set; }
[JsonPropertyName("DrugsStartDelay")]
public double? DrugsStartDelay { get; set; }
[JsonPropertyName("MedKitStartDelay")]
public double? MedKitStartDelay { get; set; }
[JsonPropertyName("MedicalStartDelay")]
public double? MedicalStartDelay { get; set; }
[JsonPropertyName("StimulatorStartDelay")]
public double? StimulatorStartDelay { get; set; }
}
public class Pain
{
[JsonPropertyName("TremorDelay")]
public double? TremorDelay { get; set; }
[JsonPropertyName("HealExperience")]
public double? HealExperience { get; set; }
}
public class PainKiller
{
public double? Dummy { get; set; }
}
public class SandingScreen
{
public double? Dummy { get; set; }
}
public class MusclePainEffect
{
public double? GymEffectivity { get; set; }
public double? OfflineDurationMax { get; set; }
public double? OfflineDurationMin { get; set; }
public double? TraumaChance { get; set; }
}
public class Stimulator
{
public double? BuffLoopTime { get; set; }
public Dictionary<string, List<Buff>>? Buffs { get; set; }
}
public class Buff
{
[JsonPropertyName("BuffType")]
public string? BuffType { get; set; }
[JsonPropertyName("Chance")]
public double? Chance { get; set; }
[JsonPropertyName("Delay")]
public double? Delay { get; set; }
[JsonPropertyName("Duration")]
public double? Duration { get; set; }
[JsonPropertyName("Value")]
public double? Value { get; set; }
[JsonPropertyName("AbsoluteValue")]
public bool? AbsoluteValue { get; set; }
[JsonPropertyName("SkillName")]
public string? SkillName { get; set; }
public List<string>? AppliesTo { get; set; }
}
public class Tremor
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
}
public class ChronicStaminaFatigue
{
[JsonPropertyName("EnergyRate")]
public double? EnergyRate { get; set; }
[JsonPropertyName("WorkingTime")]
public double? WorkingTime { get; set; }
[JsonPropertyName("TicksEvery")]
public double? TicksEvery { get; set; }
[JsonPropertyName("EnergyRatePerStack")]
public double? EnergyRatePerStack { get; set; }
}
public class Fracture
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
[JsonPropertyName("HealExperience")]
public double? HealExperience { get; set; }
[JsonPropertyName("OfflineDurationMin")]
public double? OfflineDurationMin { get; set; }
[JsonPropertyName("OfflineDurationMax")]
public double? OfflineDurationMax { get; set; }
[JsonPropertyName("RemovePrice")]
public double? RemovePrice { get; set; }
[JsonPropertyName("RemovedAfterDeath")]
public bool? RemovedAfterDeath { get; set; }
[JsonPropertyName("BulletHitProbability")]
public Probability? BulletHitProbability { get; set; }
[JsonPropertyName("FallingProbability")]
public Probability? FallingProbability { get; set; }
}
public class HeavyBleeding
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
[JsonPropertyName("DamageEnergy")]
public double? DamageEnergy { get; set; }
[JsonPropertyName("DamageHealth")]
public double? DamageHealth { get; set; }
[JsonPropertyName("EnergyLoopTime")]
public double? EnergyLoopTime { get; set; }
[JsonPropertyName("HealthLoopTime")]
public double? HealthLoopTime { get; set; }
[JsonPropertyName("DamageHealthDehydrated")]
public double? DamageHealthDehydrated { get; set; }
[JsonPropertyName("HealthLoopTimeDehydrated")]
public double? HealthLoopTimeDehydrated { get; set; }
[JsonPropertyName("LifeTimeDehydrated")]
public double? LifeTimeDehydrated { get; set; }
[JsonPropertyName("EliteVitalityDuration")]
public double? EliteVitalityDuration { get; set; }
[JsonPropertyName("HealExperience")]
public double? HealExperience { get; set; }
[JsonPropertyName("OfflineDurationMin")]
public double? OfflineDurationMin { get; set; }
[JsonPropertyName("OfflineDurationMax")]
public double? OfflineDurationMax { get; set; }
[JsonPropertyName("RemovePrice")]
public double? RemovePrice { get; set; }
[JsonPropertyName("RemovedAfterDeath")]
public bool? RemovedAfterDeath { get; set; }
[JsonPropertyName("Probability")]
public Probability? Probability { get; set; }
}
public class Probability
{
[JsonPropertyName("FunctionType")]
public string? FunctionType { get; set; }
[JsonPropertyName("K")]
public double? K { get; set; }
[JsonPropertyName("B")]
public double? B { get; set; }
[JsonPropertyName("Threshold")]
public double? Threshold { get; set; }
}
public class LightBleeding
{
[JsonPropertyName("DefaultDelay")]
public double? DefaultDelay { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
[JsonPropertyName("DamageEnergy")]
public double? DamageEnergy { get; set; }
[JsonPropertyName("DamageHealth")]
public double? DamageHealth { get; set; }
[JsonPropertyName("EnergyLoopTime")]
public double? EnergyLoopTime { get; set; }
[JsonPropertyName("HealthLoopTime")]
public double? HealthLoopTime { get; set; }
[JsonPropertyName("DamageHealthDehydrated")]
public double? DamageHealthDehydrated { get; set; }
[JsonPropertyName("HealthLoopTimeDehydrated")]
public double? HealthLoopTimeDehydrated { get; set; }
[JsonPropertyName("LifeTimeDehydrated")]
public double? LifeTimeDehydrated { get; set; }
[JsonPropertyName("EliteVitalityDuration")]
public double? EliteVitalityDuration { get; set; }
[JsonPropertyName("HealExperience")]
public double? HealExperience { get; set; }
[JsonPropertyName("OfflineDurationMin")]
public double? OfflineDurationMin { get; set; }
[JsonPropertyName("OfflineDurationMax")]
public double? OfflineDurationMax { get; set; }
[JsonPropertyName("RemovePrice")]
public double? RemovePrice { get; set; }
[JsonPropertyName("RemovedAfterDeath")]
public bool? RemovedAfterDeath { get; set; }
[JsonPropertyName("Probability")]
public Probability? Probability { get; set; }
}
public class BodyTemperature
{
[JsonPropertyName("DefaultBuildUpTime")]
public double? DefaultBuildUpTime { get; set; }
[JsonPropertyName("DefaultResidueTime")]
public double? DefaultResidueTime { get; set; }
[JsonPropertyName("LoopTime")]
public double? LoopTime { get; set; }
}
public class HealPrice
{
[JsonPropertyName("HealthPointPrice")]
public double? HealthPointPrice { get; set; }
[JsonPropertyName("HydrationPointPrice")]
public double? HydrationPointPrice { get; set; }
[JsonPropertyName("EnergyPointPrice")]
public double? EnergyPointPrice { get; set; }
[JsonPropertyName("TrialLevels")]
public double? TrialLevels { get; set; }
[JsonPropertyName("TrialRaids")]
public double? TrialRaids { get; set; }
}
public class ProfileHealthSettings
{
[JsonPropertyName("BodyPartsSettings")]
public BodyPartsSettings? BodyPartsSettings { get; set; }
[JsonPropertyName("HealthFactorsSettings")]
public HealthFactorsSettings? HealthFactorsSettings { get; set; }
[JsonPropertyName("DefaultStimulatorBuff")]
public string? DefaultStimulatorBuff { get; set; }
}
public class BodyPartsSettings
{
[JsonPropertyName("Head")]
public BodyPartsSetting? Head { get; set; }
[JsonPropertyName("Chest")]
public BodyPartsSetting? Chest { get; set; }
[JsonPropertyName("Stomach")]
public BodyPartsSetting? Stomach { get; set; }
[JsonPropertyName("LeftArm")]
public BodyPartsSetting? LeftArm { get; set; }
[JsonPropertyName("RightArm")]
public BodyPartsSetting? RightArm { get; set; }
[JsonPropertyName("LeftLeg")]
public BodyPartsSetting? LeftLeg { get; set; }
[JsonPropertyName("RightLeg")]
public BodyPartsSetting? RightLeg { get; set; }
}
public class BodyPartsSetting
{
[JsonPropertyName("Minimum")]
public double? Minimum { get; set; }
[JsonPropertyName("Maximum")]
public double? Maximum { get; set; }
[JsonPropertyName("Default")]
public double? Default { get; set; }
[JsonPropertyName("EnvironmentDamageMultiplier")]
public float? EnvironmentDamageMultiplier { get; set; }
[JsonPropertyName("OverDamageReceivedMultiplier")]
public float? OverDamageReceivedMultiplier { get; set; }
}
public class HealthFactorsSettings
{
[JsonPropertyName("Energy")]
public HealthFactorSetting? Energy { get; set; }
[JsonPropertyName("Hydration")]
public HealthFactorSetting? Hydration { get; set; }
[JsonPropertyName("Temperature")]
public HealthFactorSetting? Temperature { get; set; }
[JsonPropertyName("Poisoning")]
public HealthFactorSetting? Poisoning { get; set; }
[JsonPropertyName("Radiation")]
public HealthFactorSetting? Radiation { get; set; }
}
public class HealthFactorSetting
{
[JsonPropertyName("Minimum")]
public double? Minimum { get; set; }
[JsonPropertyName("Maximum")]
public double? Maximum { get; set; }
[JsonPropertyName("Default")]
public double? Default { get; set; }
}
public class Rating
{
[JsonPropertyName("levelRequired")]
