Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Routers/Static/GameStaticRouter.cs
T
Jesse aafe24eafb Move Router, Callbacks and GetResponse over to ValueTask (#325)
* Move Router, Callbacks and GetResponse over to ValueTask

* Assign empty deserializedObject for now, keep todo

* Cleanup GetResponse

* Re-add logger for request
2025-05-31 20:30:41 +01:00

178 lines
5.9 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Callbacks;
using SPTarkov.Server.Core.DI;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Request;
using SPTarkov.Server.Core.Models.Eft.Game;
using SPTarkov.Server.Core.Utils;
namespace SPTarkov.Server.Core.Routers.Static;
[Injectable]
public class GameStaticRouter : StaticRouter
{
public GameStaticRouter(
JsonUtil jsonUtil,
GameCallbacks gameCallbacks
) : base(
jsonUtil,
[
new RouteAction(
"/client/game/config",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GetGameConfig(url, info as GameEmptyCrcRequestData, sessionID),
typeof(GameEmptyCrcRequestData)
),
new RouteAction(
"/client/game/mode",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GetGameMode(url, info as GameModeRequestData, sessionID),
typeof(GameModeRequestData)
),
new RouteAction(
"/client/server/list",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GetServer(url, info as EmptyRequestData, sessionID)
),
new RouteAction(
"/client/match/group/current",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GetCurrentGroup(url, info as EmptyRequestData, sessionID),
typeof(GameModeRequestData)
),
new RouteAction(
"/client/game/version/validate",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.VersionValidate(url, info as VersionValidateRequestData, sessionID),
typeof(VersionValidateRequestData)
),
new RouteAction(
"/client/game/start",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GameStart(url, info as EmptyRequestData, sessionID)
),
new RouteAction(
"/client/game/logout",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GameLogout(url, info as EmptyRequestData, sessionID)
),
new RouteAction(
"/client/checkVersion",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.ValidateGameVersion(url, info as EmptyRequestData, sessionID)
),
new RouteAction(
"/client/game/keepalive",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GameKeepalive(url, info as EmptyRequestData, sessionID)
),
new RouteAction(
"/singleplayer/settings/version",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GetVersion(url, info as EmptyRequestData, sessionID)
),
new RouteAction(
"/client/reports/lobby/send",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.ReportNickname(url, info as UIDRequestData, sessionID),
typeof(UIDRequestData)
),
new RouteAction(
"/client/report/send",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.ReportNickname(url, info as UIDRequestData, sessionID),
typeof(GameModeRequestData)
),
new RouteAction(
"/singleplayer/settings/getRaidTime",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GetRaidTime(url, info as GetRaidTimeRequest, sessionID),
typeof(GetRaidTimeRequest)
),
new RouteAction(
"/client/survey",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GetSurvey(url, info as EmptyRequestData, sessionID)
),
new RouteAction(
"/client/survey/view",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.GetSurveyView(url, info as SendSurveyOpinionRequest, sessionID),
typeof(SendSurveyOpinionRequest)
),
new RouteAction(
"/client/survey/opinion",
async (
url,
info,
sessionID,
output
) => await gameCallbacks.SendSurveyOpinion(url, info as SendSurveyOpinionRequest, sessionID),
typeof(SendSurveyOpinionRequest)
)
]
)
{
}
}