d2e2f04c93
* Fix exception sometimes thrown on save
- Switch back from File.Rename to File.Move, as Rename is throwing exceptions on some users systems
* Change BTR skin to tarcola during Christmas event
* Added comment
* Remove unused using
* Add wipe Response model
* formatting and add Wipe Endpoint to V2
* Format Style Fixes
* Merge pull request #669 from sp-tarkov/Assembly-ref-validation
Validate core assembly reference when loading mods
* removed zombies from customs and interchange + increased infection across other maps that have zombie kill quests
* Don't apply hostility changes to maps without zombies during halloween
`ReplaceBotHostiltiy` has optional map whitelist param
* Updated hostility values for maps with infection:
bosses = hostile to player not to pmc bots
followers = hostile to player not to pmc bots
pmcs = hostile to player + always hostile to scavs
scavs = hostile to player and pmc bots
raiders = hostile to player and pmc bots
Adjusted infection rates to just maps with zombie kill quests
* Format Style Fixes
* Added missing values for event bosses
* Format Style Fixes
* Added missing values for `ravangezryachiyevent`
Fixed preset typo `bossTagillaAgro`
* Format Style Fixes
* Flagged `Night of The Cult` as halloween quest
* Fixed incorrect logic
* Enabled `Night of The Cult` bosses to spawn
* Format Style Fixes
* Addd a new ReleaseCheckService to notify users of updates (#670)
* Addd a new ReleaseCheckService to notify users of updates
- Pulls the latest release from GitHub API to compare the tag against the users current SPT version
- Runs at the very end of the startup process to avoid being pushed off screen by mod logging
- Only notifies of patch version increments, not major or minor increments
- Links the release notes so users can Ctrl+Click to open directly to the upgrade page
- Is run on its own thread, and discards all errors, so as to not impact users without an internet connection or ability to access GitHub
* Formatting
* Use record for the ReleaseInformation class
---------
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
* ProfileDataService changes:
Added `ClearProfileData()`
Replaced filepath access with `Path.Combine`
Reduced various sources of duplication
* Adjusted `Goons` spawn chance to 20% across `Customs/Lighthouse/Woods/Shoreline`
* Account for compound items in DialogHelper.GetMessageItemContents
* Generate weapon/armor price based on the child item price total
* Added halloween event bosses to april event
* Flagged infected spawns as `ForceSpawn` and ``
* Add migration for invalid pockets
* Default assign IEnumerable
* Post raid effect fixes:
When exiting raid with severe muscle pain, prevent client instructing server to add mild muscle pain
When exiting a raid with effect that has a timer, decrease timer value by amount of time spent in raid
* Updated nuget packages
* Fixed player scav not having correct HP values on limbs #642
* Remove unused record
* Revert "Updated nuget packages"
This reverts commit f6d9d461a6.
* Added `IMP mine detector` to reward and flea blacklist
* Fixed weapon builds not overwriting existing #654
Cleaned up `SaveWeaponBuild` and `SaveEquipmentBuild`
---------
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Co-authored-by: Chomp <27521899+chompDev@users.noreply.github.com>
Co-authored-by: Chomp <dev@dev.sp-tarkov.com>
Co-authored-by: CWX <CWXDEV@outlook.com>
Co-authored-by: sp-tarkov-bot <singleplayertarkov@gmail.com>
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Co-authored-by: Tyfon <29051038+tyfon7@users.noreply.github.com>
Co-authored-by: Archangel <jesse@archangel.wtf>
208 lines
5.3 KiB
C#
208 lines
5.3 KiB
C#
using System.Text;
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using SPTarkov.DI.Annotations;
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namespace SPTarkov.Server.Core.Utils;
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[Injectable]
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public class FileUtil
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{
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protected const string _modBasePath = "user/mods/";
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public List<string> GetFiles(string path, bool recursive = false, string searchPattern = "*")
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{
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var files = new List<string>(Directory.GetFiles(path, searchPattern));
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if (recursive)
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{
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files.AddRange(Directory.GetDirectories(path).SelectMany(d => GetFiles(d, recursive, searchPattern)));
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}
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return files;
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}
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public string[] GetDirectories(string path)
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{
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return Directory.GetDirectories(path);
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}
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public string GetFileExtension(string path)
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{
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return Path.GetExtension(path).Replace(".", "");
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}
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public string GetFileNameAndExtension(string path)
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{
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return Path.GetFileName(path);
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}
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public string StripExtension(string path, bool keepPath = false)
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{
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if (keepPath)
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{
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return path.StartsWith(".") ? path.Split('.')[1] : path.Split('.').First();
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}
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return Path.GetFileNameWithoutExtension(path);
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}
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public bool DirectoryExists(string path)
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{
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return Directory.Exists(path);
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}
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public DirectoryInfo CreateDirectory(string path)
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{
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return Directory.CreateDirectory(path);
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}
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public bool FileExists(string path)
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{
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return File.Exists(path);
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}
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public string ReadFile(string path)
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{
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return File.ReadAllText(path);
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}
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public async Task<string> ReadFileAsync(string path)
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{
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return await File.ReadAllTextAsync(path);
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}
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public async Task<byte[]> ReadFileAsBytesAsync(string path)
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{
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return await File.ReadAllBytesAsync(path);
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}
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public void WriteFile(string filePath, string fileContent)
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{
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if (!DirectoryExists(Path.GetDirectoryName(filePath)))
