Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Helpers/InRaidHelper.cs
T
2025-07-22 20:43:08 +01:00

320 lines
11 KiB
C#

using System.Collections.Frozen;
using SPTarkov.Common.Extensions;
using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Extensions;
using SPTarkov.Server.Core.Models.Common;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Tables;
using SPTarkov.Server.Core.Models.Spt.Config;
using SPTarkov.Server.Core.Servers;
using SPTarkov.Server.Core.Services;
using SPTarkov.Server.Core.Utils.Cloners;
namespace SPTarkov.Server.Core.Helpers;
[Injectable]
public class InRaidHelper(
InventoryHelper inventoryHelper,
ConfigServer configServer,
ICloner cloner,
DatabaseService databaseService
)
{
protected static readonly FrozenSet<string> _pocketSlots =
[
"pocket1",
"pocket2",
"pocket3",
"pocket4",
];
protected readonly InRaidConfig _inRaidConfig = configServer.GetConfig<InRaidConfig>();
protected readonly LostOnDeathConfig _lostOnDeathConfig =
configServer.GetConfig<LostOnDeathConfig>();
/// <summary>
/// Deprecated. Reset the skill points earned in a raid to 0, ready for next raid.
/// </summary>
/// <param name="profile">Profile to update</param>
protected void ResetSkillPointsEarnedDuringRaid(PmcData profile)
{
foreach (var skill in profile.Skills.Common)
{
skill.PointsEarnedDuringSession = 0.0;
}
}
/// <summary>
/// Update a player's inventory post-raid.
/// Remove equipped items from pre-raid.
/// Add new items found in raid to profile.
/// Store insurance items in profile.
/// </summary>
/// <param name="sessionID">Session id</param>
/// <param name="serverProfile">Profile to update</param>
/// <param name="postRaidProfile">Profile returned by client after a raid</param>
/// <param name="isSurvived">Indicates if the player survived the raid</param>
/// <param name="isTransfer">Indicates if it is a transfer operation</param>
public void SetInventory(
MongoId sessionID,
PmcData serverProfile,
PmcData postRaidProfile,
bool isSurvived,
bool isTransfer
)
{
// Store insurance (as removeItem() removes insured items)
var insured = cloner.Clone(serverProfile.InsuredItems);
// Remove equipment and loot items stored on player from server profile in preparation for data from client being added
inventoryHelper.RemoveItem(
serverProfile,
serverProfile.Inventory.Equipment.Value,
sessionID
);
// Remove quest items stored on player from server profile in preparation for data from client being added
inventoryHelper.RemoveItem(
serverProfile,
serverProfile.Inventory.QuestRaidItems.Value,
sessionID
);
// Get all items that have a parent of `serverProfile.Inventory.equipment` (All items player had on them at end of raid)
var postRaidInventoryItems = postRaidProfile.Inventory.Items.GetItemWithChildren(
postRaidProfile.Inventory.Equipment.Value
);
// Get all items that have a parent of `serverProfile.Inventory.questRaidItems` (Quest items player had on them at end of raid)
var postRaidQuestItems = postRaidProfile.Inventory.Items.GetItemWithChildren(
postRaidProfile.Inventory.QuestRaidItems.Value
);
// Handle Removing of FIR status if player did not survive + not transferring
// Do after above filtering code to reduce work done
if (!isSurvived && !isTransfer && !_inRaidConfig.AlwaysKeepFoundInRaidOnRaidEnd)
{
RemoveFiRStatusFromItems(postRaidProfile.Inventory.Items);
}
// Add items from client profile into server profile
AddItemsToInventory(postRaidInventoryItems, serverProfile.Inventory.Items);
// Add quest items from client profile into server profile
AddItemsToInventory(postRaidQuestItems, serverProfile.Inventory.Items);
serverProfile.Inventory.FastPanel = postRaidProfile.Inventory.FastPanel; // Quick access items bar
serverProfile.InsuredItems = insured;
}
/// <summary>
/// Remove FiR status from items.
/// </summary>
/// <param name="items">Items to process</param>
protected void RemoveFiRStatusFromItems(List<Item> items)
{
var dbItems = databaseService.GetItems();
var itemsToRemovePropertyFrom = items.Where(item =>
{
// Has upd object + upd.SpawnedInSession property + not a quest item
return (item.Upd?.SpawnedInSession ?? false)
&& !(dbItems[item.Template].Properties.QuestItem ?? false)
&& !(
_inRaidConfig.KeepFiRSecureContainerOnDeath
&& item.ItemIsInsideContainer("SecuredContainer", items)
);
});
foreach (var item in itemsToRemovePropertyFrom)
{
if (item.Upd is not null)
{
item.Upd.SpawnedInSession = false;
}
}
}
/// <summary>
/// Add items from one parameter into another.