public double? LevelRequired { get; set; }
[JsonPropertyName("limit")]
public double? Limit { get; set; }
[JsonPropertyName("categories")]
public Categories? Categories { get; set; }
}
public class Categories
{
[JsonPropertyName("experience")]
public bool? Experience { get; set; }
[JsonPropertyName("kd")]
public bool? Kd { get; set; }
[JsonPropertyName("surviveRatio")]
public bool? SurviveRatio { get; set; }
[JsonPropertyName("avgEarnings")]
public bool? AvgEarnings { get; set; }
[JsonPropertyName("pmcKills")]
public bool? PmcKills { get; set; }
[JsonPropertyName("raidCount")]
public bool? RaidCount { get; set; }
[JsonPropertyName("longestShot")]
public bool? LongestShot { get; set; }
[JsonPropertyName("timeOnline")]
public bool? TimeOnline { get; set; }
[JsonPropertyName("inventoryFullCost")]
public bool? InventoryFullCost { get; set; }
[JsonPropertyName("ragFairStanding")]
public bool? RagFairStanding { get; set; }
}
public class Tournament
{
[JsonPropertyName("categories")]
public TournamentCategories? Categories { get; set; }
[JsonPropertyName("limit")]
public double? Limit { get; set; }
[JsonPropertyName("levelRequired")]
public double? LevelRequired { get; set; }
}
public class TournamentCategories
{
[JsonPropertyName("dogtags")]
public bool? Dogtags { get; set; }
}
public class RagFair
{
[JsonPropertyName("enabled")]
public bool? Enabled { get; set; }
[JsonPropertyName("priceStabilizerEnabled")]
public bool? PriceStabilizerEnabled { get; set; }
[JsonPropertyName("includePveTraderSales")]
public bool? IncludePveTraderSales { get; set; }
[JsonPropertyName("priceStabilizerStartIntervalInHours")]
public double? PriceStabilizerStartIntervalInHours { get; set; }
[JsonPropertyName("minUserLevel")]
public double? MinUserLevel { get; set; }
[JsonPropertyName("communityTax")]
public float? CommunityTax { get; set; }
[JsonPropertyName("communityItemTax")]
public float? CommunityItemTax { get; set; }
[JsonPropertyName("communityRequirementTax")]
public float? CommunityRequirementTax { get; set; }
[JsonPropertyName("offerPriorityCost")]
public float? OfferPriorityCost { get; set; }
[JsonPropertyName("offerDurationTimeInHour")]
public double? OfferDurationTimeInHour { get; set; }
[JsonPropertyName("offerDurationTimeInHourAfterRemove")]
public double? OfferDurationTimeInHourAfterRemove { get; set; }
[JsonPropertyName("priorityTimeModifier")]
public float? PriorityTimeModifier { get; set; }
[JsonPropertyName("maxRenewOfferTimeInHour")]
public double? MaxRenewOfferTimeInHour { get; set; }
[JsonPropertyName("renewPricePerHour")]
public float? RenewPricePerHour { get; set; }
[JsonPropertyName("maxActiveOfferCount")]
public List<MaxActiveOfferCount>? MaxActiveOfferCount { get; set; }
[JsonPropertyName("balancerRemovePriceCoefficient")]
public float? BalancerRemovePriceCoefficient { get; set; }
[JsonPropertyName("balancerMinPriceCount")]
public float? BalancerMinPriceCount { get; set; }
[JsonPropertyName("balancerAveragePriceCoefficient")]
public float? BalancerAveragePriceCoefficient { get; set; }
[JsonPropertyName("delaySinceOfferAdd")]
public float? DelaySinceOfferAdd { get; set; }
[JsonPropertyName("uniqueBuyerTimeoutInDays")]
public double? UniqueBuyerTimeoutInDays { get; set; }
[JsonPropertyName("userRatingChangeFrequencyMultiplayer")]
public float? UserRatingChangeFrequencyMultiplayer { get; set; }
[JsonPropertyName("RagfairTurnOnTimestamp")]
public long? RagfairTurnOnTimestamp { get; set; }
[JsonPropertyName("ratingSumForIncrease")]
public float? RatingSumForIncrease { get; set; }
[JsonPropertyName("ratingIncreaseCount")]
public double? RatingIncreaseCount { get; set; }
[JsonPropertyName("ratingSumForDecrease")]
public float? RatingSumForDecrease { get; set; }
[JsonPropertyName("ratingDecreaseCount")]
public double? RatingDecreaseCount { get; set; }
[JsonPropertyName("maxSumForIncreaseRatingPerOneSale")]
public float? MaxSumForIncreaseRatingPerOneSale { get; set; }
[JsonPropertyName("maxSumForDecreaseRatingPerOneSale")]
public float? MaxSumForDecreaseRatingPerOneSale { get; set; }
[JsonPropertyName("maxSumForRarity")]
public MaxSumForRarity? MaxSumForRarity { get; set; }
[JsonPropertyName("ChangePriceCoef")]
public float? ChangePriceCoef { get; set; }
[JsonPropertyName("ItemRestrictions")]
public List<ItemGlobalRestrictions>? ItemRestrictions { get; set; }
[JsonPropertyName("balancerUserItemSaleCooldownEnabled")]
public bool? BalancerUserItemSaleCooldownEnabled { get; set; }
[JsonPropertyName("balancerUserItemSaleCooldown")]
public float? BalancerUserItemSaleCooldown { get; set; }
[JsonPropertyName("youSellOfferMaxStorageTimeInHour")]
public double? YouSellOfferMaxStorageTimeInHour { get; set; }
[JsonPropertyName("yourOfferDidNotSellMaxStorageTimeInHour")]
public double? YourOfferDidNotSellMaxStorageTimeInHour { get; set; }
[JsonPropertyName("isOnlyFoundInRaidAllowed")]
public bool? IsOnlyFoundInRaidAllowed { get; set; }
[JsonPropertyName("sellInOnePiece")]
public double? SellInOnePiece { get; set; }
}
public class ItemGlobalRestrictions
{
[JsonPropertyName("MaxFlea")]
public double? MaxFlea { get; set; }
[JsonPropertyName("MaxFleaStacked")]
public double? MaxFleaStacked { get; set; }
[JsonPropertyName("TemplateId")]
public string? TemplateId { get; set; }
}
public class MaxActiveOfferCount
{
[JsonPropertyName("from")]
public double? From { get; set; }
[JsonPropertyName("to")]
public double? To { get; set; }
[JsonPropertyName("count")]
public double? Count { get; set; }
[JsonPropertyName("countForSpecialEditions")]
public double? CountForSpecialEditions { get; set; }
}
public class MaxSumForRarity
{
[JsonPropertyName("Common")]
public RarityMaxSum? Common { get; set; }
[JsonPropertyName("Rare")]
public RarityMaxSum? Rare { get; set; }
[JsonPropertyName("Superrare")]
public RarityMaxSum? Superrare { get; set; }
[JsonPropertyName("Not_exist")]
public RarityMaxSum? NotExist { get; set; }
}
public class RarityMaxSum
{
[JsonPropertyName("value")]
public double? Value { get; set; }
}
public class Handbook
{
[JsonPropertyName("defaultCategory")]
public string? DefaultCategory { get; set; }
}
public class Stamina
{
[JsonPropertyName("Capacity")]
public double? Capacity { get; set; }
[JsonPropertyName("SprintDrainRate")]
public double? SprintDrainRate { get; set; }
[JsonPropertyName("BaseRestorationRate")]
public double? BaseRestorationRate { get; set; }
[JsonPropertyName("BipodAimDrainRateMultiplier")]
public double? BipodAimDrainRateMultiplier { get; set; }
[JsonPropertyName("JumpConsumption")]
public double? JumpConsumption { get; set; }
[JsonPropertyName("MountingHorizontalAimDrainRateMultiplier")]
public double? MountingHorizontalAimDrainRateMultiplier { get; set; }
[JsonPropertyName("MountingVerticalAimDrainRateMultiplier")]
public double? MountingVerticalAimDrainRateMultiplier { get; set; }
[JsonPropertyName("GrenadeHighThrow")]
public double? GrenadeHighThrow { get; set; }
[JsonPropertyName("GrenadeLowThrow")]
public double? GrenadeLowThrow { get; set; }
[JsonPropertyName("AimDrainRate")]
public double? AimDrainRate { get; set; }
[JsonPropertyName("AimRangeFinderDrainRate")]
public double? AimRangeFinderDrainRate { get; set; }
[JsonPropertyName("OxygenCapacity")]
public double? OxygenCapacity { get; set; }
[JsonPropertyName("OxygenRestoration")]
public double? OxygenRestoration { get; set; }
[JsonPropertyName("WalkOverweightLimits")]
public XYZ? WalkOverweightLimits { get; set; }
[JsonPropertyName("BaseOverweightLimits")]
public XYZ? BaseOverweightLimits { get; set; }
[JsonPropertyName("SprintOverweightLimits")]
public XYZ? SprintOverweightLimits { get; set; }
[JsonPropertyName("WalkSpeedOverweightLimits")]
public XYZ? WalkSpeedOverweightLimits { get; set; }
[JsonPropertyName("CrouchConsumption")]
public XYZ? CrouchConsumption { get; set; }
[JsonPropertyName("WalkConsumption")]
public XYZ? WalkConsumption { get; set; }
[JsonPropertyName("StandupConsumption")]
public XYZ? StandupConsumption { get; set; }
[JsonPropertyName("TransitionSpeed")]
public XYZ? TransitionSpeed { get; set; }
[JsonPropertyName("SprintAccelerationLowerLimit")]
public double? SprintAccelerationLowerLimit { get; set; }
[JsonPropertyName("SprintSpeedLowerLimit")]
public double? SprintSpeedLowerLimit { get; set; }
[JsonPropertyName("SprintSensitivityLowerLimit")]
public double? SprintSensitivityLowerLimit { get; set; }
[JsonPropertyName("AimConsumptionByPose")]
public XYZ? AimConsumptionByPose { get; set; }
