Files
SPT-Server-Build/Core/Models/Spt/Config/InRaidConfig.cs
T

87 lines
2.8 KiB
C#

using System.Text.Json.Serialization;
namespace Core.Models.Spt.Config;
public class InRaidConfig : BaseConfig
{
[JsonPropertyName("kind")]
public string Kind { get; set; } = "spt-inraid";
/** Overrides to apply to the pre-raid settings screen */
[JsonPropertyName("raidMenuSettings")]
public RaidMenuSettings RaidMenuSettings { get; set; }
/** What effects should be saved post-raid */
[JsonPropertyName("save")]
public RaidSave Save { get; set; }
/** Names of car extracts */
[JsonPropertyName("carExtracts")]
public List<string> CarExtracts { get; set; }
/** Names of coop extracts */
[JsonPropertyName("coopExtracts")]
public List<string> CoopExtracts { get; set; }
/** Fence rep gain from a single car extract */
[JsonPropertyName("carExtractBaseStandingGain")]
public double CarExtractBaseStandingGain { get; set; }
/** Fence rep gain from a single coop extract */
[JsonPropertyName("coopExtractBaseStandingGain")]
public double CoopExtractBaseStandingGain { get; set; }
/** Fence rep gain when successfully extracting as pscav */
[JsonPropertyName("scavExtractStandingGain")]
public double ScavExtractStandingGain { get; set; }
/** The likelihood of PMC eliminating a minimum of 2 scavs while you engage them as a pscav. */
[JsonPropertyName("pmcKillProbabilityForScavGain")]
public double PmcKillProbabilityForScavGain { get; set; }
/** On death should items in your secure keep their Find in raid status regardless of how you finished the raid */
[JsonPropertyName("keepFiRSecureContainerOnDeath")]
public bool KeepFiRSecureContainerOnDeath { get; set; }
/** If enabled always keep found in raid status on items */
[JsonPropertyName("alwaysKeepFoundInRaidonRaidEnd")]
public bool AlwaysKeepFoundInRaidOnRaidEnd { get; set; }
/** Percentage chance a player scav hot is hostile to the player when scavving */
[JsonPropertyName("playerScavHostileChancePercent")]
public double PlayerScavHostileChancePercent { get; set; }
}
public class RaidMenuSettings
{
[JsonPropertyName("aiAmount")]
public string AiAmount { get; set; }
[JsonPropertyName("aiDifficulty")]
public string AiDifficulty { get; set; }
[JsonPropertyName("bossEnabled")]
public bool BossEnabled { get; set; }
[JsonPropertyName("scavWars")]
public bool ScavWars { get; set; }
[JsonPropertyName("taggedAndCursed")]
public bool TaggedAndCursed { get; set; }
[JsonPropertyName("enablePve")]
public bool EnablePve { get; set; }
[JsonPropertyName("randomWeather")]
public bool RandomWeather { get; set; }
[JsonPropertyName("randomTime")]
public bool RandomTime { get; set; }
}
public class RaidSave
{
/** Should loot gained from raid be saved */
[JsonPropertyName("loot")]
public bool Loot { get; set; }
}