Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Generators/PlayerScavGenerator.cs
T
2025-03-08 09:33:04 +00:00

384 lines
14 KiB
C#

using SPTarkov.Server.Core.Helpers;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Eft.Notes;
using SPTarkov.Server.Core.Models.Enums;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils;
using SPTarkov.Server.Core.Utils.Cloners;
using SPTarkov.Server.Core.Utils.Json;
using SPTarkov.Common.Annotations;
using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
namespace SPTarkov.Server.Core.Generators;
[Injectable]
public class PlayerScavGenerator(
ISptLogger<PlayerScavGenerator> _logger,
RandomUtil _randomUtil,
DatabaseService _databaseService,
HashUtil _hashUtil,
ItemHelper _itemHelper,
BotGeneratorHelper _botGeneratorHelper,
SaveServer _saveServer,
ProfileHelper _profileHelper,
BotHelper _botHelper,
FenceService _fenceService,
BotLootCacheService _botLootCacheService,
LocalisationService _localisationService,
BotGenerator _botGenerator,
ConfigServer _configServer,
ICloner _cloner,
TimeUtil _timeUtil
)
{
protected PlayerScavConfig _playerScavConfig = _configServer.GetConfig<PlayerScavConfig>();
/// <summary>
/// Update a player profile to include a new player scav profile
/// </summary>
/// <param name="sessionID">session id to specify what profile is updated</param>
/// <returns>profile object</returns>
public PmcData Generate(string sessionID)
{
// get karma level from profile
var profile = _saveServer.GetProfile(sessionID);
var profileCharactersClone = _cloner.Clone(profile.CharacterData);
var pmcDataClone = _cloner.Clone(profileCharactersClone.PmcData);
var existingScavDataClone = _cloner.Clone(profileCharactersClone.ScavData);
var scavKarmaLevel = GetScavKarmaLevel(pmcDataClone);
// use karma level to get correct karmaSettings
if (!_playerScavConfig.KarmaLevel.TryGetValue(scavKarmaLevel.ToString(), out var playerScavKarmaSettings))
{
_logger.Error(_localisationService.GetText("scav-missing_karma_settings", scavKarmaLevel));
}
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Generated player scav loadout with karma level {scavKarmaLevel}");
}
// Edit baseBotNode values
var baseBotNode = ConstructBotBaseTemplate(playerScavKarmaSettings.BotTypeForLoot);
AdjustBotTemplateWithKarmaSpecificSettings(playerScavKarmaSettings, baseBotNode);
var scavData = _botGenerator.GeneratePlayerScav(
sessionID,
playerScavKarmaSettings.BotTypeForLoot.ToLower(),
"easy",
baseBotNode,
pmcDataClone
);
// Remove cached bot data after scav was generated
_botLootCacheService.ClearCache();
// Add scav metadata
scavData.Savage = null;
scavData.Aid = pmcDataClone.Aid;
scavData.TradersInfo = pmcDataClone.TradersInfo;
scavData.Info.Settings = new BotInfoSettings();
scavData.Info.Bans = [];
scavData.Info.RegistrationDate = pmcDataClone.Info.RegistrationDate;
scavData.Info.GameVersion = pmcDataClone.Info.GameVersion;
scavData.Info.MemberCategory = MemberCategory.UniqueId;
scavData.Info.LockedMoveCommands = true;
scavData.RagfairInfo = pmcDataClone.RagfairInfo;
scavData.UnlockedInfo = pmcDataClone.UnlockedInfo;
// Persist previous scav data into new scav
scavData.Id = existingScavDataClone.Id ?? pmcDataClone.Savage;
scavData.SessionId = existingScavDataClone.SessionId ?? pmcDataClone.SessionId;
scavData.Skills = GetScavSkills(existingScavDataClone);
scavData.Stats = GetScavStats(existingScavDataClone);
scavData.Info.Level = GetScavLevel(existingScavDataClone);
scavData.Info.Experience = GetScavExperience(existingScavDataClone);
scavData.Quests = existingScavDataClone.Quests ?? [];
scavData.TaskConditionCounters = existingScavDataClone.TaskConditionCounters ?? new Dictionary<string, TaskConditionCounter>();
scavData.Notes = existingScavDataClone.Notes ??
