646 lines
22 KiB
C#
646 lines
22 KiB
C#
using System.Collections.Concurrent;
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using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Generators;
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using SPTarkov.Server.Core.Helpers;
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using SPTarkov.Server.Core.Models.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Enums;
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using SPTarkov.Server.Core.Models.Spt.Bots;
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using SPTarkov.Server.Core.Models.Utils;
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using SPTarkov.Server.Core.Utils.Cloners;
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namespace SPTarkov.Server.Core.Services;
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[Injectable(InjectionType.Singleton)]
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public class BotLootCacheService(
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ISptLogger<BotLootCacheService> _logger,
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ItemHelper _itemHelper,
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PMCLootGenerator _pmcLootGenerator,
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ServerLocalisationService _serverLocalisationService,
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ICloner _cloner
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)
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{
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protected readonly ConcurrentDictionary<string, BotLootCache> _lootCache = new();
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private readonly Lock _drugLock = new();
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private readonly Lock _foodLock = new();
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private readonly Lock _drinkLock = new();
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private readonly Lock _currencyLock = new();
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private readonly Lock _stimLock = new();
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private readonly Lock _grenadeLock = new();
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private readonly Lock _specialLock = new();
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private readonly Lock _healingLock = new();
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/// <summary>
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/// Remove cached bot loot data
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/// </summary>
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public void ClearCache()
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{
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_lootCache.Clear();
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}
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/// <summary>
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/// Get a dictionary of lootable item Tpls with their corresponding weight
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/// </summary>
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/// <param name="botRole">bot to get loot for</param>
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/// <param name="isPmc">is the bot a pmc</param>
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/// <param name="lootType">what type of loot is needed (backpack/pocket/stim/vest etc)</param>
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/// <param name="botJsonTemplate">Base json db file for the bot having its loot generated</param>
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/// <param name="itemPriceMinMax">OPTIONAL - item price min and max value filter</param>
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/// <remarks>THIS IS NOT A THREAD SAFE METHOD</remarks>
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/// <returns>dictionary</returns>
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public Dictionary<MongoId, double> GetLootFromCache(
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string botRole,
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bool isPmc,
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string lootType,
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BotType botJsonTemplate,
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MinMax<double>? itemPriceMinMax = null
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)
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{
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if (!BotRoleExistsInCache(botRole))
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{
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InitCacheForBotRole(botRole);
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AddLootToCache(botRole, isPmc, botJsonTemplate);
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}
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if (!_lootCache.TryGetValue(botRole, out var botRoleCache))
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{
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_logger.Error($"Unable to find: {botRole} in loot cache");
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return [];
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}
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Dictionary<MongoId, double> result;
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switch (lootType)
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{
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case LootCacheType.Special:
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result = botRoleCache.SpecialItems;
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break;
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case LootCacheType.Backpack:
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result = botRoleCache.BackpackLoot;
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break;
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case LootCacheType.Pocket:
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result = botRoleCache.PocketLoot;
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break;
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case LootCacheType.Vest:
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result = botRoleCache.VestLoot;
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break;
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case LootCacheType.Secure:
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result = botRoleCache.SecureLoot;
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break;
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case LootCacheType.Combined:
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result = botRoleCache.CombinedPoolLoot;
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break;
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case LootCacheType.HealingItems:
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result = botRoleCache.HealingItems;
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break;
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case LootCacheType.GrenadeItems:
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result = botRoleCache.GrenadeItems;
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break;
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case LootCacheType.DrugItems:
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result = botRoleCache.DrugItems;
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break;
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case LootCacheType.FoodItems:
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result = botRoleCache.FoodItems;
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break;
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case LootCacheType.DrinkItems:
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result = botRoleCache.DrinkItems;
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break;
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case LootCacheType.CurrencyItems:
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result = botRoleCache.CurrencyItems;
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break;
