Files
SPT-Server-Build/Core/Models/Eft/Common/Tables/Achievement.cs
T
2025-01-06 21:49:53 +00:00

51 lines
1.3 KiB
C#

using System.Text.Json.Serialization;
namespace Core.Models.Eft.Common.Tables;
public class Achievement
{
[JsonPropertyName("id")]
public string Id { get; set; }
[JsonPropertyName("imageUrl")]
public string ImageUrl { get; set; }
[JsonPropertyName("assetPath")]
public string AssetPath { get; set; }
[JsonPropertyName("rewards")]
public QuestRewards Rewards { get; set; }
[JsonPropertyName("conditions")]
public QuestConditionTypes Conditions { get; set; }
[JsonPropertyName("instantComplete")]
public bool InstantComplete { get; set; }
[JsonPropertyName("showNotificationsInGame")]
public bool ShowNotificationsInGame { get; set; }
[JsonPropertyName("showProgress")]
public bool ShowProgress { get; set; }
[JsonPropertyName("prefab")]
public string Prefab { get; set; }
[JsonPropertyName("rarity")]
public string Rarity { get; set; }
[JsonPropertyName("hidden")]
public bool Hidden { get; set; }
[JsonPropertyName("showConditions")]
public bool ShowConditions { get; set; }
[JsonPropertyName("progressBarEnabled")]
public bool ProgressBarEnabled { get; set; }
[JsonPropertyName("side")]
public string Side { get; set; }
[JsonPropertyName("index")]
public int Index { get; set; }
}