Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/HealthHelper.cs
T

207 lines
8.4 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Exceptions.Helpers;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Models.Utils;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Utils;
using BodyPartHealth = SPTarkov.Server.Core.Models.Eft.Common.Tables.BodyPartHealth;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class HealthHelper(ISptLogger<HealthHelper> logger, TimeUtil timeUtil, ConfigServer configServer)
{
protected readonly HealthConfig HealthConfig = configServer.GetConfig<HealthConfig>();
protected readonly HashSet<string> EffectsToSkip = ["Dehydration", "Exhaustion"];
/// <summary>
/// Update player profile vitality values with changes from client request object
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="pmcProfileToUpdate">Player profile to apply changes to</param>
/// <param name="healthChanges">Changes to apply </param>
public void ApplyHealthChangesToProfile(MongoId sessionId, PmcData pmcProfileToUpdate, BotBaseHealth healthChanges)
{
/* TODO: Not used here, need to check node or a live profile, commented out for now to avoid the potential alloc - Cj
var fullProfile = saveServer.GetProfile(sessionId);
var profileEdition = fullProfile.ProfileInfo?.Edition;
var profileSide = fullProfile.CharacterData?.PmcData?.Info?.Side;
// Get matching 'side' e.g. USEC
var matchingSide = profileHelper.GetProfileTemplateForSide(profileEdition, profileSide);
var defaultTemperature = matchingSide?.Character?.Health?.Temperature ?? new CurrentMinMax { Current = 36.6 };
*/
if (healthChanges.BodyParts is null)
{
const string message = "healthChanges.BodyParts is null when trying to apply health changes";
logger.Error(message);
throw new HealthHelperException(message);
}
var playerWasCursed = !PlayerHadGearOnRaidStart(pmcProfileToUpdate.Inventory);
// Alter saved profiles Health with values from post-raid client data
ModifyProfileHealthProperties(pmcProfileToUpdate, healthChanges.BodyParts, EffectsToSkip, playerWasCursed);
// Adjust hydration/energy/temperature
AdjustProfileHydrationEnergyTemperature(pmcProfileToUpdate, healthChanges);
if (pmcProfileToUpdate.Health is null)
{
const string message = "pmcProfileToUpdate.Health is null when trying to apply health changes";
logger.Error(message);
throw new HealthHelperException(message);
}
// Update last edited timestamp
pmcProfileToUpdate.Health.UpdateTime = timeUtil.GetTimeStamp();
}
/// <summary>
/// Did the player start raid with gear, if false, they are 'cursed'
/// </summary>
/// <param name="inventory">Players inventory at start of raid</param>
/// <returns>True = they had enough gear to not be classed as 'cursed'</returns>
protected bool PlayerHadGearOnRaidStart(BotBaseInventory inventory)
{
if (inventory?.Items == null)
{
return false;
}
var hasWeapon = false;
var hasVestRigOrBackpack = false;
foreach (var item in inventory.Items)
{
// Possible early escape
if (hasWeapon && hasVestRigOrBackpack)
{
return true;
}
if (item.SlotId is "FirstPrimaryWeapon" or "SecondPrimaryWeapon" or "Holster")
{
hasWeapon = true;
continue;
}
if (item.SlotId is "Backpack" or "ArmorVest" or "TacticalVest")
{
hasVestRigOrBackpack = true;
}
}
return hasWeapon && hasVestRigOrBackpack;
}
/// <summary>
/// Apply Health values to profile
/// </summary>
/// <param name="profileToAdjust">Player profile on server</param>
/// <param name="bodyPartChanges">Changes to apply</param>
/// <param name="effectsToSkip"></param>
/// <param name="playerWasCursed">Did player enter raid with no equipment</param>
protected void ModifyProfileHealthProperties(
PmcData profileToAdjust,
Dictionary<string, BodyPartHealth> bodyPartChanges,
HashSet<string>? effectsToSkip = null,
bool playerWasCursed = false
)
{
foreach (var (partName, partProperties) in bodyPartChanges)
{
// Pattern matching null and false because otherwise the compiler throws a fit because `matchingProfilePart`
// might not be initialized, very cool
if (profileToAdjust.Health?.BodyParts?.TryGetValue(partName, out var matchingProfilePart) is null or false)
{
continue;
}
if (partProperties.Health is null || matchingProfilePart.Health is null)
{
const string message =
"partProperties.Health or matchingBodyPart.Health is null when trying to modify profile health properties";
logger.Error(message);
throw new HealthHelperException(message);
}
if (HealthConfig.Save.Health)
{
// Apply hp changes to profile
matchingProfilePart.Health.Current =
partProperties.Health.Current == 0
? partProperties.Health.Maximum * HealthConfig.HealthMultipliers.Blacked
: partProperties.Health.Current;
matchingProfilePart.Health.Maximum = partProperties.Health.Maximum;
// Cursed player + limb was not lost, reset to 20%
if (playerWasCursed && matchingProfilePart.Health.Current > 20)
{
matchingProfilePart.Health.Current = 20;
}
}
// Process each effect for each part
foreach (var (key, effectDetails) in partProperties.Effects ?? [])
{
// Null guard
matchingProfilePart.Effects ??= new Dictionary<string, BodyPartEffectProperties?>();
// Effect already exists on limb in server profile, skip
if (matchingProfilePart.Effects.ContainsKey(key))
{
// Edge case - effect already exists at destination, but we don't want to overwrite details
if (effectsToSkip is not null && effectsToSkip.Contains(key))
{
matchingProfilePart.Effects[key] = null;
}
continue;
}
if (effectsToSkip is not null && effectsToSkip.Contains(key))
// Do not pass skipped effect into profile
{
continue;
}
var effectToAdd = new BodyPartEffectProperties { Time = effectDetails?.Time ?? -1 };
// Add effect to server profile
if (matchingProfilePart.Effects.TryAdd(key, effectToAdd))
{
matchingProfilePart.Effects[key] = effectToAdd;
}
}
}
}
/// <summary>
/// Adjust hydration/energy/temperate
/// </summary>
/// <param name="profileToUpdate">Profile to update</param>
/// <param name="healthChanges"></param>
protected void AdjustProfileHydrationEnergyTemperature(PmcData profileToUpdate, BotBaseHealth healthChanges)
{
// Ensure current hydration/energy/temp are copied over and don't exceed maximum
var profileHealth = profileToUpdate.Health;
profileHealth.Hydration.Current =
profileHealth.Hydration.Current > healthChanges.Hydration.Maximum
? healthChanges.Hydration.Maximum
: Math.Round(healthChanges.Hydration.Current ?? 0);
profileHealth.Energy.Current =
profileHealth.Energy.Current > healthChanges.Energy.Maximum
? healthChanges.Energy.Maximum
: Math.Round(healthChanges.Energy.Current ?? 0);
profileHealth.Temperature.Current =
profileHealth.Temperature.Current > healthChanges.Temperature.Maximum
? healthChanges.Temperature.Maximum
: Math.Round(healthChanges.Temperature.Current ?? 0);
}
}