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SPT-Server-Build/Libraries/SPTarkov.Server.Core/SPTarkov.Server.Core.csproj
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<Project Sdk="Microsoft.NET.Sdk.Web">
<Import Project="..\..\Build.props"/>
<PropertyGroup>
<PackageId>SPTarkov.Server.Core</PackageId>
<Authors>Single Player Tarkov</Authors>
<Description>Core library for the Single Player Tarkov server.</Description>
<Copyright>Copyright (c) Single Player Tarkov 2025</Copyright>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<PackageProjectUrl>https://sp-tarkov.com</PackageProjectUrl>
<RepositoryUrl>https://github.com/sp-tarkov/server-csharp</RepositoryUrl>
<ImplicitUsings>enable</ImplicitUsings>
<OutputType>Library</OutputType>
<IsPackable>true</IsPackable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SPTarkov.DI\SPTarkov.DI.csproj"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.IO.Hashing" Version="9.0.1"/>
<PackageReference Include="FastCloner" Version="3.3.2"/>
</ItemGroup>
<ItemGroup>
<None Include="..\..\LICENSE" Pack="true" Visible="false" PackagePath=""/>
</ItemGroup>
<PropertyGroup>
<!-- SPT specific -->
<SptVersion Condition="'$(SptVersion)' == ''">4.0.0</SptVersion>
<SptCommit Condition="'$(SptCommit)' == ''">a12b34</SptCommit>
<SptBuildTime Condition="'$(SptBuildTime)' == ''">0000000000</SptBuildTime>
<SptBuildType Condition="'$(SptBuildType)' == ''">LOCAL</SptBuildType>
<!-- BuildType options - LOCAL, DEBUG, RELEASE, BLEEDING_EDGE, BLEEDING_EDGE_MODS - *must be all caps*-->
</PropertyGroup>
<!-- Generates the ProgramStatics class with the build information -->
<Target Name="GenerateProgramStatics" BeforeTargets="BeforeBuild">
<WriteLinesToFile
File="Utils/ProgramStatics.Generated.cs"
Lines="
using SPTarkov.Server.Core.Models.Enums%3B
namespace SPTarkov.Server.Core.Utils%3B
public static partial class ProgramStatics
{
private static string? _sptVersion = &quot;$(SptVersion)&quot;%3B
private static string? _commit = &quot;$(SptCommit)&quot;%3B
private static double? _buildTime = $(SptBuildTime)%3B
private static EntryType? BuildType = EntryType.$(SptBuildType)%3B
}
" Overwrite="true"/>
<ItemGroup>
<Compile Include="Utils/ProgramStatics.cs"/>
</ItemGroup>
</Target>
</Project>