131 lines
3.8 KiB
C#
131 lines
3.8 KiB
C#
using System.Collections.Generic;
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using System.Text.Json.Serialization;
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using Core.Models.Common;
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using Core.Models.Enums;
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namespace Core.Models.Spt.Config;
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public class AirdropConfig : BaseConfig
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{
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[JsonPropertyName("kind")]
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public string Kind { get; set; } = "spt-airdrop";
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[JsonPropertyName("airdropTypeWeightings")]
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public Dictionary<SptAirdropTypeEnum, double> AirdropTypeWeightings { get; set; }
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/// <summary>
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/// What rewards will the loot crate contain, keyed by drop type e.g. mixed/weaponArmor/foodMedical/barter
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/// </summary>
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[JsonPropertyName("loot")]
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public Dictionary<string, AirdropLoot> Loot { get; set; }
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[JsonPropertyName("customAirdropMapping")]
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public Dictionary<string, SptAirdropTypeEnum> CustomAirdropMapping { get; set; }
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}
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/// <summary>
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/// Chance map will have an airdrop occur out of 100 - locations not included count as 0%
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/// </summary>
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public class AirdropChancePercent
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{
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[JsonPropertyName("bigmap")]
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public double Bigmap { get; set; }
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[JsonPropertyName("woods")]
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public double Woods { get; set; }
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[JsonPropertyName("lighthouse")]
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public double Lighthouse { get; set; }
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[JsonPropertyName("shoreline")]
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public double Shoreline { get; set; }
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[JsonPropertyName("interchange")]
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public double Interchange { get; set; }
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[JsonPropertyName("reserve")]
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public double Reserve { get; set; }
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[JsonPropertyName("tarkovStreets")]
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public double TarkovStreets { get; set; }
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[JsonPropertyName("sandbox")]
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public double Sandbox { get; set; }
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}
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/// <summary>
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/// Loot inside crate
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/// </summary>
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public class AirdropLoot
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{
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[JsonPropertyName("icon")]
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[JsonConverter(typeof(JsonStringEnumConverter))]
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public AirdropTypeEnum Icon { get; set; }
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/// <summary>
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/// Min/max of weapons inside crate
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/// </summary>
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[JsonPropertyName("weaponPresetCount")]
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public MinMax? WeaponPresetCount { get; set; }
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/// <summary>
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/// Min/max of armors (head/chest/rig) inside crate
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/// </summary>
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[JsonPropertyName("armorPresetCount")]
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public MinMax? ArmorPresetCount { get; set; }
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/// <summary>
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/// Min/max of items inside crate
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/// </summary>
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[JsonPropertyName("itemCount")]
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public MinMax ItemCount { get; set; }
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/// <summary>
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/// Min/max of sealed weapon boxes inside crate
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/// </summary>
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[JsonPropertyName("weaponCrateCount")]
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public MinMax WeaponCrateCount { get; set; }
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/// <summary>
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/// Items to never allow - tpls
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/// </summary>
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[JsonPropertyName("itemBlacklist")]
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public List<string> ItemBlacklist { get; set; }
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/// <summary>
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/// Item type (parentId) to allow inside crate
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/// </summary>
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[JsonPropertyName("itemTypeWhitelist")]
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public List<string> ItemTypeWhitelist { get; set; }
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/// <summary>
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/// Item type/ item tpls to limit count of inside crate - key: item base type: value: max count
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/// </summary>
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[JsonPropertyName("itemLimits")]
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public Dictionary<string, double> ItemLimits { get; set; }
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/// <summary>
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/// Items to limit stack size of key: item tpl value: min/max stack size
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/// </summary>
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[JsonPropertyName("itemStackLimits")]
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public Dictionary<string, MinMax> ItemStackLimits { get; set; }
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/// <summary>
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/// Armor levels to allow inside crate e.g. [4,5,6]
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/// </summary>
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[JsonPropertyName("armorLevelWhitelist")]
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public List<int>? ArmorLevelWhitelist { get; set; }
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/// <summary>
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/// Should boss items be added to airdrop crate
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/// </summary>
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[JsonPropertyName("allowBossItems")]
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public bool AllowBossItems { get; set; }
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[JsonPropertyName("useForcedLoot")]
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public bool? UseForcedLoot { get; set; }
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[JsonPropertyName("forcedLoot")]
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public Dictionary<string, MinMax>? ForcedLoot { get; set; }
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}
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