Files
SPT-Server-Build/Core/Controllers/GameController.cs
T
2025-01-18 19:17:35 +00:00

571 lines
20 KiB
C#

using Core.Annotations;
using Core.Context;
using Core.Helpers;
using Core.Models.Eft.Common;
using Core.Models.Eft.Game;
using Core.Models.Eft.Match;
using Core.Models.Eft.Profile;
using Core.Models.Enums;
using Core.Models.External;
using Core.Models.Spt.Config;
using Core.Models.Utils;
using Core.Servers;
using Core.Services;
using Core.Utils;
using Core.Utils.Cloners;
using System.Diagnostics;
using Server;
namespace Core.Controllers;
[Injectable]
public class GameController(
ISptLogger<GameController> _logger,
ConfigServer _configServer,
DatabaseService _databaseService,
TimeUtil _timeUtil,
HttpServerHelper _httpServerHelper,
InventoryHelper _inventoryHelper,
RandomUtil _randomUtil,
HideoutHelper _hideoutHelper,
ProfileHelper _profileHelper,
ProfileFixerService _profileFixerService,
LocalisationService _localisationService,
PostDbLoadService _postDbLoadService,
CustomLocationWaveService _customLocationWaveService,
OpenZoneService _openZoneService,
SeasonalEventService _seasonalEventService,
ItemBaseClassService _itemBaseClassService,
GiftService _giftService,
RaidTimeAdjustmentService _raidTimeAdjustmentService,
ProfileActivityService _profileActivityService,
CreateProfileService _createProfileService,
ApplicationContext _applicationContext,
ICloner _cloner
)
{
protected CoreConfig _coreConfig = _configServer.GetConfig<CoreConfig>();
protected HttpConfig _httpConfig = _configServer.GetConfig<HttpConfig>();
protected RagfairConfig _ragfairConfig = _configServer.GetConfig<RagfairConfig>();
protected HideoutConfig _hideoutConfig = _configServer.GetConfig<HideoutConfig>();
protected BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
/// <summary>
/// Handle client/game/start
/// </summary>
/// <param name="url"></param>
/// <param name="info"></param>
/// <param name="sessionId"></param>
/// <param name="startTimeStampMs"></param>
public void GameStart(string url, EmptyRequestData info, string sessionId, long startTimeStampMs)
{
// Store client start time in app context
_applicationContext.AddValue(ContextVariableType.CLIENT_START_TIMESTAMP, $"{sessionId}_{startTimeStampMs}");
_profileActivityService.SetActivityTimestamp(sessionId);
// repeatableQuests are stored by in profile.Quests due to the responses of the client (e.g. Quests in
// offraidData). Since we don't want to clutter the Quests list, we need to remove all completed (failed or
// successful) repeatable quests. We also have to remove the Counters from the repeatableQuests
if (sessionId != null)
{
var fullProfile = _profileHelper.GetFullProfile(sessionId);
if (fullProfile.ProfileInfo.IsWiped.Value)
return;
if (fullProfile.SptData.Migrations == null)
fullProfile.SptData.Migrations = new();
if (fullProfile.FriendProfileIds == null)
fullProfile.FriendProfileIds = new();
if (fullProfile.SptData.Version.Contains("3.9.") && fullProfile.SptData.Migrations.All(m => m.Key != "39x"))
{
_inventoryHelper.ValidateInventoryUsesMongoIds(fullProfile.CharacterData.PmcData.Inventory.Items);
Migrate39xProfile(fullProfile);
// flag as migrated
fullProfile.SptData.Migrations.Add("39x", _timeUtil.GetTimeStamp());
_logger.Info($"Migration of 3.9.x profile: {fullProfile.ProfileInfo.Username} completed successfully");
}
//3.10 migrations
if (fullProfile.SptData.Version.Contains("3.10.") && fullProfile.SptData.Migrations.All(m => m.Key != "310x"))
{
Migrate310xProfile(fullProfile);
// Flag as migrated
fullProfile.SptData.Migrations["310x"] = _timeUtil.GetTimeStamp();
_logger.Success($"Migration of 3.10.x profile: ${fullProfile.ProfileInfo.Username} completed successfully");
}
// with our method of converting type from array for this prop, we *might* not need this?