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case LootCacheType.StimItems:
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result = botRoleCache.StimItems;
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break;
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default:
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_logger.Error(
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_serverLocalisationService.GetText(
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"bot-loot_type_not_found",
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new
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{
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lootType,
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botRole,
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isPmc,
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}
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)
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);
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return [];
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}
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if (!result.Any())
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{
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// No loot, exit
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return result;
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}
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if (itemPriceMinMax is null)
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{
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// No filtering requested, exit
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return _cloner.Clone(result);
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}
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// Filter the loot pool prior to returning
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var filteredResult = result.Where(i =>
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{
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var itemPrice = _itemHelper.GetItemPrice(i.Key);
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if (itemPriceMinMax?.Min is not null && itemPriceMinMax?.Max is not null)
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{
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return itemPrice >= itemPriceMinMax?.Min && itemPrice <= itemPriceMinMax?.Max;
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}
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if (itemPriceMinMax?.Min is not null && itemPriceMinMax?.Max is null)
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{
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return itemPrice >= itemPriceMinMax?.Min;
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}
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if (itemPriceMinMax?.Min is null && itemPriceMinMax?.Max is not null)
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{
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return itemPrice <= itemPriceMinMax?.Max;
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}
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return false;
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});
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return _cloner.Clone(filteredResult.ToDictionary(pair => pair.Key, pair => pair.Value));
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}
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/// <summary>
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/// Generate loot for a bot and store inside a private class property
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/// </summary>
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/// <param name="botRole">bots role (assault / pmcBot etc)</param>
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/// <param name="isPmc">Is the bot a PMC (alters what loot is cached)</param>
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/// <param name="botJsonTemplate">db template for bot having its loot generated</param>
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protected void AddLootToCache(string botRole, bool isPmc, BotType botJsonTemplate)
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{
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// Full pool of loot we use to create the various sub-categories with
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var lootPool = botJsonTemplate.BotInventory.Items;
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// Flatten all individual slot loot pools into one big pool, while filtering out potentially missing templates
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Dictionary<MongoId, double> specialLootPool = new();
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Dictionary<MongoId, double> backpackLootPool = new();
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Dictionary<MongoId, double> pocketLootPool = new();
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Dictionary<MongoId, double> vestLootPool = new();
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Dictionary<MongoId, double> secureLootPool = new();
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Dictionary<MongoId, double> combinedLootPool = new();
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if (isPmc)
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{
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// Replace lootPool from bot json with our own generated list for PMCs
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lootPool.Backpack = _cloner.Clone(
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_pmcLootGenerator.GeneratePMCBackpackLootPool(botRole)
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);
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lootPool.Pockets = _cloner.Clone(_pmcLootGenerator.GeneratePMCPocketLootPool(botRole));
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lootPool.TacticalVest = _cloner.Clone(
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_pmcLootGenerator.GeneratePMCVestLootPool(botRole)
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);
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}
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// Backpack/Pockets etc
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var poolsToProcess = new Dictionary<string, Dictionary<MongoId, double>>
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{
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{ "Backpack", lootPool.Backpack },
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{ "Pockets", lootPool.Pockets },
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{ "SecuredContainer", lootPool.SecuredContainer },
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{ "SpecialLoot", lootPool.SpecialLoot },
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{ "TacticalVest", lootPool.TacticalVest },
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};
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foreach (var (containerType, itemPool) in poolsToProcess)
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{
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// No items to add, skip
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if (itemPool.Count == 0)
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{
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continue;
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}
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// Sort loot pool into separate buckets
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switch (containerType)
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{
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case "SpecialLoot":
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AddItemsToPool(specialLootPool, itemPool);
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break;
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case "Pockets":
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AddItemsToPool(pocketLootPool, itemPool);
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break;
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case "TacticalVest":
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AddItemsToPool(vestLootPool, itemPool);
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break;
