571 lines
20 KiB
C#
571 lines
20 KiB
C#
using Core.Annotations;
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using Core.Context;
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using Core.Helpers;
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using Core.Models.Eft.Common;
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using Core.Models.Eft.Game;
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using Core.Models.Eft.Match;
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using Core.Models.Eft.Profile;
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using Core.Models.Enums;
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using Core.Models.External;
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using Core.Models.Spt.Config;
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using Core.Models.Utils;
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using Core.Servers;
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using Core.Services;
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using Core.Utils;
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using Core.Utils.Cloners;
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using System.Diagnostics;
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using Server;
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namespace Core.Controllers;
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[Injectable]
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public class GameController(
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ISptLogger<GameController> _logger,
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ConfigServer _configServer,
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DatabaseService _databaseService,
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TimeUtil _timeUtil,
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HttpServerHelper _httpServerHelper,
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InventoryHelper _inventoryHelper,
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RandomUtil _randomUtil,
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HideoutHelper _hideoutHelper,
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ProfileHelper _profileHelper,
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ProfileFixerService _profileFixerService,
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LocalisationService _localisationService,
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PostDbLoadService _postDbLoadService,
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CustomLocationWaveService _customLocationWaveService,
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OpenZoneService _openZoneService,
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SeasonalEventService _seasonalEventService,
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ItemBaseClassService _itemBaseClassService,
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GiftService _giftService,
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RaidTimeAdjustmentService _raidTimeAdjustmentService,
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ProfileActivityService _profileActivityService,
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CreateProfileService _createProfileService,
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ApplicationContext _applicationContext,
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ICloner _cloner
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)
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{
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protected CoreConfig _coreConfig = _configServer.GetConfig<CoreConfig>();
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protected HttpConfig _httpConfig = _configServer.GetConfig<HttpConfig>();
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protected RagfairConfig _ragfairConfig = _configServer.GetConfig<RagfairConfig>();
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protected HideoutConfig _hideoutConfig = _configServer.GetConfig<HideoutConfig>();
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protected BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
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/// <summary>
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/// Handle client/game/start
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/// </summary>
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/// <param name="url"></param>
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/// <param name="info"></param>
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/// <param name="sessionId"></param>
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/// <param name="startTimeStampMs"></param>
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public void GameStart(string url, EmptyRequestData info, string sessionId, long startTimeStampMs)
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{
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// Store client start time in app context
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_applicationContext.AddValue(ContextVariableType.CLIENT_START_TIMESTAMP, $"{sessionId}_{startTimeStampMs}");
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_profileActivityService.SetActivityTimestamp(sessionId);
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// repeatableQuests are stored by in profile.Quests due to the responses of the client (e.g. Quests in
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// offraidData). Since we don't want to clutter the Quests list, we need to remove all completed (failed or
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// successful) repeatable quests. We also have to remove the Counters from the repeatableQuests
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if (sessionId != null)
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{
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var fullProfile = _profileHelper.GetFullProfile(sessionId);
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if (fullProfile.ProfileInfo.IsWiped.Value)
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return;
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if (fullProfile.SptData.Migrations == null)
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fullProfile.SptData.Migrations = new();
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if (fullProfile.FriendProfileIds == null)
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fullProfile.FriendProfileIds = new();
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if (fullProfile.SptData.Version.Contains("3.9.") && fullProfile.SptData.Migrations.All(m => m.Key != "39x"))
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{
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_inventoryHelper.ValidateInventoryUsesMongoIds(fullProfile.CharacterData.PmcData.Inventory.Items);
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Migrate39xProfile(fullProfile);
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// flag as migrated
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fullProfile.SptData.Migrations.Add("39x", _timeUtil.GetTimeStamp());
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_logger.Info($"Migration of 3.9.x profile: {fullProfile.ProfileInfo.Username} completed successfully");
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}
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//3.10 migrations
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if (fullProfile.SptData.Version.Contains("3.10.") && fullProfile.SptData.Migrations.All(m => m.Key != "310x"))
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{
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Migrate310xProfile(fullProfile);
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// Flag as migrated
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fullProfile.SptData.Migrations["310x"] = _timeUtil.GetTimeStamp();
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_logger.Success($"Migration of 3.10.x profile: ${fullProfile.ProfileInfo.Username} completed successfully");
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}
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// with our method of converting type from array for this prop, we *might* not need this?