// if (Array.isArray(fullProfile.characters.pmc.WishList)) {
// fullProfile.characters.pmc.WishList = {};
// }
//
// if (Array.isArray(fullProfile.characters.scav.WishList)) {
// fullProfile.characters.scav.WishList = {};
// }
if (fullProfile.DialogueRecords != null)
_profileFixerService.CheckForAndFixDialogueAttachments(fullProfile);
_logger.Debug($"Started game with session {sessionId} {fullProfile.ProfileInfo.Username}");
var pmcProfile = fullProfile.CharacterData.PmcData;
if (_coreConfig.Fixes.FixProfileBreakingInventoryItemIssues)
_profileFixerService.FixProfileBreakingInventoryItemIssues(pmcProfile);
if (pmcProfile.Health != null)
UpdateProfileHealthValues(pmcProfile);
if (pmcProfile.Inventory != null)
{
SendPraporGiftsToNewProfiles(pmcProfile);
_profileFixerService.CheckForOrphanedModdedItems(sessionId, fullProfile);
}
_profileFixerService.CheckForAndRemoveInvalidTraders(fullProfile);
_profileFixerService.CheckForAndFixPmcProfileIssues(pmcProfile);
if (pmcProfile.Hideout != null)
{
_profileFixerService.AddMissingHideoutBonusesToProfile(pmcProfile);
_hideoutHelper.SetHideoutImprovementsToCompleted(pmcProfile);
_hideoutHelper.UnlockHideoutWallInProfile(pmcProfile);
}
LogProfileDetails(fullProfile);
SaveActiveModsToProfile(fullProfile);
if (pmcProfile.Info != null)
{
AddPlayerToPmcNames(pmcProfile);
CheckForAndRemoveUndefinedDialogues(fullProfile);
}
if (pmcProfile.Skills.Common != null)
WarnOnActiveBotReloadSkill(pmcProfile);
_seasonalEventService.GivePlayerSeasonalGifts(sessionId);
}
}
private void Migrate39xProfile(SptProfile fullProfile)
{
throw new NotImplementedException();
}
private void Migrate310xProfile(SptProfile fullProfile)
{
throw new NotImplementedException();
}
/// <summary>
/// Handles migrating profiles from older SPT versions
/// </summary>
/// <param name="fullProfile"></param>
/// <remarks>Formerly migrate39xProfile in node server</remarks>
private void MigrateProfile(SptProfile fullProfile)
{
throw new NotImplementedException();
}
/// <summary>
/// Handle client/game/config
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public GameConfigResponse GetGameConfig(string sessionId)
{
var profile = _profileHelper.GetPmcProfile(sessionId);
var gameTime = profile?.Stats?.Eft?.OverallCounters?.Items?.FirstOrDefault(
c =>
c.Key.Contains("LifeTime") &&
c.Key.Contains("Pmc")
)
?.Value ??
0D;
var config = new GameConfigResponse
{
Languages = _databaseService.GetLocales().Languages,
IsNdaFree = false,
IsReportAvailable = false,
IsTwitchEventMember = false,
Language = "en",
Aid = profile.Aid,
Taxonomy = 6,
ActiveProfileId = sessionId,
Backend = new()
{
Lobby = _httpServerHelper.GetBackendUrl(),
Trading = _httpServerHelper.GetBackendUrl(),
Messaging = _httpServerHelper.GetBackendUrl(),
Main = _httpServerHelper.GetBackendUrl(),
RagFair = _httpServerHelper.GetBackendUrl()
},
UseProtobuf = false,
UtcTime = _timeUtil.GetTimeStamp(),
TotalInGame = gameTime,
SessionMode = "pve",
PurchasedGames = new()
{
IsEftPurchased = true,
IsArenaPurchased = false
}
};
return config;
}
/// <summary>
/// Handle client/game/mode
/// </summary>
/// <param name="sessionId"></param>
/// <param name="requestData"></param>
/// <returns></returns>
public GameModeResponse GetGameMode(
string sessionId,
GameModeRequestData requestData)
{
return new()
{
GameMode = "pve",
BackendUrl = _httpServerHelper.GetBackendUrl()
};
}
/// <summary>
/// Handle client/server/list
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public List<ServerDetails> GetServer(string sessionId)
{
return
[
new ServerDetails
{
Ip = _httpConfig.BackendIp,
Port = _httpConfig.BackendPort
}
];
}
/// <summary>
/// Handle client/match/group/current
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public CurrentGroupResponse GetCurrentGroup(string sessionId)
{
return new CurrentGroupResponse
{
Squad = []
};
}
/// <summary>
/// Handle client/checkVersion
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public CheckVersionResponse GetValidGameVersion(string sessionId)
