1232 lines
47 KiB
C#
1232 lines
47 KiB
C#
using System.Text.Json.Serialization;
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using Core.Models.Eft.Common;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Eft.Inventory;
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using Core.Models.Eft.ItemEvent;
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using Core.Models.Enums;
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using Core.Models.Spt.Config;
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using Core.Models.Spt.Inventory;
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using Core.Models.Utils;
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using Core.Routers;
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using Core.Servers;
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using Core.Services;
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using Core.Utils;
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using Core.Utils.Cloners;
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using SptCommon.Annotations;
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using Product = Core.Models.Eft.ItemEvent.Product;
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namespace Core.Helpers;
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[Injectable]
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public class InventoryHelper(
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ISptLogger<InventoryHelper> _logger,
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HashUtil _hashUtil,
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HttpResponseUtil _httpResponseUtil,
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FenceService _fenceService,
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DialogueHelper _dialogueHelper,
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ContainerHelper _containerHelper,
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DatabaseServer _databaseServer,
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PaymentHelper _paymentHelper,
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TraderAssortHelper _traderAssortHelper,
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EventOutputHolder _eventOutputHolder,
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ProfileHelper _profileHelper,
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ItemHelper _itemHelper,
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LocalisationService _localisationService,
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ConfigServer _configServer,
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ICloner _cloner
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)
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{
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protected InventoryConfig _inventoryConfig = _configServer.GetConfig<InventoryConfig>();
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/// <summary>
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/// Add multiple items to player stash (assuming they all fit)
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/// </summary>
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/// <param name="sessionId">Session id</param>
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/// <param name="request">AddItemsDirectRequest request</param>
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/// <param name="pmcData">Player profile</param>
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/// <param name="output">Client response object</param>
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public void AddItemsToStash(
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string sessionId,
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AddItemsDirectRequest request,
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PmcData pmcData,
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ItemEventRouterResponse output)
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{
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// Check all items fit into inventory before adding
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if (!CanPlaceItemsInInventory(sessionId, request.ItemsWithModsToAdd))
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{
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// No space, exit
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_httpResponseUtil.AppendErrorToOutput(
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output,
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_localisationService.GetText("inventory-no_stash_space"),
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BackendErrorCodes.NotEnoughSpace
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);
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return;
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}
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foreach (var itemToAdd in request.ItemsWithModsToAdd)
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{
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var addItemRequest = new AddItemDirectRequest
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{
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ItemWithModsToAdd = itemToAdd,
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FoundInRaid = request.FoundInRaid,
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UseSortingTable = request.UseSortingTable,
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Callback = request.Callback
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};
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// Add to player inventory
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AddItemToStash(sessionId, addItemRequest, pmcData, output);
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if (output.Warnings.Count > 0) return;
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}
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}
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/// <summary>
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/// Add whatever is passed in request.itemWithModsToAdd into player inventory (if it fits)
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/// </summary>
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/// <param name="sessionId">Session id</param>
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/// <param name="request">AddItemDirect request</param>
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/// <param name="pmcData">Player profile</param>
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/// <param name="output">Client response object</param>
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public void AddItemToStash(
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string sessionId,
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AddItemDirectRequest request,
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PmcData pmcData,
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ItemEventRouterResponse output)
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{
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var itemWithModsToAddClone = _cloner.Clone(request.ItemWithModsToAdd);
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var rootItemToAdd = itemWithModsToAddClone.FirstOrDefault();
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// Get stash layouts ready for use
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var stashFS2D = GetStashSlotMap(pmcData, sessionId);
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if (stashFS2D is null)
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{
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_logger.Error("Unable to get stash map for players: { sessionId} stash");
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return;
