719 lines
26 KiB
C#
719 lines
26 KiB
C#
using System.Collections.Frozen;
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using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Extensions;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Eft.Profile;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Models.Spt.Config;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Services;
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using SPTarkov.Server.Core.Utils;
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using SPTarkov.Server.Core.Utils.Cloners;
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using LogLevel = SPTarkov.Server.Core.Models.Spt.Logging.LogLevel;
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namespace SPTarkov.Server.Core.Helpers;
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[Injectable]
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public class ProfileHelper(
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ISptLogger<ProfileHelper> logger,
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ICloner cloner,
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SaveServer saveServer,
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DatabaseService databaseService,
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Watermark watermark,
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TimeUtil timeUtil,
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ServerLocalisationService serverLocalisationService,
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ConfigServer configServer
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)
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{
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protected static readonly FrozenSet<string> _gameEditionsWithFreeRefresh = ["edge_of_darkness", "unheard_edition"];
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protected readonly InventoryConfig _inventoryConfig = configServer.GetConfig<InventoryConfig>();
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/// <summary>
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/// Remove/reset a completed quest condition from players profile quest data
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/// </summary>
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/// <param name="pmcData">Player profile</param>
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/// <param name="questConditionId">Quest with condition to remove</param>
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public void RemoveQuestConditionFromProfile(PmcData pmcData, Dictionary<string, string> questConditionId)
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{
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foreach (var questId in questConditionId)
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{
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var conditionId = questId.Value;
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var profileQuest = pmcData.Quests.FirstOrDefault(q => q.QId == conditionId);
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if (profileQuest != null) // Remove condition
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{
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profileQuest.CompletedConditions.Remove(conditionId);
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}
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}
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}
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/// <summary>
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/// Get all profiles from server
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/// </summary>
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/// <returns>Dictionary of profiles</returns>
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public Dictionary<MongoId, SptProfile> GetProfiles()
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{
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return saveServer.GetProfiles();
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}
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/// <summary>
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/// Get the pmc and scav profiles as an array by profile id
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/// </summary>
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/// <param name="sessionId">Session/Player id</param>
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/// <returns>Array of PmcData objects</returns>
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public List<PmcData> GetCompleteProfile(MongoId sessionId)
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{
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var output = new List<PmcData>();
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if (IsWiped(sessionId))
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{
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return output;
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}
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var FullProfileClone = cloner.Clone(GetFullProfile(sessionId));
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// Sanitize any data the client can not receive
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SanitizeProfileForClient(FullProfileClone);
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// PMC must be at array index 0, scav at 1
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output.Add(FullProfileClone.CharacterData.PmcData);
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output.Add(FullProfileClone.CharacterData.ScavData);
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return output;
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}
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/// <summary>
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/// Sanitize any information from the profile that the client does not expect to receive
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/// </summary>
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/// <param name="clonedProfile">A clone of the full player profile</param>
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protected void SanitizeProfileForClient(SptProfile clonedProfile)
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{
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// Remove `loyaltyLevel` from `TradersInfo`, as otherwise it causes the client to not
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// properly calculate the player's `loyaltyLevel`
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foreach (var trader in clonedProfile.CharacterData.PmcData.TradersInfo.Values)
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{
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trader.LoyaltyLevel = null;
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}
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}
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/// <summary>
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/// Check if a nickname is used by another profile loaded by the server
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/// </summary>
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/// <param name="nicknameRequest">nickname request object</param>
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/// <param name="sessionID">Session id</param>
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/// <returns>True if already in use</returns>
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public bool IsNicknameTaken(ValidateNicknameRequestData nicknameRequest, MongoId sessionID)
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{
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var allProfiles = saveServer.GetProfiles().Values;
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// Find a profile that doesn't have same session id but has same name
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return allProfiles.Any(p =>
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ProfileHasInfoProperty(p)
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&& !StringsMatch(p.ProfileInfo.ProfileId, sessionID)
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&& // SessionIds dont match
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StringsMatch(p.CharacterData.PmcData.Info.LowerNickname.ToLowerInvariant(), nicknameRequest.Nickname.ToLowerInvariant())
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); // Nicknames do
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}
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protected bool ProfileHasInfoProperty(SptProfile profile)
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{
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return profile?.CharacterData?.PmcData?.Info != null;
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}
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protected bool StringsMatch(string stringA, string stringB)
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{
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return stringA == stringB;
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}
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/// <summary>
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/// Add experience to a PMC inside the players profile
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/// </summary>
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/// <param name="sessionID">Session id</param>
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/// <param name="experienceToAdd">Experience to add to PMC character</param>
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public void AddExperienceToPmc(MongoId sessionID, int experienceToAdd)
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{
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var pmcData = GetPmcProfile(sessionID);
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if (pmcData != null)
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{
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pmcData.Info.Experience += experienceToAdd;
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}
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else
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{
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logger.Error($"Profile {sessionID} does not exist");
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}
