300 lines
11 KiB
C#
300 lines
11 KiB
C#
using Core.Annotations;
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using Core.Models.Common;
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using Core.Models.Eft.Common;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Eft.Profile;
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using Core.Models.Enums;
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using Core.Models.Spt.Config;
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using Core.Servers;
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using Core.Services;
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using Core.Utils;
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using ILogger = Core.Models.Utils.ILogger;
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namespace Core.Helpers;
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[Injectable]
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public class TraderHelper
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{
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private readonly ILogger _logger;
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private readonly TimeUtil _timeUtil;
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private readonly RandomUtil _randomUtil;
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private readonly LocalisationService _localisationService;
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private readonly ConfigServer _configServer;
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private readonly TraderConfig _traderConfig;
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private Dictionary<string, int>? _highestTraderPriceItems;
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public TraderHelper(
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ILogger logger,
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TimeUtil timeUtil,
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RandomUtil randomUtil,
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LocalisationService localisationService,
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ConfigServer configServer, Dictionary<string, int>? highestTraderPriceItems)
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{
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_logger = logger;
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_timeUtil = timeUtil;
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_randomUtil = randomUtil;
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_localisationService = localisationService;
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_configServer = configServer;
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_highestTraderPriceItems = highestTraderPriceItems;
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_traderConfig = _configServer.GetConfig<TraderConfig>(ConfigTypes.TRADER);
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}
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/// <summary>
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/// Get a trader base object, update profile to reflect players current standing in profile
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/// when trader not found in profile
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/// </summary>
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/// <param name="traderID">Traders Id to get</param>
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/// <param name="sessionID">Players id</param>
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/// <returns>Trader base</returns>
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public TraderBase GetTrader(string traderID, string sessionID)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get all assort data for a particular trader
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/// </summary>
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/// <param name="traderId">Trader to get assorts for</param>
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/// <returns>TraderAssort</returns>
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public TraderAssort GetTraderAssortsByTraderId(string traderId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Retrieve the Item from a traders assort data by its id
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/// </summary>
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/// <param name="traderId">Trader to get assorts for</param>
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/// <param name="assortId">Id of assort to find</param>
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/// <returns>Item object</returns>
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public Item GetTraderAssortItemByAssortId(string traderId, string assortId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Reset a profiles trader data back to its initial state as seen by a level 1 player
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/// Does NOT take into account different profile levels
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/// </summary>
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/// <param name="sessionID">session id of player</param>
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/// <param name="traderID">trader id to reset</param>
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public void ResetTrader(string sessionID, string traderID)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the starting standing of a trader based on the current profiles type (e.g. EoD, Standard etc)
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/// </summary>
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/// <param name="traderId">Trader id to get standing for</param>
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/// <param name="rawProfileTemplate">Raw profile from profiles.json to look up standing from</param>
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/// <returns>Standing value</returns>
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protected double GetStartingStanding(string traderId, ProfileTraderTemplate rawProfileTemplate)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Add a list of suit ids to a profiles suit list, no duplicates
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/// </summary>
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/// <param name="fullProfile">Profile to add to</param>
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/// <param name="suitIds">Suit Ids to add</param>
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protected void AddSuitsToProfile(SptProfile fullProfile, List<string> suitIds)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Alter a traders unlocked status
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/// </summary>
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/// <param name="traderId">Trader to alter</param>
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/// <param name="status">New status to use</param>
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/// <param name="sessionId">Session id of player</param>
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public void SetTraderUnlockedState(string traderId, bool status, string sessionId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Add standing to a trader and level them up if exp goes over level threshold
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/// </summary>
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/// <param name="sessionId">Session id of player</param>
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/// <param name="traderId">Traders id to add standing to</param>
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/// <param name="standingToAdd">Standing value to add to trader</param>
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public void AddStandingToTrader(string sessionId, string traderId, double standingToAdd)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Add standing to current standing and clamp value if it goes too low
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/// </summary>
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/// <param name="currentStanding">current trader standing</param>
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/// <param name="standingToAdd">standing to add to trader standing</param>
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/// <returns>current standing + added standing (clamped if needed)</returns>
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protected double AddStandingValuesTogether(double currentStanding, double standingToAdd)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Iterate over a profile's traders and ensure they have the correct loyalty level for the player.
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/// </summary>
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/// <param name="sessionId">Profile to check.</param>
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public void ValidateTraderStandingsAndPlayerLevelForProfile(string sessionId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Calculate trader's level based on experience amount and increments level if over threshold.
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/// Also validates and updates player level if not correct based on XP value.