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case "SecuredContainer":
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AddItemsToPool(secureLootPool, itemPool);
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break;
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case "Backpack":
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AddItemsToPool(backpackLootPool, itemPool);
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break;
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default:
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_logger.Warning($"How did you get here {containerType}");
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break;
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}
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// If pool has items and items were going into a non-secure container pool, add to combined
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if (
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itemPool.Count > 0
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&& !containerType.Equals("securedcontainer", StringComparison.OrdinalIgnoreCase)
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)
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{
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// fill up 'combined' pool of all loot
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AddItemsToPool(combinedLootPool, itemPool);
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}
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}
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// Assign whitelisted special items to bot if any exist
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var (specialLootItems, addSpecialLootItems) = GetGenerationWeights(
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botJsonTemplate.BotGeneration?.Items?.SpecialItems?.Whitelist
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);
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if (addSpecialLootItems) // key = tpl, value = weight
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{
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// No whitelist, find and assign from combined item pool
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foreach (var itemKvP in specialLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (
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!(
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IsBulletOrGrenade(itemTemplate.Properties)
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|| IsMagazine(itemTemplate.Properties)
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)
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)
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{
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lock (_specialLock)
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{
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specialLootItems.TryAdd(itemKvP.Key, itemKvP.Value);
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}
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}
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}
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}
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var (healingItemsInWhitelist, addHealingItems) = GetGenerationWeights(
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botJsonTemplate.BotGeneration?.Items?.Healing?.Whitelist
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);
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var (drugItemsInWhitelist, addDrugItems) = GetGenerationWeights(
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botJsonTemplate.BotGeneration?.Items?.Drugs?.Whitelist
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);
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var (foodItemsInWhitelist, addFoodItems) = GetGenerationWeights(
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botJsonTemplate.BotGeneration?.Items?.Food?.Whitelist
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);
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var (drinkItemsInWhitelist, addDrinkItems) = GetGenerationWeights(
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botJsonTemplate.BotGeneration?.Items?.Food?.Whitelist
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);
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var (currencyItemsInWhitelist, addCurrencyItems) = GetGenerationWeights(
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botJsonTemplate.BotGeneration?.Items?.Currency?.Whitelist
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);
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var (stimItemsInWhitelist, addStimItems) = GetGenerationWeights(
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botJsonTemplate.BotGeneration?.Items?.Stims?.Whitelist
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);
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var (grenadeItemsInWhitelist, addGrenadeItems) = GetGenerationWeights(
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botJsonTemplate.BotGeneration?.Items?.Grenades?.Whitelist
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);
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foreach (var itemKvP in combinedLootPool)
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{
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var itemTemplate = _itemHelper.GetItem(itemKvP.Key).Value;
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if (itemTemplate is null)
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{
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continue;
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}
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if (addHealingItems)
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{
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// Whitelist has no healing items, hydrate it using items from combinedLootPool that meet criteria
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if (
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IsMedicalItem(itemTemplate.Properties)
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&& itemTemplate.Parent != BaseClasses.STIMULATOR
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&& itemTemplate.Parent != BaseClasses.DRUGS
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)
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{
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lock (_healingLock)
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{
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healingItemsInWhitelist.TryAdd(itemKvP.Key, itemKvP.Value);
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}
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}
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}
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if (addDrugItems)
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{
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if (
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itemTemplate.Parent == BaseClasses.DRUGS
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&& IsMedicalItem(itemTemplate.Properties)
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)
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{
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lock (_drugLock)
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{
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drugItemsInWhitelist.TryAdd(itemKvP.Key, itemKvP.Value);
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}
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}
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}
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if (addFoodItems)
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{
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if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.FOOD))
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{
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lock (_foodLock)
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{
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foodItemsInWhitelist.TryAdd(itemKvP.Key, itemKvP.Value);
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}
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}