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}
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var sortingTableFS2D = GetSortingTableSlotMap(pmcData);
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// Find empty slot in stash for item being added - adds 'location' + parentId + slotId properties to root item
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PlaceItemInInventory(
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stashFS2D,
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sortingTableFS2D,
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itemWithModsToAddClone,
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pmcData.Inventory,
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request.UseSortingTable.GetValueOrDefault(false),
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output
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);
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if (output.Warnings.Count > 0)
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// Failed to place, error out
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return;
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// Apply/remove FiR to item + mods
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SetFindInRaidStatusForItem(itemWithModsToAddClone, request.FoundInRaid.GetValueOrDefault(false));
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// Remove trader properties from root item
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RemoveTraderRagfairRelatedUpdProperties(rootItemToAdd.Upd);
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// Run callback
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try
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{
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if (request.Callback is not null)
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request.Callback(rootItemToAdd.Upd.StackObjectsCount.Value);
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}
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catch (Exception ex)
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{
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// Callback failed
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var message = ex.Message;
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_httpResponseUtil.AppendErrorToOutput(output, message);
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return;
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}
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// Add item + mods to output and profile inventory
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output.ProfileChanges[sessionId]
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.Items.NewItems.AddRange(itemWithModsToAddClone.Select(x => x.ConvertToProduct()));
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pmcData.Inventory.Items.AddRange(itemWithModsToAddClone);
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_logger.Debug(
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$"Added ${rootItemToAdd.Upd?.StackObjectsCount ?? 1} item: ${rootItemToAdd.Template} with: ${itemWithModsToAddClone.Count - 1} mods to inventory"
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);
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}
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/// <summary>
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/// Set FiR status for an item + its children
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/// </summary>
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/// <param name="itemWithChildren">An item</param>
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/// <param name="foundInRaid">Item was found in raid</param>
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protected void SetFindInRaidStatusForItem(List<Item> itemWithChildren, bool foundInRaid)
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{
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foreach (var item in itemWithChildren)
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{
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// Ensure item has upd object
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_itemHelper.AddUpdObjectToItem(item);
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item.Upd.SpawnedInSession = foundInRaid;
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}
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}
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/// <summary>
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/// Remove properties from a Upd object used by a trader/ragfair that are unnecessary to a player
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/// </summary>
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/// <param name="upd">Object to update</param>
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protected void RemoveTraderRagfairRelatedUpdProperties(Upd upd)
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{
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if (upd.UnlimitedCount is not null) upd.UnlimitedCount = null;
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if (upd.BuyRestrictionCurrent is not null) upd.BuyRestrictionCurrent = null;
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if (upd.BuyRestrictionMax is not null) upd.BuyRestrictionMax = null;
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}
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/// <summary>
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/// Can all provided items be added into player inventory
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/// </summary>
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/// <param name="sessionId">Player id</param>
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/// <param name="itemsWithChildren">Array of items with children to try and fit</param>
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/// <returns>True all items fit</returns>
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public bool CanPlaceItemsInInventory(string sessionId, List<List<Item>> itemsWithChildren)
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{
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var pmcData = _profileHelper.GetPmcProfile(sessionId);
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var stashFS2D = _cloner.Clone(GetStashSlotMap(pmcData, sessionId));
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if (stashFS2D is null)
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{
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_logger.Error($"Unable to get stash map for players: ${sessionId} stash");
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return false;
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}
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// False if ALL items don't fit
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return itemsWithChildren.All(itemWithChildren => CanPlaceItemInContainer(stashFS2D, itemWithChildren));
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}
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/// <summary>
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/// Do the provided items all fit into the grid
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/// </summary>
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/// <param name="containerFS2D">Container grid to fit items into</param>
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/// <param name="itemsWithChildren">Items to try and fit into grid</param>
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/// <returns>True all fit</returns>
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public bool CanPlaceItemsInContainer(int[][] containerFS2D, List<List<Item>> itemsWithChildren)