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// if (Array.isArray(fullProfile.characters.pmc.WishList)) {
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// fullProfile.characters.pmc.WishList = {};
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// }
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//
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// if (Array.isArray(fullProfile.characters.scav.WishList)) {
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// fullProfile.characters.scav.WishList = {};
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// }
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if (fullProfile.DialogueRecords != null)
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_profileFixerService.CheckForAndFixDialogueAttachments(fullProfile);
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_logger.Debug($"Started game with session {sessionId} {fullProfile.ProfileInfo.Username}");
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var pmcProfile = fullProfile.CharacterData.PmcData;
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if (_coreConfig.Fixes.FixProfileBreakingInventoryItemIssues)
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_profileFixerService.FixProfileBreakingInventoryItemIssues(pmcProfile);
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if (pmcProfile.Health != null)
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UpdateProfileHealthValues(pmcProfile);
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if (pmcProfile.Inventory != null)
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{
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SendPraporGiftsToNewProfiles(pmcProfile);
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_profileFixerService.CheckForOrphanedModdedItems(sessionId, fullProfile);
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}
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_profileFixerService.CheckForAndRemoveInvalidTraders(fullProfile);
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_profileFixerService.CheckForAndFixPmcProfileIssues(pmcProfile);
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if (pmcProfile.Hideout != null)
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{
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_profileFixerService.AddMissingHideoutBonusesToProfile(pmcProfile);
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_hideoutHelper.SetHideoutImprovementsToCompleted(pmcProfile);
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_hideoutHelper.UnlockHideoutWallInProfile(pmcProfile);
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}
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LogProfileDetails(fullProfile);
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SaveActiveModsToProfile(fullProfile);
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if (pmcProfile.Info != null)
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{
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AddPlayerToPmcNames(pmcProfile);
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CheckForAndRemoveUndefinedDialogues(fullProfile);
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}
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if (pmcProfile.Skills.Common != null)
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WarnOnActiveBotReloadSkill(pmcProfile);
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_seasonalEventService.GivePlayerSeasonalGifts(sessionId);
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}
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}
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private void Migrate39xProfile(SptProfile fullProfile)
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{
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throw new NotImplementedException();
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}
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private void Migrate310xProfile(SptProfile fullProfile)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handles migrating profiles from older SPT versions
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/// </summary>
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/// <param name="fullProfile"></param>
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/// <remarks>Formerly migrate39xProfile in node server</remarks>
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private void MigrateProfile(SptProfile fullProfile)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Handle client/game/config
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public GameConfigResponse GetGameConfig(string sessionId)
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{
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var profile = _profileHelper.GetPmcProfile(sessionId);
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var gameTime = profile?.Stats?.Eft?.OverallCounters?.Items?.FirstOrDefault(
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c =>
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c.Key.Contains("LifeTime") &&
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c.Key.Contains("Pmc")
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)
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?.Value ??