[JsonPropertyName("RestorationMultiplierByPose")]
public XYZ? RestorationMultiplierByPose { get; set; }
[JsonPropertyName("OverweightConsumptionByPose")]
public XYZ? OverweightConsumptionByPose { get; set; }
[JsonPropertyName("AimingSpeedMultiplier")]
public double? AimingSpeedMultiplier { get; set; }
[JsonPropertyName("WalkVisualEffectMultiplier")]
public double? WalkVisualEffectMultiplier { get; set; }
[JsonPropertyName("WeaponFastSwitchConsumption")]
public double? WeaponFastSwitchConsumption { get; set; }
[JsonPropertyName("HandsCapacity")]
public double? HandsCapacity { get; set; }
[JsonPropertyName("HandsRestoration")]
public double? HandsRestoration { get; set; }
[JsonPropertyName("ProneConsumption")]
public double? ProneConsumption { get; set; }
[JsonPropertyName("BaseHoldBreathConsumption")]
public double? BaseHoldBreathConsumption { get; set; }
[JsonPropertyName("SoundRadius")]
public XYZ? SoundRadius { get; set; }
[JsonPropertyName("ExhaustedMeleeSpeed")]
public double? ExhaustedMeleeSpeed { get; set; }
[JsonPropertyName("FatigueRestorationRate")]
public double? FatigueRestorationRate { get; set; }
[JsonPropertyName("FatigueAmountToCreateEffect")]
public double? FatigueAmountToCreateEffect { get; set; }
[JsonPropertyName("ExhaustedMeleeDamageMultiplier")]
public double? ExhaustedMeleeDamageMultiplier { get; set; }
[JsonPropertyName("FallDamageMultiplier")]
public double? FallDamageMultiplier { get; set; }
[JsonPropertyName("SafeHeightOverweight")]
public double? SafeHeightOverweight { get; set; }
[JsonPropertyName("SitToStandConsumption")]
public double? SitToStandConsumption { get; set; }
[JsonPropertyName("StaminaExhaustionCausesJiggle")]
public bool? StaminaExhaustionCausesJiggle { get; set; }
[JsonPropertyName("StaminaExhaustionStartsBreathSound")]
public bool? StaminaExhaustionStartsBreathSound { get; set; }
[JsonPropertyName("StaminaExhaustionRocksCamera")]
public bool? StaminaExhaustionRocksCamera { get; set; }
[JsonPropertyName("HoldBreathStaminaMultiplier")]
public XYZ? HoldBreathStaminaMultiplier { get; set; }
[JsonPropertyName("PoseLevelIncreaseSpeed")]
public XYZ? PoseLevelIncreaseSpeed { get; set; }
[JsonPropertyName("PoseLevelDecreaseSpeed")]
public XYZ? PoseLevelDecreaseSpeed { get; set; }
[JsonPropertyName("PoseLevelConsumptionPerNotch")]
public XYZ? PoseLevelConsumptionPerNotch { get; set; }
public XYZ? ClimbLegsConsumption { get; set; }
public XYZ? ClimbOneHandConsumption { get; set; }
public XYZ? ClimbTwoHandsConsumption { get; set; }
public XYZ? VaultLegsConsumption { get; set; }
public XYZ? VaultOneHandConsumption { get; set; }
}
public class StaminaRestoration
{
[JsonPropertyName("LowerLeftPoint")]
public double? LowerLeftPoint { get; set; }
[JsonPropertyName("LowerRightPoint")]
public double? LowerRightPoint { get; set; }
[JsonPropertyName("LeftPlatoPoint")]
public double? LeftPlatoPoint { get; set; }
[JsonPropertyName("RightPlatoPoint")]
public double? RightPlatoPoint { get; set; }
[JsonPropertyName("RightLimit")]
public double? RightLimit { get; set; }
[JsonPropertyName("ZeroValue")]
public double? ZeroValue { get; set; }
}
public class StaminaDrain
{
[JsonPropertyName("LowerLeftPoint")]
public double? LowerLeftPoint { get; set; }
[JsonPropertyName("LowerRightPoint")]
public double? LowerRightPoint { get; set; }
[JsonPropertyName("LeftPlatoPoint")]
public double? LeftPlatoPoint { get; set; }
[JsonPropertyName("RightPlatoPoint")]
public double? RightPlatoPoint { get; set; }
[JsonPropertyName("RightLimit")]
public double? RightLimit { get; set; }
[JsonPropertyName("ZeroValue")]
public double? ZeroValue { get; set; }
}
public class RequirementReferences
{
[JsonPropertyName("Alpinist")]
public List<Alpinist>? Alpinists { get; set; }
}
public class Alpinist
{
[JsonPropertyName("Requirement")]
public string? Requirement { get; set; }
[JsonPropertyName("Id")]
public string? Id { get; set; }
[JsonPropertyName("Count")]
public double? Count { get; set; }
[JsonPropertyName("RequiredSlot")]
public string? RequiredSlot { get; set; }
[JsonPropertyName("RequirementTip")]
public string? RequirementTip { get; set; }
}
public class RestrictionsInRaid
{
[JsonPropertyName("MaxInLobby")]
public double? MaxInLobby { get; set; }
[JsonPropertyName("MaxInRaid")]
public double? MaxInRaid { get; set; }
[JsonPropertyName("TemplateId")]
public string? TemplateId { get; set; }
}
public class FavoriteItemsSettings
{
[JsonPropertyName("WeaponStandMaxItemsCount")]
public double? WeaponStandMaxItemsCount { get; set; }
[JsonPropertyName("PlaceOfFameMaxItemsCount")]
public double? PlaceOfFameMaxItemsCount { get; set; }
}
public class VaultingSettings
{
[JsonPropertyName("IsActive")]
public bool? IsActive { get; set; }
[JsonPropertyName("VaultingInputTime")]
public double? VaultingInputTime { get; set; }
[JsonPropertyName("GridSettings")]
public VaultingGridSettings? GridSettings { get; set; }
[JsonPropertyName("MovesSettings")]
public VaultingMovesSettings? MovesSettings { get; set; }
}
public class VaultingGridSettings
{
[JsonPropertyName("GridSizeX")]
public double? GridSizeX { get; set; }
[JsonPropertyName("GridSizeY")]
public double? GridSizeY { get; set; }
[JsonPropertyName("GridSizeZ")]
public double? GridSizeZ { get; set; }
[JsonPropertyName("SteppingLengthX")]
public double? SteppingLengthX { get; set; }
[JsonPropertyName("SteppingLengthY")]
public double? SteppingLengthY { get; set; }
[JsonPropertyName("SteppingLengthZ")]
public double? SteppingLengthZ { get; set; }
[JsonPropertyName("GridOffsetX")]
public double? GridOffsetX { get; set; }
[JsonPropertyName("GridOffsetY")]
public double? GridOffsetY { get; set; }
[JsonPropertyName("GridOffsetZ")]
public double? GridOffsetZ { get; set; }
[JsonPropertyName("OffsetFactor")]
public double? OffsetFactor { get; set; }
}
public class VaultingMovesSettings
{
[JsonPropertyName("VaultSettings")]
public VaultingSubMoveSettings? VaultSettings { get; set; }
[JsonPropertyName("ClimbSettings")]
public VaultingSubMoveSettings? ClimbSettings { get; set; }
}
public class VaultingSubMoveSettings
{
[JsonPropertyName("IsActive")]
public bool? IsActive { get; set; }
[JsonPropertyName("MaxWithoutHandHeight")]
public double? MaxWithoutHandHeight { get; set; }
public double? MaxOneHandHeight { get; set; }
[JsonPropertyName("SpeedRange")]
public XYZ? SpeedRange { get; set; }
[JsonPropertyName("MoveRestrictions")]
public MoveRestrictions? MoveRestrictions { get; set; }
[JsonPropertyName("AutoMoveRestrictions")]
public MoveRestrictions? AutoMoveRestrictions { get; set; }
}
public class MoveRestrictions
{
[JsonPropertyName("IsActive")]
public bool? IsActive { get; set; }
[JsonPropertyName("MinDistantToInteract")]
public double? MinDistantToInteract { get; set; }
[JsonPropertyName("MinHeight")]
public double? MinHeight { get; set; }
[JsonPropertyName("MaxHeight")]
public double? MaxHeight { get; set; }
[JsonPropertyName("MinLength")]
public double? MinLength { get; set; }
[JsonPropertyName("MaxLength")]
public double? MaxLength { get; set; }
}
public class BTRSettings
{
[JsonPropertyName("LocationsWithBTR")]
public List<string>? LocationsWithBTR { get; set; }
[JsonPropertyName("BasePriceTaxi")]
public double? BasePriceTaxi { get; set; }
[JsonPropertyName("AddPriceTaxi")]
public double? AddPriceTaxi { get; set; }
[JsonPropertyName("CleanUpPrice")]
public double? CleanUpPrice { get; set; }
[JsonPropertyName("DeliveryPrice")]
public double? DeliveryPrice { get; set; }
[JsonPropertyName("ModDeliveryCost")]
public double? ModDeliveryCost { get; set; }
[JsonPropertyName("BearPriceMod")]
public double? BearPriceMod { get; set; }
[JsonPropertyName("UsecPriceMod")]
public double? UsecPriceMod { get; set; }
[JsonPropertyName("ScavPriceMod")]
public double? ScavPriceMod { get; set; }
[JsonPropertyName("CoefficientDiscountCharisma")]
public double? CoefficientDiscountCharisma { get; set; }
[JsonPropertyName("DeliveryMinPrice")]
public double? DeliveryMinPrice { get; set; }
[JsonPropertyName("TaxiMinPrice")]
public double? TaxiMinPrice { get; set; }
[JsonPropertyName("BotCoverMinPrice")]
public double? BotCoverMinPrice { get; set; }
[JsonPropertyName("MapsConfigs")]
public Dictionary<string, BtrMapConfig>? MapsConfigs { get; set; }
[JsonPropertyName("DiameterWheel")]
public double? DiameterWheel { get; set; }
[JsonPropertyName("HeightWheel")]
public double? HeightWheel { get; set; }
[JsonPropertyName("HeightWheelMaxPosLimit")]