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{
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return itemsWithChildren.All(itemWithChildren => CanPlaceItemInContainer(containerFS2D, itemWithChildren));
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}
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/// <summary>
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/// Does an item fit into a container grid
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/// </summary>
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/// <param name="containerFS2D">Container grid</param>
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/// <param name="itemWithChildren">Item to check fits</param>
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/// <returns>True it fits</returns>
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public bool CanPlaceItemInContainer(int[][] containerFS2D, List<Item> itemWithChildren)
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{
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// Get x/y size of item
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var rootItem = itemWithChildren[0];
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var itemSize = GetItemSize(rootItem.Template, rootItem.Id, itemWithChildren);
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// Look for a place to slot item into
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var findSlotResult = _containerHelper.FindSlotForItem(containerFS2D, itemSize[0], itemSize[1]);
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if (findSlotResult.Success.GetValueOrDefault(false))
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{
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try
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{
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_containerHelper.FillContainerMapWithItem(
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containerFS2D,
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findSlotResult.X.Value,
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findSlotResult.Y.Value,
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itemSize[0],
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itemSize[1],
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findSlotResult.Rotation.Value
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);
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}
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catch (Exception ex)
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{
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_logger.Error(_localisationService.GetText("inventory-unable_to_fit_item_into_inventory", ex.Message));
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return false;
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}
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// Success! exit
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return true;
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}
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return false;
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}
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/// <summary>
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/// Find a free location inside a container to fit the item
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/// </summary>
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/// <param name="containerFS2D">Container grid to add item to</param>
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/// <param name="itemWithChildren">Item to add to grid</param>
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/// <param name="containerId">Id of the container we're fitting item into</param>
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/// <param name="desiredSlotId">Slot id value to use, default is "hideout"</param>
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public void PlaceItemInContainer(
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int[][] containerFS2D,
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List<Item> itemWithChildren,
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string containerId,
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string desiredSlotId = "hideout")
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{
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// Get x/y size of item
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var rootItemAdded = itemWithChildren[0];
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var itemSize = GetItemSize(rootItemAdded.Template, rootItemAdded.Id, itemWithChildren);
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// Look for a place to slot item into
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var findSlotResult = _containerHelper.FindSlotForItem(containerFS2D, itemSize[0], itemSize[1]);
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if (findSlotResult.Success.GetValueOrDefault(false))
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{
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try
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{
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_containerHelper.FillContainerMapWithItem(
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containerFS2D,
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findSlotResult.X.Value,
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findSlotResult.Y.Value,
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itemSize[0],
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itemSize[1],
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findSlotResult.Rotation.Value
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);
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}
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catch (Exception ex)
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{
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_logger.Error(_localisationService.GetText("inventory-fill_container_failed", ex.Message));
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return;
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}
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// Store details for object, incuding container item will be placed in
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rootItemAdded.ParentId = containerId;
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rootItemAdded.SlotId = desiredSlotId;
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rootItemAdded.Location = new ItemLocation
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{
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X = findSlotResult.X,
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Y = findSlotResult.Y,
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R = findSlotResult.Rotation.GetValueOrDefault(false) ? 1 : 0,
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Rotation = findSlotResult.Rotation
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};
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// Success! exit
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}
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}
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/// <summary>
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/// Find a location to place an item into inventory and place it
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/// </summary>
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/// <param name="stashFS2D">2-dimensional representation of the container slots</param>
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/// <param name="sortingTableFS2D">2-dimensional representation of the sorting table slots</param>
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/// <param name="itemWithChildren">Item to place with children</param>
