252 lines
8.8 KiB
C#
252 lines
8.8 KiB
C#
using Core.Annotations;
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using Core.Helpers;
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using Core.Models.Common;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Eft.Player;
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using Core.Models.Spt.Config;
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using Core.Models.Spt.Ragfair;
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using Core.Models.Utils;
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namespace Core.Services;
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[Injectable(InjectionType.Singleton)]
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public class RagfairPriceService
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{
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private readonly ISptLogger<RagfairPriceService> _logger;
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private readonly HandbookHelper _handbookHelper;
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private readonly DatabaseService _databaseService;
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protected RagfairServerPrices _prices = new RagfairServerPrices{ StaticPrices = new Dictionary<string, double>(), DynamicPrices = new Dictionary<string, double>() };
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public RagfairPriceService(
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ISptLogger<RagfairPriceService> logger,
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HandbookHelper handbookHelper,
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DatabaseService databaseService)
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{
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_logger = logger;
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_handbookHelper = handbookHelper;
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_databaseService = databaseService;
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}
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/// <summary>
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/// Generate static (handbook) and dynamic (prices.json) flea prices, store inside class as dictionaries
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/// </summary>
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public async Task OnLoadAsync()
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{
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throw new NotImplementedException();
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}
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public string GetRoute()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Iterate over all items of type "Item" in db and get template price, store in cache
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/// </summary>
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public void RefreshStaticPrices()
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{
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foreach (var item in _databaseService.GetItems().Where((x) => x.Value.Type == "Item"))
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{
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_prices.StaticPrices[item.Key] = Math.Round(_handbookHelper.GetTemplatePrice(item.Key));
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}
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}
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/// <summary>
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/// Copy the prices.json data into our dynamic price dictionary
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/// </summary>
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public void RefreshDynamicPrices()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the dynamic price for an item. If value doesn't exist, use static (handbook) value.
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/// if no static value, return 1
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/// </summary>
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/// <param name="tplId">Item tpl id to get price for</param>
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/// <returns>price in roubles</returns>
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public double GetFleaPriceForItem(string tplId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the flea price for an offers items + children
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/// </summary>
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/// <param name="offerItems">offer item + children to process</param>
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/// <returns>Rouble price</returns>
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public double GetFleaPriceForOfferItems(List<Item> offerItems)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// get the dynamic (flea) price for an item
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/// </summary>
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/// <param name="itemTpl">item template id to look up</param>
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/// <returns>price in roubles</returns>
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public double GetDynamicPriceForItem(string itemTpl)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Grab the static (handbook) for an item by its tplId
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/// </summary>
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/// <param name="itemTpl">item template id to look up</param>
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/// <returns>price in roubles</returns>
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public double GetStaticPriceForItem(string itemTpl)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get prices for all items on flea, prioritize handbook prices first, use prices from prices.json if missing
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/// This will refresh the caches prior to building the output
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/// </summary>
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/// <returns>Dictionary of item tpls and rouble cost</returns>
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public Dictionary<string, double> GetAllFleaPrices()
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{
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throw new NotImplementedException();
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}
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public Dictionary<string, double> GetAllStaticPrices()
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{
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// Refresh the cache so we include any newly added custom items
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RefreshStaticPrices();
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return _prices.StaticPrices;
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}
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/// <summary>
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/// Get the percentage difference between two values
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/// </summary>
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/// <param name="a">numerical value a</param>
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/// <param name="b">numerical value b</param>
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/// <returns>different in percent</returns>
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protected double GetPriceDifference(double a, double b)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the rouble price for an assorts barter scheme
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/// </summary>
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/// <param name="barterScheme"></param>
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/// <returns>Rouble price</returns>
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public double GetBarterPrice(List<BarterScheme> barterScheme)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Generate a currency cost for an item and its mods
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/// </summary>
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/// <param name="offerItems">Item with mods to get price for</param>
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/// <param name="desiredCurrency">Currency price desired in</param>
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/// <param name="isPackOffer">Price is for a pack type offer</param>
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/// <returns>cost of item in desired currency</returns>
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public double GetDynamicOfferPriceForOffer(List<Item> offerItems, string desiredCurrency, bool isPackOffer)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// </summary>
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/// <param name="itemTemplateId">items tpl value</param>
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/// <param name="desiredCurrency">Currency to return result in</param>
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/// <param name="item">Item object (used for weapon presets)</param>
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/// <param name="offerItems"></param>
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/// <param name="isPackOffer"></param>
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/// <returns></returns>
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public double GetDynamicItemPrice(string itemTemplateId, string desiredCurrency, Item item = null, List<Item> offerItems = null, bool? isPackOffer = null)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// using data from config, adjust an items price to be relative to its handbook price
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/// </summary>
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/// <param name="handbookPrices">Prices of items in handbook</param>
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/// <param name="unreasonableItemChange">Change object from config</param>
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/// <param name="itemTpl">Item being adjusted</param>
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/// <param name="price">Current price of item</param>
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/// <returns>Adjusted price of item</returns>
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protected decimal AdjustUnreasonablePrice(
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List<HandbookItem> handbookPrices,
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UnreasonableModPrices unreasonableItemChange,
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string itemTpl,
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decimal price)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get different min/max price multipliers for different offer types (preset/pack/default)
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/// </summary>
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/// <param name="isPreset">Offer is a preset</param>
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/// <param name="isPack">Offer is a pack</param>
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/// <returns>MinMax values</returns>
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protected MinMax GetOfferTypeRangeValues(bool isPreset, bool isPack)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Check to see if an items price is below its handbook price and adjust according to values set to config/ragfair.json
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/// </summary>
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/// <param name="itemPrice">price of item</param>
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/// <param name="itemTpl">item template Id being checked</param>
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/// <returns>adjusted price value in roubles</returns>
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protected decimal AdjustPriceIfBelowHandbook(decimal itemPrice, string itemTpl)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Multiply the price by a randomised curve where n = 2, shift = 2
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/// </summary>
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/// <param name="existingPrice">price to alter</param>
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/// <param name="rangeValues">min and max to adjust price by</param>
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/// <returns>multiplied price</returns>
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protected decimal RandomiseOfferPrice(decimal existingPrice, MinMax rangeValues)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Calculate the cost of a weapon preset by adding together the price of its mods + base price of default weapon preset
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/// </summary>
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/// <param name="weaponRootItem">base weapon</param>
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/// <param name="weaponWithChildren">weapon plus mods</param>
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/// <param name="existingPrice">price of existing base weapon</param>
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/// <returns>price of weapon in roubles</returns>
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protected decimal GetWeaponPresetPrice(Item weaponRootItem, List<Item> weaponWithChildren, decimal existingPrice)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the highest price for an item that is stored in handbook or trader assorts
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/// </summary>
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/// <param name="itemTpl">Item to get highest price of</param>
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/// <returns>rouble cost</returns>
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protected decimal GetHighestHandbookOrTraderPriceAsRouble(string itemTpl)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Attempt to get the default preset for a weapon, failing that get the first preset in the array
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/// (assumes default = has encyclopedia entry)
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/// </summary>
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/// <param name="presets">weapon presets to choose from</param>
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/// <returns>Default preset object</returns>
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protected object GetWeaponPreset(Item weapon)
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{
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throw new NotImplementedException();
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}
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}
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