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}
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if (addDrinkItems)
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{
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if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.DRINK))
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{
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lock (_drinkLock)
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{
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drinkItemsInWhitelist.TryAdd(itemKvP.Key, itemKvP.Value);
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}
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}
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}
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if (addCurrencyItems)
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{
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if (_itemHelper.IsOfBaseclass(itemTemplate.Id, BaseClasses.MONEY))
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{
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lock (_currencyLock)
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{
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currencyItemsInWhitelist.TryAdd(itemKvP.Key, itemKvP.Value);
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}
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}
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}
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if (addStimItems)
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{
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if (
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itemTemplate.Parent == BaseClasses.STIMULATOR
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&& IsMedicalItem(itemTemplate.Properties)
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)
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{
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lock (_stimLock)
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{
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stimItemsInWhitelist.TryAdd(itemKvP.Key, itemKvP.Value);
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}
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}
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}
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if (addGrenadeItems)
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{
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if (IsGrenade(itemTemplate.Properties))
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{
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lock (_grenadeLock)
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{
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grenadeItemsInWhitelist.TryAdd(itemKvP.Key, itemKvP.Value);
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}
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}
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}
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}
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// Get backpack loot (excluding magazines, bullets, grenades, drink, food and healing/stim items)
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var filteredBackpackItems = FilterItemPool(
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backpackLootPool,
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(itemTemplate) =>
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IsBulletOrGrenade(itemTemplate.Properties)
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|| IsMagazine(itemTemplate.Properties)
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|| IsMedicalItem(itemTemplate.Properties)
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|| IsGrenade(itemTemplate.Properties)
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|| IsFood(itemTemplate.Id)
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|| IsDrink(itemTemplate.Id)
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|| IsCurrency(itemTemplate.Id)
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);
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// Get pocket loot (excluding magazines, bullets, grenades, drink, food medical and healing/stim items)
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var filteredPocketItems = FilterItemPool(
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pocketLootPool,
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(itemTemplate) =>
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IsBulletOrGrenade(itemTemplate.Properties)
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|| IsMagazine(itemTemplate.Properties)
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|| IsMedicalItem(itemTemplate.Properties)
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|| IsGrenade(itemTemplate.Properties)
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|| IsFood(itemTemplate.Id)
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|| IsDrink(itemTemplate.Id)
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|| IsCurrency(itemTemplate.Id)
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|| itemTemplate.Properties.Height is null
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|| // lacks height
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itemTemplate.Properties.Width is null
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); // lacks width
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// Get vest loot (excluding magazines, bullets, grenades, medical and healing/stim items)
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var filteredVestItems = new Dictionary<MongoId, double>();
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foreach (var itemKvP in vestLootPool)
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{
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var itemResult = _itemHelper.GetItem(itemKvP.Key);
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if (itemResult.Value is null)
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{
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continue;
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}
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var itemTemplate = itemResult.Value;
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if (
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IsBulletOrGrenade(itemTemplate.Properties)
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|| IsMagazine(itemTemplate.Properties)
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|| IsMedicalItem(itemTemplate.Properties)
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|| IsGrenade(itemTemplate.Properties)
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|| IsFood(itemTemplate.Id)
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|| IsDrink(itemTemplate.Id)
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|| IsCurrency(itemTemplate.Id)
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)
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{
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continue;
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}
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filteredVestItems.TryAdd(itemKvP.Key, itemKvP.Value);
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}
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// Get secure loot (excluding magazines, bullets)
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var filteredSecureLoot = FilterItemPool(
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secureLootPool,
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(itemTemplate) =>
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IsBulletOrGrenade(itemTemplate.Properties) || IsMagazine(itemTemplate.Properties)
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);
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if (!_lootCache.TryGetValue(botRole, out var cacheForRole))
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{
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_logger.Error($"Unable to get loot cache value using key: {botRole}");
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return;
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}