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{
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CreateDirectory(Path.GetDirectoryName(filePath));
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}
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if (!FileExists(filePath))
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{
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CreateFile(filePath);
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}
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File.WriteAllText(filePath, fileContent);
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}
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public void WriteFile(string filePath, byte[] fileContent)
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{
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if (!FileExists(filePath))
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{
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CreateFile(filePath);
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}
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File.WriteAllBytes(filePath, fileContent);
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}
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public async Task WriteFileAsync(string filePath, string fileContent)
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{
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var bytes = Encoding.UTF8.GetBytes(fileContent);
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await WriteFileAsync(filePath, bytes);
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}
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/// <summary>
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/// Writes a file atomically by first writing to a temporary file, then replacing the original.
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/// This prevents corruption if the write operation fails or is interrupted.
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/// </summary>
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public async Task WriteFileAsync(string filePath, byte[] fileContent)
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{
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var directoryPath = Path.GetDirectoryName(filePath);
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if (!string.IsNullOrEmpty(directoryPath) && !Directory.Exists(directoryPath))
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{
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Directory.CreateDirectory(directoryPath);
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}
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var tempFilePath = filePath + ".bak";
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try
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{
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await using (
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var fs = new FileStream(tempFilePath, FileMode.Create, FileAccess.Write, FileShare.None, bufferSize: 4096, useAsync: true)
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)
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{
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await fs.WriteAsync(fileContent);
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// We flush here so we can be sure it's immediately committed to disk
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await fs.FlushAsync();
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fs.Flush(true);
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}
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// Overwrite over the old file
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File.Move(tempFilePath, filePath, overwrite: true);
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}
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catch
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{
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if (File.Exists(tempFilePath))
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{
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try
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{
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File.Delete(tempFilePath);
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}
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catch { }
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}
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throw;
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}
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}
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private void CreateFile(string filePath)
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{
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var stream = File.Create(filePath);
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stream.Close();
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}
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public bool DeleteFile(string filePath)
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{
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if (!FileExists(filePath))
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{
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return false;
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}
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File.Delete(filePath);
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return true;
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}
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/// <summary>
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/// Copy a file from one path to another
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/// </summary>
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/// <param name="copyFromPath">Source file to copy from</param>
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/// <param name="destinationFilePath"></param>
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/// <param name="overwrite">Should destination file be overwritten</param>
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public bool CopyFile(string copyFromPath, string destinationFilePath, bool overwrite = false)
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{
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// Check it exists first
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if (!FileExists(copyFromPath))
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{
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return false;
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}
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// Ensure dir exists
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Directory.CreateDirectory(Path.GetDirectoryName(destinationFilePath));
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// Copy the file
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File.Copy(copyFromPath, destinationFilePath, overwrite);
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return true;
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}
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/// <summary>
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/// Delete a directory, must be empty unless 'deleteContent' is set to 'true'
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/// </summary>
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/// <param name="directory"></param>
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/// <param name="deleteContent"></param>
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public void DeleteDirectory(string directory, bool deleteContent = false)
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{
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Directory.Delete(directory, deleteContent);
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}
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public string GetModPath(string modName)
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{
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return Path.Combine(_modBasePath, modName);
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}
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}
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