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/// </summary>
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/// <param name="traderID">Trader to check standing of.</param>
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/// <param name="pmcData">Profile to update trader in.</param>
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public void LevelUp(string traderID, PmcData pmcData)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the next update timestamp for a trader.
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/// </summary>
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/// <param name="traderID">Trader to look up update value for.</param>
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/// <returns>Future timestamp.</returns>
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public long GetNextUpdateTimestamp(string traderID)
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{
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var time = _timeUtil.GetTimeStamp();
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var updateSeconds = GetTraderUpdateSeconds(traderID) ?? 0;
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return time + updateSeconds;
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}
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/// <summary>
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/// Get the reset time between trader assort refreshes in seconds.
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/// </summary>
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/// <param name="traderId">Trader to look up.</param>
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/// <returns>Time in seconds.</returns>
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public long? GetTraderUpdateSeconds(string traderId)
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{
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var traderDetails = _traderConfig.UpdateTime.FirstOrDefault((x) => x.TraderId == traderId);
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if (traderDetails is null || traderDetails.Seconds?.Min is null || traderDetails.Seconds.Max is null)
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{
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_logger.Warning(_localisationService.GetText("trader-missing_trader_details_using_default_refresh_time", new {
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traderId = traderId,
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updateTime = _traderConfig.UpdateTimeDefault,
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}));
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_traderConfig.UpdateTime.Add( new UpdateTime
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// create temporary entry to prevent logger spam
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{
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TraderId = traderId,
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Seconds = new MinMax { Min = _traderConfig.UpdateTimeDefault, Max = _traderConfig.UpdateTimeDefault }
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});
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return null;
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}
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return _randomUtil.GetInt((int)traderDetails.Seconds.Min, (int)traderDetails.Seconds.Max);
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}
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public TraderLoyaltyLevel GetLoyaltyLevel(string traderID, PmcData pmcData)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Store the purchase of an assort from a trader in the player profile
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/// </summary>
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/// <param name="sessionID">Session id</param>
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/// <param name="newPurchaseDetails">New item assort id + count</param>
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public void AddTraderPurchasesToPlayerProfile(
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string sessionID,
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object newPurchaseDetails, // TODO: TYPE FUCKEY { items: { itemId: string; count: number }[]; traderId: string }
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Item itemPurchased)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// EoD and Unheard get a 20% bonus to personal trader limit purchases
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/// </summary>
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/// <param name="buyRestrictionMax">Existing value from trader item</param>
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/// <param name="gameVersion">Profiles game version</param>
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/// <returns>buyRestrictionMax value</returns>
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public double GetAccountTypeAdjustedTraderPurchaseLimit(double buyRestrictionMax, string gameVersion)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the highest rouble price for an item from traders
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/// UNUSED
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/// </summary>
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/// <param name="tpl">Item to look up highest price for</param>
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/// <returns>highest rouble cost for item</returns>
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public double GetHighestTraderPriceRouble(string tpl)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get the highest price item can be sold to trader for (roubles)
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/// </summary>
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/// <param name="tpl">Item to look up best trader sell-to price</param>
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/// <returns>Rouble price</returns>
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public double GetHighestSellToTraderPrice(string tpl)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Get a trader enum key by its value
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/// </summary>
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/// <param name="traderId">Traders id</param>
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/// <returns>Traders key</returns>
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public Trader GetTraderById(string traderId)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Validates that the provided traderEnumValue exists in the Traders enum. If the value is valid, it returns the
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/// same enum value, effectively serving as a trader ID; otherwise, it logs an error and returns an empty string.
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/// This method provides a runtime check to prevent undefined behavior when using the enum as a dictionary key.
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///
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/// For example, instead of this:
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/// const traderId = Traders[Traders.PRAPOR];
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///
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/// You can use safely use this:
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/// const traderId = this.traderHelper.getValidTraderIdByEnumValue(Traders.PRAPOR);
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///
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/// </summary>
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/// <param name="traderEnumValue">The trader enum value to validate</param>
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/// <returns>The validated trader enum value as a string, or an empty string if invalid</returns>
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public string GetValidTraderIdByEnumValue(object traderEnumValue) // TODO: param was Traders
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Does the 'Traders' enum has a value that matches the passed in parameter
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/// </summary>
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/// <param name="key">Value to check for</param>
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/// <returns>True, values exists in Traders enum as a value</returns>
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public bool TraderEnumHasKey(string key)
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// Accepts a trader id
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/// </summary>
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/// <param name="traderId">Trader id</param>
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/// <returns>True if Traders enum has the param as a value</returns>
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public bool TraderEnumHasValue(string traderId)
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{
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throw new NotImplementedException();
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}
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}
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