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0D;
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var config = new GameConfigResponse
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{
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Languages = _databaseService.GetLocales().Languages,
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IsNdaFree = false,
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IsReportAvailable = false,
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IsTwitchEventMember = false,
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Language = "en",
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Aid = profile.Aid,
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Taxonomy = 6,
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ActiveProfileId = sessionId,
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Backend = new()
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{
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Lobby = _httpServerHelper.GetBackendUrl(),
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Trading = _httpServerHelper.GetBackendUrl(),
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Messaging = _httpServerHelper.GetBackendUrl(),
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Main = _httpServerHelper.GetBackendUrl(),
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RagFair = _httpServerHelper.GetBackendUrl()
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},
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UseProtobuf = false,
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UtcTime = _timeUtil.GetTimeStamp(),
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TotalInGame = gameTime,
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SessionMode = "pve",
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PurchasedGames = new()
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{
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IsEftPurchased = true,
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IsArenaPurchased = false
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}
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};
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return config;
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}
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/// <summary>
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/// Handle client/game/mode
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/// </summary>
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/// <param name="sessionId"></param>
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/// <param name="requestData"></param>
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/// <returns></returns>
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public GameModeResponse GetGameMode(
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string sessionId,
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GameModeRequestData requestData)
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{
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return new()
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{
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GameMode = "pve",
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BackendUrl = _httpServerHelper.GetBackendUrl()
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};
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}
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/// <summary>
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/// Handle client/server/list
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public List<ServerDetails> GetServer(string sessionId)
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{
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return
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[
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new ServerDetails
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{
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Ip = _httpConfig.BackendIp,
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Port = _httpConfig.BackendPort
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}
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];
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}
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/// <summary>
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/// Handle client/match/group/current
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public CurrentGroupResponse GetCurrentGroup(string sessionId)
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{
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return new CurrentGroupResponse
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{
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Squad = []
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};
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}
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/// <summary>
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/// Handle client/checkVersion
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public CheckVersionResponse GetValidGameVersion(string sessionId)
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{
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return new CheckVersionResponse
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{
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IsValid = true,
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LatestVersion = _coreConfig.CompatibleTarkovVersion
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};
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}
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/// <summary>
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/// Handle client/game/keepalive
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public GameKeepAliveResponse GetKeepAlive(string sessionId)
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{
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_profileActivityService.SetActivityTimestamp(sessionId);
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return new GameKeepAliveResponse() { Message = "OK", UtcTime = _timeUtil.GetTimeStamp() };
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}
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/// <summary>
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/// Handle singleplayer/settings/getRaidTime
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/// </summary>
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/// <param name="sessionId"></param>
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/// <param name="request"></param>
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/// <returns></returns>
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public GetRaidTimeResponse GetRaidTime(string sessionId, GetRaidTimeRequest request)
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{
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// Set interval times to in-raid value
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_ragfairConfig.RunIntervalSeconds = _ragfairConfig.RunIntervalValues.InRaid;
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_hideoutConfig.RunIntervalSeconds = _hideoutConfig.RunIntervalValues.InRaid;
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return _raidTimeAdjustmentService.GetRaidAdjustments(sessionId, request);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="sessionId"></param>
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/// <returns></returns>
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public SurveyResponseData GetSurvey(string sessionId)
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{
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return this._coreConfig.Survey;
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}
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/// <summary>
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/// Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