public double? HeightWheelMaxPosLimit { get; set; }
[JsonPropertyName("HeightWheelMinPosLimit")]
public double? HeightWheelMinPosLimit { get; set; }
[JsonPropertyName("SnapToSurfaceWheelsSpeed")]
public double? SnapToSurfaceWheelsSpeed { get; set; }
[JsonPropertyName("CheckSurfaceForWheelsTimer")]
public double? CheckSurfaceForWheelsTimer { get; set; }
[JsonPropertyName("HeightWheelOffset")]
public double? HeightWheelOffset { get; set; }
}
public class BtrMapConfig
{
[JsonPropertyName("BtrSkin")]
public string? BtrSkin { get; set; }
[JsonPropertyName("CheckSurfaceForWheelsTimer")]
public double? CheckSurfaceForWheelsTimer { get; set; }
[JsonPropertyName("DiameterWheel")]
public double? DiameterWheel { get; set; }
[JsonPropertyName("HeightWheel")]
public double? HeightWheel { get; set; }
[JsonPropertyName("HeightWheelMaxPosLimit")]
public double? HeightWheelMaxPosLimit { get; set; }
[JsonPropertyName("HeightWheelMinPosLimit")]
public double? HeightWheelMinPosLimit { get; set; }
[JsonPropertyName("HeightWheelOffset")]
public double? HeightWheelOffset { get; set; }
[JsonPropertyName("SnapToSurfaceWheelsSpeed")]
public double? SnapToSurfaceWheelsSpeed { get; set; }
[JsonPropertyName("SuspensionDamperStiffness")]
public double? SuspensionDamperStiffness { get; set; }
[JsonPropertyName("SuspensionRestLength")]
public double? SuspensionRestLength { get; set; }
[JsonPropertyName("SuspensionSpringStiffness")]
public double? SuspensionSpringStiffness { get; set; }
[JsonPropertyName("SuspensionTravel")]
public double? SuspensionTravel { get; set; }
[JsonPropertyName("SuspensionWheelRadius")]
public double? SuspensionWheelRadius { get; set; }
[JsonPropertyName("mapID")]
public string? MapID { get; set; }
[JsonPropertyName("pathsConfigurations")]
public List<PathConfig>? PathsConfigurations { get; set; }
}
public class PathConfig
{
[JsonPropertyName("active")]
public bool? Active { get; set; }
[JsonPropertyName("id")]
public string? Id { get; set; }
[JsonPropertyName("enterPoint")]
public string? EnterPoint { get; set; }
[JsonPropertyName("exitPoint")]
public string? ExitPoint { get; set; }
[JsonPropertyName("pathPoints")]
public List<string>? PathPoints { get; set; }
[JsonPropertyName("once")]
public bool? Once { get; set; }
[JsonPropertyName("circle")]
public bool? Circle { get; set; }
[JsonPropertyName("circleCount")]
public double? CircleCount { get; set; }
[JsonPropertyName("skinType")]
public List<string>? SkinType { get; set; }
}
public class SquadSettings
{
[JsonPropertyName("CountOfRequestsToOnePlayer")]
public double? CountOfRequestsToOnePlayer { get; set; }
[JsonPropertyName("SecondsForExpiredRequest")]
public double? SecondsForExpiredRequest { get; set; }
[JsonPropertyName("SendRequestDelaySeconds")]
public double? SendRequestDelaySeconds { get; set; }
}
public class Insurance
{
[JsonPropertyName("ChangeForReturnItemsInOfflineRaid")]
public double? ChangeForReturnItemsInOfflineRaid { get; set; }
[JsonPropertyName("MaxStorageTimeInHour")]
public double? MaxStorageTimeInHour { get; set; }
[JsonPropertyName("CoefOfSendingMessageTime")]
public double? CoefOfSendingMessageTime { get; set; }
[JsonPropertyName("CoefOfHavingMarkOfUnknown")]
public double? CoefOfHavingMarkOfUnknown { get; set; }
[JsonPropertyName("EditionSendingMessageTime")]
public Dictionary<string, MessageSendTimeMultiplier>? EditionSendingMessageTime { get; set; }
[JsonPropertyName("OnlyInDeathCase")]
public bool? OnlyInDeathCase { get; set; }
}
public class MessageSendTimeMultiplier
{
[JsonPropertyName("multiplier")]
public double? Multiplier { get; set; }
}
public class SkillsSettings
{
[JsonPropertyName("SkillProgressRate")]
public double? SkillProgressRate { get; set; }
[JsonPropertyName("WeaponSkillProgressRate")]
public double? WeaponSkillProgressRate { get; set; }
[JsonPropertyName("WeaponSkillRecoilBonusPerLevel")]
public double? WeaponSkillRecoilBonusPerLevel { get; set; }
[JsonPropertyName("HideoutManagement")]
public HideoutManagement? HideoutManagement { get; set; }
[JsonPropertyName("Crafting")]
public Crafting? Crafting { get; set; }
[JsonPropertyName("Metabolism")]
public Metabolism? Metabolism { get; set; }
[JsonPropertyName("MountingErgonomicsBonusPerLevel")]
public double? MountingErgonomicsBonusPerLevel { get; set; }
[JsonPropertyName("Immunity")]
public Immunity? Immunity { get; set; }
[JsonPropertyName("Endurance")]
public Endurance? Endurance { get; set; }
[JsonPropertyName("Strength")]
public Strength? Strength { get; set; }
[JsonPropertyName("Vitality")]
public Vitality? Vitality { get; set; }
[JsonPropertyName("Health")]
public HealthSkillProgress? Health { get; set; }
[JsonPropertyName("StressResistance")]
public StressResistance? StressResistance { get; set; }
[JsonPropertyName("Throwing")]
public Throwing? Throwing { get; set; }
[JsonPropertyName("RecoilControl")]
public RecoilControl? RecoilControl { get; set; }
[JsonPropertyName("Pistol")]
public WeaponSkills? Pistol { get; set; }
[JsonPropertyName("Revolver")]
public WeaponSkills? Revolver { get; set; }
[JsonPropertyName("SMG")]
public List<object>? SMG { get; set; }
[JsonPropertyName("Assault")]
public WeaponSkills? Assault { get; set; }
[JsonPropertyName("Shotgun")]
public WeaponSkills? Shotgun { get; set; }
[JsonPropertyName("Sniper")]
public WeaponSkills? Sniper { get; set; }
[JsonPropertyName("LMG")]
public List<object>? LMG { get; set; }
[JsonPropertyName("HMG")]
public List<object>? HMG { get; set; }
[JsonPropertyName("Launcher")]
public List<object>? Launcher { get; set; }
[JsonPropertyName("AttachedLauncher")]
public List<object>? AttachedLauncher { get; set; }
[JsonPropertyName("Melee")]
public MeleeSkill? Melee { get; set; }
[JsonPropertyName("DMR")]
public WeaponSkills? DMR { get; set; }
[JsonPropertyName("BearAssaultoperations")]
public List<object>? BearAssaultoperations { get; set; }
[JsonPropertyName("BearAuthority")]
public List<object>? BearAuthority { get; set; }
[JsonPropertyName("BearAksystems")]
public List<object>? BearAksystems { get; set; }
[JsonPropertyName("BearHeavycaliber")]
public List<object>? BearHeavycaliber { get; set; }
[JsonPropertyName("BearRawpower")]
public List<object>? BearRawpower { get; set; }
[JsonPropertyName("BipodErgonomicsBonusPerLevel")]
public double? BipodErgonomicsBonusPerLevel { get; set; }
[JsonPropertyName("UsecArsystems")]
public List<object>? UsecArsystems { get; set; }
[JsonPropertyName("UsecDeepweaponmodding_Settings")]
public List<object>? UsecDeepweaponmodding_Settings { get; set; }
[JsonPropertyName("UsecLongrangeoptics_Settings")]
public List<object>? UsecLongrangeoptics_Settings { get; set; }
[JsonPropertyName("UsecNegotiations")]
public List<object>? UsecNegotiations { get; set; }
[JsonPropertyName("UsecTactics")]
public List<object>? UsecTactics { get; set; }
[JsonPropertyName("BotReload")]
public List<object>? BotReload { get; set; }
[JsonPropertyName("CovertMovement")]
public CovertMovement? CovertMovement { get; set; }
[JsonPropertyName("FieldMedicine")]
public List<object>? FieldMedicine { get; set; }
[JsonPropertyName("Search")]
public Search? Search { get; set; }
[JsonPropertyName("Sniping")]
public List<object>? Sniping { get; set; }
[JsonPropertyName("ProneMovement")]
public List<object>? ProneMovement { get; set; }
[JsonPropertyName("FirstAid")]
public List<object>? FirstAid { get; set; }
[JsonPropertyName("LightVests")]
public ArmorSkills? LightVests { get; set; }
[JsonPropertyName("HeavyVests")]
public ArmorSkills? HeavyVests { get; set; }
[JsonPropertyName("WeaponModding")]
public List<object>? WeaponModding { get; set; }
[JsonPropertyName("AdvancedModding")]
public List<object>? AdvancedModding { get; set; }
[JsonPropertyName("NightOps")]
public List<object>? NightOps { get; set; }
[JsonPropertyName("SilentOps")]
public List<object>? SilentOps { get; set; }
[JsonPropertyName("Lockpicking")]
public List<object>? Lockpicking { get; set; }
[JsonPropertyName("WeaponTreatment")]
public WeaponTreatment? WeaponTreatment { get; set; }
[JsonPropertyName("MagDrills")]
public MagDrills? MagDrills { get; set; }
[JsonPropertyName("Freetrading")]
public List<object>? Freetrading { get; set; }
[JsonPropertyName("Auctions")]
public List<object>? Auctions { get; set; }
[JsonPropertyName("Cleanoperations")]
public List<object>? Cleanoperations { get; set; }
[JsonPropertyName("Barter")]
public List<object>? Barter { get; set; }
[JsonPropertyName("Shadowconnections")]
