cb559fdf5c
Likely fixed issue with effects not transferring over correctly out of raid
153 lines
5.7 KiB
C#
153 lines
5.7 KiB
C#
using SPTarkov.DI.Annotations;
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using SPTarkov.Server.Core.Models.Eft.Common;
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using SPTarkov.Server.Core.Models.Eft.Common.Tables;
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using SPTarkov.Server.Core.Models.Spt.Config;
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using SPTarkov.Server.Core.Servers;
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using SPTarkov.Server.Core.Utils;
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using BodyPartHealth = SPTarkov.Server.Core.Models.Eft.Common.Tables.BodyPartHealth;
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namespace SPTarkov.Server.Core.Helpers;
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[Injectable]
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public class HealthHelper(
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TimeUtil _timeUtil,
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SaveServer _saveServer,
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ProfileHelper _profileHelper,
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ConfigServer _configServer
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)
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{
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protected readonly HealthConfig _healthConfig = _configServer.GetConfig<HealthConfig>();
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/// <summary>
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/// Update player profile vitality values with changes from client request object
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/// </summary>
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/// <param name="sessionID">Session id</param>
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/// <param name="pmcProfileToUpdate">Player profile to apply changes to</param>
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/// <param name="healthChanges">Changes to apply </param>
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/// <param name="isDead">OPTIONAL - Is player dead</param>
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public void ApplyHealthChangesToProfile(
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string sessionID,
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PmcData pmcProfileToUpdate,
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BotBaseHealth healthChanges,
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bool isDead = false
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)
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{
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var fullProfile = _saveServer.GetProfile(sessionID);
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var profileEdition = fullProfile.ProfileInfo.Edition;
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var profileSide = fullProfile.CharacterData.PmcData.Info.Side;
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// Get matching 'side' e.g. USEC
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var matchingSide = _profileHelper.GetProfileTemplateForSide(profileEdition, profileSide);
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var defaultTemperature =
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matchingSide?.Character?.Health?.Temperature ?? new CurrentMinMax { Current = 36.6 };
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// Alter saved profiles Health with values from post-raid client data
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ModifyProfileHealthProperties(
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pmcProfileToUpdate,
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healthChanges.BodyParts,
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["Dehydration", "Exhaustion"]
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);
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// Adjust hydration/energy/temperature
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AdjustProfileHydrationEnergyTemperature(pmcProfileToUpdate, healthChanges);
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// Update last edited timestamp
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pmcProfileToUpdate.Health.UpdateTime = _timeUtil.GetTimeStamp();
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}
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/// <summary>
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/// Apply Health values to profile
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/// </summary>
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/// <param name="profileToAdjust">Player profile on server</param>
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/// <param name="bodyPartChanges">Changes to apply</param>
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/// <param name="effectsToSkip"></param>
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protected void ModifyProfileHealthProperties(
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PmcData profileToAdjust,
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Dictionary<string, BodyPartHealth> bodyPartChanges,
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HashSet<string>? effectsToSkip = null
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)
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{
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foreach (var (partName, partProperties) in bodyPartChanges)
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{
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if (
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!profileToAdjust.Health.BodyParts.TryGetValue(partName, out var matchingProfilePart)
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)
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{
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continue;
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}
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if (_healthConfig.Save.Health)
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{
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// Apply hp changes to profile
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matchingProfilePart.Health.Current =
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partProperties.Health.Current == 0
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? partProperties.Health.Maximum * _healthConfig.HealthMultipliers.Blacked
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: partProperties.Health.Current;
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matchingProfilePart.Health.Maximum = partProperties.Health.Maximum;
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}
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// Process each effect for each part
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foreach (var (key, effectDetails) in partProperties.Effects)
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{
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// Null guard
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matchingProfilePart.Effects ??= new Dictionary<string, BodyPartEffectProperties>();
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// Effect already exists on limb in server profile, skip
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if (matchingProfilePart.Effects.ContainsKey(key))
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{
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// Edge case - effect already exists at destination, but we don't want to overwrite details
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if (effectsToSkip is not null && effectsToSkip.Contains(key))
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{
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matchingProfilePart.Effects[key] = null;
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}
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continue;
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}
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if (effectsToSkip is not null && effectsToSkip.Contains(key))
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// Do not pass skipped effect into profile
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{
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continue;
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}
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var effectToAdd = new BodyPartEffectProperties { Time = effectDetails.Time ?? -1 };
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// Add effect to server profile
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if (matchingProfilePart.Effects.TryAdd(key, effectToAdd))
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{
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matchingProfilePart.Effects[key] = effectToAdd;
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}
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}
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}
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}
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/// <summary>
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/// Adjust hydration/energy/temperate
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/// </summary>
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/// <param name="profileToUpdate">Profile to update</param>
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/// <param name="healthChanges"></param>
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protected void AdjustProfileHydrationEnergyTemperature(
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PmcData profileToUpdate,
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BotBaseHealth healthChanges
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)
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{
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// Ensure current hydration/energy/temp are copied over and don't exceed maximum
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var profileHealth = profileToUpdate.Health;
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profileHealth.Hydration.Current =
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profileHealth.Hydration.Current > healthChanges.Hydration.Maximum
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? healthChanges.Hydration.Maximum
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: Math.Round(healthChanges.Hydration.Current ?? 0);
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profileHealth.Energy.Current =
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profileHealth.Energy.Current > healthChanges.Energy.Maximum
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? healthChanges.Energy.Maximum
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: Math.Round(healthChanges.Energy.Current ?? 0);
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profileHealth.Temperature.Current =
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profileHealth.Temperature.Current > healthChanges.Temperature.Maximum
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? healthChanges.Temperature.Maximum
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: Math.Round(healthChanges.Temperature.Current ?? 0);
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}
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}
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