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}
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/// <summary>
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/// Iterate all profiles and find matching pmc profile by provided id
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/// </summary>
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/// <param name="pmcId">Profile id to find</param>
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/// <returns>PmcData</returns>
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public PmcData? GetProfileByPmcId(MongoId pmcId)
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{
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return saveServer.GetProfiles().Values.First(p => p.CharacterData?.PmcData?.Id == pmcId).CharacterData?.PmcData;
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}
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/// <summary>
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/// Get experience value for given level
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/// </summary>
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/// <param name="level">Level to get xp for</param>
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/// <returns>Number of xp points for level</returns>
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public int? GetExperience(int level)
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{
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var playerLevel = level;
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var expTable = databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable;
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int? exp = 0;
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if (playerLevel >= expTable.Length) // make sure to not go out of bounds
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{
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playerLevel = expTable.Length - 1;
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}
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for (var i = 0; i < playerLevel; i++)
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{
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exp += expTable[i].Experience;
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}
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return exp;
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}
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/// <summary>
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/// Get the max level a player can be
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/// </summary>
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/// <returns>Max level</returns>
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public int GetMaxLevel()
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{
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return databaseService.GetGlobals().Configuration.Exp.Level.ExperienceTable.Length - 1;
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}
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/// <summary>
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/// Get default Spt data object
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/// </summary>
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/// <returns>Spt</returns>
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public Spt GetDefaultSptDataObject()
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{
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return new Spt
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{
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Version = watermark.GetVersionTag(true),
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Mods = [],
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ReceivedGifts = [],
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BlacklistedItemTemplates = [],
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FreeRepeatableRefreshUsedCount = new(),
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Migrations = new(),
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CultistRewards = new(),
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PendingPrestige = null,
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ExtraRepeatableQuests = new(),
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};
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}
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/// <summary>
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/// Get full representation of a players profile json
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/// </summary>
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/// <param name="sessionID">Profile id to get</param>
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/// <returns>SptProfile object</returns>
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public SptProfile GetFullProfile(MongoId sessionID)
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{
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return saveServer.GetProfile(sessionID);
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}
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/// <summary>
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/// Get full representation of a players profile JSON by the account ID, or undefined if not found
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/// </summary>
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/// <param name="accountId">Account ID to find</param>
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/// <returns></returns>
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public SptProfile? GetFullProfileByAccountId(string accountId)
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{
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var check = int.TryParse(accountId, out var aid);
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if (!check)
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{
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logger.Error($"Account {accountId} does not exist");
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}
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return saveServer.GetProfiles().FirstOrDefault(p => p.Value?.ProfileInfo?.Aid == aid).Value;
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}
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/// <summary>
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/// Retrieve a ChatRoomMember formatted profile for the given session ID
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/// </summary>
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/// <param name="sessionID">The session ID to return the profile for</param>
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/// <returns></returns>
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public SearchFriendResponse? GetChatRoomMemberFromSessionId(MongoId sessionID)
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{
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var pmcProfile = GetFullProfile(sessionID)?.CharacterData?.PmcData;
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if (pmcProfile == null)
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{
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return null;
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}
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return GetChatRoomMemberFromPmcProfile(pmcProfile);
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}
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/// <summary>
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/// Retrieve a ChatRoomMember formatted profile for the given PMC profile data
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/// </summary>
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/// <param name="pmcProfile">The PMC profile data to format into a ChatRoomMember structure</param>
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/// <returns></returns>
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public SearchFriendResponse? GetChatRoomMemberFromPmcProfile(PmcData pmcProfile)
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{
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return new SearchFriendResponse
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{
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Id = pmcProfile.Id.Value,
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Aid = pmcProfile.Aid,
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Info = new UserDialogDetails
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{
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Nickname = pmcProfile.Info.Nickname,
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Side = pmcProfile.Info.Side,
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Level = pmcProfile.Info.Level,
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MemberCategory = pmcProfile.Info.MemberCategory,
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SelectedMemberCategory = pmcProfile.Info.SelectedMemberCategory,
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},
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};
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}
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/// <summary>
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/// Get a PMC profile by its session id
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/// </summary>
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/// <param name="sessionID">Profile id to return</param>
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/// <returns>PmcData object</returns>
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public PmcData? GetPmcProfile(MongoId sessionID)
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{
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return GetFullProfile(sessionID)?.CharacterData?.PmcData;
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}
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/// <summary>
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/// Is given user id a player
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/// </summary>
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/// <param name="userId">Id to validate</param>
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/// <returns>True is a player</returns>
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/// UNUSED?