public List<object>? Shadowconnections { get; set; }
[JsonPropertyName("Taskperformance")]
public List<object>? Taskperformance { get; set; }
[JsonPropertyName("Perception")]
public Perception? Perception { get; set; }
[JsonPropertyName("Intellect")]
public Intellect? Intellect { get; set; }
[JsonPropertyName("Attention")]
public Attention? Attention { get; set; }
[JsonPropertyName("Charisma")]
public Charisma? Charisma { get; set; }
[JsonPropertyName("Memory")]
public Memory? Memory { get; set; }
[JsonPropertyName("Surgery")]
public Surgery? Surgery { get; set; }
[JsonPropertyName("AimDrills")]
public AimDrills? AimDrills { get; set; }
[JsonPropertyName("BotSound")]
public List<object>? BotSound { get; set; }
[JsonPropertyName("TroubleShooting")]
public TroubleShooting? TroubleShooting { get; set; }
}
public class MeleeSkill
{
public BuffSettings? BuffSettings { get; set; }
}
public class ArmorSkills
{
public double? BluntThroughputDamageHVestsReducePerLevel { get; set; }
public double? WearAmountRepairHVestsReducePerLevel { get; set; }
public double? WearChanceRepairHVestsReduceEliteLevel { get; set; }
public double? BuffMaxCount { get; set; }
public BuffSettings? BuffSettings { get; set; }
public ArmorCounters? Counters { get; set; }
public double? MoveSpeedPenaltyReductionHVestsReducePerLevel { get; set; }
public double? RicochetChanceHVestsCurrentDurabilityThreshold { get; set; }
public double? RicochetChanceHVestsEliteLevel { get; set; }
public double? RicochetChanceHVestsMaxDurabilityThreshold { get; set; }
public double? MeleeDamageLVestsReducePerLevel { get; set; }
public double? MoveSpeedPenaltyReductionLVestsReducePerLevel { get; set; }
public double? WearAmountRepairLVestsReducePerLevel { get; set; }
public double? WearChanceRepairLVestsReduceEliteLevel { get; set; }
}
public class ArmorCounters
{
[JsonPropertyName("armorDurability")]
public SkillCounter? ArmorDurability { get; set; }
}
public class HideoutManagement
{
public double? SkillPointsPerAreaUpgrade { get; set; }
public double? SkillPointsPerCraft { get; set; }
public double? CircleOfCultistsBonusPercent { get; set; }
public double? ConsumptionReductionPerLevel { get; set; }
public double? SkillBoostPercent { get; set; }
public SkillPointsRate? SkillPointsRate { get; set; }
public EliteSlots? EliteSlots { get; set; }
}
public class SkillPointsRate
{
public SkillPointRate? Generator { get; set; }
public SkillPointRate? AirFilteringUnit { get; set; }
public SkillPointRate? WaterCollector { get; set; }
public SkillPointRate? SolarPower { get; set; }
}
public class SkillPointRate
{
public double? ResourceSpent { get; set; }
public double? PointsGained { get; set; }
}
public class EliteSlots
{
public EliteSlot? Generator { get; set; }
public EliteSlot? AirFilteringUnit { get; set; }
public EliteSlot? WaterCollector { get; set; }
public EliteSlot? BitcoinFarm { get; set; }
}
public class EliteSlot
{
public double? Slots { get; set; }
public double? Container { get; set; }
}
public class Crafting
{
[JsonPropertyName("DependentSkillRatios")]
public List<DependentSkillRatio>? DependentSkillRatios { get; set; }
[JsonPropertyName("PointsPerCraftingCycle")]
public double? PointsPerCraftingCycle { get; set; }
[JsonPropertyName("CraftingCycleHours")]
public double? CraftingCycleHours { get; set; }
[JsonPropertyName("PointsPerUniqueCraftCycle")]
public double? PointsPerUniqueCraftCycle { get; set; }
[JsonPropertyName("UniqueCraftsPerCycle")]
public double? UniqueCraftsPerCycle { get; set; }
[JsonPropertyName("CraftTimeReductionPerLevel")]
public double? CraftTimeReductionPerLevel { get; set; }
[JsonPropertyName("ProductionTimeReductionPerLevel")]
public double? ProductionTimeReductionPerLevel { get; set; }
[JsonPropertyName("EliteExtraProductions")]
public double? EliteExtraProductions { get; set; }
// Yes, there is a typo
[JsonPropertyName("CraftingPointsToInteligence")]
public double? CraftingPointsToIntelligence { get; set; }
}
public class Metabolism
{
[JsonPropertyName("HydrationRecoveryRate")]
public double? HydrationRecoveryRate { get; set; }
[JsonPropertyName("EnergyRecoveryRate")]
public double? EnergyRecoveryRate { get; set; }
[JsonPropertyName("IncreasePositiveEffectDurationRate")]
public double? IncreasePositiveEffectDurationRate { get; set; }
[JsonPropertyName("DecreaseNegativeEffectDurationRate")]
public double? DecreaseNegativeEffectDurationRate { get; set; }
[JsonPropertyName("DecreasePoisonDurationRate")]
public double? DecreasePoisonDurationRate { get; set; }
}
public class Immunity
{
[JsonPropertyName("ImmunityMiscEffects")]
public double? ImmunityMiscEffects { get; set; }
[JsonPropertyName("ImmunityPoisonBuff")]
public double? ImmunityPoisonBuff { get; set; }
[JsonPropertyName("ImmunityPainKiller")]
public double? ImmunityPainKiller { get; set; }
[JsonPropertyName("HealthNegativeEffect")]
public double? HealthNegativeEffect { get; set; }
[JsonPropertyName("StimulatorNegativeBuff")]
public double? StimulatorNegativeBuff { get; set; }
}
public class Endurance
{
[JsonPropertyName("MovementAction")]
public double? MovementAction { get; set; }
[JsonPropertyName("SprintAction")]
public double? SprintAction { get; set; }
[JsonPropertyName("GainPerFatigueStack")]
public double? GainPerFatigueStack { get; set; }
[JsonPropertyName("DependentSkillRatios")]
public List<DependentSkillRatio>? DependentSkillRatios { get; set; }
[JsonPropertyName("QTELevelMultipliers")]
public Dictionary<string, Dictionary<string, double>>? QTELevelMultipliers { get; set; }
}
public class Strength
{
[JsonPropertyName("DependentSkillRatios")]
public List<DependentSkillRatio>? DependentSkillRatios { get; set; }
[JsonPropertyName("SprintActionMin")]
public double? SprintActionMin { get; set; }
[JsonPropertyName("SprintActionMax")]
public double? SprintActionMax { get; set; }
[JsonPropertyName("MovementActionMin")]
public double? MovementActionMin { get; set; }
[JsonPropertyName("MovementActionMax")]
public double? MovementActionMax { get; set; }
[JsonPropertyName("PushUpMin")]
public double? PushUpMin { get; set; }
[JsonPropertyName("PushUpMax")]
public double? PushUpMax { get; set; }
[JsonPropertyName("QTELevelMultipliers")]
public List<QTELevelMultiplier>? QTELevelMultipliers { get; set; }
[JsonPropertyName("FistfightAction")]
public double? FistfightAction { get; set; }
[JsonPropertyName("ThrowAction")]
public double? ThrowAction { get; set; }
}
public class DependentSkillRatio
{
[JsonPropertyName("Ratio")]
public double? Ratio { get; set; }
[JsonPropertyName("SkillId")]
public string? SkillId { get; set; }
}
public class QTELevelMultiplier
{
[JsonPropertyName("Level")]
public double? Level { get; set; }
[JsonPropertyName("Multiplier")]
public double? Multiplier { get; set; }
}
public class Vitality
{
[JsonPropertyName("DamageTakenAction")]
public double? DamageTakenAction { get; set; }
[JsonPropertyName("HealthNegativeEffect")]
public double? HealthNegativeEffect { get; set; }
}
public class HealthSkillProgress
{
[JsonPropertyName("SkillProgress")]
public double? SkillProgress { get; set; }
}
public class StressResistance
{
[JsonPropertyName("HealthNegativeEffect")]
public double? HealthNegativeEffect { get; set; }
[JsonPropertyName("LowHPDuration")]
public double? LowHPDuration { get; set; }
}
public class Throwing
{
[JsonPropertyName("ThrowAction")]
public double? ThrowAction { get; set; }
}
public class RecoilControl
{
[JsonPropertyName("RecoilAction")]
public double? RecoilAction { get; set; }
[JsonPropertyName("RecoilBonusPerLevel")]
public double? RecoilBonusPerLevel { get; set; }
}
public class WeaponSkills
{
[JsonPropertyName("WeaponReloadAction")]
public double? WeaponReloadAction { get; set; }
[JsonPropertyName("WeaponShotAction")]
public double? WeaponShotAction { get; set; }
[JsonPropertyName("WeaponFixAction")]
public double? WeaponFixAction { get; set; }
[JsonPropertyName("WeaponChamberAction")]
public double? WeaponChamberAction { get; set; }
}
public class CovertMovement
{
[JsonPropertyName("MovementAction")]
public double? MovementAction { get; set; }
}
public class Search
{
[JsonPropertyName("SearchAction")]
public double? SearchAction { get; set; }
[JsonPropertyName("FindAction")]
public double? FindAction { get; set; }
}
public class WeaponTreatment
{
[JsonPropertyName("BuffMaxCount")]
public double? BuffMaxCount { get; set; }
[JsonPropertyName("BuffSettings")]
