Files
SPT-Server-Build/Core/Models/Spt/Config/SeasonalEventConfig.cs
T
2025-01-10 13:49:28 +00:00

115 lines
3.8 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Eft.Common;
using Core.Models.Enums;
using Core.Utils.Json.Converters;
namespace Core.Models.Spt.Config;
public class SeasonalEventConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind { get; set; } = "spt-seasonalevents";
[JsonPropertyName("enableSeasonalEventDetection")]
public bool EnableSeasonalEventDetection { get; set; }
/** event / botType / equipSlot / itemid */
[JsonPropertyName("eventGear")]
public Dictionary<string, Dictionary<string, Dictionary<string, Dictionary<string, int>>>> EventGear { get; set; }
/** event / bot type / equipSlot / itemid */
[JsonPropertyName("eventLoot")]
public Dictionary<string, Dictionary<string, Dictionary<string, Dictionary<string, int>>>> EventLoot { get; set; }
[JsonPropertyName("events")]
public List<SeasonalEvent> Events { get; set; }
[JsonPropertyName("eventBotMapping")]
public Dictionary<string, string> EventBotMapping { get; set; }
[JsonPropertyName("eventBossSpawns")]
public Dictionary<string, Dictionary<string, List<BossLocationSpawn>>> EventBossSpawns { get; set; }
[JsonPropertyName("eventWaves")]
public Dictionary<string, Dictionary<string, List<Wave>>> EventWaves { get; set; }
[JsonPropertyName("gifterSettings")]
public List<GifterSetting> GifterSettings { get; set; }
/** key = event, second key = map name */
[JsonPropertyName("hostilitySettingsForEvent")]
public Dictionary<string, Dictionary<string, List<AdditionalHostilitySettings>>> HostilitySettingsForEvent { get; set; }
/** Ids of containers on locations that only have christmas loot */
[JsonPropertyName("christmasContainerIds")]
public List<string> ChristmasContainerIds { get; set; }
/** Season - botType - location (body/feet/hands/head) */
[JsonPropertyName("botAppearanceChanges")]
public Dictionary<SeasonalEventType, Dictionary<string, Dictionary<string, Dictionary<string, int>>>> BotAppearanceChanges { get; set; }
}
public class SeasonalEvent
{
[JsonPropertyName("enabled")]
public bool Enabled { get; set; }
[JsonPropertyName("name")]
public string Name { get; set; }
[JsonPropertyName("type")]
public SeasonalEventType Type { get; set; }
[JsonPropertyName("startDay")]
[JsonConverter(typeof(StringToNumberFactoryConverter))]
public int StartDay { get; set; }
[JsonPropertyName("startMonth")]
[JsonConverter(typeof(StringToNumberFactoryConverter))]
public int StartMonth { get; set; }
[JsonPropertyName("endDay")]
[JsonConverter(typeof(StringToNumberFactoryConverter))]
public int EndDay { get; set; }
[JsonPropertyName("endMonth")]
[JsonConverter(typeof(StringToNumberFactoryConverter))]
public int EndMonth { get; set; }
[JsonPropertyName("settings")]
public Dictionary<string, object> Settings { get; set; } // TODO: Type was Record<string, ISeasonalEventSettings | IZombieSettings>
[JsonPropertyName("setting")]
public Dictionary<string, object> SettingsDoNOTUse { set => Settings = value; }
}
public class SeasonalEventSettings
{
[JsonPropertyName("enabled")]
public bool Enabled { get; set; }
}
public class ZombieSettings : SeasonalEventSettings
{
[JsonPropertyName("mapInfectionAmount")]
public Dictionary<string, int> MapInfectionAmount { get; set; }
[JsonPropertyName("disableBosses")]
public List<string> DisableBosses { get; set; }
[JsonPropertyName("disableWaves")]
public List<string> DisableWaves { get; set; }
}
public class GifterSetting
{
[JsonPropertyName("map")]
public string Map { get; set; }
[JsonPropertyName("zones")]
public string Zones { get; set; }
[JsonPropertyName("spawnChance")]
public int SpawnChance { get; set; }
}