115 lines
2.1 KiB
C#
115 lines
2.1 KiB
C#
using System.Text.Json.Serialization;
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using Core.Models.Eft.Common.Tables;
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using Core.Models.Eft.Profile;
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namespace Core.Models.Spt.Templates;
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public record Templates
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{
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[JsonPropertyName("character")]
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public List<string>? Character
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{
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get;
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set;
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}
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[JsonPropertyName("customisationStorage")]
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public List<CustomisationStorage>? CustomisationStorage
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{
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get;
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set;
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}
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[JsonPropertyName("items")]
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public Dictionary<string, TemplateItem>? Items
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{
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get;
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set;
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}
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[JsonPropertyName("prestige")]
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public Prestige? Prestige
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{
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get;
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set;
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}
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[JsonPropertyName("quests")]
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public Dictionary<string, Quest>? Quests
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{
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get;
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set;
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}
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[JsonPropertyName("repeatableQuests")]
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public RepeatableQuestDatabase? RepeatableQuests
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{
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get;
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set;
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}
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[JsonPropertyName("handbook")]
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public HandbookBase? Handbook
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{
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get;
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set;
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}
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[JsonPropertyName("customization")]
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public Dictionary<string, CustomizationItem>? Customization
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{
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get;
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set;
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}
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/**
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* The profile templates listed in the launcher on profile creation, split by account type (e.g. Standard) then side (e.g. bear/usec)
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*/
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[JsonPropertyName("profiles")]
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public ProfileTemplates? Profiles
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{
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get;
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set;
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}
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/**
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* Flea prices of items - gathered from online flea market dump
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*/
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[JsonPropertyName("prices")]
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public Dictionary<string, double>? Prices
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{
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get;
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set;
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}
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/**
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* Default equipment loadouts that show on main inventory screen
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*/
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[JsonPropertyName("defaultEquipmentPresets")]
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public List<DefaultEquipmentPreset>? DefaultEquipmentPresets
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{
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get;
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set;
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}
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/**
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* Achievements
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*/
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[JsonPropertyName("achievements")]
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public List<Achievement>? Achievements
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{
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get;
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set;
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}
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/**
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* Location services data
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*/
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[JsonPropertyName("locationServices")]
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public LocationServices? LocationServices
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{
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get;
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set;
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}
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}
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