public BuffSettings? BuffSettings { get; set; }
[JsonPropertyName("Counters")]
public WeaponTreatmentCounters? Counters { get; set; }
[JsonPropertyName("DurLossReducePerLevel")]
public double? DurLossReducePerLevel { get; set; }
[JsonPropertyName("SkillPointsPerRepair")]
public double? SkillPointsPerRepair { get; set; }
[JsonPropertyName("Filter")]
public List<object>? Filter { get; set; }
[JsonPropertyName("WearAmountRepairGunsReducePerLevel")]
public double? WearAmountRepairGunsReducePerLevel { get; set; }
[JsonPropertyName("WearChanceRepairGunsReduceEliteLevel")]
public double? WearChanceRepairGunsReduceEliteLevel { get; set; }
}
public class WeaponTreatmentCounters
{
[JsonPropertyName("firearmsDurability")]
public SkillCounter? FirearmsDurability { get; set; }
}
public class BuffSettings
{
[JsonPropertyName("CommonBuffChanceLevelBonus")]
public double? CommonBuffChanceLevelBonus { get; set; }
[JsonPropertyName("CommonBuffMinChanceValue")]
public double? CommonBuffMinChanceValue { get; set; }
[JsonPropertyName("CurrentDurabilityLossToRemoveBuff")]
public double? CurrentDurabilityLossToRemoveBuff { get; set; }
[JsonPropertyName("MaxDurabilityLossToRemoveBuff")]
public double? MaxDurabilityLossToRemoveBuff { get; set; }
[JsonPropertyName("RareBuffChanceCoff")]
public double? RareBuffChanceCoff { get; set; }
[JsonPropertyName("ReceivedDurabilityMaxPercent")]
public double? ReceivedDurabilityMaxPercent { get; set; }
}
public class MagDrills
{
[JsonPropertyName("RaidLoadedAmmoAction")]
public double? RaidLoadedAmmoAction { get; set; }
[JsonPropertyName("RaidUnloadedAmmoAction")]
public double? RaidUnloadedAmmoAction { get; set; }
[JsonPropertyName("MagazineCheckAction")]
public double? MagazineCheckAction { get; set; }
}
public class Perception
{
[JsonPropertyName("DependentSkillRatios")]
public List<SkillRatio>? DependentSkillRatios { get; set; }
[JsonPropertyName("OnlineAction")]
public double? OnlineAction { get; set; }
[JsonPropertyName("UniqueLoot")]
public double? UniqueLoot { get; set; }
}
public class SkillRatio
{
[JsonPropertyName("Ratio")]
public double? Ratio { get; set; }
[JsonPropertyName("SkillId")]
public string? SkillId { get; set; }
}
public class Intellect
{
public SkillRatio[] DependentSkillRatios { get; set; }
[JsonPropertyName("Counters")]
public IntellectCounters? Counters { get; set; }
[JsonPropertyName("ExamineAction")]
public double? ExamineAction { get; set; }
[JsonPropertyName("SkillProgress")]
public double? SkillProgress { get; set; }
[JsonPropertyName("RepairAction")]
public double? RepairAction { get; set; }
[JsonPropertyName("WearAmountReducePerLevel")]
public double? WearAmountReducePerLevel { get; set; }
[JsonPropertyName("WearChanceReduceEliteLevel")]
public double? WearChanceReduceEliteLevel { get; set; }
[JsonPropertyName("RepairPointsCostReduction")]
public double? RepairPointsCostReduction { get; set; }
}
public class IntellectCounters
{
[JsonPropertyName("armorDurability")]
public SkillCounter? ArmorDurability { get; set; }
[JsonPropertyName("firearmsDurability")]
public SkillCounter? FirearmsDurability { get; set; }
[JsonPropertyName("meleeWeaponDurability")]
public SkillCounter? MeleeWeaponDurability { get; set; }
}
public class SkillCounter
{
[JsonPropertyName("divisor")]
public double? Divisor { get; set; }
[JsonPropertyName("points")]
public double? Points { get; set; }
}
public class Attention
{
[JsonPropertyName("DependentSkillRatios")]
public SkillRatio[] DependentSkillRatios { get; set; }
[JsonPropertyName("ExamineWithInstruction")]
public double? ExamineWithInstruction { get; set; }
[JsonPropertyName("FindActionFalse")]
public double? FindActionFalse { get; set; }
[JsonPropertyName("FindActionTrue")]
public double? FindActionTrue { get; set; }
}
public class Charisma
{
[JsonPropertyName("BonusSettings")]
public BonusSettings? BonusSettings { get; set; }
[JsonPropertyName("Counters")]
public CharismaSkillCounters? Counters { get; set; }
[JsonPropertyName("SkillProgressInt")]
public double? SkillProgressInt { get; set; }
[JsonPropertyName("SkillProgressAtn")]
public double? SkillProgressAtn { get; set; }
[JsonPropertyName("SkillProgressPer")]
public double? SkillProgressPer { get; set; }
}
public class CharismaSkillCounters
{
[JsonPropertyName("insuranceCost")]
public SkillCounter? InsuranceCost { get; set; }
[JsonPropertyName("repairCost")]
public SkillCounter? RepairCost { get; set; }
[JsonPropertyName("repeatableQuestCompleteCount")]
public SkillCounter? RepeatableQuestCompleteCount { get; set; }
[JsonPropertyName("restoredHealthCost")]
public SkillCounter? RestoredHealthCost { get; set; }
[JsonPropertyName("scavCaseCost")]
public SkillCounter? ScavCaseCost { get; set; }
}
public class BonusSettings
{
[JsonPropertyName("EliteBonusSettings")]
public EliteBonusSettings? EliteBonusSettings { get; set; }
[JsonPropertyName("LevelBonusSettings")]
public LevelBonusSettings? LevelBonusSettings { get; set; }
}
public class EliteBonusSettings
{
[JsonPropertyName("FenceStandingLossDiscount")]
public double? FenceStandingLossDiscount { get; set; }
[JsonPropertyName("RepeatableQuestExtraCount")]
public double? RepeatableQuestExtraCount { get; set; }
[JsonPropertyName("ScavCaseDiscount")]
public double? ScavCaseDiscount { get; set; }
}
public class LevelBonusSettings
{
[JsonPropertyName("HealthRestoreDiscount")]
public double? HealthRestoreDiscount { get; set; }
[JsonPropertyName("HealthRestoreTraderDiscount")]
public double? HealthRestoreTraderDiscount { get; set; }
[JsonPropertyName("InsuranceDiscount")]
public double? InsuranceDiscount { get; set; }
[JsonPropertyName("InsuranceTraderDiscount")]
public double? InsuranceTraderDiscount { get; set; }
[JsonPropertyName("PaidExitDiscount")]
public double? PaidExitDiscount { get; set; }
[JsonPropertyName("RepeatableQuestChangeDiscount")]
public double? RepeatableQuestChangeDiscount { get; set; }
}
public class Memory
{
[JsonPropertyName("AnySkillUp")]
public double? AnySkillUp { get; set; }
[JsonPropertyName("SkillProgress")]
public double? SkillProgress { get; set; }
}
public class Surgery
{
[JsonPropertyName("SurgeryAction")]
public double? SurgeryAction { get; set; }
[JsonPropertyName("SkillProgress")]
public double? SkillProgress { get; set; }
}
public class AimDrills
{
[JsonPropertyName("WeaponShotAction")]
public double? WeaponShotAction { get; set; }
}
public class TroubleShooting
{
[JsonPropertyName("MalfRepairSpeedBonusPerLevel")]
public double? MalfRepairSpeedBonusPerLevel { get; set; }
[JsonPropertyName("SkillPointsPerMalfFix")]
public double? SkillPointsPerMalfFix { get; set; }
[JsonPropertyName("EliteDurabilityChanceReduceMult")]
public double? EliteDurabilityChanceReduceMult { get; set; }
[JsonPropertyName("EliteAmmoChanceReduceMult")]
public double? EliteAmmoChanceReduceMult { get; set; }
[JsonPropertyName("EliteMagChanceReduceMult")]
public double? EliteMagChanceReduceMult { get; set; }
}
public class Aiming
{
[JsonPropertyName("ProceduralIntensityByPose")]
public XYZ? ProceduralIntensityByPose { get; set; }
[JsonPropertyName("AimProceduralIntensity")]
public double? AimProceduralIntensity { get; set; }
[JsonPropertyName("HeavyWeight")]
public double? HeavyWeight { get; set; }
[JsonPropertyName("LightWeight")]
public double? LightWeight { get; set; }
[JsonPropertyName("MaxTimeHeavy")]
public double? MaxTimeHeavy { get; set; }
[JsonPropertyName("MinTimeHeavy")]
public double? MinTimeHeavy { get; set; }
[JsonPropertyName("MaxTimeLight")]
public double? MaxTimeLight { get; set; }
[JsonPropertyName("MinTimeLight")]
public double? MinTimeLight { get; set; }
[JsonPropertyName("RecoilScaling")]
public double? RecoilScaling { get; set; }
[JsonPropertyName("RecoilDamping")]
public double? RecoilDamping { get; set; }
[JsonPropertyName("CameraSnapGlobalMult")]
public double? CameraSnapGlobalMult { get; set; }
[JsonPropertyName("RecoilXIntensityByPose")]
public XYZ? RecoilXIntensityByPose { get; set; }
[JsonPropertyName("RecoilYIntensityByPose")]
public XYZ? RecoilYIntensityByPose { get; set; }
[JsonPropertyName("RecoilZIntensityByPose")]
public XYZ? RecoilZIntensityByPose { get; set; }
[JsonPropertyName("RecoilCrank")]
public bool? RecoilCrank { get; set; }
[JsonPropertyName("RecoilHandDamping")]
public double? RecoilHandDamping { get; set; }
[JsonPropertyName("RecoilConvergenceMult")]
public double? RecoilConvergenceMult { get; set; }
[JsonPropertyName("RecoilVertBonus")]
