Files
SPT-Server-Build/Core/Services/GiftService.cs
T

268 lines
8.2 KiB
C#

using Core.Annotations;
using Core.Helpers;
using Core.Models.Enums;
using Core.Models.Spt.Config;
using Core.Models.Spt.Dialog;
using Core.Servers;
using Core.Utils;
using ILogger = Core.Models.Utils.ILogger;
namespace Core.Services;
[Injectable(InjectionType.Singleton)]
public class GiftService
{
private readonly ILogger _logger;
private readonly MailSendService _mailSendService;
private readonly LocalisationService _localisationService;
private readonly HashUtil _hashUtil;
private readonly TimeUtil _timeUtil;
private readonly ProfileHelper _profileHelper;
private readonly ConfigServer _configServer;
private readonly GiftsConfig _giftConfig;
public GiftService
(
ILogger logger,
MailSendService mailSendService,
LocalisationService localisationService,
HashUtil hashUtil,
TimeUtil timeUtil,
ProfileHelper profileHelper,
ConfigServer configServer
)
{
_logger = logger;
_mailSendService = mailSendService;
_localisationService = localisationService;
_hashUtil = hashUtil;
_timeUtil = timeUtil;
_profileHelper = profileHelper;
_configServer = configServer;
_giftConfig = _configServer.GetConfig<GiftsConfig>();
}
/**
* Does a gift with a specific ID exist in db
* @param giftId Gift id to check for
* @returns True if it exists in db
*/
public bool GiftExists(string giftId)
{
return _giftConfig.Gifts[giftId] is not null;
}
public Gift GetGiftById(string giftId)
{
_giftConfig.Gifts.TryGetValue(giftId, out var gift);
return gift;
}
/**
* Get dictionary of all gifts
* @returns Dict keyed by gift id
*/
public Dictionary<string, Gift> GetGifts()
{
return _giftConfig.Gifts;
}
/**
* Get an array of all gift ids
* @returns string array of gift ids
*/
public List<string> GetGiftIds()
{
return _giftConfig.Gifts.Keys.ToList();
}
/**
* Send player a gift from a range of sources
* @param playerId Player to send gift to / sessionId
* @param giftId Id of gift in configs/gifts.json to send player
* @returns outcome of sending gift to player
*/
public GiftSentResult SendGiftToPlayer(string playerId, string giftId)
{
var giftData = GetGiftById(giftId);
if (giftData is null)
{
return GiftSentResult.FAILED_GIFT_DOESNT_EXIST;
}
var maxGiftsToSendCount = giftData.MaxToSendPlayer ?? 1;
if (_profileHelper.PlayerHasRecievedMaxNumberOfGift(playerId, giftId, maxGiftsToSendCount))
{
_logger.Debug($"Player already received gift: {giftId}");
return GiftSentResult.FAILED_GIFT_ALREADY_RECEIVED;
}
if (giftData.Items?.Count > 0 && giftData.CollectionTimeHours is not null)
{
_logger.Warning($"Gift {giftId} has items but no collection time limit, defaulting to 48 hours");
}
// Handle system messsages
if (giftData.Sender == GiftSenderType.System)
{
// Has a localisable text id to send to player
if (giftData.LocaleTextId is not null)
{
_mailSendService.SendLocalisedSystemMessageToPlayer(
playerId,
giftData.LocaleTextId,
giftData.Items,
giftData.ProfileChangeEvents,
_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1));
}
else
{
_mailSendService.SendSystemMessageToPlayer(
playerId,
giftData.MessageText,
giftData.Items,
_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1),
giftData.ProfileChangeEvents);
}
}
// Handle user messages
else if (giftData.Sender == GiftSenderType.User)
{
_mailSendService.SendUserMessageToPlayer(
playerId,
giftData.SenderDetails,
giftData.MessageText,
giftData.Items,
_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1));
}
else if (giftData.Sender == GiftSenderType.Trader)
{
if (giftData.LocaleTextId is not null)
{
_mailSendService.SendLocalisedNpcMessageToPlayer(
playerId,
giftData.Trader,
MessageType.MESSAGE_WITH_ITEMS,
giftData.LocaleTextId,
giftData.Items,
_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1),
null,
null
);
}
else
{
_mailSendService.SendLocalisedNpcMessageToPlayer(
playerId,
giftData.Trader,
MessageType.MESSAGE_WITH_ITEMS,
giftData.MessageText,
giftData.Items,
_timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 1),
null,
null
);
}
}
else
{
// TODO: further split out into different message systems like above SYSTEM method
// Trader / ragfair
SendMessageDetails details = new () {
RecipientId = playerId,
Sender = GetMessageType(giftData),
SenderDetails = new ()
{
Id = GetSenderId(giftData),
Aid = 1234567, // TODO - pass proper aid value
Info = null,
},
MessageText = giftData.MessageText,
Items = giftData.Items,
ItemsMaxStorageLifetimeSeconds = _timeUtil.GetHoursAsSeconds(giftData.CollectionTimeHours ?? 0),
};
if (giftData.Trader is not null) {
details.Trader = giftData.Trader;
}
_mailSendService.SendMessageToPlayer(details);
}
_profileHelper.FlagGiftReceivedInProfile(playerId, giftId, maxGiftsToSendCount);
return GiftSentResult.SUCCESS;
}
/**
* Get sender id based on gifts sender type enum
* @param giftData Gift to send player
* @returns trader/user/system id
*/
private string? GetSenderId(Gift giftData)
{
if (giftData.Sender == GiftSenderType.Trader)
{
return Enum.GetName(typeof(GiftSenderType), giftData.Sender);
}
if (giftData.Sender == GiftSenderType.User)
{
return giftData.Sender.ToString();
}
return null;
}
/**
* Convert GiftSenderType into a dialog MessageType
* @param giftData Gift to send player
* @returns MessageType enum value
*/
protected MessageType? GetMessageType(Gift giftData)
{
switch (giftData.Sender)
{
case GiftSenderType.System:
return MessageType.SYSTEM_MESSAGE;
case GiftSenderType.Trader:
return MessageType.NPC_TRADER;
case GiftSenderType.User:
return MessageType.USER_MESSAGE;
default:
_logger.Error(_localisationService.GetText("gift-unable_to_handle_message_type_command", giftData.Sender));
return null;
}
}
/**
* Prapor sends gifts to player for first week after profile creation
* @param sessionId Player id
* @param day What day to give gift for
*/
public void SendPraporStartingGift(string sessionId, int day)
{
var giftId = day switch
{
1 => "PraporGiftDay1",
2 => "PraporGiftDay2",
_ => null
};
if (giftId is not null)
{
//var giftData = GetGiftById(giftId);
if (!_profileHelper.PlayerHasRecievedMaxNumberOfGift(sessionId, giftId, 1))
{
SendGiftToPlayer(sessionId, giftId);
}
}
}
}