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cacheForRole.HealingItems = healingItemsInWhitelist;
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cacheForRole.DrugItems = drugItemsInWhitelist;
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cacheForRole.FoodItems = foodItemsInWhitelist;
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cacheForRole.DrinkItems = drinkItemsInWhitelist;
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cacheForRole.CurrencyItems = currencyItemsInWhitelist;
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cacheForRole.StimItems = stimItemsInWhitelist;
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cacheForRole.GrenadeItems = grenadeItemsInWhitelist;
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cacheForRole.SpecialItems = specialLootItems;
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cacheForRole.BackpackLoot = filteredBackpackItems;
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cacheForRole.PocketLoot = filteredPocketItems;
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cacheForRole.VestLoot = filteredVestItems;
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cacheForRole.SecureLoot = filteredSecureLoot;
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}
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/// <summary>
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/// Helper function - Filter out items from passed in pool based on a passed in delegate
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/// </summary>
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/// <param name="lootPool">Pool to filter</param>
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/// <param name="shouldBeSkipped">Delegate to filter pool by</param>
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/// <returns></returns>
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protected Dictionary<MongoId, double> FilterItemPool(
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Dictionary<MongoId, double> lootPool,
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Func<TemplateItem, bool> shouldBeSkipped
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)
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{
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var filteredItems = new Dictionary<MongoId, double>();
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foreach (var (itemTpl, itemWeight) in lootPool)
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{
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var (isValidItem, itemTemplate) = _itemHelper.GetItem(itemTpl);
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if (!isValidItem)
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{
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continue;
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}
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if (shouldBeSkipped(itemTemplate))
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{
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continue;
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}
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filteredItems.TryAdd(itemTpl, itemWeight);
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}
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return filteredItems;
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}
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/// <summary>
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/// Return provided weights or an empty dictionary
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/// </summary>
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/// <param name="weights">Weights to return</param>
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/// <returns>Dictionary and should pool be hydrated by items in combined loot pool</returns>
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protected static (
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Dictionary<MongoId, double>,
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bool populateFromCombinedPool
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) GetGenerationWeights(Dictionary<MongoId, double>? weights)
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{
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var result = weights ?? [];
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return (result, !result.Any()); // empty dict = should be populated from combined pool
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}
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/// <summary>
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/// merge item tpls + weightings to passed in dictionary
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/// If exits already, skip
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/// </summary>
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/// <param name="poolToAddTo">Dictionary to add item to</param>
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/// <param name="poolOfItemsToAdd">Dictionary of items to add</param>
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protected void AddItemsToPool(
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Dictionary<MongoId, double> poolToAddTo,
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Dictionary<MongoId, double> poolOfItemsToAdd
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)
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{
|
|
foreach (var (tpl, weight) in poolOfItemsToAdd)
|
|
{
|
|
// Skip adding items that already exist
|
|
poolToAddTo.TryAdd(tpl, weight);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ammo/grenades have this property
|
|
/// </summary>
|
|
/// <param name="props"></param>
|
|
/// <returns></returns>
|
|
protected bool IsBulletOrGrenade(Props props)
|
|
{
|
|
return props.AmmoType is not null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Internal and external magazine have this property
|
|
/// </summary>
|
|
/// <param name="props"></param>
|
|
/// <returns></returns>
|
|
protected bool IsMagazine(Props props)
|
|
{
|
|
return props.ReloadMagType is not null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Medical use items (e.g. morphine/lip balm/grizzly)
|
|
/// </summary>
|
|
/// <param name="props"></param>
|
|
/// <returns></returns>
|
|
protected bool IsMedicalItem(Props props)
|
|
{
|
|
return props.MedUseTime is not null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Grenades have this property (e.g. smoke/frag/flash grenades)
|
|
/// </summary>
|
|
/// <param name="props"></param>
|
|
/// <returns></returns>
|
|
protected bool IsGrenade(Props props)
|
|
{
|
|
return props.ThrowType is not null;
|
|
}
|
|
|
|
protected bool IsFood(MongoId tpl)
|
|
{
|
|
return _itemHelper.IsOfBaseclass(tpl, BaseClasses.FOOD);
|
|
}
|
|
|
|
protected bool IsDrink(MongoId tpl)
|
|
{
|
|
return _itemHelper.IsOfBaseclass(tpl, BaseClasses.DRINK);
|
|
}
|
|
|
|
protected bool IsCurrency(MongoId tpl)
|
|
{
|
|
return _itemHelper.IsOfBaseclass(tpl, BaseClasses.MONEY);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if a bot type exists inside the loot cache
|
|
/// </summary>
|
|
/// <param name="botRole">role to check for</param>
|
|
/// <returns>true if they exist</returns>
|
|
protected bool BotRoleExistsInCache(string botRole)
|
|
{
|
|
return _lootCache.ContainsKey(botRole);
|
|
}
|
|
|
|
/// <summary>
|
|
/// If lootcache is undefined, init with empty property arrays
|
|
/// </summary>
|
|
/// <param name="botRole">Bot role to hydrate</param>
|
|
protected void InitCacheForBotRole(string botRole)
|
|
{
|
|
_lootCache.TryAdd(botRole, new BotLootCache());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares two item prices by their flea (or handbook if that doesn't exist) price
|
|
/// </summary>
|
|
/// <param name="itemAPrice"></param>
|
|
/// <param name="itemBPrice"></param>
|
|
/// <returns></returns>
|
|
protected int CompareByValue(int itemAPrice, int itemBPrice)
|
|
{
|
|
// If item A has no price, it should be moved to the back when sorting
|
|
if (itemAPrice is 0)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if (itemBPrice is 0)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (itemAPrice < itemBPrice)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (itemAPrice > itemBPrice)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
}
|