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/// <param name="playerInventory">Players inventory</param>
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/// <param name="useSortingTable">Should sorting table to be used if main stash has no space</param>
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/// <param name="output">Output to send back to client</param>
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protected void PlaceItemInInventory(
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int[][] stashFS2D,
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int[][] sortingTableFS2D,
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List<Item> itemWithChildren,
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BotBaseInventory playerInventory,
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bool useSortingTable,
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ItemEventRouterResponse output)
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{
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// Get x/y size of item
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var rootItem = itemWithChildren[0];
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var itemSize = GetItemSize(rootItem.Template, rootItem.Id, itemWithChildren);
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// Look for a place to slot item into
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var findSlotResult = _containerHelper.FindSlotForItem(stashFS2D, itemSize[0], itemSize[1]);
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if (findSlotResult.Success.Value)
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{
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try
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{
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_containerHelper.FillContainerMapWithItem(
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stashFS2D,
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findSlotResult.X.Value,
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findSlotResult.Y.Value,
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itemSize[0],
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itemSize[1],
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findSlotResult.Rotation.Value
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);
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}
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catch (Exception ex)
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{
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handleContainerPlacementError(ex.Message, output);
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return;
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}
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// Store details for object, incuding container item will be placed in
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rootItem.ParentId = playerInventory.Stash;
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rootItem.SlotId = "hideout";
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rootItem.Location = new ItemLocation
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{
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X = findSlotResult.X,
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Y = findSlotResult.Y,
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R = findSlotResult.Rotation.Value ? 1 : 0,
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Rotation = findSlotResult.Rotation
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};
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// Success! exit
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return;
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}
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// Space not found in main stash, use sorting table
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if (useSortingTable)
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{
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var findSortingSlotResult = _containerHelper.FindSlotForItem(
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sortingTableFS2D,
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itemSize[0],
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itemSize[1]
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);
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try
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{
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_containerHelper.FillContainerMapWithItem(
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sortingTableFS2D,
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findSortingSlotResult.X.Value,
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findSortingSlotResult.Y.Value,
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itemSize[0],
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itemSize[1],
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findSortingSlotResult.Rotation.Value
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);
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}
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catch (Exception ex)
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{
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handleContainerPlacementError(ex.Message, output);
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return;
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}
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// Store details for object, incuding container item will be placed in
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itemWithChildren[0].ParentId = playerInventory.SortingTable;
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itemWithChildren[0].Location = new ItemLocation
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{
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X = findSortingSlotResult.X,
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Y = findSortingSlotResult.Y,
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R = findSortingSlotResult.Rotation.Value ? 1 : 0,
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Rotation = findSortingSlotResult.Rotation
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};
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}
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else
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{
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_httpResponseUtil.AppendErrorToOutput(
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output,
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_localisationService.GetText("inventory-no_stash_space"),
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BackendErrorCodes.NotEnoughSpace
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);
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}
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}
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private void handleContainerPlacementError(string errorText, ItemEventRouterResponse output)
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{
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_logger.Error(_localisationService.GetText("inventory-fill_container_failed", errorText));
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_httpResponseUtil.AppendErrorToOutput(output, _localisationService.GetText("inventory-no_stash_space"));
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}
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/// <summary>
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/// Handle Remove event
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/// Remove item from player inventory + insured items array