new Notes
{
DataNotes = new List<Note>()
};
scavData.WishList = existingScavDataClone.WishList ?? new DictionaryOrList<string, int>(new Dictionary<string, int>(), new List<int>());
scavData.Encyclopedia = pmcDataClone.Encyclopedia ?? new Dictionary<string, bool>();
// Add additional items to player scav as loot
AddAdditionalLootToPlayerScavContainers(
playerScavKarmaSettings.LootItemsToAddChancePercent,
scavData,
[
EquipmentSlots.TacticalVest,
EquipmentSlots.Pockets,
EquipmentSlots.Backpack
]
);
// Remove secure container
scavData = _profileHelper.RemoveSecureContainer(scavData);
// set cooldown timer
scavData = SetScavCooldownTimer(scavData, pmcDataClone);
// add scav to profile
_saveServer.GetProfile(sessionID).CharacterData.ScavData = scavData;
return scavData;
}
/// <summary>
/// Add items picked from `playerscav.lootItemsToAddChancePercent`
/// </summary>
/// <param name="possibleItemsToAdd">dict of tpl + % chance to be added</param>
/// <param name="scavData"></param>
/// <param name="containersToAddTo">Possible slotIds to add loot to</param>
protected void AddAdditionalLootToPlayerScavContainers(Dictionary<string, double> possibleItemsToAdd, BotBase scavData,
HashSet<EquipmentSlots> containersToAddTo)
{
foreach (var tpl in possibleItemsToAdd)
{
var shouldAdd = _randomUtil.GetChance100(tpl.Value);
if (!shouldAdd)
{
continue;
}
var itemResult = _itemHelper.GetItem(tpl.Key);
if (!itemResult.Key)
{
_logger.Warning(_localisationService.GetText("scav-unable_to_add_item_to_player_scav", tpl));
continue;
}
var itemTemplate = itemResult.Value;
var itemsToAdd = new List<Item>
{
new()
{
Id = _hashUtil.Generate(),
Template = itemTemplate.Id,
Upd = _botGeneratorHelper.GenerateExtraPropertiesForItem(itemTemplate)
}
};
var result = _botGeneratorHelper.AddItemWithChildrenToEquipmentSlot(
containersToAddTo,
itemsToAdd[0].Id,
itemTemplate.Id,
itemsToAdd,
scavData.Inventory
);
if (result != ItemAddedResult.SUCCESS)
{
if (_logger.IsLogEnabled(LogLevel.Debug))
{
_logger.Debug($"Unable to add keycard to bot. Reason: {result.ToString()}");
}
}
}
}
/// <summary>
/// Get the scav karama level for a profile
/// Is also the fence trader rep level
/// </summary>
/// <param name="pmcData">pmc profile</param>
/// <returns>karma level</returns>
protected double GetScavKarmaLevel(PmcData pmcData)
{
// can be empty during profile creation
if (!pmcData.TradersInfo.TryGetValue(Traders.FENCE, out var fenceInfo))
{
_logger.Warning(_localisationService.GetText("scav-missing_karma_level_getting_default"));
return 0;
}
if (fenceInfo.Standing > 6)
{
return 6;
}
return Math.Floor(fenceInfo.Standing ?? 0);
}
/// <summary>
/// Get a baseBot template
/// If the parameter doesnt match "assault", take parts from the loot type and apply to the return bot template
/// </summary>
/// <param name="botTypeForLoot">bot type to use for inventory/chances</param>
/// <returns>IBotType object</returns>
protected BotType ConstructBotBaseTemplate(string botTypeForLoot)
{
const string baseScavType = "assault";
var asssaultBase = _cloner.Clone(_botHelper.GetBotTemplate(baseScavType));
// Loot bot is same as base bot, return base with no modification
if (botTypeForLoot == baseScavType)
{
return asssaultBase;
}
var lootBase = _cloner.Clone(_botHelper.GetBotTemplate(botTypeForLoot));
asssaultBase.BotInventory = lootBase.BotInventory;
asssaultBase.BotChances = lootBase.BotChances;
asssaultBase.BotGeneration = lootBase.BotGeneration;
return asssaultBase;
}
/// <summary>
/// Adjust equipment/mod/item generation values based on scav karma levels
/// </summary>
/// <param name="karmaSettings">Values to modify the bot template with</param>
