Files
SPT-Server-Build/Libraries/Core/Helpers/NotificationSendHelper.cs
T
2025-01-27 19:51:14 +00:00

107 lines
3.6 KiB
C#

using SptCommon.Annotations;
using Core.Models.Eft.Profile;
using Core.Models.Eft.Ws;
using Core.Models.Enums;
using Core.Servers;
using Core.Servers.Ws;
using Core.Services;
using Core.Utils;
namespace Core.Helpers;
[Injectable]
public class NotificationSendHelper(
IWebSocketConnectionHandler _sptWebSocketConnectionHandler,
HashUtil _hashUtil,
SaveServer _saveServer,
NotificationService _notificationService,
TimeUtil _timeUtil
)
{
/// <summary>
/// Send notification message to the appropriate channel
/// </summary>
/// <param name="sessionID"></param>
/// <param name="notificationMessage"></param>
public void SendMessage(string sessionID, WsNotificationEvent notificationMessage)
{
if (_sptWebSocketConnectionHandler.IsWebSocketConnected(sessionID))
{
_sptWebSocketConnectionHandler.SendMessage(sessionID, notificationMessage);
}
else
{
_notificationService.Add(sessionID, notificationMessage);
}
}
/// <summary>
/// Send a message directly to the player
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="senderDetails">Who is sending the message to player</param>
/// <param name="messageText">Text to send player</param>
/// <param name="messageType">Underlying type of message being sent</param>
public void SendMessageToPlayer(
string sessionId,
UserDialogInfo senderDetails,
string messageText,
MessageType messageType)
{
var dialog = GetDialog(sessionId, messageType, senderDetails);
dialog.New += 1;
Message message = new Message {
Id = _hashUtil.Generate(),
UserId = dialog.Id,
MessageType = messageType,
DateTime = _timeUtil.GetTimeStamp(),
Text = messageText,
HasRewards = null,
RewardCollected = null,
Items = null,
};
dialog.Messages.Add(message);
WsChatMessageReceived notification = new WsChatMessageReceived {
EventType = NotificationEventType.new_message,
EventIdentifier = message.Id,
DialogId = message.UserId,
Message = message,
};
SendMessage(sessionId, notification);
}
/// <summary>
/// Helper function for SendMessageToPlayer(), get new dialog for storage in profile or find existing by sender id
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="messageType">Type of message to generate</param>
/// <param name="senderDetails">Who is sending the message</param>
/// <returns>Dialogue</returns>
protected Models.Eft.Profile.Dialogue GetDialog(string sessionId, MessageType messageType, UserDialogInfo senderDetails)
{
// Use trader id if sender is trader, otherwise use nickname
var key = senderDetails.Id;
var dialogueData = _saveServer.GetProfile(sessionId).DialogueRecords;
var isNewDialogue = dialogueData.ContainsKey(key);
var dialogue = dialogueData[key];
// Existing dialog not found, make new one
if (isNewDialogue) {
dialogue = new Models.Eft.Profile.Dialogue {
Id = key,
Type = messageType,
Messages = [],
Pinned = false,
New = 0,
AttachmentsNew = 0,
Users = senderDetails.Info.MemberCategory == MemberCategory.Trader ? null : [senderDetails],
};
dialogueData[key] = dialogue;
}
return dialogue;
}
}