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/// </summary>
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/// <param name="pmcProfile">Player profile</param>
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private void WarnOnActiveBotReloadSkill(PmcData pmcProfile)
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{
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var botReloadSkill = _profileHelper.GetSkillFromProfile(pmcProfile, SkillTypes.BotReload);
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if (botReloadSkill?.Progress > 0)
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{
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_logger.Warning(_localisationService.GetText("server_start_player_active_botreload_skill"));
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}
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}
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/// <summary>
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/// When player logs in, iterate over all active effects and reduce timer
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/// </summary>
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/// <param name="pmcProfile">Profile to adjust values for</param>
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private void UpdateProfileHealthValues(PmcData pmcProfile)
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{
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var healthLastUpdated = pmcProfile.Health.UpdateTime;
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var currentTimeStamp = _timeUtil.GetTimeStamp();
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var diffSeconds = currentTimeStamp - healthLastUpdated;
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// Last update is in past
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if (healthLastUpdated < currentTimeStamp)
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{
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// Base values
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double energyRegenPerHour = 60;
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double hydrationRegenPerHour = 60;
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double hpRegenPerHour = 456.6;
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// Set new values, whatever is smallest
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energyRegenPerHour += pmcProfile.Bonuses
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.Where((bonus) => bonus.Type == BonusType.EnergyRegeneration)
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.Aggregate(0d, (sum, bonus) => sum + (bonus.Value.Value));
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hydrationRegenPerHour += pmcProfile.Bonuses
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.Where((bonus) => bonus.Type == BonusType.HydrationRegeneration)
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.Aggregate(0d, (sum, bonus) => sum + (bonus.Value.Value));
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hpRegenPerHour += pmcProfile.Bonuses
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.Where((bonus) => bonus.Type == BonusType.HealthRegeneration)
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.Aggregate(0d, (sum, bonus) => sum + (bonus.Value.Value));
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// Player has energy deficit
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if (pmcProfile.Health.Energy.Current != pmcProfile.Health.Energy.Maximum)
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{
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// Set new value, whatever is smallest
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pmcProfile.Health.Energy.Current += Math.Round(energyRegenPerHour * (diffSeconds.Value / 3600));
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if (pmcProfile.Health.Energy.Current > pmcProfile.Health.Energy.Maximum)
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{
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pmcProfile.Health.Energy.Current = pmcProfile.Health.Energy.Maximum;
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}
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}
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// Player has hydration deficit
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if (pmcProfile.Health.Hydration.Current != pmcProfile.Health.Hydration.Maximum)
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{
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pmcProfile.Health.Hydration.Current += Math.Round(hydrationRegenPerHour * (diffSeconds.Value / 3600));
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if (pmcProfile.Health.Hydration.Current > pmcProfile.Health.Hydration.Maximum)
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{
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pmcProfile.Health.Hydration.Current = pmcProfile.Health.Hydration.Maximum;
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}
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}
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// Check all body parts
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foreach (var bodyPart in pmcProfile.Health.BodyParts
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.Select(bodyPartKvP => bodyPartKvP.Value))
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{
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// Check part hp
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if (bodyPart.Health.Current < bodyPart.Health.Maximum)
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{
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bodyPart.Health.Current += Math.Round(hpRegenPerHour * (diffSeconds.Value / 3600));
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}
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if (bodyPart.Health.Current > bodyPart.Health.Maximum)
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{
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bodyPart.Health.Current = bodyPart.Health.Maximum;
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}
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if (bodyPart.Effects is null || bodyPart.Effects.Count == 0)
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{
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continue;
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}
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// Look for effects
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foreach (var effectKvP in bodyPart.Effects)
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{
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// remove effects below 1, .e.g. bleeds at -1
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if (effectKvP.Value.Time < 1)
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{
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// More than 30 mins has passed
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if (diffSeconds > 1800)
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{
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bodyPart.Effects.Remove(effectKvP.Key);
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}
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continue;
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}
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// Decrement effect time value by difference between current time and time health was last updated
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effectKvP.Value.Time -= diffSeconds;
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if (effectKvP.Value.Time < 1)
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{
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// Effect time was sub 1, set floor it can be
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effectKvP.Value.Time = 1;
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}
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}
