143 lines
4.2 KiB
C#
143 lines
4.2 KiB
C#
using System.Text.Json.Serialization;
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using SPTarkov.Server.Core.Models.Common;
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namespace SPTarkov.Server.Core.Models.Spt.Config;
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public record RepairConfig : BaseConfig
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{
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[JsonPropertyName("kind")]
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public override string Kind { get; set; } = "spt-repair";
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[JsonPropertyName("priceMultiplier")]
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public double PriceMultiplier { get; set; }
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[JsonPropertyName("applyRandomizeDurabilityLoss")]
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public bool ApplyRandomizeDurabilityLoss { get; set; }
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[JsonPropertyName("armorKitSkillPointGainPerRepairPointMultiplier")]
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public double ArmorKitSkillPointGainPerRepairPointMultiplier { get; set; }
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/// <summary>
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/// INT gain multiplier per repaired item type
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/// </summary>
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[JsonPropertyName("repairKitIntellectGainMultiplier")]
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public required IntellectGainValues RepairKitIntellectGainMultiplier { get; set; }
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/// <summary>
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/// How much INT can be given to player per repair action
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/// </summary>
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[JsonPropertyName("maxIntellectGainPerRepair")]
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public required MaxIntellectGainValues MaxIntellectGainPerRepair { get; set; }
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[JsonPropertyName("weaponTreatment")]
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public required WeaponTreatmentRepairValues WeaponTreatment { get; set; }
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[JsonPropertyName("repairKit")]
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public required RepairKit RepairKit { get; set; }
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}
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public record IntellectGainValues
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{
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[JsonExtensionData]
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public Dictionary<string, object>? ExtensionData { get; set; }
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[JsonPropertyName("weapon")]
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public double Weapon { get; set; }
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[JsonPropertyName("armor")]
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public double Armor { get; set; }
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}
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public record MaxIntellectGainValues
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{
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[JsonExtensionData]
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public Dictionary<string, object>? ExtensionData { get; set; }
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[JsonPropertyName("kit")]
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public double Kit { get; set; }
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[JsonPropertyName("trader")]
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public double Trader { get; set; }
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}
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public record WeaponTreatmentRepairValues
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{
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[JsonExtensionData]
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public Dictionary<string, object>? ExtensionData { get; set; }
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/// <summary>
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/// The chance to gain more weapon maintenance skill
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/// </summary>
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[JsonPropertyName("critSuccessChance")]
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public double CritSuccessChance { get; set; }
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[JsonPropertyName("critSuccessAmount")]
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public double CritSuccessAmount { get; set; }
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/// <summary>
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/// The chance to gain less weapon maintenance skill
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/// </summary>
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[JsonPropertyName("critFailureChance")]
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public double CritFailureChance { get; set; }
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[JsonPropertyName("critFailureAmount")]
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public double CritFailureAmount { get; set; }
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/// <summary>
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/// The multiplier used for calculating weapon maintenance XP
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/// </summary>
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[JsonPropertyName("pointGainMultiplier")]
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public double PointGainMultiplier { get; set; }
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}
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public record RepairKit
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{
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[JsonExtensionData]
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public Dictionary<string, object>? ExtensionData { get; set; }
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[JsonPropertyName("armor")]
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public required BonusSettings Armor { get; set; }
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[JsonPropertyName("weapon")]
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public required BonusSettings Weapon { get; set; }
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[JsonPropertyName("vest")]
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public required BonusSettings Vest { get; set; }
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[JsonPropertyName("headwear")]
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public required BonusSettings Headwear { get; set; }
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}
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public record BonusSettings
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{
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[JsonExtensionData]
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public Dictionary<string, object>? ExtensionData { get; set; }
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[JsonPropertyName("rarityWeight")]
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public required Dictionary<string, double> RarityWeight { get; set; }
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[JsonPropertyName("bonusTypeWeight")]
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public required Dictionary<string, double> BonusTypeWeight { get; set; }
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[JsonPropertyName("Common")]
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public required Dictionary<string, BonusValues> Common { get; set; }
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[JsonPropertyName("Rare")]
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public required Dictionary<string, BonusValues> Rare { get; set; }
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}
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public record BonusValues
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{
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[JsonExtensionData]
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public Dictionary<string, object>? ExtensionData { get; set; }
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[JsonPropertyName("valuesMinMax")]
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public required MinMax<double> ValuesMinMax { get; set; }
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/// <summary>
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/// What dura is buff active between (min max of current max)
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/// </summary>
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[JsonPropertyName("activeDurabilityPercentMinMax")]
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public required MinMax<int> ActiveDurabilityPercentMinMax { get; set; }
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}
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