79 lines
2.9 KiB
C#
79 lines
2.9 KiB
C#
using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Eft.Prestige;
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using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Services;
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namespace SPTarkov.Server.Core.Controllers;
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[Injectable]
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public class PrestigeController(
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ISptLogger<PrestigeController> _logger,
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ProfileHelper _profileHelper,
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DatabaseService _databaseService,
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SaveServer _saveServer
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)
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{
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/// <summary>
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/// Handle /client/prestige/list
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/// Get a collection of all possible prestiges
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/// </summary>
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/// <param name="sessionId">Session/Player id</param>
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/// <returns>Prestige</returns>
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public Prestige GetPrestige(string sessionId)
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{
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return _databaseService.GetTemplates().Prestige;
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}
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/// <summary>
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/// <para>Handle /client/prestige/obtain</para>
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/// Going to Prestige 1 grants the below
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/// <list type="bullet">
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/// <item>5% of skills should be transferred over</item>
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/// <item>5% of mastering should be transferred over</item>
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/// <item>Earned achievements should be transferred over</item>
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/// <item>Profile stats should be transferred over</item>
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/// <item>Prestige progress should be transferred over</item>
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/// <item>Items and rewards for Prestige 1</item>
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/// </list>
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/// Going to Prestige 2 grants the below
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/// <list type="bullet">
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/// <item>10% of skills should be transfered over</item>
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/// <item>10% of mastering should be transfered over</item>
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/// <item>Earned achievements should be transfered over</item>
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/// <item>Profile stats should be transfered over</item>
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/// <item>Prestige progress should be transfered over</item>
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/// <item>Items and rewards for Prestige 2</item>
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/// </list>
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/// Each time resetting the below
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/// <list type="bullet">
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/// <item>Trader standing</item>
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/// <item>Task progress</item>
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/// <item>Character level</item>
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/// <item>Stash</item>
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/// <item>Hideout progress</item>
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/// </list>
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/// </summary>
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/// <returns></returns>
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public async Task ObtainPrestige(string sessionId, ObtainPrestigeRequestList request)
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{
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var profile = _profileHelper.GetFullProfile(sessionId);
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if (profile is not null)
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{
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var pendingPrestige = new PendingPrestige
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{
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PrestigeLevel = profile.CharacterData.PmcData.Info.PrestigeLevel + 1,
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Items = request,
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};
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profile.SptData.PendingPrestige = pendingPrestige;
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profile.ProfileInfo.IsWiped = true;
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await _saveServer.SaveProfileAsync(sessionId);
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}
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}
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}
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