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SPT-Server-Build/Libraries/SPTarkov.Server.Core/Models/Eft/Common/Location.cs
T
2025-08-21 09:46:00 +00:00

144 lines
3.7 KiB
C#

using System.Text.Json.Serialization;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Utils.Json;
namespace SPTarkov.Server.Core.Models.Eft.Common;
public record Location
{
/// <summary>
/// Map meta-data
/// </summary>
[JsonPropertyName("base")]
public LocationBase Base { get; set; }
/// <summary>
/// Loose loot positions and item weights
/// </summary>
[JsonPropertyName("looseLoot")]
public LazyLoad<LooseLoot>? LooseLoot { get; set; }
/// <summary>
/// Static loot item weights
/// </summary>
[JsonPropertyName("staticLoot")]
public LazyLoad<Dictionary<string, StaticLootDetails>>? StaticLoot { get; set; }
/// <summary>
/// Static container positions and item weights
/// </summary>
[JsonPropertyName("staticContainers")]
public LazyLoad<StaticContainerDetails>? StaticContainers { get; set; }
[JsonPropertyName("staticAmmo")]
public Dictionary<string, IEnumerable<StaticAmmoDetails>> StaticAmmo { get; set; }
/// <summary>
/// All possible static containers on map + their assign groupings
/// </summary>
[JsonPropertyName("statics")]
public StaticContainer? Statics { get; set; }
/// <summary>
/// All possible map extracts
/// </summary>
[JsonPropertyName("allExtracts")]
public IEnumerable<Exit> AllExtracts { get; set; }
}
public record StaticContainer
{
[JsonPropertyName("containersGroups")]
public Dictionary<string, ContainerMinMax>? ContainersGroups { get; set; }
[JsonPropertyName("containers")]
public Dictionary<string, ContainerData>? Containers { get; set; }
}
public record ContainerMinMax
{
[JsonPropertyName("minContainers")]
public int? MinContainers { get; set; }
[JsonPropertyName("maxContainers")]
public int? MaxContainers { get; set; }
[JsonPropertyName("current")]
public int? Current { get; set; }
[JsonPropertyName("chosenCount")]
public int? ChosenCount { get; set; }
}
public record ContainerData
{
[JsonPropertyName("groupId")]
public string? GroupId { get; set; }
}
public record StaticLootDetails
{
[JsonPropertyName("itemcountDistribution")]
public ItemCountDistribution[] ItemCountDistribution { get; set; }
[JsonPropertyName("itemDistribution")]
public ItemDistribution[] ItemDistribution { get; set; }
}
public record ItemCountDistribution
{
[JsonPropertyName("count")]
public int? Count { get; set; }
[JsonPropertyName("relativeProbability")]
public float? RelativeProbability { get; set; }
}
public record ItemDistribution
{
[JsonPropertyName("tpl")]
public MongoId Tpl { get; set; }
[JsonPropertyName("relativeProbability")]
public float? RelativeProbability { get; set; }
}
public record StaticContainerDetails
{
[JsonPropertyName("staticWeapons")]
public IEnumerable<SpawnpointTemplate> StaticWeapons { get; set; }
[JsonPropertyName("staticContainers")]
public IEnumerable<StaticContainerData> StaticContainers { get; set; }
[JsonPropertyName("staticForced")]
public IEnumerable<StaticForced> StaticForced { get; set; }
}
public record StaticForced
{
[JsonPropertyName("containerId")]
public string ContainerId { get; set; }
[JsonPropertyName("itemTpl")]
public MongoId ItemTpl { get; set; }
}
public record StaticContainerData
{
[JsonPropertyName("probability")]
public float? Probability { get; set; }
[JsonPropertyName("template")]
public SpawnpointTemplate? Template { get; set; }
}
public record StaticAmmoDetails
{
[JsonPropertyName("tpl")]
public MongoId? Tpl { get; set; }
[JsonPropertyName("relativeProbability")]
public float? RelativeProbability { get; set; }
}