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public bool IsPlayer(MongoId userId)
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{
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return saveServer.ProfileExists(userId);
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}
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/// <summary>
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/// Get a full profiles scav-specific sub-profile
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/// </summary>
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/// <param name="sessionID">Profiles id</param>
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/// <returns>IPmcData object</returns>
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public PmcData? GetScavProfile(MongoId sessionID)
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{
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return saveServer.GetProfile(sessionID).CharacterData?.ScavData;
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}
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/// <summary>
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/// Get baseline counter values for a fresh profile
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/// </summary>
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/// <returns>Default profile Stats object</returns>
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public Stats GetDefaultCounters()
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{
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return new Stats
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{
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Eft = new EftStats
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{
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CarriedQuestItems = [],
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DamageHistory = new DamageHistory
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{
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LethalDamagePart = "Head",
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LethalDamage = null,
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BodyParts = new BodyPartsDamageHistory(),
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},
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DroppedItems = [],
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ExperienceBonusMult = 0,
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FoundInRaidItems = [],
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LastPlayerState = null,
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LastSessionDate = 0,
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OverallCounters = new OverallCounters { Items = [] },
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SessionCounters = new SessionCounters { Items = [] },
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SessionExperienceMult = 0,
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SurvivorClass = "Unknown",
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TotalInGameTime = 0,
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TotalSessionExperience = 0,
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Victims = [],
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},
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};
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}
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/// <summary>
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/// is this profile flagged for data removal
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/// </summary>
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/// <param name="sessionID">Profile id</param>
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/// <returns>True if profile is to be wiped of data/progress</returns>
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/// TODO: logic doesn't feel right to have IsWiped being nullable
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protected bool IsWiped(MongoId sessionID)
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{
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return saveServer.GetProfile(sessionID)?.ProfileInfo?.IsWiped ?? false;
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}
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/// <summary>
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/// Iterate over player profile inventory items and find the secure container and remove it
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/// </summary>
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/// <param name="profile">Profile to remove secure container from</param>
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/// <returns>profile without secure container</returns>
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public PmcData RemoveSecureContainer(PmcData profile)
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{
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var items = profile.Inventory.Items;
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var secureContainer = items.FirstOrDefault(i => i.SlotId == "SecuredContainer");
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if (secureContainer is not null)
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{
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// Find secure container + children
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var secureContainerAndChildrenIds = items.GetItemWithChildrenTpls(secureContainer.Id).ToHashSet();
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// Remove secure container + its children
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items.RemoveAll(x => secureContainerAndChildrenIds.Contains(x.Id));
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}
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return profile;
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}
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/// <summary>
