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SPT-Server-Build/server-csharp.sln.DotSettings
T
Chomp 604137bad1 Improved various comments inside ItemHelper
Moved values out of `ArmorItemCanHoldMods` and into frozen set

Added Tpls to spelling dictionary

Changed list parameters to be `ienumerable` or `icollection` where possible

Made `ArmorItemHasRemovablePlateSlots` use class property directly

Made `ItemHasSlots` return false when checked item doesn't exist instead of throwing an unhandled exception

Folded `HasBuyRestrictions` logic into one line
2025-05-20 12:34:22 +01:00

9 lines
1.0 KiB
XML

<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Gifter/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ragfair/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Randomisable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=randomistion/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=scav/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Tarkov/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Tpls/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Usec/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>