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/// Also deletes child items
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/// </summary>
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/// <param name="profile">Profile to remove item from (pmc or scav)</param>
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/// <param name="itemId">Items id to remove</param>
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/// <param name="sessionId">Session id</param>
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/// <param name="output">OPTIONAL - ItemEventRouterResponse</param>
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public void RemoveItem(PmcData profile, string? itemId, string sessionId, ItemEventRouterResponse? output = null)
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{
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if (itemId is null)
|
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{
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_logger.Warning(_localisationService.GetText("inventory-unable_to_remove_item_no_id_given"));
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return;
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}
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// Get children of item, they get deleted too
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var itemAndChildrenToRemove = _itemHelper.FindAndReturnChildrenAsItems(profile.Inventory.Items, itemId);
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if (itemAndChildrenToRemove.Count == 0)
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{
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_logger.Debug(
|
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_localisationService.GetText(
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"inventory-unable_to_remove_item_id_not_found",
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new
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{
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ChildId = itemId,
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ProfileId = profile.Id
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}
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)
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);
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return;
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}
|
|
|
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var inventoryItems = profile.Inventory.Items;
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var insuredItems = profile.InsuredItems;
|
|
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// We have output object, inform client of root item deletion, not children
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if (output is not null) output.ProfileChanges[sessionId].Items.DeletedItems.Add(new Product { Id = itemId });
|
|
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foreach (var item in itemAndChildrenToRemove)
|
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{
|
|
// We expect that each inventory item and each insured item has unique "_id", respective "itemId".
|
|
// Therefore, we want to use a NON-Greedy function and escape the iteration as soon as we find requested item.
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var inventoryIndex = inventoryItems.FindIndex(inventoryItem => inventoryItem.Id == item.Id);
|
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if (inventoryIndex != -1)
|
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inventoryItems.RemoveAt(inventoryIndex);
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else
|
|
_logger.Warning(
|
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_localisationService.GetText(
|
|
"inventory-unable_to_remove_item_id_not_found",
|
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new
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|
{
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childId = item.Id,
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ProfileId = profile.Id
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}
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)
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);
|
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var insuredItemIndex = insuredItems.FindIndex(insuredItem => insuredItem.ItemId == item.Id);
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if (insuredItemIndex != -1) insuredItems.RemoveAt(insuredItemIndex);
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}
|
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}
|
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|
|
/// <summary>
|
|
/// Delete desired item from a player profiles mail
|
|
/// </summary>
|
|
/// <param name="sessionId">Session id</param>
|
|
/// <param name="removeRequest">Remove request</param>
|
|
/// <param name="output">OPTIONAL - ItemEventRouterResponse</param>
|
|
public void RemoveItemAndChildrenFromMailRewards(string sessionId, InventoryRemoveRequestData removeRequest,
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|
ItemEventRouterResponse? output)
|
|
{
|
|
var fullProfile = _profileHelper.GetFullProfile(sessionId);
|
|
|
|
// Iterate over all dialogs and look for mesasage with key from request, that has item (and maybe its children) we want to remove
|
|
var dialogs = fullProfile.DialogueRecords;
|
|
foreach (var (_, dialog) in dialogs)
|
|
{
|
|
var messageWithReward =
|
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dialog.Messages.FirstOrDefault(message => message.Id == removeRequest.FromOwner.Id);
|
|
if (messageWithReward is not null)
|
|
{
|
|
// Find item + any possible children and remove them from mails items array
|
|
var itemWithChildern = _itemHelper.FindAndReturnChildrenAsItems(
|
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messageWithReward.Items.Data,
|
|
removeRequest.Item
|
|
);
|
|
foreach (var itemToDelete in itemWithChildern)
|
|
{
|
|
// Get index of item to remove from reward array + remove it
|
|
var indexOfItemToRemove = messageWithReward.Items.Data.IndexOf(itemToDelete);
|
|
if (indexOfItemToRemove == -1)
|
|
{
|
|
_logger.Error(
|
|
_localisationService.GetText(
|
|
"inventory-unable_to_remove_item_restart_immediately",
|
|
new
|
|
{
|
|
item = removeRequest.Item,
|
|
mailId = removeRequest.FromOwner.Id
|
|
}
|
|
)
|
|
);
|
|
|
|
continue;
|
|
}
|
|
|
|
messageWithReward.Items.Data.RemoveAt(indexOfItemToRemove);
|
|
}
|
|
|
|
// Flag message as having no rewards if all removed
|
|
var hasRewardItemsRemaining = messageWithReward?.Items.Data?.Count > 0;
|
|
messageWithReward.HasRewards = hasRewardItemsRemaining;
|
|
messageWithReward.RewardCollected = !hasRewardItemsRemaining;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find item by id in player inventory and remove x of its count
|
|
/// </summary>
|
|
/// <param name="pmcData">player profile</param>
|
|
/// <param name="itemId">Item id to decrement StackObjectsCount of</param>
|
|
/// <param name="countToRemove">Number of item to remove</param>
|
|
/// <param name="sessionId">Session id</param>
|
|
/// <param name="output">ItemEventRouterResponse</param>
|
|
/// <returns>ItemEventRouterResponse</returns>
|
|
public ItemEventRouterResponse RemoveItemByCount(PmcData pmcData, string? itemId, int countToRemove,
|
|
string sessionId, ItemEventRouterResponse? output)
|
|
{
|
|
if (itemId is null) return output;
|
|
|
|
// Goal is to keep removing items until we can remove part of an items stack
|
|
var itemsToReduce = _itemHelper.FindAndReturnChildrenAsItems(pmcData.Inventory.Items, itemId);
|
|
var remainingCount = countToRemove;
|
|
foreach (var itemToReduce in itemsToReduce)
|
|
{
|
|
var itemStackSize = _itemHelper.GetItemStackSize(itemToReduce);
|
|
|
|
// Remove whole stack
|
|
if (remainingCount >= itemStackSize)
|
|
{
|
|
remainingCount -= itemStackSize;
|
|
RemoveItem(pmcData, itemToReduce.Id, sessionId, output);