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/// Flag a profile as having received a gift
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/// Store giftId in profile spt object
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/// </summary>
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/// <param name="playerId">Player to add gift flag to</param>
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/// <param name="giftId">Gift player received</param>
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/// <param name="maxCount">Limit of how many of this gift a player can have</param>
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public void FlagGiftReceivedInProfile(MongoId playerId, string giftId, int maxCount)
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{
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var profileToUpdate = GetFullProfile(playerId);
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profileToUpdate.SptData.ReceivedGifts ??= [];
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var giftData = profileToUpdate.SptData.ReceivedGifts.FirstOrDefault(g => g.GiftId == giftId);
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if (giftData != null)
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{
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// Increment counter
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giftData.Current++;
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return;
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}
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// Player has never received gift, make a new object
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profileToUpdate.SptData.ReceivedGifts.Add(
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new ReceivedGift
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{
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GiftId = giftId,
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TimestampLastAccepted = timeUtil.GetTimeStamp(),
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Current = 1,
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}
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);
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}
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/// <summary>
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/// Check if profile has received a gift by id
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/// </summary>
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/// <param name="playerId">Player profile to check for gift</param>
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/// <param name="giftId">Gift to check for</param>
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/// <param name="maxGiftCount">Max times gift can be given to player</param>
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/// <returns>True if player has received gift previously</returns>
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public bool PlayerHasReceivedMaxNumberOfGift(MongoId playerId, string giftId, int maxGiftCount)
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{
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var profile = GetFullProfile(playerId);
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if (profile == null)
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{
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if (logger.IsLogEnabled(LogLevel.Debug))
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{
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logger.Debug($"Unable to gift {giftId}, Profile: {playerId} does not exist");
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}
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return false;
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}
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var giftDataFromProfile = profile.SptData.ReceivedGifts?.FirstOrDefault(g => g.GiftId == giftId);
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if (giftDataFromProfile == null)
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{
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return false;
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}
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return giftDataFromProfile.Current >= maxGiftCount;
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}
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/// <summary>
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/// Find Stat in profile counters and increment by one.
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/// </summary>
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/// <param name="counters">Counters to search for key</param>
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/// <param name="keyToIncrement">Key</param>
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/// Was Includes in Node so might not be exact?
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public void IncrementStatCounter(CounterKeyValue[] counters, string keyToIncrement)
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{
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var stat = counters.FirstOrDefault(c => c.Key.Contains(keyToIncrement));
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if (stat != null)
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{
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stat.Value++;
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}
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}
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/// <summary>
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/// Check if player has a skill at elite level
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/// </summary>
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/// <param name="skill">Skill to check</param>
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/// <param name="pmcProfile">Profile to find skill in</param>
