Files
SPT-Server-Build/Libraries/SPTarkov.Server.Core/Routers/Static/GameStaticRouter.cs
T
Jesse 80f759a0da Http server router refactor (#553)
* Add edge case for Reverse Proxies

* Cleanup HttpListener, remove unecessary MemoryStreams

* Handle with IPAddress instead of string

* Handle nullabiity of RouteAction, tighten typing on requests

* Cleanup HttpRouter

* Use tighter typing on Routers
2025-08-18 17:59:07 +00:00

90 lines
4.3 KiB
C#

using SPTarkov.DI.Annotations;
using SPTarkov.Server.Core.Callbacks;
using SPTarkov.Server.Core.DI;
using SPTarkov.Server.Core.Models.Eft.Common;
using SPTarkov.Server.Core.Models.Eft.Common.Request;
using SPTarkov.Server.Core.Models.Eft.Game;
using SPTarkov.Server.Core.Utils;
namespace SPTarkov.Server.Core.Routers.Static;
[Injectable]
public class GameStaticRouter(JsonUtil jsonUtil, GameCallbacks gameCallbacks)
: StaticRouter(
jsonUtil,
[
new RouteAction<EmptyRequestData>(
"/client/game/config",
async (url, info, sessionID, output) => await gameCallbacks.GetGameConfig(url, info, sessionID)
),
new RouteAction<EmptyRequestData>(
"/client/putHWMetrics",
async (url, info, sessionID, output) => await gameCallbacks.PutHwMetrics(url, info, sessionID)
),
new RouteAction<GameModeRequestData>(
"/client/game/mode",
async (url, info, sessionID, output) => await gameCallbacks.GetGameMode(url, info, sessionID)
),
new RouteAction<EmptyRequestData>(
"/client/server/list",
async (url, info, sessionID, output) => await gameCallbacks.GetServer(url, info, sessionID)
),
new RouteAction<EmptyRequestData>(
"/client/match/group/current",
async (url, info, sessionID, output) => await gameCallbacks.GetCurrentGroup(url, info, sessionID)
),
new RouteAction<VersionValidateRequestData>(
"/client/game/version/validate",
async (url, info, sessionID, output) => await gameCallbacks.VersionValidate(url, info, sessionID)
),
new RouteAction<EmptyRequestData>(
"/client/game/start",
async (url, info, sessionID, output) => await gameCallbacks.GameStart(url, info, sessionID)
),
new RouteAction<EmptyRequestData>(
"/client/game/logout",
async (url, info, sessionID, output) => await gameCallbacks.GameLogout(url, info, sessionID)
),
new RouteAction<EmptyRequestData>(
"/client/checkVersion",
async (url, info, sessionID, output) => await gameCallbacks.ValidateGameVersion(url, info, sessionID)
),
new RouteAction<EmptyRequestData>(
"/client/game/keepalive",
async (url, info, sessionID, output) => await gameCallbacks.GameKeepalive(url, info, sessionID)
),
new RouteAction<EmptyRequestData>(
"/singleplayer/settings/version",
async (url, info, sessionID, output) => await gameCallbacks.GetVersion(url, info, sessionID)
),
new RouteAction<UIDRequestData>(
"/client/reports/lobby/send",
async (url, info, sessionID, output) => await gameCallbacks.ReportNickname(url, info, sessionID)
),
new RouteAction<UIDRequestData>(
"/client/report/send",
async (url, info, sessionID, output) => await gameCallbacks.ReportNickname(url, info, sessionID)
),
new RouteAction<GetRaidTimeRequest>(
"/singleplayer/settings/getRaidTime",
async (url, info, sessionID, output) => await gameCallbacks.GetRaidTime(url, info, sessionID)
),
new RouteAction<EmptyRequestData>(
"/client/survey",
async (url, info, sessionID, output) => await gameCallbacks.GetSurvey(url, info, sessionID)
),
new RouteAction<SendSurveyOpinionRequest>(
"/client/survey/view",
async (url, info, sessionID, output) => await gameCallbacks.GetSurveyView(url, info, sessionID)
),
new RouteAction<SendSurveyOpinionRequest>(
"/client/survey/opinion",
async (url, info, sessionID, output) => await gameCallbacks.SendSurveyOpinion(url, info, sessionID)
),
new RouteAction<SendClientModsRequest>(
"/singleplayer/clientmods",
async (url, info, sessionID, output) => await gameCallbacks.ReceiveClientMods(url, info, sessionID)
),
]
) { }