|
|
}
|
|
else
|
|
{
|
|
itemToReduce.Upd.StackObjectsCount -= remainingCount;
|
|
remainingCount = 0;
|
|
if (output is not null)
|
|
output.ProfileChanges[sessionId].Items.ChangedItems.Add(itemToReduce.ConvertToProduct());
|
|
}
|
|
|
|
if (remainingCount == 0)
|
|
// Desired count of item has been removed / we ran out of items to remove
|
|
break;
|
|
}
|
|
|
|
return output ?? _eventOutputHolder.GetOutput(sessionId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the height and width of an item - can have children that alter size
|
|
/// </summary>
|
|
/// <param name="itemTpl">Item to get size of</param>
|
|
/// <param name="itemId">Items id to get size of</param>
|
|
/// <param name="inventoryItems"></param>
|
|
/// <returns>[width, height]</returns>
|
|
public List<int> GetItemSize(string? itemTpl, string itemId, List<Item> inventoryItems)
|
|
{
|
|
// -> Prepares item Width and height returns [sizeX, sizeY]
|
|
return GetSizeByInventoryItemHash(itemTpl, itemId, GetInventoryItemHash(inventoryItems));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculates the size of an item including attachments
|
|
/// takes into account if item is folded
|
|
/// </summary>
|
|
/// <param name="itemTpl">Items template id</param>
|
|
/// <param name="itemId">Items id</param>
|
|
/// <param name="inventoryItemHash">Hashmap of inventory items</param>
|
|
/// <returns>An array representing the [width, height] of the item</returns>
|
|
protected List<int> GetSizeByInventoryItemHash(string itemTpl, string itemID, InventoryItemHash inventoryItemHash)
|
|
{
|
|
var toDo = new List<string> { itemID };
|
|
var (key, tmpItem) = _itemHelper.GetItem(itemTpl);
|
|
|
|
// Invalid item
|
|
if (!key) _logger.Error(_localisationService.GetText("inventory-invalid_item_missing_from_db", itemTpl));
|
|
|
|
// Item found but no _props property
|
|
if (key && tmpItem.Properties is null)
|
|
_localisationService.GetText(
|
|
"inventory-item_missing_props_property",
|
|
new
|
|
{
|
|
itemTpl,
|
|
itemName = tmpItem?.Name
|
|
}
|
|
);
|
|
|
|
// No item object or getItem() returned false
|
|
if (!key && tmpItem is null)
|
|
{
|
|
// return default size of 1x1
|
|
_logger.Error(_localisationService.GetText("inventory-return_default_size", itemTpl));
|
|
|
|
return [1, 1]; // Invalid input data, return defaults
|
|
}
|
|
|
|
var rootItem = inventoryItemHash.ByItemId[itemID];
|
|
var isFoldable = tmpItem.Properties.Foldable;
|
|
var foldedSlot = tmpItem.Properties.FoldedSlot;
|
|
|
|
var sizeUp = 0;
|
|
var sizeDown = 0;
|
|
var sizeLeft = 0;
|
|
var sizeRight = 0;
|
|
|
|
var forcedUp = 0;
|
|
var forcedDown = 0;
|
|
var forcedLeft = 0;
|
|
var forcedRight = 0;
|
|
var outX = (int)tmpItem.Properties.Width;
|
|
var outY = (int)tmpItem.Properties.Height;
|
|
|
|
// Item types to ignore
|
|
var skipThisItems = new List<string>
|
|
{ BaseClasses.BACKPACK, BaseClasses.SEARCHABLE_ITEM, BaseClasses.SIMPLE_CONTAINER };
|
|
|
|
var rootIsFolded = rootItem?.Upd?.Foldable?.Folded == true;
|
|
|
|
// The item itself is collapsible
|
|
if (isFoldable is not null && string.IsNullOrEmpty(foldedSlot) && rootIsFolded)
|
|
outX -= tmpItem.Properties.SizeReduceRight.Value;
|
|
|
|
// Calculate size contribution from child items/attachments
|
|
if (!skipThisItems.Contains(tmpItem.Parent))
|
|
while (toDo.Count > 0)
|
|
{
|
|
if (inventoryItemHash.ByParentId.ContainsKey(toDo[0]))
|
|
foreach (var item in inventoryItemHash.ByParentId[toDo[0]])
|
|
{
|
|
// Filtering child items outside of mod slots, such as those inside containers, without counting their ExtraSize attribute
|
|
if (item.SlotId.IndexOf("mod_") < 0) continue;
|
|
|
|
toDo.Add(item.Id);
|
|
|
|
// If the barrel is folded the space in the barrel is not counted
|
|
var itemResult = _itemHelper.GetItem(item.Template);
|
|
if (!itemResult.Key)
|
|
_logger.Error(
|
|
_localisationService.GetText(
|
|
"inventory-get_item_size_item_not_found_by_tpl",
|
|
item.Template
|
|
)
|
|
);
|
|
|
|
var itm = itemResult.Value;
|
|
var childFoldable = itm.Properties.Foldable.GetValueOrDefault(false);
|
|
var childFolded = item.Upd?.Foldable is not null && item.Upd.Foldable.Folded == true;
|
|
|
|
if (isFoldable is true && foldedSlot == item.SlotId && (rootIsFolded || childFolded)) continue;
|
|
|
|
if (childFoldable && rootIsFolded && childFolded) continue;
|
|
|
|
// Calculating child ExtraSize
|
|
if (itm.Properties.ExtraSizeForceAdd == true)
|
|
{
|
|
forcedUp += itm.Properties.ExtraSizeUp.Value;
|
|
forcedDown += itm.Properties.ExtraSizeDown.Value;
|
|
forcedLeft += itm.Properties.ExtraSizeLeft.Value;
|
|
forcedRight += itm.Properties.ExtraSizeRight.Value;
|
|
}
|
|
else
|
|
{
|
|
sizeUp = sizeUp < itm.Properties.ExtraSizeUp ? itm.Properties.ExtraSizeUp.Value : sizeUp;
|
|
sizeDown = sizeDown < itm.Properties.ExtraSizeDown
|
|
? itm.Properties.ExtraSizeDown.Value
|
|
: sizeDown;
|
|
sizeLeft = sizeLeft < itm.Properties.ExtraSizeLeft
|
|
? itm.Properties.ExtraSizeLeft.Value
|
|
: sizeLeft;
|
|
sizeRight = sizeRight < itm.Properties.ExtraSizeRight
|
|
? itm.Properties.ExtraSizeRight.Value
|
|
: sizeRight;
|
|
}
|
|
}
|
|
|
|
toDo.RemoveAt(0);
|
|
}
|
|
|
|
return
|
|
[
|
|
outX + sizeLeft + sizeRight + forcedLeft + forcedRight,
|
|
outY + sizeUp + sizeDown + forcedUp + forcedDown
|
|
];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a blank two-dimensional representation of a container
|
|
/// </summary>
|
|
/// <param name="containerH">Horizontal size of container</param>
|
|
/// <param name="containerY">Vertical size of container</param>
|
|
/// <returns>Two-dimensional representation of container</returns>
|
|
protected int[][] GetBlankContainerMap(int containerH, int containerY)
|
|
{
|
|
//var x = new int[containerY][];
|
|
//for (int i = 0; i < containerY; i++)
|
|
//{
|
|
// x[i] = new int[containerH];
|
|
//}
|
|
|
|
//return x;
|
|
|
|
return Enumerable.Range(0, containerY)
|
|
.Select(i => new int[containerH])
|
|
.ToArray();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a 2d mapping of a container with what grid slots are filled
|
|
/// </summary>
|
|
/// <param name="containerH">Horizontal size of container</param>
|
|
/// <param name="containerV">Vertical size of container</param>
|
|
/// <param name="itemList">Players inventory items</param>
|
|
/// <param name="containerId">Id of the container</param>
|
|
/// <returns>Two-dimensional representation of container</returns>
|
|
public int[][] GetContainerMap(int containerH, int containerV, List<Item> itemList, string containerId)
|
|
{
|
|
// Create blank 2d map of container
|
|
var container2D = GetBlankContainerMap(containerH, containerV);
|
|
|
|
// Get all items in players inventory keyed by their parentId and by ItemId
|
|
var inventoryItemHash = GetInventoryItemHash(itemList);
|
|
|
|
// Get subset of items that belong to the desired container
|
|
if (!inventoryItemHash.ByParentId.TryGetValue(containerId, out var containerItemHash))
|
|
// No items in container, exit early
|
|
return container2D;
|
|
|
|
// Check each item in container
|
|
foreach (var item in containerItemHash)
|
|
{
|
|
var itemLocation = item?.Location as ItemLocation;
|
|
if (itemLocation is null)
|
|
{
|
|
// item has no location property
|
|
_logger.Error("Unable to find 'location' property on item with id: ${ item._id}, skipping");
|
|
|
|
continue;
|
|
}
|
|
|
|
// Get x/y size of item
|
|
var tmpSize = GetSizeByInventoryItemHash(item.Template, item.Id, inventoryItemHash);
|
|
var iW = tmpSize[0]; // x
|
|
var iH = tmpSize[1]; // y
|
|
var fH = IsVertical(itemLocation) ? iW : iH;
|
|
var fW = IsVertical(itemLocation) ? iH : iW;
|
|
|
|
// Find the ending x coord of container
|
|
var fillTo = itemLocation.X + fW;
|
|
|
|
for (var y = 0; y < fH; y++)
|
|
try
|
|
{
|
|
var rowIndex = itemLocation.Y + y;
|
|
var containerRow = container2D[rowIndex.Value];
|
|
if (containerRow is null)
|
|