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/// <returns>True if player has skill at elite level</returns>
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public bool HasEliteSkillLevel(SkillTypes skill, PmcData pmcProfile)
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{
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var profileSkills = pmcProfile.Skills.Common;
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if (profileSkills == null)
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{
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return false;
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}
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var profileSkill = profileSkills.FirstOrDefault(s => s.Id == skill);
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if (profileSkill == null)
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{
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logger.Error(serverLocalisationService.GetText("quest-no_skill_found", skill));
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return false;
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}
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return profileSkill.Progress >= 5100; // 51
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}
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/// <summary>
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/// Add points to a specific skill in player profile
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/// </summary>
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/// <param name="pmcProfile">Player profile with skill</param>
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/// <param name="skill">Skill to add points to</param>
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/// <param name="pointsToAddToSkill">Points to add</param>
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/// <param name="useSkillProgressRateMultiplier">Skills are multiplied by a value in globals, default is off to maintain compatibility with legacy code</param>
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public void AddSkillPointsToPlayer(
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PmcData pmcProfile,
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SkillTypes skill,
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double? pointsToAddToSkill,
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bool useSkillProgressRateMultiplier = false
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)
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{
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if (pointsToAddToSkill < 0D)
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{
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logger.Warning(serverLocalisationService.GetText("player-attempt_to_increment_skill_with_negative_value", skill));
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return;
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}
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var profileSkills = pmcProfile?.Skills?.Common;
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if (profileSkills == null)
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{
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logger.Warning($"Unable to add: {pointsToAddToSkill} points to {skill}, Profile has no skills");
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return;
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}
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var profileSkill = profileSkills.FirstOrDefault(s => s.Id == skill);
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if (profileSkill == null)
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{
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logger.Error(serverLocalisationService.GetText("quest-no_skill_found", skill));
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return;
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}
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if (useSkillProgressRateMultiplier)
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{
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var skillProgressRate = databaseService.GetGlobals().Configuration.SkillsSettings.SkillProgressRate;
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pointsToAddToSkill *= skillProgressRate;
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}
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if (_inventoryConfig.SkillGainMultipliers.TryGetValue(skill.ToString(), out _))
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{
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pointsToAddToSkill *= _inventoryConfig.SkillGainMultipliers[skill.ToString()];
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}
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profileSkill.Progress += pointsToAddToSkill;
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profileSkill.Progress = Math.Min(profileSkill?.Progress ?? 0D, 5100); // Prevent skill from ever going above level 51 (5100)
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profileSkill.PointsEarnedDuringSession ??= 0;
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profileSkill.PointsEarnedDuringSession += pointsToAddToSkill;
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profileSkill.LastAccess = timeUtil.GetTimeStamp();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Is the provided session id for a developer account
|
|
/// </summary>
|
|
/// <param name="sessionID">Profile id to check</param>
|
|
/// <returns>True if account is developer</returns>
|
|
public bool IsDeveloperAccount(MongoId sessionID)
|
|
{
|
|
return GetFullProfile(sessionID)?.ProfileInfo?.Edition?.ToLowerInvariant().StartsWith("spt developer") ?? false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add stash row bonus to profile or increments rows given count if it already exists
|
|
/// </summary>
|
|