public double? RecoilVertBonus { get; set; }
[JsonPropertyName("RecoilBackBonus")]
public double? RecoilBackBonus { get; set; }
}
public class Malfunction
{
[JsonPropertyName("AmmoMalfChanceMult")]
public double? AmmoMalfChanceMult { get; set; }
[JsonPropertyName("MagazineMalfChanceMult")]
public double? MagazineMalfChanceMult { get; set; }
[JsonPropertyName("MalfRepairHardSlideMult")]
public double? MalfRepairHardSlideMult { get; set; }
[JsonPropertyName("MalfRepairOneHandBrokenMult")]
public double? MalfRepairOneHandBrokenMult { get; set; }
[JsonPropertyName("MalfRepairTwoHandsBrokenMult")]
public double? MalfRepairTwoHandsBrokenMult { get; set; }
[JsonPropertyName("AllowMalfForBots")]
public bool? AllowMalfForBots { get; set; }
[JsonPropertyName("ShowGlowAttemptsCount")]
public double? ShowGlowAttemptsCount { get; set; }
[JsonPropertyName("OutToIdleSpeedMultForPistol")]
public double? OutToIdleSpeedMultForPistol { get; set; }
[JsonPropertyName("IdleToOutSpeedMultOnMalf")]
public double? IdleToOutSpeedMultOnMalf { get; set; }
[JsonPropertyName("TimeToQuickdrawPistol")]
public double? TimeToQuickdrawPistol { get; set; }
[JsonPropertyName("DurRangeToIgnoreMalfs")]
public XYZ? DurRangeToIgnoreMalfs { get; set; }
[JsonPropertyName("DurFeedWt")]
public double? DurFeedWt { get; set; }
[JsonPropertyName("DurMisfireWt")]
public double? DurMisfireWt { get; set; }
[JsonPropertyName("DurJamWt")]
public double? DurJamWt { get; set; }
[JsonPropertyName("DurSoftSlideWt")]
public double? DurSoftSlideWt { get; set; }
[JsonPropertyName("DurHardSlideMinWt")]
public double? DurHardSlideMinWt { get; set; }
[JsonPropertyName("DurHardSlideMaxWt")]
public double? DurHardSlideMaxWt { get; set; }
[JsonPropertyName("AmmoMisfireWt")]
public double? AmmoMisfireWt { get; set; }
[JsonPropertyName("AmmoFeedWt")]
public double? AmmoFeedWt { get; set; }
[JsonPropertyName("AmmoJamWt")]
public double? AmmoJamWt { get; set; }
[JsonPropertyName("OverheatFeedWt")]
public double? OverheatFeedWt { get; set; }
[JsonPropertyName("OverheatJamWt")]
public double? OverheatJamWt { get; set; }
[JsonPropertyName("OverheatSoftSlideWt")]
public double? OverheatSoftSlideWt { get; set; }
[JsonPropertyName("OverheatHardSlideMinWt")]
public double? OverheatHardSlideMinWt { get; set; }
[JsonPropertyName("OverheatHardSlideMaxWt")]
public double? OverheatHardSlideMaxWt { get; set; }
}
public class Overheat
{
[JsonPropertyName("MinOverheat")]
public double? MinimumOverheat { get; set; }
[JsonPropertyName("MaxOverheat")]
public double? MaximumOverheat { get; set; }
[JsonPropertyName("OverheatProblemsStart")]
public double? OverheatProblemsStart { get; set; }
[JsonPropertyName("ModHeatFactor")]
public double? ModificationHeatFactor { get; set; }
[JsonPropertyName("ModCoolFactor")]
public double? ModificationCoolFactor { get; set; }
[JsonPropertyName("MinWearOnOverheat")]
public double? MinimumWearOnOverheat { get; set; }
[JsonPropertyName("MaxWearOnOverheat")]
public double? MaximumWearOnOverheat { get; set; }
[JsonPropertyName("MinWearOnMaxOverheat")]
public double? MinimumWearOnMaximumOverheat { get; set; }
[JsonPropertyName("MaxWearOnMaxOverheat")]
public double? MaximumWearOnMaximumOverheat { get; set; }
[JsonPropertyName("OverheatWearLimit")]
public double? OverheatWearLimit { get; set; }
[JsonPropertyName("MaxCOIIncreaseMult")]
public double? MaximumCOIIncreaseMultiplier { get; set; }
[JsonPropertyName("MinMalfChance")]
public double? MinimumMalfunctionChance { get; set; }
[JsonPropertyName("MaxMalfChance")]
public double? MaximumMalfunctionChance { get; set; }
[JsonPropertyName("DurReduceMinMult")]
public double? DurabilityReductionMinimumMultiplier { get; set; }
[JsonPropertyName("DurReduceMaxMult")]
public double? DurabilityReductionMaximumMultiplier { get; set; }
[JsonPropertyName("BarrelMoveRndDuration")]
public double? BarrelMovementRandomDuration { get; set; }
[JsonPropertyName("BarrelMoveMaxMult")]
public double? BarrelMovementMaximumMultiplier { get; set; }
[JsonPropertyName("FireratePitchMult")]
public double? FireRatePitchMultiplier { get; set; }
[JsonPropertyName("FirerateReduceMinMult")]
public double? FireRateReductionMinimumMultiplier { get; set; }
[JsonPropertyName("FirerateReduceMaxMult")]
public double? FireRateReductionMaximumMultiplier { get; set; }
[JsonPropertyName("FirerateOverheatBorder")]
public double? FireRateOverheatBorder { get; set; }
[JsonPropertyName("EnableSlideOnMaxOverheat")]
public bool? IsSlideEnabledOnMaximumOverheat { get; set; }
[JsonPropertyName("StartSlideOverheat")]
public double? StartSlideOverheat { get; set; }
[JsonPropertyName("FixSlideOverheat")]
public double? FixSlideOverheat { get; set; }
[JsonPropertyName("AutoshotMinOverheat")]
public double? AutoshotMinimumOverheat { get; set; }
[JsonPropertyName("AutoshotChance")]
public double? AutoshotChance { get; set; }
[JsonPropertyName("AutoshotPossibilityDuration")]
public double? AutoshotPossibilityDuration { get; set; }
[JsonPropertyName("MaxOverheatCoolCoef")]
public double? MaximumOverheatCoolCoefficient { get; set; }
}
public class FenceSettings
{
[JsonPropertyName("FenceId")]
public string? FenceIdentifier { get; set; }
[JsonPropertyName("Levels")]
public Dictionary<string, FenceLevel>? Levels { get; set; }
[JsonPropertyName("paidExitStandingNumerator")]
public double? PaidExitStandingNumerator { get; set; }
public double? PmcBotKillStandingMultiplier { get; set; }
}
public class FenceLevel
{
[JsonPropertyName("ReachOnMarkOnUnknowns")]
public bool? CanReachOnMarkOnUnknowns { get; set; }
[JsonPropertyName("SavageCooldownModifier")]
public double? SavageCooldownModifier { get; set; }
[JsonPropertyName("ScavCaseTimeModifier")]
public double? ScavCaseTimeModifier { get; set; }
[JsonPropertyName("PaidExitCostModifier")]
public double? PaidExitCostModifier { get; set; }
[JsonPropertyName("BotFollowChance")]
public double? BotFollowChance { get; set; }
[JsonPropertyName("ScavEquipmentSpawnChanceModifier")]
public double? ScavEquipmentSpawnChanceModifier { get; set; }
[JsonPropertyName("TransitGridSize")]
public XYZ? TransitGridSize { get; set; }
[JsonPropertyName("PriceModifier")]
public double? PriceModifier { get; set; }
[JsonPropertyName("HostileBosses")]
public bool? AreHostileBossesPresent { get; set; }
[JsonPropertyName("HostileScavs")]
public bool? AreHostileScavsPresent { get; set; }
[JsonPropertyName("ScavAttackSupport")]
public bool? IsScavAttackSupported { get; set; }
[JsonPropertyName("ExfiltrationPriceModifier")]
public double? ExfiltrationPriceModifier { get; set; }
[JsonPropertyName("AvailableExits")]
public double? AvailableExits { get; set; }
[JsonPropertyName("BotApplySilenceChance")]
public double? BotApplySilenceChance { get; set; }
[JsonPropertyName("BotGetInCoverChance")]
public double? BotGetInCoverChance { get; set; }
[JsonPropertyName("BotHelpChance")]
public double? BotHelpChance { get; set; }
[JsonPropertyName("BotSpreadoutChance")]
public double? BotSpreadoutChance { get; set; }
[JsonPropertyName("BotStopChance")]
public double? BotStopChance { get; set; }
[JsonPropertyName("PriceModTaxi")]
public double? PriceModifierTaxi { get; set; }
[JsonPropertyName("PriceModDelivery")]
public double? PriceModifierDelivery { get; set; }
[JsonPropertyName("PriceModCleanUp")]
public double? PriceModifierCleanUp { get; set; }
[JsonPropertyName("ReactOnMarkOnUnknowns")]
public bool? ReactOnMarkOnUnknowns { get; set; }
[JsonPropertyName("ReactOnMarkOnUnknownsPVE")]
public bool? ReactOnMarkOnUnknownsPVE { get; set; }
[JsonPropertyName("DeliveryGridSize")]
public XYZ? DeliveryGridSize { get; set; }
[JsonPropertyName("CanInteractWithBtr")]
public bool? CanInteractWithBtr { get; set; }
[JsonPropertyName("CircleOfCultistsBonusPercent")]
public double? CircleOfCultistsBonusPercentage { get; set; }
}
public class Inertia
{
[JsonPropertyName("InertiaLimits")]
public XYZ? InertiaLimits { get; set; }
[JsonPropertyName("InertiaLimitsStep")]
public double? InertiaLimitsStep { get; set; }
[JsonPropertyName("ExitMovementStateSpeedThreshold")]
public XYZ? ExitMovementStateSpeedThreshold { get; set; }
[JsonPropertyName("WalkInertia")]
public XYZ? WalkInertia { get; set; }
[JsonPropertyName("FallThreshold")]
public double? FallThreshold { get; set; }
[JsonPropertyName("SpeedLimitAfterFallMin")]
public XYZ? SpeedLimitAfterFallMin { get; set; }
[JsonPropertyName("SpeedLimitAfterFallMax")]
public XYZ? SpeedLimitAfterFallMax { get; set; }