_logger.Error("Unable to find container: { containerId} row line: { itemLocation.y + y}");
|
|
|
|
// Fill the corresponding cells in the container map to show the slot is taken
|
|
Array.Fill(containerRow, 1, itemLocation.X.Value, fW);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.Error(
|
|
_localisationService.GetText(
|
|
"inventory-unable_to_fill_container",
|
|
new
|
|
{
|
|
id = item.Id,
|
|
error = $"{ex.Message} {ex.StackTrace}"
|
|
}
|
|
)
|
|
);
|
|
}
|
|
}
|
|
|
|
return container2D;
|
|
}
|
|
|
|
protected bool IsVertical(ItemLocation itemLocation)
|
|
{
|
|
var castValue = itemLocation.R.ToString();
|
|
return castValue == "1" || castValue == "Vertical" || itemLocation.Rotation?.ToString() == "Vertical";
|
|
}
|
|
|
|
protected InventoryItemHash GetInventoryItemHash(List<Item> inventoryItems)
|
|
{
|
|
var inventoryItemHash = new InventoryItemHash
|
|
{
|
|
ByItemId = new Dictionary<string, Item>(),
|
|
ByParentId = new Dictionary<string, List<Item>>()
|
|
};
|
|
foreach (var item in inventoryItems)
|
|
{
|
|
inventoryItemHash.ByItemId.TryAdd(item.Id, item);
|
|
|
|
if (item.ParentId is null) continue;
|
|
|
|
if (!inventoryItemHash.ByParentId.ContainsKey(item.ParentId))
|
|
inventoryItemHash.ByParentId[item.ParentId] = [];
|
|
inventoryItemHash.ByParentId[item.ParentId].Add(item);
|
|
}
|
|
|
|
return inventoryItemHash;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return the inventory that needs to be modified (scav/pmc etc)
|
|
/// Changes made to result apply to character inventory
|
|
/// Based on the item action, determine whose inventories we should be looking at for from and to.
|
|
/// </summary>
|
|
/// <param name="request">Item interaction request</param>
|
|
/// <param name="item">Item being moved/split/etc to inventory</param>
|
|
/// <param name="sessionId">Session id / players Id</param>
|
|
/// <returns>OwnerInventoryItems with inventory of player/scav to adjust</returns>
|
|
public OwnerInventoryItems GetOwnerInventoryItems(
|
|
InventoryBaseActionRequestData request,
|
|
string? item,
|
|
string sessionId)
|
|
{
|
|
var pmcItems = _profileHelper.GetPmcProfile(sessionId).Inventory.Items;
|
|
var scavProfile = _profileHelper.GetScavProfile(sessionId);
|
|
var fromInventoryItems = pmcItems;
|
|
var fromType = "pmc";
|
|
|
|
if (request.FromOwner is not null)
|
|
{
|
|
if (request.FromOwner.Id == scavProfile.Id)
|
|
{
|
|
fromInventoryItems = scavProfile.Inventory.Items;
|
|
fromType = "scav";
|
|
}
|
|
else if (request.FromOwner.Type.ToLower() == "mail")
|
|
{
|
|
// Split requests don't use 'use' but 'splitItem' property
|
|
fromInventoryItems = _dialogueHelper.GetMessageItemContents(request.FromOwner.Id, sessionId, item);
|
|
fromType = "mail";
|
|
}
|
|
}
|
|
|
|
// Don't need to worry about mail for destination because client doesn't allow
|
|
// users to move items back into the mail stash.
|
|
var toInventoryItems = pmcItems;
|
|
var toType = "pmc";
|
|
|
|
// Destination is scav inventory, update values
|
|
if (request.ToOwner?.Id == scavProfile.Id)
|
|
{
|
|
toInventoryItems = scavProfile.Inventory.Items;
|
|
toType = "scav";
|
|
}
|
|
|
|
// From and To types match, same inventory
|
|
var movingToSameInventory = fromType == toType;
|
|
|
|
return new OwnerInventoryItems
|
|
{
|
|
From = fromInventoryItems,
|
|
To = toInventoryItems,
|
|
SameInventory = movingToSameInventory,
|
|
IsMail = fromType == "mail"
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a two-dimensional array to represent stash slots
|
|
/// 0 value = free, 1 = taken
|
|
/// </summary>
|
|
/// <param name="pmcData">Player profile</param>
|
|
/// <param name="sessionID">session id</param>
|
|
/// <returns>2-dimensional array</returns>
|
|
protected int[][] GetStashSlotMap(PmcData pmcData, string sessionID)
|
|
{
|
|
var playerStashSize = GetPlayerStashSize(sessionID);
|
|
return GetContainerMap(
|
|
playerStashSize[0],
|
|
playerStashSize[1],
|
|
pmcData.Inventory.Items,
|
|
pmcData.Inventory.Stash
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a blank two-dimensional array representation of a container
|
|
/// </summary>
|
|
/// <param name="containerTpl">Container to get data for</param>
|
|
/// <returns>blank two-dimensional array</returns>
|
|
public int[][] GetContainerSlotMap(string containerTpl)
|
|
{
|
|
var containerTemplate = _itemHelper.GetItem(containerTpl).Value;
|
|
|
|
var firstContainerGrid = containerTemplate.Properties.Grids.FirstOrDefault();
|
|
var containerH = firstContainerGrid.Props.CellsH;
|
|
var containerV = firstContainerGrid.Props.CellsV;
|
|
|
|
return GetBlankContainerMap(containerH.Value, containerV.Value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a two-dimensional array representation of the players sorting table
|
|
/// </summary>
|
|
/// <param name="pmcData">Player profile</param>
|
|
/// <returns>two-dimensional array</returns>
|
|
protected int[][] GetSortingTableSlotMap(PmcData pmcData)
|
|
{
|
|
return GetContainerMap(10, 45, pmcData.Inventory.Items, pmcData.Inventory.SortingTable);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get Players Stash Size
|
|
/// </summary>
|
|
/// <param name="sessionId">Players id</param>
|
|
/// <returns>Dictionary of 2 values, horizontal and vertical stash size</returns>
|
|
protected Dictionary<int, int> GetPlayerStashSize(string sessionId)
|
|
{
|
|
var profile = _profileHelper.GetPmcProfile(sessionId);
|
|
var stashRowBonus = profile.Bonuses.FirstOrDefault(bonus => bonus.Type == BonusType.StashRows);
|
|
|
|
// this sets automatically a stash size from items.json (it's not added anywhere yet because we still use base stash)
|
|
var stashTPL = GetStashType(sessionId);
|
|
if (stashTPL is null) _logger.Error(_localisationService.GetText("inventory-missing_stash_size"));
|
|
|
|
var stashItemResult = _itemHelper.GetItem(stashTPL);
|
|
if (!stashItemResult.Key)
|
|
{
|
|
_logger.Error(_localisationService.GetText("inventory-stash_not_found", stashTPL));
|
|
|
|
return new Dictionary<int, int>();
|
|
}
|
|
|
|
var stashItemDetails = stashItemResult.Value;
|
|
var firstStashItemGrid = stashItemDetails.Properties.Grids[0];
|
|
|
|
var stashH = firstStashItemGrid.Props.CellsH != 0 ? firstStashItemGrid.Props.CellsH : 10;
|
|
var stashV = firstStashItemGrid.Props.CellsV != 0 ? firstStashItemGrid.Props.CellsV : 66;
|
|
|
|
// Player has a bonus, apply to vertical size
|
|
if (stashRowBonus is not null) stashV += (int)stashRowBonus.Value;
|
|
|
|
return new Dictionary<int, int> { { stashH.Value, stashV.Value } };
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the players stash items tpl
|
|
/// </summary>
|
|
/// <param name="sessionId">Player id</param>
|
|
/// <returns>Stash tpl</returns>
|
|
protected string? GetStashType(string sessionId)
|
|
{
|
|
var pmcData = _profileHelper.GetPmcProfile(sessionId);
|
|
var stashObj = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == pmcData.Inventory.Stash);
|
|
if (stashObj is null) _logger.Error(_localisationService.GetText("inventory-unable_to_find_stash"));
|
|
|
|
return stashObj?.Template;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Internal helper function to transfer an item + children from one profile to another.
|
|
/// </summary>
|
|
/// <param name="sourceItems">Inventory of the source (can be non-player)</param>
|
|
/// <param name="toItems">Inventory of the destination</param>
|
|
/// <param name="request">Move request</param>
|
|
public void MoveItemToProfile(List<Item> sourceItems, List<Item> toItems, InventoryMoveRequestData request)
|
|
{
|
|
HandleCartridges(sourceItems, request);
|
|
|
|
// Get all children item has, they need to move with item
|
|
var idsToMove = _itemHelper.FindAndReturnChildrenByItems(sourceItems, request.Item);
|
|
foreach (var itemId in idsToMove)
|
|
{
|
|
var itemToMove = sourceItems.FirstOrDefault(item => item.Id == itemId);
|
|
if (itemToMove is null)
|
|
{
|
|
