Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Controllers/BotController.cs
T
2025-04-26 23:56:48 +02:00

405 lines
15 KiB
C#

using System.Diagnostics;
using System.Text.Json.Serialization;
using SPTarkov.Common.Annotations;
using SPTarkov.Server.Core.Context;
using SPTarkov.Server.Core.Generators;
using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Bot;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Match;
using SPTarkov.Server.Core.Models.Spt.Bots;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
using SPTarkov.Server.Core.Utils.Cloners;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
namespace SPTarkov.Server.Core.Controllers;
[Injectable]
public class BotController(
ISptLogger<BotController> _logger,
DatabaseService _databaseService,
BotGenerator _botGenerator,
BotHelper _botHelper,
BotDifficultyHelper _botDifficultyHelper,
LocalisationService _localisationService,
SeasonalEventService _seasonalEventService,
MatchBotDetailsCacheService _matchBotDetailsCacheService,
ProfileHelper _profileHelper,
ConfigServer _configServer,
ApplicationContext _applicationContext,
RandomUtil _randomUtil,
ICloner _cloner
)
{
private readonly BotConfig _botConfig = _configServer.GetConfig<BotConfig>();
private readonly PmcConfig _pmcConfig = _configServer.GetConfig<PmcConfig>();
private static readonly Lock BotListLock = new();
/// <summary>
/// Return the number of bot load-out varieties to be generated
/// </summary>
/// <param name="type">bot Type we want the load-out gen count for</param>
/// <returns>number of bots to generate</returns>
public int GetBotPresetGenerationLimit(string type)
{
if (!_botConfig.PresetBatch.TryGetValue(type, out var limit))
{
_logger.Warning(_localisationService.GetText("bot-bot_preset_count_value_missing", type));
return 10;
}
return limit;
}
/// <summary>
/// Handle singleplayer/settings/bot/difficulty
/// Get the core.json difficulty settings from database/bots
/// </summary>
/// <returns></returns>
public Dictionary<string, object> GetBotCoreDifficulty()
{
return _databaseService.GetBots().Core!;
}
/// <summary>
/// Get bot difficulty settings
/// Adjust PMC settings to ensure they engage the correct bot types
/// </summary>
/// <param name="type">what bot the server is requesting settings for</param>
/// <param name="diffLevel">difficulty level server requested settings for</param>
/// <param name="raidConfig">OPTIONAL - applicationContext Data stored at start of raid</param>
/// <param name="ignoreRaidSettings">OPTIONAL - should raid settings chosen pre-raid be ignored</param>
/// <returns>Difficulty object</returns>
public DifficultyCategories GetBotDifficulty(string type, string diffLevel, GetRaidConfigurationRequestData? raidConfig, bool ignoreRaidSettings = false)
{
var difficulty = diffLevel.ToLower();
if (!(raidConfig != null || ignoreRaidSettings))
{
_logger.Error(_localisationService.GetText("bot-missing_application_context", "RAID_CONFIGURATION"));
}
// Check value chosen in pre-raid difficulty dropdown
// If value is not 'asonline', change requested difficulty to be what was chosen in dropdown
var botDifficultyDropDownValue = raidConfig?.WavesSettings?.BotDifficulty?.ToString().ToLower() ?? "asonline";
if (botDifficultyDropDownValue != "asonline")
{
difficulty = _botDifficultyHelper.ConvertBotDifficultyDropdownToBotDifficulty(botDifficultyDropDownValue);
}
var botDb = _databaseService.GetBots();
return _botDifficultyHelper.GetBotDifficultySettings(type, difficulty, botDb);
}
/// <summary>
/// Handle singleplayer/settings/bot/difficulties
/// </summary>
/// <returns></returns>
public Dictionary<string, Dictionary<string, DifficultyCategories>> GetAllBotDifficulties()
{
var result = new Dictionary<string, Dictionary<string, DifficultyCategories>>();
var botTypesDb = _databaseService.GetBots().Types;
//Get all bot types as sting array
var botTypes = Enum.GetValues<WildSpawnType>().Select(item => item.ToString()).ToList();
foreach (var botType in botTypes)
{
if (botTypesDb is null)
{
continue;
}
// If bot is usec/bear, swap to different name
var botTypeLower = _botHelper.IsBotPmc(botType)
? _botHelper.GetPmcSideByRole(botType).ToLower()
: botType.ToLower();
