47089afdd1
* Further attempt to resolve profile corruption issues - FileUtil now uses File.Replace and does a sync flush - Add restore capabilities to BackupService - If loading a profile fails, attempt to restore from the most recent backup - Trigger a backup creation on raid start, raid end, and game close - Load profiles before starting the backupService to avoid backing up corrupt profiles * - Switch async calls to .GetAwaiter().GetResult() for better exception handling --------- Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
206 lines
6.9 KiB
C#
206 lines
6.9 KiB
C#
using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Controllers;
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using SPTarkov.Server.Core.DI;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Request;
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using SPTarkov.Server.Core.Models.Eft.Game;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Services;
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using SPTarkov.Server.Core.Utils;
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namespace SPTarkov.Server.Core.Callbacks;
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[Injectable(TypePriority = OnLoadOrder.GameCallbacks)]
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public class GameCallbacks(
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HttpResponseUtil httpResponseUtil,
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Watermark watermark,
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SaveServer saveServer,
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BackupService backupService,
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GameController gameController,
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ProfileActivityService profileActivityService,
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TimeUtil timeUtil
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) : IOnLoad
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{
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public Task OnLoad()
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{
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gameController.Load();
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return Task.CompletedTask;
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}
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/// <summary>
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/// Handle client/game/version/validate
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> VersionValidate(string url, VersionValidateRequestData info, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.NullResponse());
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}
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/// <summary>
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/// Handle client/game/start
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GameStart(string url, EmptyRequestData _, MongoId sessionID)
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{
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if (saveServer.IsProfileInvalidOrUnloadable(sessionID))
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{
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return new ValueTask<string>(
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httpResponseUtil.GetBody(
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new GameStartResponse { UtcTime = 0 },
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Models.Enums.BackendErrorCodes.PlayerProfileNotFound,
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"This profile cannot be loaded due to it being invalid or unloadable!"
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)
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);
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}
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var startTimestampSec = timeUtil.GetTimeStamp();
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gameController.GameStart(url, sessionID, startTimestampSec);
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return new ValueTask<string>(httpResponseUtil.GetBody(new GameStartResponse { UtcTime = startTimestampSec }));
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}
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/// <summary>
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/// Handle client/game/logout
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/// Save profiles on game close
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/// </summary>
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/// <returns></returns>
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public async ValueTask<string> GameLogout(string url, EmptyRequestData _, MongoId sessionID)
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{
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await saveServer.SaveProfileAsync(sessionID);
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// Backup profiles on exit
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await backupService.Init();
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return httpResponseUtil.GetBody(new GameLogoutResponseData { Status = "ok" });
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}
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/// <summary>
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/// Handle client/game/config
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetGameConfig(string url, EmptyRequestData info, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.GetBody(gameController.GetGameConfig(sessionID)));
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}
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/// <summary>
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/// Handle client/putHWMetrics
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> PutHwMetrics(string url, EmptyRequestData info, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.GetBody<string>(null!));
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}
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/// <summary>
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/// Handle client/game/mode
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetGameMode(string url, GameModeRequestData info, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.GetBody(gameController.GetGameMode(sessionID, info)));
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}
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/// <summary>
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/// Handle client/server/list
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetServer(string url, EmptyRequestData _, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.GetBody(gameController.GetServer(sessionID)));
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}
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/// <summary>
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/// Handle client/match/group/current
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetCurrentGroup(string url, EmptyRequestData _, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.GetBody(gameController.GetCurrentGroup(sessionID)));
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}
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/// <summary>
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/// Handle client/checkVersion
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> ValidateGameVersion(string url, EmptyRequestData _, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.GetBody(gameController.GetValidGameVersion(sessionID)));
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}
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/// <summary>
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/// Handle client/game/keepalive
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GameKeepalive(string url, EmptyRequestData _, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.GetBody(gameController.GetKeepAlive(sessionID)));
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}
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/// <summary>
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/// Handle singleplayer/settings/version
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetVersion(string url, EmptyRequestData _, MongoId sessionID)
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{
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// change to be a proper type
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return new ValueTask<string>(httpResponseUtil.NoBody(new { Version = watermark.GetInGameVersionLabel() }));
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}
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/// <summary>
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/// Handle /client/report/send and handle /client/reports/lobby/send
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> ReportNickname(string url, UIDRequestData request, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.NullResponse());
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}
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/// <summary>
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/// Handle singleplayer/settings/getRaidTime
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetRaidTime(string url, GetRaidTimeRequest request, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.NoBody(gameController.GetRaidTime(sessionID, request)));
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}
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/// <summary>
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/// Handle /client/survey
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetSurvey(string url, EmptyRequestData _, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.GetBody(gameController.GetSurvey(sessionID)));
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}
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/// <summary>
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/// Handle client/survey/view
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> GetSurveyView(string url, SendSurveyOpinionRequest request, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.NullResponse());
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}
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/// <summary>
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/// Handle client/survey/opinion
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> SendSurveyOpinion(string url, SendSurveyOpinionRequest request, MongoId sessionID)
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{
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return new ValueTask<string>(httpResponseUtil.NullResponse());
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}
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/// <summary>
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/// Handle singleplayer/clientmods
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/// </summary>
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/// <returns></returns>
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public ValueTask<string> ReceiveClientMods(string url, SendClientModsRequest request, MongoId sessionID)
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{
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profileActivityService.SetProfileActiveClientMods(sessionID, request.ActiveClientMods);
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return new ValueTask<string>(httpResponseUtil.NullResponse());
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}
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}
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