Files
SPT-Server-Build/Core/Services/RaidTimeAdjustmentService.cs
T
2025-01-09 19:26:55 +00:00

73 lines
2.6 KiB
C#

using Core.Models.Eft.Common;
using Core.Models.Eft.Game;
using Core.Models.Spt.Config;
using Core.Models.Spt.Location;
namespace Core.Services;
public class RaidTimeAdjustmentService
{
/// <summary>
/// Make alterations to the base map data passed in
/// Loot multipliers/waves/wave start times
/// </summary>
/// <param name="raidAdjustments">Changes to process on map</param>
/// <param name="mapBase">Map to adjust</param>
public void MakeAdjustmentsToMap(RaidChanges raidAdjustments, LocationBase mapBase)
{
throw new NotImplementedException();
}
/// <summary>
/// Adjust the loot multiplier values passed in to be a % of their original value
/// </summary>
/// <param name="mapLootMultipliers">Multipliers to adjust</param>
/// <param name="loosePercent">Percent to change values to</param>
protected void AdjustLootMultipliers(LootMultiplier mapLootMultipliers, float loosePercent)
{
throw new NotImplementedException();
}
/// <summary>
/// Adjust bot waves to act as if player spawned later
/// </summary>
/// <param name="mapBase">Map to adjust</param>
/// <param name="raidAdjustments">Map adjustments</param>
protected void AdjustWaves(LocationBase mapBase, RaidChanges raidAdjustments)
{
throw new NotImplementedException();
}
/// <summary>
/// Create a randomised adjustment to the raid based on map data in location.json
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="request">Raid adjustment request</param>
/// <returns>Response to send to client</returns>
public GetRaidTimeResponse GetRaidAdjustments(string sessionId, GetRaidTimeRequest request)
{
throw new NotImplementedException();
}
/// <summary>
/// Get raid start time settings for specific map
/// </summary>
/// <param name="location">Map Location e.g. bigmap</param>
/// <returns>ScavRaidTimeLocationSettings</returns>
protected ScavRaidTimeLocationSettings GetMapSettings(string location)
{
throw new NotImplementedException();
}
/// <summary>
/// Adjust exit times to handle scavs entering raids part-way through
/// </summary>
/// <param name="mapBase">Map base file player is on</param>
/// <param name="newRaidTimeMinutes">How long raid is in minutes</param>
/// <returns>List of exit changes to send to client</returns>
protected List<ExtractChange> GetExitAdjustments(LocationBase mapBase, int newRaidTimeMinutes)
{
throw new NotImplementedException();
}
}