// Get details from db
if (!botTypesDb.TryGetValue(botTypeLower, out var botDetails))
{
// No bot of this type found, copy details from assault
result[botTypeLower] = result["assault"];
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Unable to find bot: {botTypeLower} in db, copying 'assault'");
}
continue;
}
if (botDetails?.BotDifficulty is null)
{
// Bot has no difficulty values, skip
_logger.Warning($"Unable to find bot: {botTypeLower} difficulty values in db, skipping");
continue;
}
var botNameKey = botType.ToLower();
foreach (var (difficultyName, _) in botDetails.BotDifficulty)
{
// Bot doesn't exist in result, add
if (!result.ContainsKey(botNameKey))
{
result.TryAdd(botNameKey, new Dictionary<string, DifficultyCategories>());
}
// Store all difficulty values in dict keyed by difficulty type e.g. easy/normal/impossible
result[botNameKey].Add(difficultyName, GetBotDifficulty(botNameKey, difficultyName, null, true));
}
}
return result;
}
/// <summary>
/// Generate bots for a wave
/// </summary>
/// <param name="sessionId">Session/Player id</param>
/// <param name="request"></param>
/// <returns>List of bots</returns>
public List<BotBase> Generate(string sessionId, GenerateBotsRequestData request)
{
var pmcProfile = _profileHelper.GetPmcProfile(sessionId);
return GenerateBotWaves(request, pmcProfile, sessionId);
}
/// <summary>
/// Generate bots for passed in wave data
/// </summary>
/// <param name="request"></param>
/// <param name="pmcProfile">Player generating bots</param>
/// <param name="sessionId">Session/Player id</param>
/// <returns>List of generated bots</returns>
protected List<BotBase> GenerateBotWaves(GenerateBotsRequestData request, PmcData? pmcProfile, string sessionId)
{
var result = new List<BotBase>();
var raidSettings = GetMostRecentRaidSettings();
var allPmcsHaveSameNameAsPlayer = _randomUtil.GetChance100(
_pmcConfig.AllPMCsHavePlayerNameWithRandomPrefixChance
);
var stopwatch = Stopwatch.StartNew();
// Map conditions to promises for bot generation
Task.WaitAll((request.Conditions ?? [])
.Select(condition => Task.Factory.StartNew(() =>
{
var botWaveGenerationDetails = GetBotGenerationDetailsForWave(
condition,
pmcProfile,
allPmcsHaveSameNameAsPlayer,
raidSettings,
Math.Max(GetBotPresetGenerationLimit(condition.Role),
condition.Limit), // Choose largest between value passed in from request vs what's in bot.config
_botHelper.IsBotPmc(condition.Role));
lock (BotListLock)
{
result.AddRange(GenerateBotWave(condition, botWaveGenerationDetails, sessionId));
}
})).ToArray());
stopwatch.Stop();
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Took {stopwatch.ElapsedMilliseconds}ms to GenerateMultipleBotsAndCache()");
}
return result;
}
/// <summary>
/// Generate bots for a single wave request
/// </summary>
/// <param name="generateRequest"></param>
/// <param name="botGenerationDetails"></param>
/// <param name="sessionId">Session/Player id</param>
/// <returns></returns>
protected List<BotBase> GenerateBotWave(GenerateCondition generateRequest, BotGenerationDetails botGenerationDetails, string sessionId)
{
var isEventBot = generateRequest.Role?.Contains("event", StringComparison.OrdinalIgnoreCase);
if (isEventBot.GetValueOrDefault(false))
{
// Add eventRole data + reassign role property to be base type
botGenerationDetails.EventRole = generateRequest.Role;
botGenerationDetails.Role = _seasonalEventService.GetBaseRoleForEventBot(
botGenerationDetails.EventRole
);
}
var role = botGenerationDetails.EventRole ?? botGenerationDetails.Role;
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Generating wave of: {botGenerationDetails.BotCountToGenerate} bots of type: {role} {botGenerationDetails.BotDifficulty}");
}
var results = new List<BotBase>();
for (var i = 0; i < botGenerationDetails.BotCountToGenerate; i++)
{
try
{
var bot = _botGenerator.PrepareAndGenerateBot(sessionId, _cloner.Clone(botGenerationDetails));
// The client expects the Side for PMCs to be `Savage`
// We do this here so it's after we cache the bot in the match details lookup, as when you die, they will have the right side
if (bot.Info.Side is "Bear" or "Usec")
{
bot.Info.Side = "Savage";
}
results.Add(bot);
