Files
SPT-Server-Build/Core/Helpers/TraderAssortHelper.cs
T
2025-01-11 21:01:32 +00:00

85 lines
2.8 KiB
C#

using Core.Annotations;
using Core.Models.Eft.Common.Tables;
namespace Core.Helpers;
[Injectable]
public class TraderAssortHelper
{
public TraderAssortHelper()
{
}
/// <summary>
/// Get a traders assorts
/// Can be used for returning ragfair / fence assorts
/// Filter out assorts not unlocked due to level OR quest completion
/// </summary>
/// <param name="sessionId">session id</param>
/// <param name="traderId">traders id</param>
/// <param name="showLockedAssorts">Should assorts player hasn't unlocked be returned - default false</param>
/// <returns>a traders' assorts</returns>
public TraderAssort GetAssort(string sessionId, string traderId, bool showLockedAssorts = false)
{
throw new NotImplementedException();
}
/// <summary>
/// Given the blacklist provided, remove root items from assort
/// </summary>
/// <param name="assortToFilter">Trader assort to modify</param>
/// <param name="itemsTplsToRemove">Item TPLs the assort should not have</param>
protected void RemoveItemsFromAssort(TraderAssort assortToFilter, List<string> itemsTplsToRemove)
{
throw new NotImplementedException();
}
/// <summary>
/// Reset every traders root item `BuyRestrictionCurrent` property to 0
/// </summary>
/// <param name="assortItems">Items to adjust</param>
protected void ResetBuyRestrictionCurrentValue(List<Item> assortItems)
{
throw new NotImplementedException();
}
/// <summary>
/// Create a dict of all assort id = quest id mappings used to work out what items should be shown to player based on the quests they've started/completed/failed
/// </summary>
protected void HydrateMergedQuestAssorts()
{
throw new NotImplementedException();
}
/// <summary>
/// Reset a traders assorts and move nextResupply value to future
/// Flag trader as needing a flea offer reset to be picked up by flea update() function
/// </summary>
/// <param name="trader">trader details to alter</param>
public void ResetExpiredTrader(Trader trader)
{
throw new NotImplementedException();
}
/// <summary>
/// Does the supplied trader need its assorts refreshed
/// </summary>
/// <param name="traderID">Trader to check</param>
/// <returns>true they need refreshing</returns>
public bool TraderAssortsHaveExpired(string traderID)
{
throw new NotImplementedException();
}
/// <summary>
/// Get an array of pristine trader items prior to any alteration by player (as they were on server start)
/// </summary>
/// <param name="traderId">trader id</param>
/// <returns>array of Items</returns>
protected List<Item> GetPristineTraderAssorts(string traderId)
{
throw new NotImplementedException();
}
}