{
return new CheckVersionResponse
{
IsValid = true,
LatestVersion = _coreConfig.CompatibleTarkovVersion
};
}
/// <summary>
/// Handle client/game/keepalive
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public GameKeepAliveResponse GetKeepAlive(string sessionId)
{
_profileActivityService.SetActivityTimestamp(sessionId);
return new GameKeepAliveResponse() { Message = "OK", UtcTime = _timeUtil.GetTimeStamp() };
}
/// <summary>
/// Handle singleplayer/settings/getRaidTime
/// </summary>
/// <param name="sessionId"></param>
/// <param name="request"></param>
/// <returns></returns>
public GetRaidTimeResponse GetRaidTime(string sessionId, GetRaidTimeRequest request)
{
// Set interval times to in-raid value
_ragfairConfig.RunIntervalSeconds = _ragfairConfig.RunIntervalValues.InRaid;
_hideoutConfig.RunIntervalSeconds = _hideoutConfig.RunIntervalValues.InRaid;
return _raidTimeAdjustmentService.GetRaidAdjustments(sessionId, request);
}
/// <summary>
///
/// </summary>
/// <param name="sessionId"></param>
/// <returns></returns>
public SurveyResponseData GetSurvey(string sessionId)
{
return this._coreConfig.Survey;
}
/// <summary>
/// Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
/// </summary>
/// <param name="pmcProfile">Player profile</param>
private void WarnOnActiveBotReloadSkill(PmcData pmcProfile)
{
var botReloadSkill = _profileHelper.GetSkillFromProfile(pmcProfile, SkillTypes.BotReload);
if (botReloadSkill?.Progress > 0)
{
_logger.Warning(_localisationService.GetText("server_start_player_active_botreload_skill"));
}
}
/// <summary>
/// When player logs in, iterate over all active effects and reduce timer
/// </summary>
/// <param name="pmcProfile">Profile to adjust values for</param>
private void UpdateProfileHealthValues(PmcData pmcProfile)
{
var healthLastUpdated = pmcProfile.Health.UpdateTime;
var currentTimeStamp = _timeUtil.GetTimeStamp();
var diffSeconds = currentTimeStamp - healthLastUpdated;
// Last update is in past
if (healthLastUpdated < currentTimeStamp)
{
// Base values
double energyRegenPerHour = 60;
double hydrationRegenPerHour = 60;
double hpRegenPerHour = 456.6;
// Set new values, whatever is smallest
energyRegenPerHour += pmcProfile.Bonuses
.Where((bonus) => bonus.Type == BonusType.EnergyRegeneration)
.Aggregate(0d, (sum, bonus) => sum + (bonus.Value.Value));
hydrationRegenPerHour += pmcProfile.Bonuses
.Where((bonus) => bonus.Type == BonusType.HydrationRegeneration)
.Aggregate(0d, (sum, bonus) => sum + (bonus.Value.Value));
hpRegenPerHour += pmcProfile.Bonuses
.Where((bonus) => bonus.Type == BonusType.HealthRegeneration)
.Aggregate(0d, (sum, bonus) => sum + (bonus.Value.Value));
// Player has energy deficit
if (pmcProfile.Health.Energy.Current != pmcProfile.Health.Energy.Maximum)
{
// Set new value, whatever is smallest
pmcProfile.Health.Energy.Current += Math.Round(energyRegenPerHour * (diffSeconds.Value / 3600));
if (pmcProfile.Health.Energy.Current > pmcProfile.Health.Energy.Maximum)
{
pmcProfile.Health.Energy.Current = pmcProfile.Health.Energy.Maximum;
}
}
// Player has hydration deficit
if (pmcProfile.Health.Hydration.Current != pmcProfile.Health.Hydration.Maximum)
{
pmcProfile.Health.Hydration.Current += Math.Round(hydrationRegenPerHour * (diffSeconds.Value / 3600));
if (pmcProfile.Health.Hydration.Current > pmcProfile.Health.Hydration.Maximum)
{
pmcProfile.Health.Hydration.Current = pmcProfile.Health.Hydration.Maximum;
}
}
// Check all body parts
foreach (var bodyPart in pmcProfile.Health.BodyParts
.Select(bodyPartKvP => bodyPartKvP.Value))
{
// Check part hp
if (bodyPart.Health.Current < bodyPart.Health.Maximum)
{
bodyPart.Health.Current += Math.Round(hpRegenPerHour * (diffSeconds.Value / 3600));
}
if (bodyPart.Health.Current > bodyPart.Health.Maximum)
{
bodyPart.Health.Current = bodyPart.Health.Maximum;
}
if (bodyPart.Effects is null || bodyPart.Effects.Count == 0)
{
continue;
}
// Look for effects
foreach (var effectKvP in bodyPart.Effects)