_logger.Error(_localisationService.GetText("inventory-unable_to_find_item_to_move", itemId));
|
|
continue;
|
|
}
|
|
|
|
// Only adjust the values for parent item, not children (their values are already correctly tied to parent)
|
|
if (itemId == request.Item)
|
|
{
|
|
itemToMove.ParentId = request.To.Id;
|
|
itemToMove.SlotId = request.To.Container;
|
|
|
|
if (request.To.Location is not null)
|
|
// Update location object
|
|
itemToMove.Location = request.To.Location;
|
|
else
|
|
// No location in request, delete it
|
|
itemToMove.Location = null;
|
|
}
|
|
|
|
toItems.Add(itemToMove);
|
|
sourceItems.RemoveAt(sourceItems.IndexOf(itemToMove));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Internal helper function to move item within the same profile.
|
|
/// </summary>
|
|
/// <param name="pmcData">profile to edit</param>
|
|
/// <param name="inventoryItems"></param>
|
|
/// <param name="moveRequest">client move request</param>
|
|
/// <param name="errorMessage"></param>
|
|
/// <returns>True if move was successful</returns>
|
|
public bool MoveItemInternal(
|
|
PmcData pmcData,
|
|
List<Item> inventoryItems,
|
|
InventoryMoveRequestData moveRequest,
|
|
out string errorMessage)
|
|
{
|
|
errorMessage = string.Empty;
|
|
HandleCartridges(inventoryItems, moveRequest);
|
|
|
|
// Find item we want to 'move'
|
|
var matchingInventoryItem = inventoryItems.FirstOrDefault(item => item.Id == moveRequest.Item);
|
|
if (matchingInventoryItem is null)
|
|
{
|
|
var noMatchingItemMesage = $"Unable to move item: {moveRequest.Item}, cannot find in inventory";
|
|
_logger.Error(noMatchingItemMesage);
|
|
|
|
errorMessage = noMatchingItemMesage;
|
|
return false;
|
|
}
|
|
|
|
_logger.Debug(
|
|
$"{moveRequest.Action} item: ${moveRequest.Item} from slotid: {matchingInventoryItem.SlotId} to container: {moveRequest.To.Container}"
|
|
);
|
|
|
|
// Don't move shells from camora to cartridges (happens when loading shells into mts-255 revolver shotgun)
|
|
if (matchingInventoryItem.SlotId?.Contains("camora_") is null && moveRequest.To.Container == "cartridges")
|
|
{
|
|
_logger.Warning(
|
|
_localisationService.GetText(
|
|
"inventory-invalid_move_to_container",
|
|
new
|
|
{
|
|
slotId = matchingInventoryItem.SlotId,
|
|
container = moveRequest.To.Container
|
|
}
|
|
)
|
|
);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Edit items details to match its new location
|
|
matchingInventoryItem.ParentId = moveRequest.To.Id;
|
|
matchingInventoryItem.SlotId = moveRequest.To.Container;
|
|
|
|
// Ensure fastpanel dict updates when item was moved out of fast-panel-accessible slot
|
|
UpdateFastPanelBinding(pmcData, matchingInventoryItem);
|
|
|
|
// Item has location property, ensure its value is handled
|
|
if (moveRequest.To.Location is not null)
|
|
{
|
|
matchingInventoryItem.Location = moveRequest.To.Location;
|
|
}
|
|
else
|
|
{
|
|
// Moved from slot with location to one without, clean up
|
|
if (matchingInventoryItem.Location is not null) matchingInventoryItem.Location = null;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update fast panel bindings when an item is moved into a container that doesn't allow quick slot access
|
|
/// </summary>
|
|
/// <param name="pmcData">Player profile</param>
|
|
/// <param name="itemBeingMoved">item being moved</param>
|
|
protected void UpdateFastPanelBinding(PmcData pmcData, Item itemBeingMoved)
|
|
{
|
|
// Find matching _id in fast panel
|
|
|
|
if (!pmcData.Inventory.FastPanel.TryGetValue(itemBeingMoved.Id, out var fastPanelSlot)) return;
|
|
|
|
// Get moved items parent (should be container item was put into)
|
|
var itemParent = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == itemBeingMoved.ParentId);
|
|
if (itemParent is null) return;
|
|
|
|
// Reset fast panel value if item was moved to a container other than pocket/rig (cant be used from fastpanel)
|
|
List<string> slots = ["pockets", "tacticalvest"];
|
|
var wasMovedToFastPanelAccessibleContainer = slots.Contains(
|
|
itemParent?.SlotId?.ToLower() ?? ""
|
|
);
|
|
if (!wasMovedToFastPanelAccessibleContainer) pmcData.Inventory.FastPanel[fastPanelSlot[0].ToString()] = "";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Internal helper function to handle cartridges in inventory if any of them exist.
|
|
/// </summary>
|
|
protected void HandleCartridges(List<Item> items, InventoryMoveRequestData request)
|
|
{
|
|
// Not moving item into a cartridge slot, skip
|
|
if (request.To.Container != "cartridges") return;
|
|
|
|
// Get a count of cartridges in existing magazine
|
|
var cartridgeCount = items.Count(item => item.ParentId == request.To.Id);
|
|
|
|
request.To.Location = cartridgeCount;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get details for how a random loot container should be handled, max rewards, possible reward tpls
|
|
/// </summary>
|
|
/// <param name="itemTpl">Container being opened</param>
|
|
/// <returns>Reward details</returns>
|
|
public RewardDetails GetRandomLootContainerRewardDetails(string itemTpl)
|
|
{
|
|
return _inventoryConfig.RandomLootContainers[itemTpl];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get inventory configuration
|
|
/// </summary>
|
|
/// <returns>Inventory configuration</returns>
|
|
public InventoryConfig GetInventoryConfig()
|
|
{
|
|
return _inventoryConfig;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recursively checks if the given item is
|
|
/// inside the stash, that is it has the stash as
|
|
/// ancestor with slotId=hideout
|
|
/// </summary>
|
|
/// <param name="pmcData">Player profile</param>
|
|
/// <param name="itemToCheck">Item to look for</param>
|
|
/// <returns>True if item exists inside stash</returns>
|
|
public bool IsItemInStash(PmcData pmcData, Item itemToCheck)
|
|
{
|
|
// Start recursive check
|
|
return IsParentInStash(itemToCheck.Id, pmcData);
|
|
}
|
|
|
|
private bool IsParentInStash(string itemId, PmcData pmcData)
|
|
{
|
|
// Item not found / has no parent
|
|
var item = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == itemId);
|
|
if (item?.ParentId is null) return false;
|
|
|
|
// Root level. Items parent is the stash with slotId "hideout"
|
|
if (item.ParentId == pmcData.Inventory.Stash && item.SlotId == "hideout") return true;
|
|
|
|
// Recursive case: Check the items parent
|
|
return IsParentInStash(item.ParentId, pmcData);
|
|
}
|
|
|
|
public void ValidateInventoryUsesMongoIds(List<Item> itemsToValidate)
|
|
{
|
|
var errors = itemsToValidate.Where(item => !_hashUtil.IsValidMongoId(item.Id))
|
|
.Select(item => $"Id: {item.Id} - tpl: {item.Template}")
|
|
.ToList();
|
|
foreach (var message in errors) _logger.Error(message);
|
|
|
|
throw new Exception(
|
|
"This profile is not compatible with SPT, See above for a list of incompatible IDs that is not compatible. Loading of SPT has been halted, use another profile or create a new one"
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Does the provided item have a root item with the provided id
|
|
/// </summary>
|
|
/// <param name="pmcData">Profile with items</param>
|
|
/// <param name="item">Item to check</param>
|
|
/// <param name="rootId">Root item id to check for</param>
|
|
/// <returns>True when item has rootId, false when not</returns>
|
|
public bool DoesItemHaveRootId(PmcData pmcData, Item item, string rootId)
|
|
{
|
|
var currentItem = item;
|
|
while (currentItem is not null)
|
|
{
|
|
// If we've found the equipment root ID, return true
|
|
if (currentItem.Id == rootId) return true;
|
|
|
|
// Otherwise get the parent item
|
|
currentItem = pmcData.Inventory.Items.FirstOrDefault(item => item.Id == currentItem.ParentId);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public class InventoryItemHash
|
|
{
|
|
[JsonPropertyName("byItemId")]
|
|
public Dictionary<string, Item> ByItemId { get; set; }
|
|
|
|
[JsonPropertyName("byParentId")]
|
|
public Dictionary<string, List<Item>> ByParentId { get; set; }
|
|
}
|