Files
SPT-Server-Build/Core/Models/Spt/Config/PlayerScavConfig.cs
T
2025-01-10 13:49:28 +00:00

65 lines
1.7 KiB
C#

using System.Text.Json.Serialization;
using Core.Models.Eft.Common.Tables;
namespace Core.Models.Spt.Config;
public class PlayerScavConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind { get; set; } = "spt-playerscav";
[JsonPropertyName("karmaLevel")]
public Dictionary<string, KarmaLevel> KarmaLevel { get; set; }
}
public class KarmaLevel
{
[JsonPropertyName("botTypeForLoot")]
public string BotTypeForLoot { get; set; }
[JsonPropertyName("modifiers")]
public Modifiers Modifiers { get; set; }
[JsonPropertyName("itemLimits")]
public ItemLimits ItemLimits { get; set; }
[JsonPropertyName("equipmentBlacklist")]
public Dictionary<string, string[]> EquipmentBlacklist { get; set; }
[JsonPropertyName("labsAccessCardChancePercent")]
public double? LabsAccessCardChancePercent { get; set; }
[JsonPropertyName("lootItemsToAddChancePercent")]
public Dictionary<string, double> LootItemsToAddChancePercent { get; set; }
}
public class Modifiers
{
[JsonPropertyName("equipment")]
public Dictionary<string, double> Equipment { get; set; }
[JsonPropertyName("mod")]
public Dictionary<string, double> Mod { get; set; }
}
public class ItemLimits
{
[JsonPropertyName("healing")]
public GenerationData Healing { get; set; }
[JsonPropertyName("drugs")]
public GenerationData Drugs { get; set; }
[JsonPropertyName("stims")]
public GenerationData Stims { get; set; }
[JsonPropertyName("looseLoot")]
public GenerationData LooseLoot { get; set; }
[JsonPropertyName("magazines")]
public GenerationData Magazines { get; set; }
[JsonPropertyName("grenades")]
public GenerationData Grenades { get; set; }
}