/// <param name="baseBotNode">bot template to modify according to karama level settings</param>
protected void AdjustBotTemplateWithKarmaSpecificSettings(KarmaLevel karmaSettings, BotType baseBotNode)
{
// Adjust equipment chance values
foreach (var equipmentKvP in karmaSettings.Modifiers.Equipment)
{
// Adjustment value zero, nothing to do
if (equipmentKvP.Value == 0)
{
continue;
}
// Try add new key with value
if (!baseBotNode.BotChances.EquipmentChances.TryAdd(equipmentKvP.Key, equipmentKvP.Value))
// Unable to add new, update existing
{
baseBotNode.BotChances.EquipmentChances[equipmentKvP.Key] += equipmentKvP.Value;
}
}
// Adjust mod chance values
foreach (var modKvP in karmaSettings.Modifiers.Mod)
{
// Adjustment value zero, nothing to do
if (modKvP.Value == 0)
{
continue;
}
if (karmaSettings.Modifiers.Mod.TryGetValue(modKvP.Key, out var value))
{
baseBotNode.BotChances.WeaponModsChances.TryAdd(modKvP.Key, 0);
baseBotNode.BotChances.WeaponModsChances[modKvP.Key] += value;
}
;
}
// Adjust item spawn quantity values
var props = baseBotNode.BotGeneration.Items.GetType().GetProperties();
foreach (var itemLimitKvP in karmaSettings.ItemLimits)
{
var prop = props.FirstOrDefault(x => string.Equals(x.Name, itemLimitKvP.Key, StringComparison.OrdinalIgnoreCase));
prop.SetValue(baseBotNode.BotGeneration.Items, itemLimitKvP.Value);
}
// Blacklist equipment, keyed by equipment slot
foreach (var equipmentBlacklistKvP in karmaSettings.EquipmentBlacklist)
{
baseBotNode.BotInventory.Equipment.TryGetValue(equipmentBlacklistKvP.Key, out var equipmentDict);
foreach (var itemToRemove in equipmentBlacklistKvP.Value)
{
equipmentDict.Remove(itemToRemove);
}
}
}
protected Skills GetScavSkills(PmcData scavProfile)
{
if (scavProfile?.Skills != null)
{
return scavProfile.Skills;
}
return GetDefaultScavSkills();
}
protected Skills GetDefaultScavSkills()
{
return new Skills
{
Common = [],
Mastering = [],
Points = 0
};
}
protected Stats GetScavStats(PmcData scavProfile)
{
if (scavProfile?.Stats != null)
{
return scavProfile.Stats;
}
return _profileHelper.GetDefaultCounters();
}
protected int GetScavLevel(PmcData scavProfile)
{
// Info can be null on initial account creation
if (scavProfile?.Info?.Level == null)
{
return 1;
}
return scavProfile?.Info?.Level ?? 1;
}
protected int GetScavExperience(PmcData scavProfile)
{
// Info can be null on initial account creation
if (scavProfile?.Info?.Experience == null)
{
return 0;
}
return scavProfile?.Info?.Experience ?? 0;
}
/// <summary>
/// Set cooldown till scav is playable
/// take into account scav cooldown bonus
/// </summary>
/// <param name="scavData">scav profile</param>
/// <param name="pmcData">pmc profile</param>
/// <returns>PmcData</returns>
protected PmcData SetScavCooldownTimer(PmcData scavData, PmcData pmcData)
{
// Get sum of all scav cooldown reduction timer bonuses
var modifier = 1d + pmcData.Bonuses
.Where(x => x.Type == BonusType.ScavCooldownTimer)
.Sum(bonus => (bonus?.Value ?? 1) / 100);
var fenceInfo = _fenceService.GetFenceInfo(pmcData);
modifier *= fenceInfo.SavageCooldownModifier ?? 1d;
// Make sure to apply ScavCooldownTimer bonus from Hideout if the player has it.
var scavLockDuration = _databaseService.GetGlobals().Configuration.SavagePlayCooldown * modifier;
var fullProfile = _profileHelper.GetFullProfile(pmcData?.SessionId);
if (fullProfile?.ProfileInfo?.Edition?.StartsWith(AccountTypes.SPT_DEVELOPER, StringComparison.OrdinalIgnoreCase) ?? false)
{
// Force lock duration to 10seconds for dev profiles
scavLockDuration = 10;
}
if (scavData?.Info != null)
{
scavData.Info.SavageLockTime = Math.Round(_timeUtil.GetTimeStampFromEpoch() / 1000 + (scavLockDuration ?? 0));
}
return scavData;
}
}