Files
SPT-Server-Build/Libraries/Core/Helpers/NotificationSendHelper.cs
T
2025-01-19 17:45:48 +00:00

65 lines
2.1 KiB
C#

using SptCommon.Annotations;
using Core.Models.Eft.Profile;
using Core.Models.Eft.Ws;
using Core.Models.Enums;
using Core.Servers;
using Core.Servers.Ws;
using Core.Services;
using Core.Utils;
namespace Core.Helpers;
[Injectable]
public class NotificationSendHelper(
IWebSocketConnectionHandler _sptWebSocketConnectionHandler,
HashUtil _hashUtil,
SaveServer _saveServer,
NotificationService _notificationService
)
{
/// <summary>
/// Send notification message to the appropriate channel
/// </summary>
/// <param name="sessionID"></param>
/// <param name="notificationMessage"></param>
public void SendMessage(string sessionID, WsNotificationEvent notificationMessage)
{
if (_sptWebSocketConnectionHandler.IsWebSocketConnected(sessionID))
{
_sptWebSocketConnectionHandler.SendMessage(sessionID, notificationMessage);
}
else
{
_notificationService.Add(sessionID, notificationMessage);
}
}
/// <summary>
/// Send a message directly to the player
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="senderDetails">Who is sending the message to player</param>
/// <param name="messageText">Text to send player</param>
/// <param name="messageType">Underlying type of message being sent</param>
public void SendMessageToPlayer(
string sessionId,
UserDialogInfo senderDetails,
string messageText,
MessageType messageType)
{
throw new NotImplementedException();
}
/// <summary>
/// Helper function for SendMessageToPlayer(), get new dialog for storage in profile or find existing by sender id
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="messageType">Type of message to generate</param>
/// <param name="senderDetails">Who is sending the message</param>
/// <returns>Dialogue</returns>
protected Models.Eft.Profile.Dialogue GetDialog(string sessionId, MessageType messageType, UserDialogInfo senderDetails)
{
throw new NotImplementedException();
}
}