/// <param name="sessionId">Profile id to give rows to</param>
|
|
/// <param name="rowsToAdd">How many rows to give profile</param>
|
|
/// <returns>The stash rows bonus id, this is needed for ws notification if we send one</returns>
|
|
public MongoId? AddStashRowsBonusToProfile(MongoId sessionId, int rowsToAdd)
|
|
{
|
|
var profile = GetPmcProfile(sessionId);
|
|
if (profile?.Bonuses is null)
|
|
{
|
|
// Something is very wrong with profile to lack bonuses array, likely broken profile, exit early
|
|
return null;
|
|
}
|
|
|
|
var existingBonus = profile.Bonuses.FirstOrDefault(b => b.Type == BonusType.StashRows);
|
|
|
|
var bonusId = existingBonus?.Id;
|
|
if (existingBonus is null)
|
|
{
|
|
bonusId = new MongoId();
|
|
profile.Bonuses.Add(
|
|
new Bonus
|
|
{
|
|
Id = bonusId.Value,
|
|
Value = rowsToAdd,
|
|
Type = BonusType.StashRows,
|
|
IsPassive = true,
|
|
IsVisible = true,
|
|
IsProduction = false,
|
|
}
|
|
);
|
|
}
|
|
else
|
|
{
|
|
existingBonus.Value += rowsToAdd;
|
|
}
|
|
|
|
return bonusId!.Value;
|
|
}
|
|
|
|
public bool HasAccessToRepeatableFreeRefreshSystem(PmcData pmcProfile)
|
|
{
|
|
return _gameEditionsWithFreeRefresh.Contains(pmcProfile.Info.GameVersion);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find a profiles "Pockets" item and replace its tpl with passed in value
|
|
/// </summary>
|
|
/// <param name="pmcProfile">Player profile</param>
|
|
/// <param name="newPocketTpl">New tpl to set profiles Pockets to</param>
|
|
public void ReplaceProfilePocketTpl(PmcData pmcProfile, string newPocketTpl)
|
|
{
|
|
// Find all pockets in profile, may be multiple as they could have equipment stand
|
|
// (1 pocket for each upgrade level of equipment stand)
|
|
var pockets = pmcProfile.Inventory.Items.Where(i => i.SlotId == "Pockets");
|
|
if (!pockets.Any())
|
|
{
|
|
logger.Error($"Unable to replace profile: {pmcProfile.Id} pocket tpl with: {newPocketTpl} as Pocket item could not be found.");
|
|
return;
|
|
}
|
|
|
|
foreach (var pocket in pockets)
|
|
{
|
|
pocket.Template = newPocketTpl;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return a favorites list in the format expected by the GetOtherProfile call
|
|
/// </summary>
|
|
/// <param name="profile"></param>
|
|
/// <returns>A list of Item objects representing the favorited data</returns>
|
|
public List<Item> GetOtherProfileFavorites(PmcData profile)
|
|
{
|
|
var fullFavorites = new List<Item>();
|
|
|
|
foreach (var itemId in profile.Inventory?.FavoriteItems ?? [])
|
|
{
|
|
// When viewing another users profile, the client expects a full item with children, so get that
|
|
var itemAndChildren = profile.Inventory.Items.GetItemWithChildren(itemId);
|
|
if (itemAndChildren?.Count > 0)
|
|
{
|
|
// To get the client to actually see the items, we set the main item's parent to null, so it's treated as a root item
|
|
var clonedItems = cloner.Clone(itemAndChildren);
|
|
clonedItems.First().ParentId = null;
|
|
|
|
fullFavorites.AddRange(clonedItems);
|
|
}
|
|
}
|
|
|
|
return fullFavorites;
|
|
}
|
|
|
|
public void AddHideoutCustomisationUnlock(SptProfile fullProfile, Reward reward, string source)
|
|
{
|
|
if (fullProfile?.CustomisationUnlocks == null)
|
|
{
|
|
fullProfile.CustomisationUnlocks = [];
|
|
}
|
|
|
|
if (fullProfile?.CustomisationUnlocks?.Any(u => u.Id == reward.Target) ?? false)
|
|
{
|
|
logger.Warning(
|
|
$"Profile: {fullProfile.ProfileInfo.ProfileId} already has hideout customisation reward: {reward.Target}, skipping"
|
|
);
|
|
return;
|
|
}
|
|
|
|
var customisationTemplateDb = databaseService.GetTemplates().Customization;
|
|
var matchingCustomisation = customisationTemplateDb.GetValueOrDefault(reward.Target, null);
|
|
|
|
if (matchingCustomisation is not null)
|
|
{
|
|
var rewardToStore = new CustomisationStorage
|
|
{
|
|
Id = new MongoId(reward.Target),
|
|
Source = source,
|
|
Type = null,
|
|
};
|
|
|
|
switch (matchingCustomisation.Parent)
|
|
{
|
|
case CustomisationTypeId.MANNEQUIN_POSE:
|
|
rewardToStore.Type = CustomisationType.MANNEQUIN_POSE;
|
|
break;
|
|
case CustomisationTypeId.GESTURES:
|
|
rewardToStore.Type = CustomisationType.GESTURE;
|
|
break;
|
|
case CustomisationTypeId.FLOOR:
|
|
rewardToStore.Type = CustomisationType.FLOOR;
|
|
break;
|
|
case CustomisationTypeId.DOG_TAGS:
|
|
rewardToStore.Type = CustomisationType.DOG_TAG;
|
|
break;
|
|
case CustomisationTypeId.CEILING:
|
|
rewardToStore.Type = CustomisationType.CEILING;
|
|
break;
|
|
case CustomisationTypeId.WALL:
|
|
rewardToStore.Type = CustomisationType.WALL;
|
|
break;
|
|
case CustomisationTypeId.ENVIRONMENT_UI:
|
|
rewardToStore.Type = CustomisationType.ENVIRONMENT;
|
|
break;
|
|
case CustomisationTypeId.SHOOTING_RANGE_MARK:
|
|
rewardToStore.Type = CustomisationType.SHOOTING_RANGE_MARK;
|
|
break;
|
|
case CustomisationTypeId.VOICE:
|
|
rewardToStore.Type = CustomisationType.VOICE;
|
|
break;
|
|
case CustomisationTypeId.LIGHT:
|
|
rewardToStore.Type = CustomisationType.LIGHT;
|
|
break;
|
|
case CustomisationTypeId.UPPER:
|
|
rewardToStore.Type = CustomisationType.UPPER;
|
|
break;
|
|
default:
|
|
logger.Error($"Unhandled customisation unlock type: {matchingCustomisation.Parent} not added to profile");
|
|
return;
|
|
}
|
|
|
|
fullProfile.CustomisationUnlocks.Add(rewardToStore);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a profile template by the account and side
|
|
/// </summary>
|
|
/// <param name="accountEdition">Edition of profile desired, e.g. "Standard"</param>
|
|
/// <param name="side">Side of profile desired, e.g. "Bear"</param>
|
|
/// <returns></returns>
|
|
public TemplateSide GetProfileTemplateForSide(string accountEdition, string side)
|
|
{
|
|
var profileTemplates = databaseService.GetProfileTemplates();
|
|
|
|
// Get matching profile 'type' e.g. 'standard'
|
|
profileTemplates.TryGetValue(accountEdition, out var matchingProfileTemplate);
|
|
|
|
// Get matching profile by 'side' e.g. USEC
|
|
return string.Equals(side, "bear", StringComparison.OrdinalIgnoreCase)
|
|
? matchingProfileTemplate.Bear
|
|
: matchingProfileTemplate.Usec;
|
|
}
|
|
}
|