/// </summary>
/// <param name="itemsToAdd">Items we want to add</param>
/// <param name="serverInventoryItems">Location to add items to</param>
protected void AddItemsToInventory(
IEnumerable<Item> itemsToAdd,
List<Item> serverInventoryItems
)
{
foreach (var itemToAdd in itemsToAdd)
{
// Try to find index of item to determine if we should add or replace
var existingItemIndex = serverInventoryItems.FindIndex(inventoryItem =>
inventoryItem.Id == itemToAdd.Id
);
if (existingItemIndex != -1)
{
// Replace existing item
serverInventoryItems.RemoveAt(existingItemIndex);
}
// Add new item
serverInventoryItems.Add(itemToAdd);
}
}
/// <summary>
/// Clear PMC inventory of all items except those that are exempt.
/// Used post-raid to remove items after death.
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="sessionId">Session id</param>
public void DeleteInventory(PmcData pmcData, MongoId sessionId)
{
// Get inventory item ids to remove from players profile
var itemIdsToDeleteFromProfile = GetInventoryItemsLostOnDeath(pmcData)
.Select(item => item.Id);
foreach (var itemIdToDelete in itemIdsToDeleteFromProfile)
// Items inside containers are handled as part of function
{
inventoryHelper.RemoveItem(pmcData, itemIdToDelete, sessionId);
}
// Remove contents of fast panel
pmcData.Inventory.FastPanel = new Dictionary<string, MongoId>();
}
/// <summary>
/// Remove FiR status from designated container.
/// </summary>
/// <param name="sessionId">Session id</param>
/// <param name="pmcData">Player profile</param>
/// <param name="secureContainerSlotId">Container slot id to find items for and remove FiR from</param>
public void RemoveFiRStatusFromItemsInContainer(
MongoId sessionId,
PmcData pmcData,
string secureContainerSlotId
)
{
if (!pmcData.Inventory.Items.Any(item => item.SlotId == secureContainerSlotId))
{
return;
}
List<Item> itemsInsideContainer = [];
foreach (
var inventoryItem in pmcData.Inventory.Items.Where(item =>
item.Upd is not null && item.SlotId != "hideout"
)
)
{
if (inventoryItem.ItemIsInsideContainer(secureContainerSlotId, pmcData.Inventory.Items))
{
itemsInsideContainer.Add(inventoryItem);
}
}
foreach (
var item in itemsInsideContainer.Where(item => item.Upd?.SpawnedInSession ?? false)
)
{
item.Upd.SpawnedInSession = false;
}
}
/// <summary>
/// Get a list of items from a profile that will be lost on death.
/// </summary>
/// <param name="pmcProfile">Profile to get items from</param>
/// <returns>List of items lost on death</returns>
protected List<Item> GetInventoryItemsLostOnDeath(PmcData pmcProfile)
{
var inventoryItems = pmcProfile.Inventory.Items ?? [];
var equipmentRootId = pmcProfile?.Inventory?.Equipment;
var questRaidItemContainerId = pmcProfile?.Inventory?.QuestRaidItems;
return inventoryItems
.Where(item =>
{
// Keep items flagged as kept after death
if (IsItemKeptAfterDeath(pmcProfile, item))
{
return false;
}
// Remove normal items or quest raid items
if (item.ParentId == equipmentRootId || item.ParentId == questRaidItemContainerId)
{
return true;
}
// Pocket items are lost on death
// Ensure we don't pick up pocket items from mannequins
if (
item.SlotId.StartsWith("pocket")
&& pmcProfile.DoesItemHaveRootId(item, pmcProfile.Inventory.Equipment)
)
{
return true;
}
return false;
})
.ToList();
}
/// <summary>
/// Does the provided item's slotId mean it's kept on the player after death?
/// </summary>
/// <param name="pmcData">Player profile</param>
/// <param name="itemToCheck">Item to check should be kept</param>
/// <returns>true if item is kept after death</returns>
protected bool IsItemKeptAfterDeath(PmcData pmcData, Item itemToCheck)
{
// Base inventory items are always kept
if (itemToCheck.ParentId is null)
{
return true;
}
// Is item equipped on player
if (itemToCheck.ParentId == pmcData.Inventory.Equipment)
{
// Check slot id against config, true = delete, false = keep, undefined = delete
var discard = _lostOnDeathConfig.Equipment.GetByJsonProp<bool>(itemToCheck.SlotId);
if (discard)
// Lost on death
{
return false;
}
return true;
}
// Should we keep items in pockets on death
if (!_lostOnDeathConfig.Equipment.PocketItems && _pocketSlots.Contains(itemToCheck.SlotId))
{
return true;
}
// Is quest item + quest item not lost on death
if (
itemToCheck.ParentId == pmcData.Inventory.QuestRaidItems
&& !_lostOnDeathConfig.QuestItems
)
{
return true;
}
// special slots are always kept after death
if (
(itemToCheck.SlotId?.Contains("SpecialSlot") ?? false)
&& _lostOnDeathConfig.SpecialSlotItems
)
{
return true;
}
// All other cases item is lost
return false;
}
}