[JsonPropertyName("SpeedLimitDurationMin")]
public XYZ? SpeedLimitDurationMin { get; set; }
[JsonPropertyName("SpeedLimitDurationMax")]
public XYZ? SpeedLimitDurationMax { get; set; }
[JsonPropertyName("SpeedInertiaAfterJump")]
public XYZ? SpeedInertiaAfterJump { get; set; }
[JsonPropertyName("BaseJumpPenaltyDuration")]
public double? BaseJumpPenaltyDuration { get; set; }
[JsonPropertyName("DurationPower")]
public double? DurationPower { get; set; }
[JsonPropertyName("BaseJumpPenalty")]
public double? BaseJumpPenalty { get; set; }
[JsonPropertyName("PenaltyPower")]
public double? PenaltyPower { get; set; }
[JsonPropertyName("InertiaTiltCurveMin")]
public XYZ? InertiaTiltCurveMin { get; set; }
[JsonPropertyName("InertiaTiltCurveMax")]
public XYZ? InertiaTiltCurveMax { get; set; }
[JsonPropertyName("InertiaBackwardCoef")]
public XYZ? InertiaBackwardCoef { get; set; }
[JsonPropertyName("TiltInertiaMaxSpeed")]
public XYZ? TiltInertiaMaxSpeed { get; set; }
[JsonPropertyName("TiltStartSideBackSpeed")]
public XYZ? TiltStartSideBackSpeed { get; set; }
[JsonPropertyName("TiltMaxSideBackSpeed")]
public XYZ? TiltMaxSideBackSpeed { get; set; }
[JsonPropertyName("TiltAcceleration")]
public XYZ? TiltAcceleration { get; set; }
[JsonPropertyName("AverageRotationFrameSpan")]
public double? AverageRotationFrameSpan { get; set; }
[JsonPropertyName("SprintSpeedInertiaCurveMin")]
public XYZ? SprintSpeedInertiaCurveMin { get; set; }
[JsonPropertyName("SprintSpeedInertiaCurveMax")]
public XYZ? SprintSpeedInertiaCurveMax { get; set; }
[JsonPropertyName("SprintBrakeInertia")]
public XYZ? SprintBrakeInertia { get; set; }
[JsonPropertyName("SprintTransitionMotionPreservation")]
public XYZ? SprintTransitionMotionPreservation { get; set; }
[JsonPropertyName("WeaponFlipSpeed")]
public XYZ? WeaponFlipSpeed { get; set; }
[JsonPropertyName("PreSprintAccelerationLimits")]
public XYZ? PreSprintAccelerationLimits { get; set; }
[JsonPropertyName("SprintAccelerationLimits")]
public XYZ? SprintAccelerationLimits { get; set; }
[JsonPropertyName("SideTime")]
public XYZ? SideTime { get; set; }
[JsonPropertyName("DiagonalTime")]
public XYZ? DiagonalTime { get; set; }
[JsonPropertyName("MaxTimeWithoutInput")]
public XYZ? MaxTimeWithoutInput { get; set; }
[JsonPropertyName("MinDirectionBlendTime")]
public double? MinDirectionBlendTime { get; set; }
[JsonPropertyName("MoveTimeRange")]
public XYZ? MoveTimeRange { get; set; }
[JsonPropertyName("ProneDirectionAccelerationRange")]
public XYZ? ProneDirectionAccelerationRange { get; set; }
[JsonPropertyName("ProneSpeedAccelerationRange")]
public XYZ? ProneSpeedAccelerationRange { get; set; }
[JsonPropertyName("MinMovementAccelerationRangeRight")]
public XYZ? MinMovementAccelerationRangeRight { get; set; }
[JsonPropertyName("MaxMovementAccelerationRangeRight")]
public XYZ? MaxMovementAccelerationRangeRight { get; set; }
public XYZ? CrouchSpeedAccelerationRange { get; set; }
}
public class Ballistic
{
[JsonPropertyName("GlobalDamageDegradationCoefficient")]
public double? GlobalDamageDegradationCoefficient { get; set; }
}
public class RepairSettings
{
[JsonPropertyName("ItemEnhancementSettings")]
public ItemEnhancementSettings? ItemEnhancementSettings { get; set; }
[JsonPropertyName("MinimumLevelToApplyBuff")]
public double? MinimumLevelToApplyBuff { get; set; }
[JsonPropertyName("RepairStrategies")]
public RepairStrategies? RepairStrategies { get; set; }
[JsonPropertyName("armorClassDivisor")]
public double? ArmorClassDivisor { get; set; }
[JsonPropertyName("durabilityPointCostArmor")]
public double? DurabilityPointCostArmor { get; set; }
[JsonPropertyName("durabilityPointCostGuns")]
public double? DurabilityPointCostGuns { get; set; }
}
public class ItemEnhancementSettings
{
[JsonPropertyName("DamageReduction")]
public PriceModifier? DamageReduction { get; set; }
[JsonPropertyName("MalfunctionProtections")]
public PriceModifier? MalfunctionProtections { get; set; }
[JsonPropertyName("WeaponSpread")]
public PriceModifier? WeaponSpread { get; set; }
}
public class PriceModifier
{
[JsonPropertyName("PriceModifier")]
public double? PriceModifierValue { get; set; }
}
public class RepairStrategies
{
[JsonPropertyName("Armor")]
public RepairStrategy? Armor { get; set; }
[JsonPropertyName("Firearms")]
public RepairStrategy? Firearms { get; set; }
}
public class RepairStrategy
{
[JsonPropertyName("BuffTypes")]
public List<string>? BuffTypes { get; set; }
[JsonPropertyName("Filter")]
public List<string>? Filter { get; set; }
}
public class BotPreset
{
[JsonPropertyName("UseThis")]
public bool? UseThis { get; set; }
[JsonPropertyName("Role")]
public string? Role { get; set; }
[JsonPropertyName("BotDifficulty")]
public string? BotDifficulty { get; set; }
[JsonPropertyName("VisibleAngle")]
public double? VisibleAngle { get; set; }
[JsonPropertyName("VisibleDistance")]
public double? VisibleDistance { get; set; }
[JsonPropertyName("ScatteringPerMeter")]
public double? ScatteringPerMeter { get; set; }
[JsonPropertyName("HearingSense")]
public double? HearingSense { get; set; }
[JsonPropertyName("SCATTERING_DIST_MODIF")]
public double? ScatteringDistModif { get; set; }
[JsonPropertyName("MAX_AIMING_UPGRADE_BY_TIME")]
public double? MaxAimingUpgradeByTime { get; set; }
[JsonPropertyName("FIRST_CONTACT_ADD_SEC")]
public double? FirstContactAddSec { get; set; }
[JsonPropertyName("COEF_IF_MOVE")]
public double? CoefIfMove { get; set; }
}
public class AudioSettings
{
[JsonPropertyName("AudioGroupPresets")]
public List<AudioGroupPreset>? AudioGroupPresets { get; set; }
[JsonPropertyName("EnvironmentSettings")]
public EnvironmentSettings? EnvironmentSettings { get; set; }
[JsonPropertyName("PlayerSettings")]
public PlayerSettings? PlayerSettings { get; set; }
[JsonPropertyName("RadioBroadcastSettings")]
public RadioBroadcastSettings? RadioBroadcastSettings { get; set; }
}
public class AudioGroupPreset
{
[JsonPropertyName("AngleToAllowBinaural")]
public double? AngleToAllowBinaural { get; set; }
[JsonPropertyName("DisabledBinauralByDistance")]
public bool? DisabledBinauralByDistance { get; set; }
[JsonPropertyName("DistanceToAllowBinaural")]
public double? DistanceToAllowBinaural { get; set; }
[JsonPropertyName("GroupType")]
public double? GroupType { get; set; }
[JsonPropertyName("HeightToAllowBinaural")]
public double? HeightToAllowBinaural { get; set; }
[JsonPropertyName("Name")]
public string? Name { get; set; }
[JsonPropertyName("OcclusionEnabled")]
public bool? OcclusionEnabled { get; set; }
[JsonPropertyName("OcclusionIntensity")]
public double? OcclusionIntensity { get; set; }
[JsonPropertyName("OcclusionRolloffScale")]
public double? OcclusionRolloffScale { get; set; }
[JsonPropertyName("OverallVolume")]
public double? OverallVolume { get; set; }
}
public class EnvironmentSettings
{
[JsonPropertyName("SnowStepsVolumeMultiplier")]
public double? SnowStepsVolumeMultiplier { get; set; }
[JsonPropertyName("SurfaceMultipliers")]
public List<SurfaceMultiplier>? SurfaceMultipliers { get; set; }
}
public class SurfaceMultiplier
{
[JsonPropertyName("SurfaceType")]
public string? SurfaceType { get; set; }
[JsonPropertyName("VolumeMult")]
public double? VolumeMultiplier { get; set; }
}
public class BotWeaponScattering
{
[JsonPropertyName("Name")]
public string? Name { get; set; }
[JsonPropertyName("PriorityScatter1meter")]
public double? PriorityScatter1Meter { get; set; }
[JsonPropertyName("PriorityScatter10meter")]
public double? PriorityScatter10Meter { get; set; }
[JsonPropertyName("PriorityScatter100meter")]
public double? PriorityScatter100Meter { get; set; }
}
public class Preset
{
[JsonPropertyName("_id")]
public string? Id { get; set; }
[JsonPropertyName("_type")]
public string? Type { get; set; }
[JsonPropertyName("_changeWeaponName")]
public bool? ChangeWeaponName { get; set; }
[JsonPropertyName("_name")]
public string? Name { get; set; }
[JsonPropertyName("_parent")]
public string? Parent { get; set; }
[JsonPropertyName("_items")]
public List<Item>? Items { get; set; }
/** Default presets have this property */
[JsonPropertyName("_encyclopedia")]
public string? Encyclopedia { get; set; }
}
public class QuestSettings
{
[JsonPropertyName("GlobalRewardRepModifierDailyQuestPvE")]
public double? GlobalRewardRepModifierDailyQuestPvE { get; set; }
[JsonPropertyName("GlobalRewardRepModifierQuestPvE")]
public double? GlobalRewardRepModifierQuestPvE { get; set; }
}