// Store bot details in cache so post-raid PMC messages can use data
_matchBotDetailsCacheService.CacheBot(_cloner.Clone(bot));
}
catch (Exception e)
{
_logger.Error($"Failed to generate bot: {botGenerationDetails.Role} #{i + 1}: {e.Message} {e.StackTrace}");
}
}
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug(
$"Generated: {botGenerationDetails.BotCountToGenerate} {botGenerationDetails.Role}" +
$"({botGenerationDetails.EventRole ?? botGenerationDetails.Role ?? ""}) {botGenerationDetails.BotDifficulty} bots"
);
}
return results;
}
/// <summary>
/// Pull raid settings from Application context
/// </summary>
/// <returns>GetRaidConfigurationRequestData if it exists</returns>
protected GetRaidConfigurationRequestData? GetMostRecentRaidSettings()
{
var raidSettings = _applicationContext
.GetLatestValue(ContextVariableType.RAID_CONFIGURATION)
?.GetValue<GetRaidConfigurationRequestData>();
if (raidSettings is null)
{
_logger.Warning(_localisationService.GetText("bot-unable_to_load_raid_settings_from_appcontext"));
}
return raidSettings;
}
/// <summary>
/// Get min/max level range values for a specific map
/// </summary>
/// <param name="location">Map name e.g. factory4_day</param>
/// <returns>MinMax values</returns>
protected MinMax<int> GetPmcLevelRangeForMap(string? location)
{
return _pmcConfig.LocationSpecificPmcLevelOverride!.GetValueOrDefault(location?.ToLower() ?? "", null);
}
/// <summary>
/// Create a BotGenerationDetails for the bot generator to use
/// </summary>
/// <param name="condition">Data from client defining bot type and difficulty</param>
/// <param name="pmcProfile">Player who is generating bots</param>
/// <param name="allPmcsHaveSameNameAsPlayer">Should all PMCs have same name as player</param>
/// <param name="raidSettings">Settings chosen pre-raid by player in client</param>
/// <param name="botCountToGenerate">How many bots to generate</param>
/// <param name="generateAsPmc">Force bot being generated to be a PMC</param>
/// <returns>BotGenerationDetails</returns>
protected BotGenerationDetails GetBotGenerationDetailsForWave(
GenerateCondition condition,
PmcData? pmcProfile,
bool allPmcsHaveSameNameAsPlayer,
GetRaidConfigurationRequestData? raidSettings,
int? botCountToGenerate,
bool generateAsPmc)
{
return new BotGenerationDetails
{
IsPmc = generateAsPmc,
Side = generateAsPmc ? _botHelper.GetPmcSideByRole(condition.Role ?? string.Empty) : "Savage",
Role = condition.Role,
PlayerLevel = pmcProfile?.Info?.Level ?? 1,
PlayerName = pmcProfile?.Info?.Nickname,
BotRelativeLevelDeltaMax = _pmcConfig.BotRelativeLevelDeltaMax,
BotRelativeLevelDeltaMin = _pmcConfig.BotRelativeLevelDeltaMin,
BotCountToGenerate = botCountToGenerate,
BotDifficulty = condition.Difficulty,
LocationSpecificPmcLevelOverride = GetPmcLevelRangeForMap(raidSettings?.Location), // Min/max levels for PMCs to generate within
IsPlayerScav = false,
AllPmcsHaveSameNameAsPlayer = allPmcsHaveSameNameAsPlayer
};
}
/// <summary>
/// Get the max number of bots allowed on a map
/// Looks up location player is entering when getting cap value
/// </summary>
/// <param name="location">The map location cap was requested for</param>
/// <returns>bot cap for map</returns>
public int GetBotCap(string location)
{
if (!_botConfig.MaxBotCap.TryGetValue(location.ToLower(), out var maxCap))
{
return _botConfig.MaxBotCap["default"];
}
if (location == "default")
{
_logger.Warning(
_localisationService.GetText("bot-no_bot_cap_found_for_location", location.ToLower())
);
}
return maxCap;
}
/// <summary>
/// Get weights for what each bot type should use as a brain - used by client
/// </summary>
/// <returns></returns>
public AiBotBrainTypes GetAiBotBrainTypes()
{
return new AiBotBrainTypes
{
PmcType = _pmcConfig.PmcType,
Assault = _botConfig.AssaultBrainType,
PlayerScav = _botConfig.PlayerScavBrainType
};
}
}
public record AiBotBrainTypes
{
[JsonPropertyName("pmc")]
public Dictionary<string, Dictionary<string, Dictionary<string, double>>> PmcType
{
get;
set;
}
[JsonPropertyName("assault")]
public Dictionary<string, Dictionary<string, int>> Assault
{
get;
set;
}
[JsonPropertyName("playerScav")]
public Dictionary<string, Dictionary<string, int>> PlayerScav
{
get;
set;
}
}