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}
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// Update both values as they've both been updated
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pmcProfile.Health.UpdateTime = currentTimeStamp;
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}
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}
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/// <summary>
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/// Send starting gifts to profile after x days
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/// </summary>
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/// <param name="pmcProfile">Profile to add gifts to</param>
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private void SendPraporGiftsToNewProfiles(PmcData pmcProfile)
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{
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var timeStampProfileCreated = pmcProfile.Info.RegistrationDate;
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var oneDaySeconds = _timeUtil.GetHoursAsSeconds(24);
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var currentTimeStamp = _timeUtil.GetTimeStamp();
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// One day post-profile creation
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if (currentTimeStamp > timeStampProfileCreated + oneDaySeconds)
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{
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_giftService.SendPraporStartingGift(pmcProfile.SessionId, 1);
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}
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// Two day post-profile creation
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if (currentTimeStamp > timeStampProfileCreated + oneDaySeconds * 2)
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{
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_giftService.SendPraporStartingGift(pmcProfile.SessionId, 2);
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}
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}
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/// <summary>
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/// Get a list of installed mods and save their details to the profile being used
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/// </summary>
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/// <param name="fullProfile">Profile to add mod details to</param>
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private void SaveActiveModsToProfile(SptProfile fullProfile)
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{
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// Add empty mod array if undefined
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if (fullProfile.SptData.Mods is null)
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{
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fullProfile.SptData.Mods = [];
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}
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// Get active mods
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_logger.Error("NOT IMPLEMENTED - _preSptModLoader SaveActiveModsToProfile()");
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//var activeMods = _preSptModLoader.GetImportedModDetails(); //TODO IMPLEMENT _preSptModLoader
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var activeMods = new Dictionary<string, ModDetails>();
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foreach (var modKvP in activeMods)
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{
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var modDetails = modKvP.Value;
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if (
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fullProfile.SptData.Mods.Any(
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(mod) =>
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mod.Author == modDetails.Author &&
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mod.Name == modDetails.Name &&
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mod.Version == modDetails.Version
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))
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{
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// Exists already, skip
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continue;
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}
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fullProfile.SptData.Mods.Add(
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new ModDetails
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{
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Author = modDetails.Author,
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DateAdded = _timeUtil.GetTimeStamp(),
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Name = modDetails.Name,
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Version = modDetails.Version,
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Url = modDetails.Url,
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}
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);
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}
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}
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/// <summary>
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/// Add the logged in players name to PMC name pool
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/// </summary>
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/// <param name="pmcProfile">Profile of player to get name from</param>
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private void AddPlayerToPmcNames(PmcData pmcProfile)
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{
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var playerName = pmcProfile.Info.Nickname;
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if (playerName is not null)
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{
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var bots = _databaseService.GetBots().Types;
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// Official names can only be 15 chars in length
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if (playerName.Length > _botConfig.BotNameLengthLimit)
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{
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return;
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}
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// Skip if player name exists already
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if (bots.TryGetValue("bear", out var bearBot))
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{
|
|
if (bearBot is not null && bearBot.FirstNames.Any(x => x == playerName))
|
|
{
|
|
bearBot.FirstNames.Add(playerName);
|
|
}
|
|
}
|
|
|
|
if (bots.TryGetValue("bear", out var usecBot))
|
|
{
|
|
if (usecBot is not null && usecBot.FirstNames.Any(x => x == playerName))
|
|
{
|
|
usecBot.FirstNames.Add(playerName);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check for a dialog with the key 'undefined', and remove it
|
|
/// </summary>
|
|
/// <param name="fullProfile">Profile to check for dialog in</param>
|
|
private void CheckForAndRemoveUndefinedDialogues(SptProfile fullProfile)
|
|
{
|
|
if (fullProfile.DialogueRecords.TryGetValue("undefined", out var undefinedDialog))
|
|
{
|
|
fullProfile.DialogueRecords.Remove("undefined");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="fullProfile"></param>
|
|
private void LogProfileDetails(SptProfile fullProfile)
|
|
{
|
|
_logger.Debug($"Profile made with: {fullProfile.SptData.Version}");
|
|
_logger.Debug($"Server version: {(ProgramStatics.SPT_VERSION()) ?? _coreConfig.SptVersion} {ProgramStatics.COMMIT}");
|
|
_logger.Debug($"Debug enabled: {ProgramStatics.DEBUG}");
|
|
_logger.Debug($"Mods enabled: {ProgramStatics.MODS}");
|
|
}
|
|
|
|
public void Load()
|
|
{
|
|
_postDbLoadService.PerformPostDbLoadActions();
|
|
}
|
|
}
|