1ff8d2cbef
Reworked Soft Insert id checks Improved dogtag id lookup memory usage Removed wave cleanup code
98 lines
2.0 KiB
C#
98 lines
2.0 KiB
C#
using System.Text.Json.Serialization;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Enums;
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using Core.Models.Spt.Config;
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namespace Core.Models.Spt.Bots;
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public record GenerateEquipmentProperties
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{
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/// <summary>
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/// Root Slot being generated
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/// </summary>
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[JsonPropertyName("rootEquipmentSlot")]
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public EquipmentSlots RootEquipmentSlot
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{
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get;
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set;
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}
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/// <summary>
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/// Equipment pool for root slot being generated
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/// </summary>
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[JsonPropertyName("rootEquipmentPool")]
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public Dictionary<string, double>? RootEquipmentPool
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{
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get;
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set;
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}
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[JsonPropertyName("modPool")]
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public GlobalMods? ModPool
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{
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get;
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set;
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}
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/// <summary>
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/// Dictionary of mod items and their chance to spawn for this bot type
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/// </summary>
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[JsonPropertyName("spawnChances")]
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public Chances? SpawnChances
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{
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get;
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set;
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}
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/// <summary>
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/// Bot-specific properties
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/// </summary>
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[JsonPropertyName("botData")]
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public BotData? BotData
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{
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get;
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set;
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}
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[JsonPropertyName("inventory")]
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public BotBaseInventory? Inventory
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{
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get;
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set;
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}
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[JsonPropertyName("botEquipmentConfig")]
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public EquipmentFilters? BotEquipmentConfig
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{
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get;
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set;
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}
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/// <summary>
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/// Settings from bot.json to adjust how item is generated
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/// </summary>
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[JsonPropertyName("randomisationDetails")]
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public RandomisationDetails? RandomisationDetails
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{
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get;
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set;
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}
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/// <summary>
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/// OPTIONAL - Do not generate mods for tpls in this array
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/// </summary>
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[JsonPropertyName("generateModsBlacklist")]
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public HashSet<string>? GenerateModsBlacklist
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{
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get;
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set;
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}
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[JsonPropertyName("generatingPlayerLevel")]
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public double? GeneratingPlayerLevel
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{
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get;
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set;
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}
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}
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