{
// remove effects below 1, .e.g. bleeds at -1
if (effectKvP.Value.Time < 1)
{
// More than 30 mins has passed
if (diffSeconds > 1800)
{
bodyPart.Effects.Remove(effectKvP.Key);
}
continue;
}
// Decrement effect time value by difference between current time and time health was last updated
effectKvP.Value.Time -= diffSeconds;
if (effectKvP.Value.Time < 1)
{
// Effect time was sub 1, set floor it can be
effectKvP.Value.Time = 1;
}
}
}
// Update both values as they've both been updated
pmcProfile.Health.UpdateTime = currentTimeStamp;
}
}
/// <summary>
/// Send starting gifts to profile after x days
/// </summary>
/// <param name="pmcProfile">Profile to add gifts to</param>
private void SendPraporGiftsToNewProfiles(PmcData pmcProfile)
{
var timeStampProfileCreated = pmcProfile.Info.RegistrationDate;
var oneDaySeconds = _timeUtil.GetHoursAsSeconds(24);
var currentTimeStamp = _timeUtil.GetTimeStamp();
// One day post-profile creation
if (currentTimeStamp > timeStampProfileCreated + oneDaySeconds)
{
_giftService.SendPraporStartingGift(pmcProfile.SessionId, 1);
}
// Two day post-profile creation
if (currentTimeStamp > timeStampProfileCreated + oneDaySeconds * 2)
{
_giftService.SendPraporStartingGift(pmcProfile.SessionId, 2);
}
}
/// <summary>
/// Get a list of installed mods and save their details to the profile being used
/// </summary>
/// <param name="fullProfile">Profile to add mod details to</param>
private void SaveActiveModsToProfile(SptProfile fullProfile)
{
// Add empty mod array if undefined
if (fullProfile.SptData.Mods is null)
{
fullProfile.SptData.Mods = [];
}
// Get active mods
_logger.Error("NOT IMPLEMENTED - _preSptModLoader SaveActiveModsToProfile()");
//var activeMods = _preSptModLoader.GetImportedModDetails(); //TODO IMPLEMENT _preSptModLoader
var activeMods = new Dictionary<string, ModDetails>();
foreach (var modKvP in activeMods)
{
var modDetails = modKvP.Value;
if (
fullProfile.SptData.Mods.Any(
(mod) =>
mod.Author == modDetails.Author &&
mod.Name == modDetails.Name &&
mod.Version == modDetails.Version
))
{
// Exists already, skip
continue;
}
fullProfile.SptData.Mods.Add(
new ModDetails
{
Author = modDetails.Author,
DateAdded = _timeUtil.GetTimeStamp(),
Name = modDetails.Name,
Version = modDetails.Version,
Url = modDetails.Url,
}
);
}
}
/// <summary>
/// Add the logged in players name to PMC name pool
/// </summary>
/// <param name="pmcProfile">Profile of player to get name from</param>
private void AddPlayerToPmcNames(PmcData pmcProfile)
{
var playerName = pmcProfile.Info.Nickname;
if (playerName is not null)
{
var bots = _databaseService.GetBots().Types;
// Official names can only be 15 chars in length
if (playerName.Length > _botConfig.BotNameLengthLimit)
{
return;
}
// Skip if player name exists already
if (bots.TryGetValue("bear", out var bearBot))
{
if (bearBot is not null && bearBot.FirstNames.Any(x => x == playerName))
{
bearBot.FirstNames.Add(playerName);
}
}
if (bots.TryGetValue("bear", out var usecBot))
{
if (usecBot is not null && usecBot.FirstNames.Any(x => x == playerName))
{
usecBot.FirstNames.Add(playerName);
}
}
}
}
/// <summary>
/// Check for a dialog with the key 'undefined', and remove it
/// </summary>
/// <param name="fullProfile">Profile to check for dialog in</param>
private void CheckForAndRemoveUndefinedDialogues(SptProfile fullProfile)
{
if (fullProfile.DialogueRecords.TryGetValue("undefined", out var undefinedDialog))
{
fullProfile.DialogueRecords.Remove("undefined");
}
}
/// <summary>
///
/// </summary>
/// <param name="fullProfile"></param>
private void LogProfileDetails(SptProfile fullProfile)
{
_logger.Debug($"Profile made with: {fullProfile.SptData.Version}");
_logger.Debug($"Server version: {(ProgramStatics.SPT_VERSION()) ?? _coreConfig.SptVersion} {ProgramStatics.COMMIT}");
_logger.Debug($"Debug enabled: {ProgramStatics.DEBUG}");
_logger.Debug($"Mods enabled: {ProgramStatics.MODS}");
}
public void Load()
{
_postDbLoadService.PerformPostDbLoadActions();
}
}